package com.planet_ink.coffee_mud.Abilities.Druid;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2002-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Chant_SummonFire extends Chant
{
@Override
public String ID()
{
return "Chant_SummonFire";
}
private final static String localizedName = CMLib.lang().L("Summon Fire");
@Override
public String name()
{
return localizedName;
}
@Override
protected int canAffectCode()
{
return 0;
}
@Override
protected int canTargetCode()
{
return 0;
}
protected Room FireLocation = null;
protected Item littleFire = null;
@Override
public int classificationCode()
{
return Ability.ACODE_CHANT | Ability.DOMAIN_DEEPMAGIC;
}
@Override
public int abstractQuality()
{
return Ability.QUALITY_INDIFFERENT;
}
@Override
public long flags()
{
return Ability.FLAG_HEATING | Ability.FLAG_FIREBASED;
}
@Override
public void unInvoke()
{
if(FireLocation==null)
return;
if(littleFire==null)
return;
if(canBeUninvoked())
FireLocation.showHappens(CMMsg.MSG_OK_VISUAL,L("The little magical fire goes out."));
super.unInvoke();
if(canBeUninvoked())
{
final Item fire=littleFire; // protects against uninvoke loops!
littleFire=null;
fire.destroy();
FireLocation.recoverRoomStats();
FireLocation=null;
}
}
@Override
public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
{
if((((mob.location().domainType()&Room.INDOORS)>0))&&(!auto))
{
mob.tell(L("You must be outdoors for this chant to work."));
return false;
}
if(((mob.location().domainType()==Room.DOMAIN_OUTDOORS_CITY)
||(mob.location().domainType()==Room.DOMAIN_OUTDOORS_SPACEPORT)
||(mob.location().domainType()==Room.DOMAIN_OUTDOORS_AIR)
||CMLib.flags().isWateryRoom(mob.location()))
&&(!auto))
{
mob.tell(L("This magic will not work here."));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
// now see if it worked
final boolean success=proficiencyCheck(mob,0,auto);
if(success)
{
final CMMsg msg=CMClass.getMsg(mob,null,this,verbalCastCode(mob,null,auto),auto?"":L("^S<S-NAME> chant(s) for fire.^?"));
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
final Item I=CMClass.getItem("GenItem");
I.basePhyStats().setWeight(50);
I.setName(L("a magical campfire"));
I.setDisplayText(L("A roaring magical campfire has been built here."));
I.setDescription(L("It consists of magically burning flames, consuming no fuel."));
I.recoverPhyStats();
I.setMaterial(RawMaterial.RESOURCE_NOTHING);
I.setMiscText(I.text());
final Ability B=CMClass.getAbility("Burning");
B.setAbilityCode(100 | 512); // can't be put out by weather, and item destroyed on burn end
I.addNonUninvokableEffect(B);
mob.location().addItem(I);
mob.location().showHappens(CMMsg.MSG_OK_ACTION,L("Suddenly, a little magical campfire begins burning here."));
FireLocation=mob.location();
littleFire=I;
beneficialAffect(mob,I,asLevel,0);
mob.location().recoverPhyStats();
}
}
else
return beneficialWordsFizzle(mob,null,L("<S-NAME> chant(s) for fire, but nothing happens."));
// return whether it worked
return success;
}
}