#200 A small path between the trees leading to a open field.~ The trees tower upon both sides of this earthen trail. Moving further down the path a rather large field spreads out inside the forest. In the center, a large house sits upon raised earth. All along The edges of the forest are newly planted trees, which helps hide the house from far distances. ~ 2 67109376 3 r1024 D1 The small path leads to a open field in the middle of the forest. ~ (def)~ # ~ ~ ~ ~ V0 0 336 D3 A private path leads to a small pond to the west. ~ (def)~ # ~ ~ ~ ~ V0 0 1953 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 140 -1 -1 m 0 ~ P ~ S #201 %8Cathedral%0's Headquarters~ (default) ~ 2 512 0 r1024 D0 Rewt's %8Graveyard%0 ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 372 D1 This door leads to The Duke's Highway, north of %1Nirenoft%0 ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 11576 D2 %8Darkened%0 room ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V1 0 371 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 3868 -1 -1 m 0 ~ P ~ S #202 A comfortable home.~ You walk in the door and are greeted by the sight of a warm and comfortable home. The living room, which you have just entered is just large enough to not seem cluttered by the chairs, table, and sofa that rest around a large stone fireplace. Off to the east you see a door that leads to the bedroom, nothing more than a pair of dressers, a closet and a large bed. To the south there is a largly empty room, with nothing but a desk and workbench cluttered with bits of armor and various weapons. The atmosphere is friendly and warm, blessed by the love of those who live here. ~ 2 512 0 r1024 E east~ A door leads off to the bedroom here, and stands slightly ajar. Peeking in you see a large bed, covered in pillows and blankets. Against one wall there is a pair of dressers, one with a large mirror and some jewelry on top the other is plain. ~ E picture~ A large wooden framed picture hangs on the wall, and within on the canvas are paintings of many people in a group. They are all proud, male and female, from all races and styles of life. Oddly, much of the canvas is yet blank, or nearly so with the vague outline of another person slowly forming. Below on the frame there is a small plaque that reads.... Here stand the men and women of Redemption, all who are, and all who shall be, may they find happiness and their goals in life. ~ D0 A thick wooden door rests here, covered with intricate elven carvings and the runes of warding and protection. You also see many symbols of love etched in the patterns. ~ door~ # ~ ~ ~ ~ V67 0 3078 D1 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 362 D2 An open doorway stands here before a workroom that seems to have seen very little use. ~ (def)~ # ~ ~ ~ ~ V0 0 360 D4 A small staircase leads up to a small landing above, and some doors that open out to the outside air. ~ (def)~ # ~ ~ ~ ~ V0 0 349 D5 A large thick rug covers the floor here, you see nothing out of place. ~ d down~ # ~ ~ ~ ~ V0 0 335 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 59 -1 -1 m -1 ~ P ~ S #203 %4A dilapidated homestead%0~ At first glance, this small, one-room shack seems barely able to hold itself up, the walls appearing ready to collapse very soon. Closer inspection, however, reveals this to be a facade places over walls quite secure, as if the owner desired this hovel to seem unremarkable while concealing its hidden strength and stability from prying eyes and unwanted and intrusive guests. ~ 2 524 0 r16778240 D3 West, a deceptively ramshackle door leads into a dark Mesraht alley. ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V6467 0 3046 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 2301 -1 -1 m 0 ~ P ~ S #204 %B%2T%4h%5e %2D%4r%5e%2a%4m %2F%4a%5c%2t%4o%5r%2y%0~ %5This is the room where creative juices flow greatest abundance. Murals adorn the northern and southern walls, and the eastern and western are layered with what look like clear jewel cases. Behold! At a touch, each case will play a different set of melodies! It would seem that each case is in an order from %1A%5-%1Z%5. Try a letter and see if your favorite artist is availible! it is also rumored that you can buy the actual CD's in his shop. %0~ 2 8712 3 r1024 E a A~ %1A %6- %5Nope....nothing here.