/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include "merc.h"
ALIAS_DATA * alias_free;
void add_vote args (( POLL_DATA *poll, CHAR_DATA *ch, int choice ));
void do_bountylist(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
sprintf(buf, " %s\n\r", get_dystopia_banner("Bountylist", 64));
send_to_char(buf, ch);
stc(" #CName Bounty Pkscore Generation\n\r#n",ch);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL )
{
if (!d->connected == CON_PLAYING) continue;
if (d->character->level > 6) continue;
if (!can_see(ch, d->character)) continue;
sprintf(buf, " #G%-15s#n %5d %5d %d\n\r",
d->character->name, d->character->pcdata->bounty,
get_ratio(d->character), d->character->generation);
send_to_char(buf, ch);
}
}
sprintf(buf, " %s\n\r", get_dystopia_banner("", 64));
send_to_char(buf, ch);
return;
}
void do_dcredits(CHAR_DATA *ch, char *argument)
{
do_help(ch, "dcredits");
return;
}
void do_trigger(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char time[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int tick;
argument = one_argument(argument, arg);
one_argument(argument, time);
if (arg[0] == '\0')
{
send_to_char("Trigger what ?\n\r", ch);
return;
}
if (!is_number(time))
{
send_to_char("What should the timer be set at (a number please) ?\n\r", ch);
return;
}
tick = atoi(time);
if (tick < 1 || tick > 3)
{
send_to_char("Between 1 and 3 ticks please.\n\r", ch);
return;
}
if ((obj = get_obj_carry(ch, arg)) == NULL)
{
send_to_char("You don't have that item.\n\r", ch);
return;
}
if (obj->item_type != ITEM_GRENADE)
{
send_to_char("That is not a grenade or a bomb.\n\r", ch);
return;
}
if (obj->timer > 0)
{
send_to_char("It's already ticking, better run.\n\r", ch);
return;
}
obj->timer = tick;
send_to_char("You set the timer.\n\r", ch);
act("$n fiddles with $p.", ch, obj, NULL, TO_ROOM);
WAIT_STATE(ch, 6);
return;
}
void do_version(CHAR_DATA *ch, char *argument)
{
send_to_char("/=================================\\\n\r", ch);
send_to_char("| Dystopia 1.4 by Brian Graversen |\n\r", ch);
send_to_char("\\=================================/\n\r", ch);
return;
}
void do_upkeep(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch)) return;
send_to_char("#RUpkeep list#n\n\r\n\r",ch);
if (IS_SET(ch->act, AFF_HIDE)) send_to_char("* You cannot be seen by other players.\n\r",ch);
if (IS_SET(ch->act, PLR_WIZINVIS)) send_to_char("* You cannot be seen by other players.\n\r",ch);
if (IS_SET(ch->newbits, NEW_DARKNESS)) send_to_char("* You are shrouded in a globe of darkness.\n\r",ch);
if (IS_AFFECTED(ch, AFF_SHADOWPLANE)) send_to_char("* You are standing in the shadowplane.\n\r",ch);
if (IS_AFFECTED(ch, AFF_ETHEREAL)) send_to_char("* You are in ethereal form.\n\r",ch);
if (IS_SET(ch->act,PLR_HOLYLIGHT)) send_to_char("* You have superior vision.\n\r",ch);
if (IS_IMMUNE(ch,IMM_SHIELDED)) send_to_char("* You are shielded from scrying eyes.\n\r",ch);
return;
}
/* The costy healer */
void do_healme(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch)) return;
if (ch->in_room != NULL && ch->in_room->vnum != ROOM_VNUM_ALTAR)
{
send_to_char("The healer is located at the altar in midgaard.\n\r",ch);
return;
}
if (ch->fight_timer > 0)
{
send_to_char("Not with a fighttimer.\n\r",ch);
return;
}
if (ch->pcdata->quest < 300)
{
send_to_char("The healer demands 300 qps as payment for his service.\n\r",ch);
return;
}
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->loc_hp[0] = 0;
