package com.planet_ink.coffee_mud.Items.Weapons;
import com.planet_ink.coffee_mud.Items.Basic.StdItem;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2001-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class StdWeapon extends StdItem implements Weapon, AmmunitionWeapon
{
@Override
public String ID()
{
return "StdWeapon";
}
protected int weaponDamageType = TYPE_NATURAL;
protected int weaponClassification = CLASS_NATURAL;
protected boolean useExtendedMissString = false;
protected int minRange = 0;
protected int maxRange = 0;
protected int ammoCapacity = 0;
protected long lastReloadTime = 0;
public StdWeapon()
{
super();
setName("weapon");
setDisplayText(" sits here.");
setDescription("This is a deadly looking weapon.");
wornLogicalAnd=false;
properWornBitmap=Wearable.WORN_HELD|Wearable.WORN_WIELD;
basePhyStats().setAttackAdjustment(0);
basePhyStats().setDamage(0);
basePhyStats().setAbility(0);
baseGoldValue=15;
material=RawMaterial.RESOURCE_STEEL;
setUsesRemaining(100);
recoverPhyStats();
}
@Override
public int weaponDamageType()
{
return weaponDamageType;
}
@Override
public int weaponClassification()
{
return weaponClassification;
}
@Override
public void setWeaponDamageType(int newType)
{
weaponDamageType = newType;
}
@Override
public void setWeaponClassification(int newClassification)
{
weaponClassification = newClassification;
}
@Override
public String secretIdentity()
{
String id=super.secretIdentity();
if(phyStats().ability()>0)
id=name()+" +"+phyStats().ability()+((id.length()>0)?"\n":"")+id;
else
if(phyStats().ability()<0)
id=name()+" "+phyStats().ability()+((id.length()>0)?"\n":"")+id;
return id+L("\n\rAttack: @x1, Damage: @x2",""+phyStats().attackAdjustment(),""+phyStats().damage());
}
@Override
public void affectPhyStats(Physical affected, PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
if(amWearingAt(Wearable.WORN_WIELD))
{
if(phyStats().attackAdjustment()!=0)
affectableStats.setAttackAdjustment(affectableStats.attackAdjustment()+(phyStats().attackAdjustment()));
if(phyStats().damage()!=0)
affectableStats.setDamage(affectableStats.damage()+phyStats().damage());
}
}
@Override
public void recoverPhyStats()
{
super.recoverPhyStats();
if(phyStats().damage()!=0)
{
final int ability=super.wornLogicalAnd ? (phyStats().ability()*CMath.numberOfSetBits(super.myWornCode)) : phyStats().ability();
phyStats().setDamage(phyStats().damage()+(ability*2));
phyStats().setAttackAdjustment(phyStats().attackAdjustment()+(ability*10));
}
if((subjectToWearAndTear())&&(usesRemaining()<100))
phyStats().setDamage(((int)Math.round(CMath.mul(phyStats().damage(),CMath.div(usesRemaining(),100)))));
}
@Override
public void executeMsg(final Environmental myHost, final CMMsg msg)
{
super.executeMsg(myHost,msg);
if(msg.amITarget(this))
{
switch(msg.targetMinor())
{
case CMMsg.TYP_LOOK:
case CMMsg.TYP_EXAMINE:
if(CMLib.flags().canBeSeenBy(this,msg.source()))
{
if(requiresAmmunition())
msg.source().tell(L("@x1 remaining: @x2/@x3.",ammunitionType(),""+ammunitionRemaining(),""+ammunitionCapacity()));
if((subjectToWearAndTear())&&(usesRemaining()<100))
msg.source().tell(weaponHealth());
}
break;
case CMMsg.TYP_RELOAD:
if(msg.tool() instanceof Ammunition)
{
boolean recover=false;
final Ammunition I=(Ammunition)msg.tool();
int howMuchToTake=ammunitionCapacity();
if(I.ammunitionRemaining()<howMuchToTake)
howMuchToTake=I.ammunitionRemaining();
setAmmoRemaining(howMuchToTake);
I.setAmmoRemaining(I.ammunitionRemaining()-howMuchToTake);
final LinkedList<Ability> removeThese=new LinkedList<Ability>();
for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
{
final Ability A=a.nextElement();
if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
removeThese.add(A);
}
for(final Ability A : removeThese)
delEffect(A);
