package com.planet_ink.coffee_mud.Abilities.Skills;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2002-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Skill_ControlUndead extends StdSkill
{
@Override
public String ID()
{
return "Skill_ControlUndead";
}
private final static String localizedName = CMLib.lang().L("Control Undead");
@Override
public String name()
{
return localizedName;
}
private final static String localizedStaticDisplay = CMLib.lang().L("(Controlled)");
@Override
public String displayText()
{
return localizedStaticDisplay;
}
@Override
protected int canAffectCode()
{
return 0;
}
@Override
protected int canTargetCode()
{
return CAN_MOBS;
}
@Override
public int classificationCode()
{
return Ability.ACODE_SKILL | Ability.DOMAIN_DEATHLORE;
}
@Override
public int abstractQuality()
{
return Ability.QUALITY_MALICIOUS;
}
private static final String[] triggerStrings = I(new String[] { "CONTROL" });
@Override
public String[] triggerStrings()
{
return triggerStrings;
}
protected MOB charmer = null;
protected MOB getCharmer()
{
if(charmer!=null)
return charmer;
if((invoker!=null)&&(invoker!=affected))
charmer=invoker;
else
if((text().length()>0)&&(affected instanceof MOB))
{
final Room R=((MOB)affected).location();
if(R!=null)
charmer=R.fetchInhabitant(text());
}
if(charmer==null)
return invoker;
return charmer;
}
@Override
public void executeMsg(final Environmental myHost, final CMMsg msg)
{
super.executeMsg(myHost,msg);
if((affected!=null)
&&(affected instanceof MOB)
&&(!((MOB)affected).isMonster())
&&(msg.amISource((MOB)affected)||msg.amISource(((MOB)affected).amFollowing())||(msg.source()==invoker()))
&&(msg.sourceMinor()==CMMsg.TYP_QUIT))
{
unInvoke();
if(msg.source().playerStats()!=null)
msg.source().playerStats().setLastUpdated(0);
}
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(affected instanceof MOB))
return true;
final MOB mob=(MOB)affected;
// when this spell is on a MOBs Affected list,
// it should consistantly prevent the mob
// from trying to do ANYTHING except sleep
if((msg.amITarget(mob))
&&(CMath.bset(msg.targetMajor(),CMMsg.MASK_MALICIOUS))
&&(msg.amISource(getCharmer())||((mob.amFollowing()!=null)&&(msg.source()==mob.amFollowing()))))
unInvoke();
else
if((msg.amISource(mob))
&&(CMath.bset(msg.targetMajor(),CMMsg.MASK_MALICIOUS))
&&(msg.amITarget(getCharmer())||((mob.amFollowing()!=null)&&(msg.target()==mob.amFollowing()))))
{
if((!invoker().isInCombat())&&(msg.source().getVictim()!=invoker()))
{
msg.source().tell(L("You're too submissive towards @x1",invoker().name()));
if(invoker().getVictim()==msg.source())
{
invoker().makePeace(true);
invoker().setVictim(null);
}
}
else
msg.source().tell(L("You're too submissive towards @x1",invoker().name()));
return false;
}
else
if(!mob.isMonster())
{
if((msg.amISource(mob))
&&(!mob.isMonster())
&&(msg.target() instanceof Room)
&&((msg.targetMinor()==CMMsg.TYP_LEAVE)||(msg.sourceMinor()==CMMsg.TYP_RECALL))
&&(mob.amFollowing()!=null)
&&(((Room)msg.target()).isInhabitant(mob.amFollowing())))
{
mob.tell(L("You don't want to leave your master."));
return false;
}
else
if((msg.amISource(mob))
&&(mob.amFollowing()!=null)
&&(msg.sourceMinor()==CMMsg.TYP_NOFOLLOW))
{
msg.source().tell(L("You're too submissive towards @x1",invoker().name()));
return false;
}
}
return super.okMessage(myHost,msg);
}
@Override
public boolean tick(Tickable ticking, int tickID)
{
if((affecting()==null)||(!(affecting() instanceof MOB)))
return false;
final MOB mob=(MOB)affecting();
if(mob.isMonster())
return super.tick(ticking,tickID);
if((getCharmer()!=null)