ch->loc_hp[1] = 0;
ch->loc_hp[2] = 0;
ch->loc_hp[3] = 0;
ch->loc_hp[4] = 0;
ch->loc_hp[5] = 0;
ch->loc_hp[6] = 0;
send_to_char("The healer heals your wounds and takes 300 qps as payment.\n\r",ch);
ch->pcdata->quest -= 300;
WAIT_STATE(ch, 36);
return;
}
void do_pkscry(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char arg[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *chroom;
ROOM_INDEX_DATA *victimroom;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (get_ratio(ch) < 1000)
{
send_to_char("huh?\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "Scry on whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on mobs.\n\r",ch);
return;
}
if (victim->trust > 6)
{
send_to_char("SPYING ON THE GODS!?!?!?!\n\r",ch);
send_to_char("Someone is scrying you.\n\r",victim);
return;
}
chroom = ch->in_room;
victimroom = victim->in_room;
char_from_room(ch);
char_to_room(ch,victimroom);
if (IS_AFFECTED(ch, AFF_SHADOWPLANE) && (!IS_AFFECTED(victim, AFF_SHADOWPLANE)))
{
REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
do_look(ch,"scry");
SET_BIT(ch->affected_by, AFF_SHADOWPLANE);
}
else if (!IS_AFFECTED(ch, AFF_SHADOWPLANE) && (IS_AFFECTED(victim, AFF_SHADOWPLANE)))
{
SET_BIT(ch->affected_by, AFF_SHADOWPLANE);
do_look(ch,"scry");
REMOVE_BIT(ch->affected_by, AFF_SHADOWPLANE);
}
else
do_look(ch,"scry");
char_from_room(ch);
char_to_room(ch,chroom);
if (ch->level < 7) ch->fight_timer += 3;
if (get_ratio(victim) > 1499)
{
send_eagle(victim);
send_to_char("You feel a slight tingle.\n\r",victim);
}
return;
}
void do_pkobjscry(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *gch;
CHAR_DATA *victim;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *from;
DESCRIPTOR_DATA *tmp;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
bool afk = FALSE;
one_argument(argument, arg);
if (IS_NPC(ch)) return;
if (get_ratio(ch) < 3500)
{
send_to_char("Huh?\n\r",ch);
return;
}
if ((obj = get_obj_world(ch, arg)) == NULL)
{
send_to_char("Nothing like that in hell, earth, or heaven.\n\r", ch);
return;
}
if (IS_OBJ_STAT(obj, ITEM_NOLOCATE))
{
send_to_char("A powerful force prevents the scrying of this object.\n\r", ch);
return;
}
if ((gch = obj->carried_by) != NULL)
{
if (gch->in_room == NULL)
{
send_to_char("All you see is a chaotic mass of colors, nothing seems right.\n\r",ch);
return;
}
tmp = gch->desc;
gch->desc = ch->desc;
sprintf(buf,"A pair of eyes grows on %s's %s.\n\rThe eyes blink once, then disappear.\n\r", gch->name, obj->short_descr);
for (victim = gch->in_room->people; victim != NULL; victim = victim->next_in_room)
{
if (victim == gch) continue; // the victim cannot see this.
send_to_char(buf,victim);
}
if (IS_SET(gch->extra, EXTRA_AFK))
{
afk = TRUE;
REMOVE_BIT(gch->extra, EXTRA_AFK);
}
do_look(gch,"");
gch->desc = tmp;
if (afk) SET_BIT(gch->extra, EXTRA_AFK);
return;
}
else if ((location = obj->in_room) != NULL)
{
sprintf(buf,"A pair of eyes grows on %s.\n\rThe eyes blink once, then disappear.\n\r", obj->short_descr);
for (victim = location->people; victim != NULL; victim = victim->next_in_room)
{
if (victim == ch) continue; // the player is seeing through the item, and will not see the eyes even if he is in the room.
send_to_char(buf,victim);
}
obj_from_room(obj);
from = ch->in_room;
char_from_room(ch);
char_to_room(ch, location);
do_look(ch, "");
char_from_room(ch);
char_to_room(ch, from);
obj_to_room(obj, location);
return;
}
else // inside something.
