/
roa/
roa/lib/boards/
roa/lib/config/
roa/lib/edits/
roa/lib/help/
roa/lib/misc/
roa/lib/plrobjs/
roa/lib/quests/
roa/lib/socials/
roa/lib/www/
roa/lib/www/LEDSign/
roa/lib/www/LEDSign/fonts/
roa/lib/www/LEDSign/scripts/
roa/src/s_inc/
roa/src/sclient/
roa/src/sclient/binary/
roa/src/sclient/text/
roa/src/util/
%1MADEPT%0
%1<<%0a player class%1>>%0

Madepts are masters of magics, able to learn any spell that a cleric
or mage can. There are a couple of things that a madept must know,
however before gallavanting around the Realms. 
Upon creation, a madept is given a decision. The madept must
choose spells s/he will learn. After this decision is made, the madept
cannot go back and change his/her mind at a later date. To make this
choice, the madept issues the command '%1madept%0'
This brings the madept to a menu-driven subprogram. There are
seven submenus, each containing a list of spells from a certain circle
of spells, each circle being 10 levels wide. The madept may choose
any number of spells from any circle, so long as spell points remain
available. Spell points? What are those?
A madept is given a number of spell points upon creation. The 
number is based directly upon the character's intelligence and wisdom.
The madept may reroll to get a higher intelligence and wisdom,
which will raise the number of spell points available. That's what 
spell points are.
Anyhow, the menu subprogram where spells are chosen is only
available at level one, so madepts must choose wisely. Once the
spells are chosen, the madept then may go on to level two and 
above. How does a madept gain/practice the chosen spells?
The same way in which mages and clerics do. Once the madept
reaches the level at which a spell becomes available, the madept
then seeks out a knowledgeable teacher and practices. Simple.
What if new spells are added? They may be found as scrolls, tomes,
or learned through a guildmaster able to teach it. Don't worry 
about missing those new spells as they are added.
Remember: reroll for the highest number of spell points
Use the "%1Madept%0" command to enter the spell-choosing
menu. Then advance to level two and above.
Since madepts are jacks of both trades, they master of neither,
and will never be able to reach the level of proficiency at any
spell that true clerics or mages can.
Choose well.