for(final Enumeration<Ability> a=I.effects();a.hasMoreElements();)
{
Ability A=a.nextElement();
if((A!=null)&&(A.isSavable())&&(fetchEffect(A.ID())==null))
{
A=(Ability)A.copyOf();
A.setInvoker(null);
A.setSavable(false);
addEffect(A);
recover=true;
}
}
if(I.ammunitionRemaining()<=0)
I.destroy();
if(recover)
recoverOwner();
}
break;
case CMMsg.TYP_UNLOAD:
if(msg.tool() instanceof Ammunition)
{
final Ammunition ammo=(Ammunition)msg.tool();
for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
{
final Ability A=a.nextElement();
if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
{
final Ability ammoA=(Ability)A.copyOf();
ammo.addNonUninvokableEffect(ammoA);
}
}
setAmmoRemaining(0);
}
break;
}
}
else
if((msg.tool()==this)
&&(msg.targetMinor()==CMMsg.TYP_WEAPONATTACK)
&&(weaponClassification()==Weapon.CLASS_THROWN))
msg.addTrailerMsg(CMClass.getMsg(msg.source(),this,CMMsg.MSG_DROP,null));
if((msg.targetMinor()==CMMsg.TYP_DAMAGE)
&&(msg.tool()==this)
&&(amWearingAt(Wearable.WORN_WIELD))
&&(weaponClassification()!=Weapon.CLASS_NATURAL)
&&(weaponDamageType()!=Weapon.TYPE_NATURAL)
&&(msg.target() instanceof MOB)
&&((msg.value())>0)
&&(owner() instanceof MOB)
&&(msg.amISource((MOB)owner())))
{
final MOB ownerM=(MOB)owner();
final int hurt=(msg.value());
final MOB tmob=(MOB)msg.target();
if((hurt>(tmob.maxState().getHitPoints()/10)||(hurt>50))
&&(tmob.curState().getHitPoints()>hurt))
{
if((!tmob.isMonster())
&&(CMLib.dice().rollPercentage()==1)
&&(CMLib.dice().rollPercentage()>(tmob.charStats().getStat(CharStats.STAT_CONSTITUTION)*4))
&&(!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE)))
{
Ability A=null;
if(subjectToWearAndTear()
&&(usesRemaining()<25)
&&((material()&RawMaterial.MATERIAL_MASK)==RawMaterial.MATERIAL_METAL))
{
if(CMLib.dice().rollPercentage()>50)
A=CMClass.getAbility("Disease_Lockjaw");
else
A=CMClass.getAbility("Disease_Tetanus");
}
else
A=CMClass.getAbility("Disease_Infection");
if((A!=null)&&(tmob.fetchEffect(A.ID())==null))
A.invoke(msg.source(),tmob,true,phyStats().level());
}
}
if((subjectToWearAndTear())
&&(CMLib.dice().rollPercentage()==1)
&&(msg.source().rangeToTarget()==0)
&&(CMLib.dice().rollPercentage()>((phyStats().level()/2)+(10*phyStats().ability())+(CMLib.flags().isABonusItems(this)?20:0)))
&&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_ENERGY)
&&((material()&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_GAS))
{
CMLib.combat().postItemDamage(ownerM, this, null, 1, CMMsg.TYP_JUSTICE, null);
}
}
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!super.okMessage(myHost,msg))
return false;
if((msg.targetMinor()==CMMsg.TYP_WEAPONATTACK)
&&(msg.tool()==this)
&&(requiresAmmunition())
&&(ammunitionCapacity()>0))
{
if(ammunitionRemaining()>ammunitionCapacity())
setAmmoRemaining(ammunitionCapacity());
if(ammunitionRemaining()<=0)
{
if(lastReloadTime != msg.source().lastTickedDateTime())
{
msg.source().tell(L("@x1 is out of @x2.",name(),ammunitionType()));
if((msg.source().isMine(this))
&&(msg.source().location()!=null)
&&(CMLib.flags().isAliveAwakeMobile(msg.source(),true)))
{
lastReloadTime=msg.source().lastTickedDateTime();
if((!msg.source().isMonster())||inventoryAmmoCheck(msg.source()))
msg.source().enqueCommand(CMParms.parse("LOAD ALL \"$"+name()+"$\""), 0, 0);
else
msg.source().enqueCommand(CMParms.parse("REMOVE \"$"+name()+"$\""), 0, 0);
}
}
return false;
}
else
setUsesRemaining(usesRemaining()-1);
}
return true;
}
protected boolean inventoryAmmoCheck(MOB M)
{
if(M==null)
return false;
for(int i=0;i<M.numItems();i++)
{
final Item I=M.getItem(i);
if((I instanceof Ammunition)
&&(((Ammunition)I).ammunitionType().equalsIgnoreCase(ammunitionType())))
return true;
}
return false;
}
@Override
public void setUsesRemaining(int newUses)
{
if(newUses==Integer.MAX_VALUE)
newUses=100;