{
send_to_char("It's pitch black, wonder where this item is.\n\r",ch);
return;
}
}
void do_pkaura (CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char arg [MAX_INPUT_LENGTH];
char buf [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (get_ratio(ch) < 2000)
{
send_to_char("huh?\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char("Read the aura of who?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_NPC(victim))
{
send_to_char("Not on mobs.\n\r",ch);
return;
}
if (victim->trust > 6)
{
send_to_char("SPYING ON THE GODS!?!?!?!\n\r",ch);
send_to_char("Someone is trying to read your aura.\n\r",victim);
return;
}
sprintf(buf,"Hp:%d/%d, Mana:%d/%d,Move:%d/%d.\n\r",
victim->hit,victim->max_hit,victim->mana,victim->max_mana,victim->move,victim->max_move);
send_to_char(buf,ch);
if (ch->trust < 7) send_to_char("You are being examined.\n\r",victim);
sprintf(buf,"Hitroll:%d, Damroll:%d, AC:%d.\n\r",char_hitroll(victim),char_damroll(victim),char_ac(victim));
send_to_char(buf,ch);
sprintf(buf,"Generation:%d\n\r",victim->generation);
send_to_char(buf,ch);
if (ch->level < 7) ch->fight_timer += 3;
return;
}
void do_pkheal(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch)) return;
if (get_ratio(ch) < 500)
{
send_to_char("huh?\n\r",ch);
return;
}
if (ch->fight_timer > 0)
{
send_to_char("You cannot focus your mind.\n\r",ch);
return;
}
ch->hit += UMIN(get_ratio(ch), 2500);
if (ch->hit > ch->max_hit) ch->hit = ch->max_hit;
send_to_char("You release your control and let harmony and peace flow over you.\n\r",ch);
WAIT_STATE(ch,12);
return;
}
void do_pkpowers(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch)) return;
if (get_ratio(ch) < 500)
send_to_char("You suck, get lost.\n\r",ch);
if (get_ratio(ch) > 499)
send_to_char("* Sanctum - Concentrate on your inner peace.\n\r",ch);
if (get_ratio(ch) > 999)
send_to_char("* Eaglesight - Scry on players even through shield.\n\r",ch);
if (get_ratio(ch) > 1999)
send_to_char("* Lifesense - Global readaura.\n\r",ch);
if (get_ratio(ch) > 2999)
send_to_char("* Calltoarms - Call for help during battle.\n\r",ch);
if (get_ratio(ch) > 3499)
send_to_char("* Objectscry - See through the 'eyes' of an item.\n\r",ch);
if (get_ratio(ch) > 3999)
send_to_char("* Ironmind - Prepare yourself mentally for battle.\n\r",ch);
if (get_ratio(ch) > 4499)
send_to_char("* Crystalsight - Gain superior sight for a short while.\n\r",ch);
if (get_ratio(ch) > 4999)
send_to_char("* Darkhunter - The ability to summon The Dark Hunter.\n\r",ch);
if (get_ratio(ch) > 2499)
send_to_char("* You have enhanced fighting abilities.\n\r",ch);
if (get_ratio(ch) > 1499)
send_to_char("* You have enhanced awareness.\n\r",ch);
return;
}
/* Mastery command to gain mastery items */
void do_mastery(CHAR_DATA *ch, char *argument)
{
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int vnum;
char buf[MAX_INPUT_LENGTH];
if (IS_NPC(ch)) return;
if (IS_SET(ch->newbits, NEW_MASTERY) && ch->level < 6)
{
send_to_char("You've already gotten your mastery. If you lost it, tough luck!\n\r",ch);
return;
}
if (ch->wpn[0] < 200 || ch->wpn[1] < 200 || ch->wpn[2] < 200 || ch->wpn[3] < 200 || ch->wpn[4] < 200
|| ch->wpn[5] < 200 || ch->wpn[6] < 200 || ch->wpn[7] < 200 || ch->wpn[8] < 200
|| ch->wpn[9] < 200 || ch->wpn[10] < 200 || ch->wpn[11] < 200 || ch->wpn[12] < 200 )
{
send_to_char("Maybe you should grandmaster your weapons first.\n\r",ch);
return;
}
if (ch->spl[0] < 200 || ch->spl[1] < 200 || ch->spl[2] < 200 || ch->spl[3] < 200 || ch->spl[4] < 200 )
{
send_to_char("Maybe you should be grand sorcerer in all spell colors first.\n\r",ch);
return;
}
if (ch->stance[1] < 200 || ch->stance[2] < 200 || ch->stance[3] < 200 || ch->stance[4] < 200
|| ch->stance[5] < 200 || ch->stance[6] < 200 || ch->stance[7] < 200 || ch->stance[8] < 200
|| ch->stance[9] < 200 || ch->stance[10] < 200 )
{
