package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.lang.ref.WeakReference;
import java.util.*;
/*
Copyright 2003-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Necromancer extends Cleric
{
@Override
public String ID()
{
return "Necromancer";
}
private final static String localizedStaticName = CMLib.lang().L("Necromancer");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Cleric";
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_WISDOM;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_EVILCLERIC;
}
private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses();
@Override
protected Set<Integer> disallowedWeaponClasses(MOB mob)
{
return disallowedWeapons;
}
@Override
protected int alwaysFlunksThisQuality()
{
return 1000;
}
protected boolean registeredAsListener = false;
public Necromancer()
{
super();
maxStatAdj[CharStats.STAT_WISDOM]=4;
maxStatAdj[CharStats.STAT_CONSTITUTION]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_ControlUndead",25,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_AnimateSkeleton",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_UndeadInvisibility",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Divorce",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseLife",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_PreserveBody",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Desecrate",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_FeedTheDead",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_AnimateZombie",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtUndead",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_Deafness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_DarkSenses",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_AnimateGhoul",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CallUndead",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Curse",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_CauseFatigue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Paralyze",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtParalyzation",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_AnimateGhast",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseMagic",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseInvisible",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_Silence",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Poison",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_ProtPoison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_Plague",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_ProtDisease",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_BloodMoon",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_SenseHidden",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_AnimateSpectre",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_HealUndead",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_GreatCurse",true,CMParms.parseSemicolons("Prayer_Curse",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_FeignLife",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Anger",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_AuraFear",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindness",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindsight",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_AttackHalf",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_AnimateGhost",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_InfuseUnholiness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Hellfire",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Designation",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassParalyze",true,CMParms.parseSemicolons("Prayer_Paralyze",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_AnimateMummy",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Vampirism",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_CurseItem",true,CMParms.parseSemicolons("Prayer_Curse",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Disenchant",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_AnimateDead",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_CauseExhaustion",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_UnholyWord",true,CMParms.parseSemicolons("Prayer_GreatCurse",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_Nullification",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_AnimateVampire",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Regeneration",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_MassGrave",false);
if(!registeredAsListener)
{
synchronized(this)
{
if(!registeredAsListener)
{
CMLib.map().addGlobalHandler(this,CMMsg.TYP_DEATH);
registeredAsListener=true;
}
}
}
}
@Override
public String[] getRequiredRaceList()
{
return super.getRequiredRaceList();
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Wisdom",Integer.valueOf(9)),
new Pair<String,Integer>("Constitution",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public String getOtherBonusDesc()
{
return L("Can sense deaths at Necromancer level 15, and becomes a Lich upon death at 30. Undead followers will not drain experience.");
}
@Override
public String getOtherLimitsDesc()
{
return L("Always fumbles good prayers. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance.");
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(myHost instanceof MOB))
return super.okMessage(myHost,msg);
final MOB myChar=(MOB)myHost;
if(!super.okMessage(myChar, msg))
return false;
if(msg.amISource(myChar)
&&(!myChar.isMonster())
&&(msg.sourceMinor()==CMMsg.TYP_DEATH)
&&(myChar.baseCharStats().getClassLevel(this)>=30)
&&(!myChar.baseCharStats().getMyRace().ID().equals("Lich")))
{
final Race newRace=CMClass.getRace("Lich");
if(newRace!=null)
{
myChar.tell(L("The dark powers are transforming you into a @x1!!",newRace.name()));
myChar.baseCharStats().setMyRace(newRace);
myChar.recoverCharStats();
}
}
return true;
}
@Override
public void executeMsg(final Environmental myHost, final CMMsg msg)
{
if(!(myHost instanceof MOB))
{
super.executeMsg(myHost,msg);
}
else
if((msg.sourceCode()==CMMsg.TYP_DEATH)&&(msg.othersCode()==CMMsg.TYP_DEATH))
{
final MOB aChar=(MOB)myHost;
super.executeMsg(myHost,msg);
MOB M=null;
final Room myRoom=aChar.location();
if((myRoom!=null)
&&(myRoom.getArea()!=null))
{
for(final Session S : CMLib.sessions().localOnlineIterable())
{
M=S.mob();
if((M!=null)
&&(M.baseCharStats().getCurrentClass()==this)
&&(aChar!=M)
&&(M.baseCharStats().getClassLevel(this)>14)
&&(CMLib.flags().isInTheGame(M,true))
&&(!M.isAttributeSet(MOB.Attrib.QUIET)))
{
if(!aChar.isMonster())
M.tell(L("^RYou just felt the death of @x1.^N",aChar.Name()));
else
if((M.location()!=myRoom)&&(myRoom.getArea().Name().equals(M.location().getArea().Name())))
M.tell(L("^RYou just felt the death of @x1 somewhere nearby.^N",aChar.Name()));
}
}
}
}
else
super.executeMsg(myHost,msg);
}
@Override
public boolean isValidClassDivider(MOB killer, MOB killed, MOB mob, Set<MOB> followers)
{
if((mob!=null)
&&(mob!=killed)
&&(!mob.amDead())
&&((!mob.isMonster())||(!CMLib.flags().isUndead(mob)))
&&((mob.getVictim()==killed)
||(followers.contains(mob))
||(mob==killer)))
return true;
return false;
}
@Override
public List<Item> outfit(MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("Shortsword");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
}