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GSTAVES GPOTIONS GWANDS GSTAFFS

-=guidelines for wands, staves, potions, and such=-

Wands, staves, potions, and other such items are to follow this set of guidelines in
order to insure that prices and minlevels and balance are all maintainted as widely
as possible. For wands and staves, the prices are multiplied by the number of charges
that the spellcasting item has (as opposed to maximum number). An example follows.
-=-=-=-
Effects on price per spell:
SPELL NAME:         COST:     PENALTY:   MIN SPELL LEVEL:
armor               10*lvl     NA              1 
bless               200        NA              5 
blindness           80*lvl     -1000           6
burning hands       20*lvl     NA              5 
call lightning      1500       NA             12
charm person        300*lvl    NA             14
chill touch         40*lvl     NA              3 
clone               NA         NA             NA 
color spray         400*lvl    NA             11
control weather     1000       NA             10 
create food         5*lvl      NA              3
create water        5*lvl      NA              2 
cure blind          1000       NA              4
cure critic         800        NA              9 
cure light          200        NA              1
curse               10*lvl     -800           12
detect evil         50         NA              4
detect invis        200        NA              2 
detect magic        50         NA              2
detect poison       50         NA              2 
dispel evil         50*lvl     NA             10
earthquake          125*lvl    NA              7 
enchant weapon      5000       NA             12
energy drain        50*lvl     NA             13
fireball            50*lvl     NA             15
gateway             NA         NA             61
gills               2000       NA             20
harm                4000       NA             15 
haste               4000       NA             30
heal                2000       NA             14
hold person         100*lvl    NA             41
ice shaft           100*lvl    NA             35
identify            200        NA              5
implosion           75*lvl     NA             20
invisibility        300        NA              4 
lightning bolt      50*lvl     NA              9
locate object       10*lvl     NA              6 
magic missile       20*lvl     NA              1
mirror image        500*lvl    NA             40
poison              1200       -1000          40
power heal          5000       NA             40
prot from evil      500        NA              6
prot from good      500        NA              6 
remove curse        1000       NA             12 
remove poison       1000       NA              9
sanctuary           4000       NA             13
sense life          2500       NA              7
shocking grasp      25*lvl     NA              7 
sleep               40*lvl     NA             14
stone skin          40*lvl     NA             21
strength            500        NA              7 
summon              NA         NA             NA
teleport            700        NA              8
ventriloquate       30         NA              1 
wings               2000       NA             20
word of recall      200        NA             11
-=-=-=-
Items with multiple effects will follow this formula:
                                Potion of Healing
  (1st effect * 1)    Example:  Heal        (2000) * 1 = 2000
+ (2nd effect * 2)              Cure Critic ( 800) * 2 = 1600
+ (3rd effect * 3)              Cure Light  ( 200) * 3 =  600
------------------              -----------------------------
   Total Cost                   Total Cost              = 4000

Wands and staves will have their cost set at spell cost times charges.
Example: Wand of Magic Missiles - Spell level 20 (Cost is 40*20 [800] per charge)
Charges: 5 - Total Cost (5 * 800) = 4000.

After all these are tabulated, the following modifiers should be applied:
Item is a Potion     : Cost * 1
Item is a Scroll     : Cost * 1 + .25
Item is a Wand       : Cost * 1 + .25
Item is a Staff      : Cost * 1 + .50
Item is in a hometown: Cost * 1 + .25

Final Example: Scroll of Berserking: Level 30 (Found in Hometown: Aria)
Spell 1: Haste      (4000) * 1
Spell 2: Strength   ( 500) * 2
Spell 3: Curse      (-800) * 0
--------------------------------
Total Cost:          3700
Item is a scroll (+.25) and is in a hometown (+.25)  Thus:
3700 * 1.5 = Final cost of 5550.

Questions? Ask any veteran builder or Mouseglove.