send_to_char("Maybe you should grandmaster your stances first.\n\r",ch);
return;
}
/* no mastery items, sorry */
{
send_to_char("Your class mastery is not done yet, please notify Jobo that you want him to make it.\n\r",ch);
return;
}
if ((pObjIndex = get_obj_index(vnum)) == NULL)
{
send_to_char("Missing object, inform Jobo.\n\r",ch);
return;
}
obj = create_object(pObjIndex, 50);
obj_to_char(obj,ch);
obj->questowner = str_dup(ch->pcdata->switchname);
obj->ownerid = ch->pcdata->playerid;
sprintf(buf,"%s has achieved mastery.",ch->name);
do_info(ch,buf);
SET_BIT(ch->newbits, NEW_MASTERY);
return;
}
/* superstances are in :-) */
void do_setstance(CHAR_DATA *ch, char *argument)
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
int currentstance;
char buf[MAX_STRING_LENGTH];
int cost = 0;
int count = 0;
int max_supreme = 0;
int max_greater = 0;
int max_lesser = 0;
int min_cost = 0;
int max_cost = 0;
int current_supreme = 0;
int current_greater = 0;
int current_lesser = 0;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy(arg3, argument);
if (ch->stance[STANCE_TIGER] < 200 || ch->stance[STANCE_SWALLOW] < 200 || ch->stance[STANCE_MONKEY] < 200
|| ch->stance[STANCE_MANTIS] < 200 || ch->stance[STANCE_DRAGON] < 200)
{
send_to_char("You need to max your normal stances first.\n\r",ch);
return;
}
if (ch->stance[19] == -1) {max_lesser = 3; currentstance = 19; min_cost=40; max_cost=240;}
else if (ch->stance[20] == -1) {max_lesser = 4; max_greater = 1; currentstance = 20; min_cost = 80; max_cost = 280;}
else if (ch->stance[21] == -1) {max_lesser = 4; max_greater = 2; currentstance = 21; min_cost = 120; max_cost = 300;}
else if (ch->stance[22] == -1) {currentstance = 22; max_lesser = 4; max_greater = 4; max_supreme = 1; min_cost = 160; max_cost = 360;}
else if (ch->stance[23] == -1) {currentstance = 23; max_lesser = 4; max_greater = 4; max_supreme = 2; min_cost = 200; max_cost = 380;}
else if (!str_cmp(arg1,"clear") || !str_cmp(arg1,"show")) {currentstance = 23; max_lesser = 4; max_greater = 4; max_supreme = 2; min_cost = 200; max_cost = 380;}
else
{
send_to_char("You already have all your superstances, if you want to clear ALL your superstances, you can\n\r",ch);
send_to_char("type 'setstance clear all stances'. WARNING, this will remove ALL your superstances!\n\r",ch);
return;
}
if (currentstance > 19 && ch->stance[currentstance-7] < 200)
{
send_to_char("Maybe you should max your current superstance first.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_DODGE)) {count++;cost += count*20;}
if (IS_SET(ch->stance[18], STANCEPOWER_PARRY)) {count++;cost += count*20;}
if (IS_SET(ch->stance[18], STANCEPOWER_SPEED)) {count++;cost += count*20;}
if (IS_SET(ch->stance[18], STANCEPOWER_BYPASS)) {count++;cost += count*20;}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_1)) {current_lesser++;cost += 20;}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_2)) {current_greater++;cost += 40;}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_3)) {current_supreme++;cost += 60;}
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_1)) {current_lesser++;cost += 20;}
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_2)) {current_greater++;cost += 40;}
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_3)) {current_supreme++;cost += 60;}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_1)) {current_lesser++;cost += 20;}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_2)) {current_greater++;cost += 40;}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_3)) {current_supreme++;cost += 60;}
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_1)) {current_lesser++;cost += 20;}
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_2)) {current_greater++;cost += 40;}
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_3)) {current_supreme++;cost += 60;}
if (arg1[0] == '\0')
{
