package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Templar extends Cleric
{
@Override
public String ID()
{
return "Templar";
}
private final static String localizedStaticName = CMLib.lang().L("Templar");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Cleric";
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_WISDOM;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_ANY;
}
private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses();
@Override
protected Set<Integer> disallowedWeaponClasses(MOB mob)
{
return disallowedWeapons;
}
@Override
protected int alwaysFlunksThisQuality()
{
return 1000;
}
protected int tickDown=0;
public Templar()
{
super();
maxStatAdj[CharStats.STAT_STRENGTH]=4;
maxStatAdj[CharStats.STAT_WISDOM]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_BluntWeapon",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_InfuseUnholiness",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_CauseLight",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Annul",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Divorce",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseGood",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseLife",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_CauseFatigue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Desecrate",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Specialization_EdgedWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtGood",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_UnholyArmament",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Specialization_FlailedWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_Deafness",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Parry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_Heresy",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CauseSerious",false,CMParms.parseSemicolons("Prayer_CauseLight",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Curse",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_HuntGood",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Specialization_Polearm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Paralyze",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_Behemoth",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Specialization_Hammer",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Specialization_Ranged",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_DispelGood",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_CauseExhaustion",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Poison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_ProtPoison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_AttackHalf",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_Plague",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_ProtDisease",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_BloodMoon",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_DesecrateLand",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Specialization_Axe",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_Bash",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_CauseCritical",false,CMParms.parseSemicolons("Prayer_CauseSerious",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_GreatCurse",true,CMParms.parseSemicolons("Prayer_Curse",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Specialization_Natural",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Anger",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_BloodHearth",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_BoneMoon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Tithe",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Enervate",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Drain",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Hellfire",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Maladiction",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassParalyze",true,CMParms.parseSemicolons("Prayer_Paralyze",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_Absorption",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Corruption",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Skill_Attack2",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Harm",false,CMParms.parseSemicolons("Prayer_CauseCritical",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_CurseItem",true,CMParms.parseSemicolons("Prayer_Curse",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Haunted",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_CreateIdol",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_UnholyWord",true,CMParms.parseSemicolons("Prayer_GreatCurse",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_SunCurse",0,"",false,false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Regeneration",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_Avatar",true);
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public boolean tick(Tickable ticking, int tickID)
{
if(!(ticking instanceof MOB))
return super.tick(ticking,tickID);
final MOB myChar=(MOB)ticking;
if((tickID==Tickable.TICKID_MOB)&&((--tickDown)<=0))
{
tickDown=5;
if(myChar.fetchEffect("Prayer_AuraStrife")==null)
{
final Ability A=CMClass.getAbility("Prayer_AuraStrife");
if(A!=null)
A.invoke(myChar,myChar,true,0);
}
}
return super.tick(myChar,tickID);
}
@Override
public String[] getRequiredRaceList()
{
return super.getRequiredRaceList();
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Wisdom",Integer.valueOf(9)),
new Pair<String,Integer>("Strength",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public String getOtherBonusDesc()
{
return L("Receives Aura of Strife which increases in power.");
}
@Override
public String getOtherLimitsDesc()
{
return L("Always fumbles good prayers. Using non-evil prayers introduces failure chance.");
}
@Override
public List<Item> outfit(MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("Shortsword");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
}