package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.Factions;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Purist extends Cleric
{
@Override
public String ID()
{
return "Purist";
}
private final static String localizedStaticName = CMLib.lang().L("Purist");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Cleric";
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_WISDOM;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_GOODCLERIC;
}
private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses();
@Override
protected Set<Integer> disallowedWeaponClasses(MOB mob)
{
return disallowedWeapons;
}
@Override
protected int alwaysFlunksThisQuality()
{
return 0;
}
public Purist()
{
super();
maxStatAdj[CharStats.STAT_WISDOM]=4;
maxStatAdj[CharStats.STAT_CHARISMA]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_TurnUndead",0,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Hammer",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Marry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_CureLight",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_RestoreSmell",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Extinguish",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_CreateWater",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_Purify",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Sacrifice",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Fidelity",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Sanctimonious",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtEvil",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtUndead",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_CreateFood",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_ProtCold",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CureSerious",true,CMParms.parseSemicolons("Prayer_CureLight",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_RighteousIndignation",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Bless",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_HuntEvil",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Freedom",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtParalyzation",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_Gills",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_CureFatigue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_RestoreVoice",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseMagic",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_ProtPoison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Monolith",0,"ICE",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_ProtDisease",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_FountainLife",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_ProtectHealth",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_Sanctuary",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_CureCritical",true,CMParms.parseSemicolons("Prayer_CureSerious",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_HolyAura",false,CMParms.parseSemicolons("Prayer_Bless",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_FreezeMetal",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Calm",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Conviction",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_InfuseHoliness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_AttackHalf",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_PietyCurse",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_CureBlindness",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindsight",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Wave",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_ProtectElements",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Godstrike",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_AuraDivineEdict",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassFreedom",false,CMParms.parseSemicolons("Prayer_Freedom",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassMobility",false,CMParms.parseSemicolons("Prayer_ProtParalyzation",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Heal",true,CMParms.parseSemicolons("Prayer_CureCritical",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Atonement",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_BlessItem",false,CMParms.parseSemicolons("Prayer_Bless",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Disenchant",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_MassHeal",false,CMParms.parseSemicolons("Prayer_Heal",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_LinkedHealth",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_Judgement",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_HolyWord",false,CMParms.parseSemicolons("Prayer_HolyAura",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_Nullification",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_SummonElemental",0,"WATER",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_IceHealing",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_AuraIntolerance",false);
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public boolean tick(Tickable myChar, int tickID)
{
if(tickID==Tickable.TICKID_MOB)
{
}
return true;
}
private final String[] raceRequiredList=new String[]{
"Human","Humanoid","Dwarf","Elf","HalfElf","Elf-kin","Fairy-kin"
};
@Override public String[] getRequiredRaceList(){ return raceRequiredList; }
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Wisdom",Integer.valueOf(9)),
new Pair<String,Integer>("Charisma",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public String getOtherBonusDesc()
{
return L("Receives 1pt/level cold damage reduction.");
}
@Override
public String getOtherLimitsDesc()
{
return L("Always fumbles evil prayers, and fumbles all prayers when alignment is below pure neutral. Qualifies and receives good prayers, "
+ "and bonus damage from good spells. Using non-aligned prayers introduces failure chance. Vulnerable to fire attacks.");
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(myHost instanceof MOB))
return super.okMessage(myHost,msg);
final MOB myChar=(MOB)myHost;
if(!super.okMessage(myChar, msg))
return false;
if(msg.amISource(myChar)
&&(!myChar.isMonster())
&&(msg.sourceMinor()==CMMsg.TYP_CAST_SPELL)
&&(msg.tool() instanceof Ability)
&&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_PRAYER)
&&(myChar.isMine(msg.tool()))
&&(isQualifyingAuthority(myChar,(Ability)msg.tool())))
{
final int alignment = myChar.fetchFaction(CMLib.factions().AlignID());
final int pct = CMLib.factions().getPercent(CMLib.factions().AlignID(), alignment);
if(pct < 50)
{
myChar.tell(L("Your impurity disrupts the prayer."));
return false;
}
final int hq=holyQuality((Ability)msg.tool());
if(hq==0)
{
myChar.tell(L("You most certainly should not be casting that."));
return false;
}
}
if((msg.amITarget(myChar))
&&(msg.targetMinor()==CMMsg.TYP_DAMAGE)
&&((msg.sourceMinor()==CMMsg.TYP_COLD)
||(msg.sourceMinor()==CMMsg.TYP_WATER)))
{
final int recovery=myChar.charStats().getClassLevel(this);
msg.setValue(msg.value()-recovery);
}
else
if((msg.amITarget(myChar))
&&(msg.targetMinor()==CMMsg.TYP_DAMAGE)
&&(msg.sourceMinor()==CMMsg.TYP_FIRE))
{
final int recovery=msg.value();
msg.setValue(msg.value()+recovery);
}
else
if(msg.amISource(myChar)
&&(!msg.amITarget(myChar))
&&(msg.tool() instanceof Ability)
&&(msg.targetMinor()==CMMsg.TYP_DAMAGE)
&&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_PRAYER)
&&(myChar.isMine(msg.tool()))
&&(isQualifyingAuthority(myChar,(Ability)msg.tool()))
&&(holyQuality((Ability)msg.tool())==1000))
msg.setValue(msg.value()*2);
return true;
}
@Override
public List<Item> outfit(MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("SmallMace");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
}