send_to_char(" #r*****************************************************************************************#n\n\r",ch);
send_to_char(" #r*#C Superstance Editor v0.3 by Jobo #r*#n\n\r",ch);
send_to_char(" #r*****************************************************************************************#n\n\r",ch);
send_to_char(" #r*#n [DAMCAP] Increase your damcap. #r*#n\n\r",ch);
send_to_char(" #r*#n [REV_DC] Lower your opponents damcap. #r*#n\n\r",ch);
send_to_char(" #r*#n [DAMAGE] Increase your damage. #r*#n\n\r",ch);
send_to_char(" #r*#n [RESIST] Resist more damage. #r*#n\n\r",ch);
send_to_char(" #r*---------------------------------------------------------------------------------------*#n\n\r",ch);
send_to_char(" #r*#n The above powers comes in lesser, greater and supreme versions. #r*#n\n\r",ch);
send_to_char(" #r*#n The powers each cost 20/40/60 million exp, depending on level. #r*#n\n\r",ch);
if (currentstance == 19)
send_to_char(" #r*#C You may choose up to three lesser powers. #r*#n\n\r",ch);
else if (currentstance == 20)
send_to_char(" #r*#C You may choose up to one greater power. #r*#n\n\r",ch);
else if (currentstance == 21)
send_to_char(" #r*#C You may choose up to two greater powers. #r*#n\n\r",ch);
else if (currentstance == 22)
send_to_char(" #r*#C You may choose up to one supreme power. #r*#n\n\r",ch);
else if (currentstance == 23)
send_to_char(" #r*#C You may choose up to two supreme powers. #r*#n\n\r",ch);
if (currentstance > 19)
send_to_char(" #r*#n There are no maximum on powers of lower level than that. #r*#n\n\r",ch);
send_to_char(" #r*---------------------------------------------------------------------------------------*#n\n\r",ch);
send_to_char(" #r*#n Currently you have chosen the following for your next superstance : #r*#n\n\r",ch);
if (ch->stance[18] == 0)
send_to_char(" #r*#n None. #r*#n\n\r",ch);
else
{
if (IS_SET(ch->stance[18], STANCEPOWER_DODGE))
send_to_char(" #r*#n Advanced dodge. #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_PARRY))
send_to_char(" #r*#n Advanced parry. #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_SPEED))
send_to_char(" #r*#n Superior Speed. #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_BYPASS))
send_to_char(" #r*#n Bypass Parry and Dodge. #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_1))
send_to_char(" #r*#n Increased damage (lesser) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_2))
send_to_char(" #r*#n Increased damage (greater) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_3))
send_to_char(" #r*#n Increased damage (supreme) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_1))
send_to_char(" #r*#n Increased damage resistance (lesser) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_2))
send_to_char(" #r*#n Increased damage resistance (greater) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_3))
send_to_char(" #r*#n Increased damage resistance (supreme) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_1))
send_to_char(" #r*#n Increased damcap (lesser) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_2))
send_to_char(" #r*#n Increased damcap (greater) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_3))
send_to_char(" #r*#n Increased damcap (supreme) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_1))
send_to_char(" #r*#n Damcap reduction for opponent (lesser) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_2))
send_to_char(" #r*#n Damcap reduction for opponent (greater) #r*#n\n\r",ch);
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_3))
send_to_char(" #r*#n Damcap reduction for opponent (supreme) #r*#n\n\r",ch);
}
send_to_char(" #r*---------------------------------------------------------------------------------------*#n\n\r",ch);
send_to_char(" #r*#n You may also select any of these powers for the cost of 20 mill exp for the first, #r*#n\n\r",ch);
send_to_char(" #r*#n 40 for the next, 60 for the third, and finally 80 for the last. #r*#n\n\r",ch);
