/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
RENVIRONMENTS

-=RoAOLC's redit tool's environmental controls=-

Doing any of the following will bring up submenu 9, which is the redit
tool's environmental submenu:
-adding rflags FLIGHT, UWATER, or WINDY
-setting the room's terrain type to WaterSwim, WaterNoSwim, Underwater,
 or Air
The submenu works like this:
1.) Float to room: -1 (none)
<items, when dropped in this room, if they have the BOUYANT object flag,
     will float to this room. As well, persons in the room who lose their
     gills somehow, will go directly here. Combining this with the DEATH
     rflag is a nasty combination for a watery grave. Enter a room vnum
     here. Entering -1 prevents anything from escaping to the 'surface.'
     Items flagged ANCHORED will remain in the room.>
2.) Drop to room: -1 (none)
<items, when dropped in this room, will drop to the vnum entered here,
     unless they are BOUYANT or ANCHORED. This includes corpses.>
3.) Drift to room: -1 (none)
<items, when dropped in this room, will drift to the vnum entered here,
     as though carried in a current, unless they are BOUYANT or ANCHORED.>