MAFFECTS2 -=RoAOLC's medit tool's second affects submenu=- These further immitate the players' spells and conditions in order to make mobs as lifelike and player-like as possible. 1.) CLAWS <the mob can't wield a weapon, as per the shaman ritual> 2.) CROW <the mob is protected as per the shaman ritual> 3.) WOLF <the mob deals damage done to it back, as per the shaman ritual> 4.) LIGHT <the mob glows and doesn't need a light> 5.) STONESKIN <the mob has been stoneskinned, as per the cleric spell> 6.) CALM <the mob has been calmed, as per the cleric spell> 7.) ILLUMINATE <the mob has been illuminated, as per the cleric spell> 8.) *SWITCHED <the mob has a player controlling it. system-set. DO NOT USE>