/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
QEDIT

-=RoAOLC's OnLine Quest Creation tool=-
-=see also: OLQC, QFLAGS, QDESCRIBE, QSCORE, QLIST=-

This is a simple command which starts up our menu-driven OLQC
tool. It's your standard RoAOLC-style method, which you should
already be familiar with. Just type 'qedit <quest#>' where the
quest# is either a previously unused number (see qlist to check)
or an existing quest (to edit rather than create).
   There are a number of fields to be edited and a number of
flags (see wizhelp QFLAGS) to be used. The fields are explained
below.
   Remember, don't set the 'ACTIVATED' qflag until the quest
has been officially approved.
-=-=-=-
    RoA OLC(v2.1) QuestEdit Main Menu
 X.) Qslot: 10                 <this is a static value>
 1.) QName: (null)             <the name in 'qlist'>
 2.) QDesc:                    <the quest's descript from 'qdescribe'>
(null)
 3.) QType:                    <object recovery vs. slaymob>
 4.) QFlags: NOBITS            <see wizhelp QFLAGS for more info>
 5.) QRCFlags: NOBITS          <racial/class restrictions>
 6.) QObj vnum: 0              <the object to retrive>     -OR-
 6.) QMob vnum: 0              <the mob to slay>
 7.) # of QObjs: 0             <# of objects to retrieve>  -OR-
 7.) # of QMobs to slay: 0     <# of those mobs to slay>
 8.) Days to complete: 0       <MUD days before time's up - use with TIMELIMIT>
 9.) Quest Minlevel: 0         <minlevel to qbegin - use with MIN_LEVEL>
10.) Quest Maxlevel: 0         <maxlevel to qbegin - use with MAX_LEVEL>
11.) QEnemy vnum: 0            <vnum of mob - use with ENEMY_DURING/AFTER>
12.) Gold Reward: 0            <amount to reward - use with REWARD_GOLD>
13.) Exp Reward: 0             <amount to reward - use with REWARD_EXP>
14.) Quest Pts Reward: 0       <amount to reward - use with REWARD_QPTS>
15.) Obj Reward vnum: 0        <item to reward - use with REWARD_OBJ>
16.) Char Notification:        <text sent to player upon successful completion>
(null)
17.) Zone Notification:        <text sent to zone upon successful completion>
(null)
18.) World Notification:       <text sent to MUD upon successful completion>
(null)
-=-=-=-
   Remember to check other OLQC helpfiles for more info, especially QFLAGS.
And feel free to ask anybody who's used our OLQC if you have questions, no
matter how silly you may think them to be (the questions, not the people).