package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2002-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Spell_Awe extends Spell
{
@Override public String ID() { return "Spell_Awe"; }
private final static String localizedName = CMLib.lang().L("Awe");
@Override public String name() { return localizedName; }
private final static String localizedStaticDisplay = CMLib.lang().L("(Awe spell)");
@Override public String displayText() { return localizedStaticDisplay; }
@Override protected int canAffectCode(){return CAN_MOBS;}
@Override public int abstractQuality(){return Ability.QUALITY_BENEFICIAL_SELF;}
@Override public int classificationCode(){ return Ability.ACODE_SPELL|Ability.DOMAIN_ENCHANTMENT;}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(((msg.targetMajor()&CMMsg.MASK_MALICIOUS)>0)
&&(!CMath.bset(msg.sourceMajor(),CMMsg.MASK_ALWAYS))
&&((msg.amITarget(affected))))
{
final MOB target=(MOB)msg.target();
if((!target.isInCombat())
&&(msg.source().getVictim()!=target)
&&(msg.source().location()==target.location())
&&(CMLib.dice().rollPercentage()>((msg.source().phyStats().level()-(target.phyStats().level()+(2*getXLEVELLevel(invoker()))))*10)))
{
msg.source().tell(L("You are too much in awe of @x1",target.name(msg.source())));
if(target.getVictim()==msg.source())
{
target.makePeace(true);
target.setVictim(null);
}
return false;
}
}
return super.okMessage(myHost,msg);
}
@Override
public int castingQuality(MOB mob, Physical target)
{
if(mob!=null)
{
if(target instanceof MOB)
{
if(((MOB)target).isInCombat())
return Ability.QUALITY_INDIFFERENT;
}
}
return super.castingQuality(mob,target);
}
@Override
public void unInvoke()
{
// undo the affects of this spell
if(!(affected instanceof MOB))
return;
final MOB mob=(MOB)affected;
super.unInvoke();
if(canBeUninvoked())
if((mob.location()!=null)&&(!mob.amDead()))
mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> seem(s) less awesome."));
}
@Override
public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
{
final MOB target=this.getTarget(mob,commands,givenTarget);
if(target==null)
return false;
Room R=CMLib.map().roomLocation(target);
if(R==null)
R=mob.location();
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
final boolean success=proficiencyCheck(mob,0,auto);
if(success)
{
invoker=mob;
final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),auto?"":L("^S<S-NAME> invoke(s) a spell.^?"));
if(R.okMessage(mob,msg))
{
R.send(mob,msg);
R.show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> seem(s) awesome!"));
beneficialAffect(mob,target,asLevel,0);
}
}
else
return beneficialWordsFizzle(mob,target,L("<S-NAME> attempt(s) to invoke a spell, but fail(s) miserably."));
// return whether it worked
return success;
}
}