package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Missionary extends Cleric
{
@Override
public String ID()
{
return "Missionary";
}
private final static String localizedStaticName = CMLib.lang().L("Missionary");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Cleric";
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_WISDOM;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_NEUTRALCLERIC;
}
private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses();
@Override
protected Set<Integer> disallowedWeaponClasses(MOB mob)
{
return disallowedWeapons;
}
public Missionary()
{
super();
maxStatAdj[CharStats.STAT_WISDOM]=4;
maxStatAdj[CharStats.STAT_DEXTERITY]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Marry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Annul",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_RestoreSmell",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_DivineLuck",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseEvil",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseGood",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseLife",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Bury",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_InfuseBalance",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtUndead",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_Position",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_CreateFood",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_BirdsEye",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CreateWater",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_SenseTraps",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_ElectricStrike",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtParalyzation",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Revival",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_AiryForm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_MinorInfusion",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseMagic",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseInvisible",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_SenseHidden",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_ProtPoison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_ProtDisease",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_Sanctuary",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_BloodMoon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_HolyWind",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_Wings",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_RemoveCurse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Etherealness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_AttackHalf",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindsight",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_Retribution",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_ProtectElements",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_ChainStrike",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassMobility",true,CMParms.parseSemicolons("Prayer_ProtParalyzation",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_Monolith",0,"AIR",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Gateway",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_MoralBalance",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Disenchant",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_ModerateInfusion",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_LinkedHealth",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_Weather",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_Nullification",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_UndeniableFaith",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_SummonElemental",0,"AIR",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_ElectricHealing",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_Sermon",true);
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public void affectCharStats(MOB affectedMOB, CharStats affectableStats)
{
super.affectCharStats(affectedMOB,affectableStats);
for(final int i : CharStats.CODES.SAVING_THROWS())
{
affectableStats.setStat(i,
affectableStats.getStat(i)
+(affectableStats.getClassLevel(this)));
}
}
@Override
public String[] getRequiredRaceList()
{
return super.getRequiredRaceList();
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Wisdom",Integer.valueOf(9)),
new Pair<String,Integer>("Dexterity",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public String getOtherBonusDesc()
{
return L("Never fumbles neutral prayers, and receives 1pt/level luck bonus to all saving throws per level. Receives 1pt/level electricity damage reduction.");
}
@Override
public String getOtherLimitsDesc()
{
return L("Using non-neutral prayers introduces failure chance. Vulnerable to acid attacks.");
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(myHost instanceof MOB))
return super.okMessage(myHost,msg);
final MOB myChar=(MOB)myHost;
if(!super.okMessage(myChar, msg))
return false;
if((msg.amITarget(myChar))
&&(msg.targetMinor()==CMMsg.TYP_DAMAGE)
&&(msg.sourceMinor()==CMMsg.TYP_ELECTRIC))
{
final int recovery=myChar.charStats().getClassLevel(this);
msg.setValue(msg.value()-recovery);
}
else
if((msg.amITarget(myChar))
&&(msg.targetMinor()==CMMsg.TYP_DAMAGE)
&&(msg.sourceMinor()==CMMsg.TYP_ACID))
{
final int recovery=msg.value();
msg.setValue(msg.value()+recovery);
}
return true;
}
@Override
public List<Item> outfit(MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("SmallMace");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
}