super.setUsesRemaining(newUses);
}
protected String weaponHealth()
{
if(usesRemaining()>=100)
return "";
else
if(usesRemaining()>=95)
return L("@x1 looks slightly used (@x2%)",name(),""+usesRemaining());
else
if(usesRemaining()>=85)
{
switch(weaponClassification())
{
case Weapon.CLASS_AXE:
case Weapon.CLASS_DAGGER:
case Weapon.CLASS_EDGED:
case Weapon.CLASS_POLEARM:
case Weapon.CLASS_SWORD:
return L("@x1 is somewhat dull (@x2%)",name(),""+usesRemaining());
default:
return L("@x1 is somewhat worn (@x2%)",name(),""+usesRemaining());
}
}
else
if(usesRemaining()>=75)
{
switch(weaponClassification())
{
case Weapon.CLASS_AXE:
case Weapon.CLASS_DAGGER:
case Weapon.CLASS_EDGED:
case Weapon.CLASS_POLEARM:
case Weapon.CLASS_SWORD:
return L("@x1 is dull (@x2%)",name(),""+usesRemaining());
default:
return L("@x1 is worn (@x2%)",name(),""+usesRemaining());
}
}
else
if(usesRemaining()>50)
{
switch(weaponClassification())
{
case Weapon.CLASS_AXE:
case Weapon.CLASS_DAGGER:
case Weapon.CLASS_EDGED:
case Weapon.CLASS_POLEARM:
case Weapon.CLASS_SWORD:
return L("@x1 has some notches and chinks (@x2%)",name(),""+usesRemaining());
default:
return L("@x1 is damaged (@x2%)",name(),""+usesRemaining());
}
}
else
if(usesRemaining()>25)
return L("@x1 is heavily damaged (@x2%)",name(),""+usesRemaining());
else
return L("@x1 is so damaged, it is practically harmless (@x2%)",name(),""+usesRemaining());
}
@Override
public String missString()
{
return CMLib.combat().standardMissString(weaponDamageType,weaponClassification,name(),useExtendedMissString);
}
@Override
public String hitString(int damageAmount)
{
return CMLib.combat().standardHitString(weaponDamageType, weaponClassification,damageAmount,name());
}
@Override
public int minRange()
{
if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMINRANGE))
return 0;
return minRange;
}
@Override
public int maxRange()
{
if(CMath.bset(phyStats().sensesMask(),PhyStats.SENSE_ITEMNOMAXRANGE))
return 100;
return maxRange;
}
@Override
public void setRanges(int min, int max)
{
minRange = min;
maxRange = max;
}
@Override
public boolean requiresAmmunition()
{
if((readableText()==null)||(this instanceof Wand))
return false;
return readableText().length()>0;
}
@Override
public boolean isFreeStanding()
{
return false;
}
@Override
public void setAmmunitionType(String ammo)
{
if(!(this instanceof Wand))
setReadableText(ammo);
}
@Override
public String ammunitionType()
{
return readableText();
}
@Override
public int ammunitionRemaining()
{
return usesRemaining();
}
@Override
public void setAmmoRemaining(int amount)
{
final int oldAmount=ammunitionRemaining();
if(amount==Integer.MAX_VALUE)
amount=20;
setUsesRemaining(amount);
final ItemPossessor myOwner=owner;
if((oldAmount>0)
&&(amount==0)
&&(myOwner instanceof MOB)
&&(ammunitionCapacity()>0))
{
boolean recover=false;
for(final Enumeration<Ability> a=effects();a.hasMoreElements();)
{
final Ability A=a.nextElement();
if((A!=null)&&(!A.isSavable())&&(A.invoker()==null))
{
recover=true;
delEffect(A);
}
}
if(recover)
recoverOwner();
}
}
@Override
public int ammunitionCapacity()
{
return ammoCapacity;
}
@Override
public void setAmmoCapacity(int amount)
{
ammoCapacity = amount;
}
@Override
public int value()
{
if((subjectToWearAndTear())&&(usesRemaining()<1000))
return (int)Math.round(CMath.mul(super.value(),CMath.div(usesRemaining(),100)));
return super.value();
}
@Override
public boolean subjectToWearAndTear()
{
return((!requiresAmmunition())
&&(!(this instanceof Wand))
&&(usesRemaining()<=1000)
&&(usesRemaining()>=0));
}
public void recoverOwner()
{
final ItemPossessor myOwner=owner;
if(myOwner instanceof MOB)
{
((MOB)myOwner).recoverCharStats();
((MOB)myOwner).recoverMaxState();
((MOB)myOwner).recoverPhyStats();
}
else
if(myOwner!=null)
myOwner.recoverPhyStats();
}
}