package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Minstrel extends StdCharClass
{
@Override
public String ID()
{
return "Minstrel";
}
private final static String localizedStaticName = CMLib.lang().L("Minstrel");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Bard";
}
@Override
public int getBonusPracLevel()
{
return 1;
}
@Override
public int getBonusAttackLevel()
{
return 0;
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_CHARISMA;
}
@Override
public int getLevelsPerBonusDamage()
{
return 10;
}
@Override
public String getHitPointsFormula()
{
return "((@x6<@x7)/3)+(2*(1?6))";
}
@Override
public String getManaFormula()
{
return "((@x4<@x5)/6)+(1*(1?2))";
}
@Override
protected String armorFailMessage()
{
return L("<S-NAME> armor makes <S-HIM-HER> mess up <S-HIS-HER> <SKILL>!");
}
@Override
public int allowedArmorLevel()
{
return CharClass.ARMOR_NONMETAL;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_THIEFLIKE;
}
private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses();
@Override
protected Set<Integer> disallowedWeaponClasses(MOB mob)
{
return disallowedWeapons;
}
public Minstrel()
{
super();
maxStatAdj[CharStats.STAT_CHARISMA]=4;
maxStatAdj[CharStats.STAT_INTELLIGENCE]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Befriend",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"InstrumentMaking",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Song_Nothing",100,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Play_Tempo",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Play_Break",100,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Play_Woods",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Skill_Dirt",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Play_Flutes",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Play_Rhythm",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Play_Drums",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Play_March",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Ranger_FindWater",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Play_Harps",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Play_Background",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_TuneInstrument",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Play_Cymbals",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Play_Melody",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Thief_TrophyCount",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Play_Guitars",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Play_LoveSong",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Song_Armor",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Play_Clarinets",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Play_Carol",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Fighter_Rescue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Play_Violins",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Play_Blues",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Dodge",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Song_Serenity",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Play_Oboes",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Play_Ballad",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Skill_InstrumentBash",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Play_Horns",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Play_Retreat",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Play_Charge",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Thief_Listen",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Play_Xylophones",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Play_Reveille",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Play_Symphony",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_Parry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Play_Trumpets",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Play_Dirge",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Play_Ditty",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Play_Pianos",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Play_Solo",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_Attack2",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Song_Quickness",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_Struggle",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Play_Harmonicas",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Play_Lullabies",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Song_Thanks",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_Feint",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Play_Tubas",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Play_Accompaniment",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Play_Spiritual",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Paladin_Defend",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Play_Organs",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Play_Tribal",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Play_Harmony",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Play_Trombones",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Play_Mystical",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Play_Battlehymn",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Skill_Conduct",true);
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public void grantAbilities(MOB mob, boolean isBorrowedClass)
{
super.grantAbilities(mob,isBorrowedClass);
if(mob.playerStats()==null)
{
final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(),
mob.charStats().getClassLevel(ID()),
false,
false);
for(final AbilityMapper.AbilityMapping able : V)
{
final Ability A=CMClass.getAbility(able.abilityID());
if((A!=null)
&&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_SONG)
&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
}
}
}
@Override
public void executeMsg(Environmental host, CMMsg msg)
{
super.executeMsg(host,msg);
Bard.visitationBonusMessage(host,msg);
}
@Override
protected boolean weaponCheck(MOB mob, int sourceCode, Environmental E)
{
if(E instanceof MusicalInstrument)
return true;
return super.weaponCheck(mob,sourceCode,E);
}
private final String[] raceRequiredList = new String[] { "All" };
@Override
public String[] getRequiredRaceList()
{
return raceRequiredList;
}
@SuppressWarnings("unchecked")
private final Pair<String, Integer>[] minimumStatRequirements = new Pair[]
{
new Pair<String, Integer>("Charisma", Integer.valueOf(9)),
new Pair<String, Integer>("Intelligence", Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public void affectCharStats(MOB affectedMOB, CharStats affectableStats)
{
super.affectCharStats(affectedMOB, affectableStats);
affectableStats.setStat(CharStats.STAT_SAVE_POISON, affectableStats.getStat(CharStats.STAT_SAVE_POISON) + (affectableStats.getClassLevel(this) * 2));
}
@Override
public int adjustExperienceGain(MOB host, MOB mob, MOB victim, int amount)
{
return Bard.bardAdjustExperienceGain(host, mob, victim, amount, 5.0);
}
@Override
public String getOtherLimitsDesc()
{
return "";
}
@Override
public String getOtherBonusDesc()
{
return L("Receives group bonus combat experience when in an intelligent group, and "
+ "more for a group of players. Receives exploration and "
+ "pub-finding experience based on danger level.");
}
@Override
public List<Item> outfit(MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("Shortsword");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
}