%0~ E b B~ %1B %6- %5Nope...nothing here either.~ E c C~ %1C %6- %5Nope. Let me save you some time: look at P. *grin*%0~ E p P~ %1P %6- %5Prince, Prince, and nothing else but! What the hell else did you expect? ;)%0~ D0 %6The sounds of children's laughter echo from the room ahead%0 ~ (def)~ # ~ ~ ~ ~ V0 0 338 D2 %B%3How about that! A door!%0 ~ door~ # ~ ~ ~ ~ V67 0 6095 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 825 -1 -1 m 0 ~ P ~ S #205 %1Glowing %2emerald %4Tower%0~ (def) ~ 2 512 0 r16778240 D5 (def) ~ door~ # ~ ~ ~ ~ V67 0 3061 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 647 -1 -1 m 0 ~ P ~ S #206 %8O%0%2p%8i%0%2u%8m %0%2G%8a%0%2r%8d%0%2e%8n%0~ A simple room. ~ 2 8712 0 r1024 D5 (def) ~ door~ # ~ ~ ~ ~ V67 0 3078 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 217 -1 -1 m 0 ~ P ~ S #207 The Circle of Standing Stones~ The Circle of Standing Stones are ancient, old beyond anyone's comprehension. The uneven, squarish stone blocks tower above you. Legend says that these circles, spread around the world, are the gateways used by the ancient civilization of at Atlantis. Now, this final, remaining Circle is the home of Culain lach Feragh, one of the few remaining Immortals of the Feragh, the small remnant of people who survived the fall of Atlantis. ~ 2 8716 4 r1024 D4 (def) ~ door~ # ~ ~ ~ ~ V67 0 3602 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 3904 -1 -1 m 0 ~ P ~ S #208 A %4%BCave%0 %5%BTreasury%0~ As you look around, light seems to illuminate from the base of the walls. Colored lights dance off the walls and ceiling, it gives you a peaceful feeling, as you slowly feel yourself smile. You know you are welcome here. A large mound of pine branches form a make shift bed in the corner. An old well worn desk sits in the corner. ~ 2 8704 0 r1024 E secret drawer~ This drawer contains the directions to most of the places here around the realms, just look at the city, and you will be given directions for that place, some places have more than one direction, the individual description will tell you if it does. ~ E desk~ An old desk sits here, it is scratched from use. Upon closer inspection, you notice a secret drawer that is hidden under the main drawer. What it contains is a secret to all. ~ E picture~ %1%B GGGGGGGGGGGGGG GGGGGGGGGGGGGGGG GGGGGGGG GGGGGGGG GGGGGGGG GGGGGGGG %1%B GGGGGGGG GGGGGGGG GGGGGGGG GGGGGGGG GGGGGGGG GGGGGGGG %1%B GGGGGGGG GGGGGGGG GGGGGGGG GGGGGGGG GGGGGGGGGGG%4%B WW WW WW%7%B AAA%5%B RRRRR %1%B GGGGGGGG GGGGGGGGGGG%4%B WW WW WW%7%B AA AA%5%B RR RR %1%BGGGGGGGG GGGGGGGG%4%B WW WW WW%7%B AA AA%5%B RR RR %1%B GGGGGGGG GGGGGGGG%4%B WW WW WW%7%B AA AA%5%B RR RR %1%B GGGGGGGG GGGGGGGG%4%B WW WW WW%7%B AAAAAAAAA%5%B RRRRRRR %1%B GGGGGGGGGGGGGGGG%4%B WW WW WW%7%B AA AA%5%B RR RR %1%B GGGGGGGGGGGGGG%4%B WW WW WW%7%B AA AA%5%B RR RR %1%B GGGGGGGGGGG%4%B WWWWWWWW%7%B AA AA%5%B RR RR %0 ~ E tour~ This sign shows gives a brief explanation of %1%BGwar's%0 house, you are in the main entranceway, and the general equipment gallery. If you find something here that you need, feel free to take it, that is why it is here. If you need a piece of equipment that is not here, inform %1%BGwar%0, and he will try to provide it in his shop below. To the west, you can see a large room with many maps on the walls. Above you is a general relaxation room. You can see that this home is being expanded at this time, so expect some changes soon. ~ E sign~ Welcome to %1%BGwar's%0 humble abode, I hope you find what you are looking for here. If you need a tour, look at the %4%Btour%0 in the main room. This house is for those who are lucky enough to be on the list. %1%BGwar%0 has put alot of time into making this a place where you can come for equipment, information, and just a good place to relax, feel free to look around and take a look at everything. You might just find something interesting. ~ D2 (def) ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V1 0 606 D3 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 364 D4 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 363 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 268 -1 -1 m 0 ~ P ~ S #209 Talen's Cozy New Home~ You walk into a large foyer/living room. In the east wall is