send_to_char(" #r*#n [SPEED] Increase your fighting speed. #r*#n\n\r",ch);
send_to_char(" #r*#n [PARRY] Increase your parrying ability. #r*#n\n\r",ch);
send_to_char(" #r*#n [DODGE] Increase your dodging ability. #r*#n\n\r",ch);
send_to_char(" #r*#n [BYPASS] Bypass the two above powers. #r*#n\n\r",ch);
send_to_char(" #r*---------------------------------------------------------------------------------------*#n\n\r",ch);
send_to_char(" #r*#n Type \"setstance <power> <lesser/greater/supreme>\" #r*#n\n\r",ch);
send_to_char(" #r*#n [the latter only for the four top powers] to set or remove a certain power #r*#n\n\r",ch);
send_to_char(" #r*#n to your stance. then type \"setstance done\" when your done. #r*#n\n\r",ch);
send_to_char(" #r*#n You can also type \"setstance clear\" to clear your current settings. #r*#n\n\r",ch);
send_to_char(" #r*---------------------------------------------------------------------------------------*#n\n\r",ch);
send_to_char(" #r*#n You can also type \"setstance show <ss1/ss2/etc>\" #r*#n\n\r",ch);
send_to_char(" #r*#n to show the settings on one of your stances. #r*#n\n\r",ch);
send_to_char(" #r*---------------------------------------------------------------------------------------*#n\n\r",ch);
sprintf(buf, " #r*#n Cost of current stance : %-3d million exp. #r*#n\n\r", cost);
send_to_char(buf,ch);
send_to_char(" #r*****************************************************************************************#n\n\r",ch);
return;
}
else if (!str_cmp(arg1, "show"))
{
if (!str_cmp(arg2,"ss1")) currentstance = 19;
else if (!str_cmp(arg2,"ss2")) currentstance = 20;
else if (!str_cmp(arg2,"ss3")) currentstance = 21;
else if (!str_cmp(arg2,"ss4")) currentstance = 22;
else if (!str_cmp(arg2,"ss5")) currentstance = 23;
else
{
send_to_char("No stance by that name.\n\r",ch);
return;
}
if (ch->stance[currentstance] == -1)
{
send_to_char("No, you don't have that stance yet, SILLY!\n\r",ch);
return;
}
send_to_char("This stance has the following powers :\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_DODGE)) send_to_char("Advanced Dodge.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_PARRY)) send_to_char("Advanced Parry.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_SPEED)) send_to_char("Superior Speed.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_BYPASS)) send_to_char("The Bypassing ability.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_DAMAGE_1)) send_to_char("Lesser Damage.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_DAMAGE_2)) send_to_char("Greater Damage.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_DAMAGE_3)) send_to_char("Superior Damage.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_RESIST_1)) send_to_char("Lesser Resistance.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_RESIST_2)) send_to_char("Greater Resistance.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_RESIST_3)) send_to_char("Supreme Resistance.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_DAMCAP_1)) send_to_char("Lesser Damcap.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_DAMCAP_2)) send_to_char("Greater Damcap.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_DAMCAP_3)) send_to_char("Supreme Damcap.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_REV_DAMCAP_1)) send_to_char("Lesser reverse Damcap.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_REV_DAMCAP_2)) send_to_char("Greater reverse Damcap.\n\r",ch);
if (IS_SET(ch->stance[currentstance], STANCEPOWER_REV_DAMCAP_3)) send_to_char("Supreme reverse Damcap.\n\r",ch);
return;
}
else if (!str_cmp(arg1, "done"))
{
if (ch->exp < cost * 1000000)
{
send_to_char("You don't have enough exp to buy this stance.\n\r",ch);
return;
}
if (cost < min_cost)
{
sprintf(buf, "You need to spend at least %d million exp on this stance.\n\r", min_cost);
send_to_char(buf, ch);
