/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
OEDIT1 OBJECTEDIT1

-=RoAOLC's object editing tool=-

Oedit is how you create objects. Objects can be the most involved things
that you build, because there is such a wide variety of types of items
which can be made with the oedit tool. Also, there are many guidelines
which the Head of Building has made for object stats, with which you
should be familiar. They can be found on the board in room 1209.
   To edit an object, type 'oedit <vnum>' where the vnum is either an
already-used or unused number in a zone. Be sure to have the zone locked
before editing! Otherwise, you may lose your work!
   Oedit gives you a menu which looks like what appears below. Some of
the submenus have been left out here, because they have multiple uses,
depending upon what sort of object you're creating. For more information,
be sure to see the additional wizhelp topics when indicated.
-=-=-=-
 1.) Nr       : 23960
<the object's vnum. change in order to clone objects>
 2.) NameList : (def)
<the objects keywords, for use in commands like 'get'>
 3.) ShortDesc: (def)
<the object's name, such as 'a very sharp dagger'>
 4.) Descrip  : (def)
<the object's in-room descript, such as 'A very sharp dagger lies here.'>
 5.) LongDesc : (def)
The object's description, seen when looked at>
 6.) TypeFlag : UNDEFINED
<the object type. see wizhelp OTYPES for more information>
 7.) WearFlag : NOBITS
<where the object may be used or worn. see wizhelp OWEAR for more info>
 8.) XtraFlag : NOBITS
<the object's extra flags. see wizhelp OXTRAS for more information>
 9.) XtraFlags2: NOBITS
<the object's other set of object flags. see wizhelp OXTRAS2>
14.) Weight: 0,
<the object's weight>
15.) Value:  0
<the object's value in gold pieces>
16.) Extra Descriptions: None
<the object's extra descriptions>
17.) Affections:
<the object's affections. see wizhelp OAFFECTS>
18.) Load Prob (chance in 10000): 0
<what chance in 10000 has the object to load>
19.) Alt Obj Load: 0
<if this object doesn't load, should anything load in its place? enter a vnum>
21.) Game limit: 0
<how manay may be in the game at one time?>
22.) Min level: 0
<the object's minimum level to be used>
26.) Obj Hits: 0
<the current object's hits. see wizhelp OMATERIALS>
27.) MAX Obj Hits: 0
<the object's maximum hits. see wizhelp OMATERIALS>
28.) Material: an unknown substance
<the object's composition material. see wizhelp OMATERIALS>
29.) Success Rate: 0
<what percentage of the time will this object work?>
   Be sure to see wizhelp on the indicated topics for more information, and
don't hesitate to ask veteran builders for help. See, also, wizhelp OEDIT2
for additional notes on each submenu.