/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
/************************************************************************
	Realms of Aurealis 		James Rhone aka Vall of RoA

lists.h					Header file to reference those
					external linked lists such as
					room/mob/obj/character lists/
					arrays, without having to declare
					them at the head of every file...

		******** 100% Completely Original Code ********
		*** BE AWARE OF ALL RIGHTS AND RESERVATIONS ***
		******** 100% Completely Original Code ********
		        All rights reserved henceforth. 

    Please note that no guarantees are associated with any code from
Realms of Aurealis.  All code which has been released to the general
public has been done so with an 'as is' pretense.  RoA is based on both
Diku and CircleMUD and ALL licenses from both *MUST* be adhered to as well
as the RoA license.   *** Read, Learn, Understand, Improve ***
*************************************************************************/
#ifndef ROA_LISTS_H
#define ROA_LISTS_H

extern rmdata           *world;
extern zndata           zone_table[NUM_ZONES];
extern dsdata           *descriptor_list;
extern chdata           *character_list;
extern obdata           *object_list;
extern obdata           *obj_proto;
extern chdata           *mob_proto;
extern indexdata        *obj_index;
extern indexdata        *mob_index;

extern int      top_of_world;
extern int      top_of_mobt;
extern int      top_of_objt;
extern int 	top_of_sorted_objt;
extern int 	top_of_sorted_mobt;
extern int 	top_of_sorted_world;
extern int      top_of_p_table;

#endif /* ROA_LISTS_H */