return;
}
if (cost > max_cost)
{
sprintf(buf, "You can only spend %d million exp on this stance.\n\r", max_cost);
send_to_char(buf, ch);
return;
}
ch->stance[currentstance] = ch->stance[18];
ch->stance[18] = 0;
ch->exp -= cost * 1000000;
switch (currentstance)
{
default: break;
case 19: SET_BIT(ch->pcdata->jflags, JFLAG_SS1); break;
case 20: SET_BIT(ch->pcdata->jflags, JFLAG_SS2); break;
case 21: SET_BIT(ch->pcdata->jflags, JFLAG_SS3); break;
case 22: SET_BIT(ch->pcdata->jflags, JFLAG_SS4); break;
case 23: SET_BIT(ch->pcdata->jflags, JFLAG_SS5); break;
}
send_to_char("ok.\n\r",ch);
return;
}
else if (!str_cmp(arg1, "clear"))
{
if (arg2[0] == '\0')
{
ch->stance[18] = 0;
send_to_char("Stance cleared.\n\r",ch);
return;
}
if (!str_cmp(arg2,"all") && !str_cmp(arg3,"stances"))
{
if ((ch->in_room == NULL || ch->in_room->vnum != 3054))
{
send_to_char("To clear ALL your superstance, you must be at the Temple Altar of Midgaard.\n\r",ch);
return;
}
ch->stance[12] = STANCE_NONE;
ch->stance[0] = 0;
ch->stance[13] = 0;
ch->stance[14] = 0;
ch->stance[15] = 0;
ch->stance[16] = 0;
ch->stance[17] = 0;
ch->stance[18] = 0;
ch->stance[19] = -1;
ch->stance[20] = -1;
ch->stance[21] = -1;
ch->stance[22] = -1;
ch->stance[23] = -1;
send_to_char("Ok.\n\r",ch);
}
}
else if (!str_cmp(arg1, "dodge"))
{
if (IS_SET(ch->stance[18], STANCEPOWER_DODGE )) REMOVE_BIT(ch->stance[18], STANCEPOWER_DODGE);
else SET_BIT(ch->stance[18], STANCEPOWER_DODGE);
send_to_char("Ok.\n\r",ch);
return;
}
else if (!str_cmp(arg1, "parry"))
{
if (IS_SET(ch->stance[18], STANCEPOWER_PARRY )) REMOVE_BIT(ch->stance[18], STANCEPOWER_PARRY);
else SET_BIT(ch->stance[18], STANCEPOWER_PARRY);
send_to_char("Ok.\n\r",ch);
return;
}
else if (!str_cmp(arg1, "speed"))
{
if (IS_SET(ch->stance[18], STANCEPOWER_SPEED )) REMOVE_BIT(ch->stance[18], STANCEPOWER_SPEED);
else SET_BIT(ch->stance[18], STANCEPOWER_SPEED);
send_to_char("Ok.\n\r",ch);
return;
}
else if (!str_cmp(arg1, "bypass"))
{
if (IS_SET(ch->stance[18], STANCEPOWER_BYPASS )) REMOVE_BIT(ch->stance[18], STANCEPOWER_BYPASS);
else SET_BIT(ch->stance[18], STANCEPOWER_BYPASS);
send_to_char("Ok.\n\r",ch);
return;
}
else if (arg2[0] == '\0')
{
send_to_char("What?!?\n\r",ch);
return;
}
else if (!str_cmp(arg1, "damage"))
{
if (!str_cmp(arg2, "lesser"))
{
if (max_lesser > current_lesser || IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_1))
{
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_2) || IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_3))
{
send_to_char("You allready have the damage power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_1)) {current_lesser--; REMOVE_BIT(ch->stance[18], STANCEPOWER_DAMAGE_1);}
else {current_lesser++; SET_BIT(ch->stance[18], STANCEPOWER_DAMAGE_1);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more lesser powers.\n\r",ch);
return;
}
}
else if (!str_cmp(arg2, "greater"))
{
if (max_greater > current_greater || IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_2))
{
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_1) || IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_3))
{
send_to_char("You allready have the damage power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_2)) {current_greater--; REMOVE_BIT(ch->stance[18], STANCEPOWER_DAMAGE_2);}
else {current_greater++; SET_BIT(ch->stance[18], STANCEPOWER_DAMAGE_2);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more greater powers.\n\r",ch);
return;
}
}
else if (!str_cmp(arg2, "supreme"))
{
if (max_supreme > current_supreme || IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_3))
{
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_1) || IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_2))
{
send_to_char("You allready have the damage power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMAGE_3)) {current_supreme--; REMOVE_BIT(ch->stance[18], STANCEPOWER_DAMAGE_3);}