&&(!CMLib.flags().isInTheGame(getCharmer(),false)))
unInvoke();
else
if((affected==mob)
&&(mob!=getCharmer())
&&((mob.amFollowing()==null)||(mob.amFollowing()!=getCharmer()))
&&(mob.location()!=null)
&&(mob.location().isInhabitant(getCharmer())))
CMLib.commands().postFollow(mob,getCharmer(),true);
return super.tick(ticking,tickID);
}
@Override
public void unInvoke()
{
// undo the affects of this spell
if(!(affected instanceof MOB))
return;
final MOB mob=(MOB)affected;
super.unInvoke();
if((canBeUninvoked()&&(!mob.amDead())))
{
mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-YOUPOSS> free-will returns."));
if(mob.amFollowing()!=null)
CMLib.commands().postFollow(mob,null,false);
CMLib.commands().postStand(mob,true);
if(mob.isMonster())
{
if((CMLib.dice().rollPercentage()>50)
||((mob.getStartRoom()!=null)
&&(mob.getStartRoom().getArea()!=mob.location().getArea())
&&(CMLib.flags().isAggressiveTo(mob,null)||(invoker==null)||(!mob.location().isInhabitant(invoker)))))
CMLib.tracking().wanderAway(mob,true,true);
else
if((invoker!=null)&&(invoker!=mob))
mob.setVictim(invoker);
}
}
}
@Override
public int castingQuality(MOB mob, Physical target)
{
if((mob!=null)&&(target!=null))
{
if(!(target instanceof MOB))
return Ability.QUALITY_INDIFFERENT;
final MOB targetM=(MOB)target;
if((targetM.baseCharStats().getMyRace()==null)
||(!targetM.baseCharStats().getMyRace().racialCategory().equals("Undead")))
return Ability.QUALITY_INDIFFERENT;
if(CMLib.flags().isGood(mob))
return Ability.QUALITY_INDIFFERENT;
if((mob.isMonster())&&(((MOB)target).isMonster()))
return Ability.QUALITY_INDIFFERENT;
}
return super.castingQuality(mob,target);
}
@Override
public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
{
final MOB target=this.getTarget(mob,commands,givenTarget);
if(target==null)
return false;
if((target.baseCharStats().getMyRace()==null)
||(!target.baseCharStats().getMyRace().racialCategory().equals("Undead")))
{
mob.tell(auto?L("Only the undead can be controlled."):L("You can only control the undead."));
return false;
}
if(CMLib.flags().isGood(mob))
{
mob.tell(L("Only the wicked may control the undead."));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
final int adjustedCasterLevel = mob.phyStats().level() + (2*getXLEVELLevel(mob));
boolean success=proficiencyCheck(mob,(adjustedCasterLevel-target.phyStats().level())*30,auto);
if(success)
{
final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSG_CAST_ATTACK_SOMANTIC_SPELL|(auto?CMMsg.MASK_ALWAYS:0),auto?L("<T-NAME> seem(s) controlled."):L("^S<S-NAME> control(s) <T-NAMESELF>.^?"));
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
if(msg.value()<=0)
{
success = (((adjustedCasterLevel-target.phyStats().level())>1)||(target.phyStats().level()==1));
if(success)
{
if(!target.isMonster())
success=maliciousAffect(mob,target,asLevel,0,CMMsg.MSK_CAST_VERBAL|CMMsg.TYP_MIND|CMMsg.MASK_ALWAYS)!=null;
if(success)
{
mob.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> <S-IS-ARE> now controlled."));
target.makePeace(true);
CMLib.commands().postFollow(target,mob,false);
CMLib.combat().makePeaceInGroup(mob);
invoker=mob;
if(target.amFollowing()!=mob)
mob.tell(L("@x1 seems unwilling to obey you.",target.name(mob)));
else
if(!target.isMonster())
beneficialAffect(mob,target,asLevel,0);
}
}
if(!success)
{
mob.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> seem(s) submissive!"));
target.makePeace(true);
beneficialAffect(mob,target,asLevel,5);
}
}
}
}
else
return maliciousFizzle(mob,target,L("<S-NAME> attempt(s) to control <T-NAMESELF>, but fail(s)."));
// return whether it worked
return success;
}
}