a large stone fireplace with a roaring fire. In the far corner next to a window rests a large teak desk and one of those odd new age chairs with no back. To the north is a doorway to the guest room, To the west is a door opening up to the backyard, where the hottub is. And there is a stairway heading up to the loft, Talen's bedroom. ~ 2 8704 0 r1024 D0 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 353 D2 A large wooden door is set in the wall here. It probably leads OUT. ~ door~ # ~ ~ ~ ~ V67 0 3087 D3 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 354 D4 (def) ~ (def)~ # ~ ~ ~ ~ V0 0 351 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 69 -1 -1 m 0 ~ P ~ S #210 %4 A Dark Warehouse%0~ %4 The warehouse is stacked with crates and is lit by several oil lamps. Illegal goods, crates with slaves, endangedr animlas and various types of alcohol are all stored here Shadows dart about the the place, and there is a small, black, silk mask nailed above the door. ~ 2 516 0 r1024 D1 (def) ~ door~ # ~ ~ ~ ~ V67 0 2302 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 4049 -1 -1 m 0 ~ P ~ S #211 your imagination~ This strange place is very vague and lacks enough detail for a satisfying description. A strange dark mist seems to cover this whole place so that one cannot see more than a few paces ahead. Mysterious shadows seem to spring up everywhere as one walks through the odd place. ~ 2 537010688 0 r1024 E door gate entrance~ The door is cleverly concealed in a wall of living vines. From the outside it is almost undetectable. It looks to be made of vines. It looks to be in excellent condition. ~ E sign board carving~ This sign has been carved into the tree with amazing skill and care. It looks to be made of wood. It reads: - Welcome to the meadow. Relax and sit in the shade and have some fruit. - ~ D1 You see a dusty road. ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V67 -1 3059 D4 You see a grey storm cloud. ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 367 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 1 1 0 o 2961 -1 -1 m 0 ~ P ~ S #212 A tin shack.~ My house.. My eq.. Awwww yeah. ~ 2 67133952 0 r16778624 D3 (def) ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V67 0 8035 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 821 -1 -1 m 0 ~ P ~ S #213 %3%BThe %1%BTreasure %4%BPit%0~ This is %1Gwar's%0 private Treasure pit, if you entered here, you can consider yourself one of the luckiest people in all the Realms. ~ 2 512 0 r1024 D4 (def) ~ trapdoor~ # (def) ~ (def) ~ (def) ~ (def) ~ V7 19707 606 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 -1 z 0 0 0 o 268 -1 -1 m 0 ~ P ~ S #214 A %BCemetary%0 of %8Reaped%0 %BSouls%0~ This once great battlefield is now barren of any life. Its once deep green shrubs have now become brown and withered. This entire area has been covered with dark, grey, rotted tombstones. Each to represent a soul that has been taken by Zip. ~ 2 512 0 r1024 D1 (def) ~ 1~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 3117 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1609 -1 -1 m 0 ~ P ~ S #215 %5Des`Quessir Vault%0~ This is where the Des`Quessirs keep their items. The room is made of solid granite and a grate leads to a stairway down to the main hall. ~ 2 517 0 r1024 D5 Main hall of the Des`Quessir Hall ~ 0~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 373 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 1919 -1 -1 m 0 ~ P ~ S #216 Walled City~ %1WARNING:%0 Room has no description, report immediately! ~ 2 512 0 r1024 D5 (def) ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V1 0 3060 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 2773 -1 -1 m 0 ~ P ~ S #217 Bashar's stuff.