package com.planet_ink.coffee_mud.Abilities.Properties;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2006-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Prop_CombatAdjuster extends Property implements TriggeredAffect
{
@Override public String ID() { return "Prop_CombatAdjuster"; }
@Override public String name(){ return "Adjust combat stats";}
@Override protected int canAffectCode(){return 0;}
// attack, damage, armor, hp, mana, move, speed
protected double[] alladj={1.0,1.0,1.0,1.0,1.0,1.0,1.0};
// attack, damage, armor, hp, mana, move, speed
protected int[] allset={-1,-1,-1,-1,-1,-1,-1};
@Override
public String accountForYourself()
{ return "Adjusted combat stats"; }
@Override public long flags(){return Ability.FLAG_ADJUSTER;}
@Override
public int triggerMask()
{
return TriggeredAffect.TRIGGER_ALWAYS;
}
@Override
public void affectPhyStats(Physical affectedMOB, PhyStats affectableStats)
{
super.affectPhyStats(affectedMOB,affectableStats);
if(alladj[2]!=1.0)
affectableStats.setArmor((int)Math.round(CMath.mul(affectableStats.armor()-100,alladj[2]))+100);
else
if(allset[2]>=0)
affectableStats.setArmor(allset[2]);
if(alladj[0]!=1.0)
affectableStats.setAttackAdjustment((int)Math.round(CMath.mul(affectableStats.attackAdjustment(),alladj[0])));
else
if(allset[0]>=0)
affectableStats.setAttackAdjustment(allset[0]);
if(alladj[1]!=1.0)
affectableStats.setDamage((int)Math.round(CMath.mul(affectableStats.damage(),alladj[1])));
else
if(allset[1]>=0)
affectableStats.setDamage(allset[1]);
if(alladj[6]!=1.0)
affectableStats.setSpeed((int)Math.round(CMath.mul(affectableStats.speed(),alladj[6])));
else
if(allset[6]>=0)
affectableStats.setSpeed(allset[6]);
}
@Override
public void affectCharState(MOB mob, CharState maxState)
{
super.affectCharState(mob,maxState);
if(alladj[3]!=1.0)
maxState.setHitPoints((int)Math.round(CMath.mul(maxState.getHitPoints(),alladj[3])));
else if(allset[3]>=0)
maxState.setHitPoints(allset[3]);
if(alladj[4]!=1.0)
maxState.setMana((int)Math.round(CMath.mul(maxState.getMana(),alladj[4])));
else
if(allset[4]>=0)
maxState.setMana(allset[4]);
if(alladj[5]!=1.0)
maxState.setMovement((int)Math.round(CMath.mul(maxState.getMovement(),alladj[5])));
else
if(allset[5]>=0)
maxState.setMovement(allset[5]);
}
@Override
public void setMiscText(String newMiscText)
{
super.setMiscText(newMiscText);
if(newMiscText.length()>0)
{
alladj[0]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"ATTACK"),100.0);
alladj[1]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"DAMAGE"),100.0);
alladj[2]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"ARMOR"),100.0);
alladj[3]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"HP"),100.0);
alladj[4]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"MANA"),100.0);
alladj[5]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"MOVE"),100.0);
alladj[6]=1.0+CMath.div(CMParms.getParmPlus(newMiscText,"SPEED"),100.0);
allset[0]=CMParms.getParmInt(newMiscText, "ATTACK", -1);
allset[1]=CMParms.getParmInt(newMiscText, "DAMAGE", -1);
allset[2]=CMParms.getParmInt(newMiscText, "ARMOR", -1);
allset[3]=CMParms.getParmInt(newMiscText, "HP", -1);
allset[4]=CMParms.getParmInt(newMiscText, "MANA", -1);
allset[5]=CMParms.getParmInt(newMiscText, "MOVE", -1);
allset[6]=CMParms.getParmInt(newMiscText, "SPEED", -1);
}
}
}