/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
MAFFECTS2

-=RoAOLC's medit tool's second affects submenu=-

These further immitate the players' spells and conditions in order to make
mobs as lifelike and player-like as possible.
 1.) CLAWS         <the mob can't wield a weapon, as per the shaman ritual>
 2.) CROW          <the mob is protected as per the shaman ritual>
 3.) WOLF          <the mob deals damage done to it back, as per the shaman ritual> 
 4.) LIGHT         <the mob glows and doesn't need a light>
 5.) STONESKIN     <the mob has been stoneskinned, as per the cleric spell>
 6.) CALM          <the mob has been calmed, as per the cleric spell>
 7.) ILLUMINATE    <the mob has been illuminated, as per the cleric spell>
 8.) *SWITCHED     <the mob has a player controlling it. system-set. DO NOT USE>