~ Wow, he sure does have alot of stuff. Don't worry, you can have some. ~ 2 512 0 r1024 D5 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 3600 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 3582 -1 -1 m 0 ~ P ~ S #218 %3Sauron's Basement%0~ %3 The cavernous passage leads to a small, cozy cave, that has been turned into laxurious appartment. There are several huge beads as well as a small fountain which is right next to a huge built into the wall shelves which hold various foods, books, arts and crafts. There is a large mirror on one side of the room and a large fireplace on the other side of the room. In the centre of the appartment stands a huge figure of great man, of great power of might, wit and heart: Beast. %0 ~ 2 1610744324 0 r1024 E moo~ you see a stinky moo! this is the second line! ~ D4 A cavernous passage leads back up to the city of Mesraht ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 11501 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 1 1 0 o 1919 -1 -1 m 0 ~ P ~ S #219 A Dark Shrine~ This dark room, unnaturally dark, does not seem to have the natural volume. The darkness seems to make it go on forever. When talking a voice seems to echo goes on forever to the abyss. In the northeastern corner of the room there is a large shrine or altar. Upon the altar there is a large platinum statue that seems to glow with a light entirely its own. There are chairs and pillows all over the place giving the impression that it is a place to relax and enjoy the moment. THere are also large silver trays, floating in the air here and there with food of every imaginable kind upon them. ~ 2 131592 0 r1024 E statue~ This platinum statue is never the same thing twice. It appears to be a Unicorn one time, and a Elephant of some sort when you next look at it. looking upon it for long leaves you feeling confused and with a headache ~ D0 (def) ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V67 0 15698 D2 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 375 D3 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 376 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 1 1 0 o 1088 -1 -1 m 0 ~ P ~ S #220 the pirate ship "Frogshome"~ a lavish cabin with plush soft furniture. A desk faces out a picture window with an astounding view of the sea. Maps and navigation instruments are splayed across the desk. a canopy bed sits in the middle of the room with the covers laying all around a see chest sits against the wall containing all the captains most prized possesions ~ 2 512 0 r1024 D1 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 13597 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 3880 -1 -1 m 0 ~ P ~ S #221 The Storage Room~ This room is basically hollowed out of stone for the purpose of protecting various trinkets and items from weather and robbery. The stone is polished smooth as to not scratch anything and the dirt on the floor is covered with soft moss and grass to ensure the best condition of anything stored here. A passage leads north to the main living area of the home. ~ 2 512 0 r1024 D0 (def) ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 377 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 284 -1 -1 m 0 ~ P ~ S #222 (def)~ (def) ~ 2 0 0 r3072 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #223 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #224 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #225 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #226 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #227 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #237 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M5 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #243 (def)~ (def) ~ 2 0 0 r0 D8 The stairwell continues 4. ~ (def)~ # (def) ~ (def) ~ (def) ~ (def) ~ V0 0 100 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m -1 ~ P ~ S #269 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #270 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #295 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #296 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #297 (def)~ (def) ~ 2 0 0 r1024 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #298 (def)~ (def) ~ 2 0 0 r3072 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o -1 -1 -1 m 0 ~ P ~ S #299 A storehouse~ There is little to see here, except for musty shelves and old stuff. There is a wide assortment of junk on the shelves. None of the items seem to bear any relation to each other; it is as if all of these things have been donated by various people from their pockets. It is a hodgepodge of doodads. ~ 2 98304516 0 r336072190 D1 The store is there. ~ door~ # (def) ~ (def) ~ (def) ~ (def) ~ V67 0 699 R ~ ~ ~ ~ ~ p 0 0 0 0 M-1 F-1 Q-1 d-1 t 0 0 0 z 0 0 0 o 4210 -1 -1 m 0 ~ P ~ S #99999 $~