else {current_supreme++; SET_BIT(ch->stance[18], STANCEPOWER_DAMAGE_3);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more supreme powers.\n\r",ch);
return;
}
}
else
{
send_to_char("What?!?\n\r",ch);
return;
}
}
else if (!str_cmp(arg1, "damcap"))
{
if (!str_cmp(arg2, "lesser"))
{
if (max_lesser > current_lesser || IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_1))
{
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_2) || IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_3))
{
send_to_char("You allready have the damcap power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_1)) {current_lesser--; REMOVE_BIT(ch->stance[18], STANCEPOWER_DAMCAP_1);}
else {current_lesser++; SET_BIT(ch->stance[18], STANCEPOWER_DAMCAP_1);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more lesser powers.\n\r",ch);
return;
}
}
else if (!str_cmp(arg2, "greater"))
{
if (max_greater > current_greater || IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_2))
{
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_1) || IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_3))
{
send_to_char("You allready have the damcap power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_2)) {current_greater--; REMOVE_BIT(ch->stance[18], STANCEPOWER_DAMCAP_2);}
else {current_greater++; SET_BIT(ch->stance[18], STANCEPOWER_DAMCAP_2);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more greater powers.\n\r",ch);
return;
}
}
else if (!str_cmp(arg2, "supreme"))
{
if (max_supreme > current_supreme || IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_3))
{
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_1) || IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_2))
{
send_to_char("You allready have the damcap power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_DAMCAP_3)) {current_supreme--; REMOVE_BIT(ch->stance[18], STANCEPOWER_DAMCAP_3);}
else {current_supreme++; SET_BIT(ch->stance[18], STANCEPOWER_DAMCAP_3);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more supreme powers.\n\r",ch);
return;
}
}
else
{
send_to_char("What?!?\n\r",ch);
return;
}
}
else if (!str_cmp(arg1, "resist"))
{
if (!str_cmp(arg2, "lesser"))
{
if (max_lesser > current_lesser || IS_SET(ch->stance[18], STANCEPOWER_RESIST_1))
{
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_2) || IS_SET(ch->stance[18], STANCEPOWER_RESIST_3))
{
send_to_char("You allready have the resist power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_1)) {current_lesser--; REMOVE_BIT(ch->stance[18], STANCEPOWER_RESIST_1);}
else {current_lesser++; SET_BIT(ch->stance[18], STANCEPOWER_RESIST_1);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more lesser powers.\n\r",ch);
return;
}
}
else if (!str_cmp(arg2, "greater"))
{
if (max_greater > current_greater || IS_SET(ch->stance[18], STANCEPOWER_RESIST_2))
{
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_1) || IS_SET(ch->stance[18], STANCEPOWER_RESIST_3))
{
send_to_char("You allready have the resist power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_2)) {current_greater--; REMOVE_BIT(ch->stance[18], STANCEPOWER_RESIST_2);}
else {current_greater++; SET_BIT(ch->stance[18], STANCEPOWER_RESIST_2);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more greater powers.\n\r",ch);
return;
}
}
else if (!str_cmp(arg2, "supreme"))
{
if (max_supreme > current_supreme || IS_SET(ch->stance[18], STANCEPOWER_RESIST_3))
{
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_1) || IS_SET(ch->stance[18], STANCEPOWER_RESIST_2))
{
send_to_char("You allready have the resist power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_RESIST_3)) {current_supreme--; REMOVE_BIT(ch->stance[18], STANCEPOWER_RESIST_3);}
else {current_supreme++; SET_BIT(ch->stance[18], STANCEPOWER_RESIST_3);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more supreme powers.\n\r",ch);
return;
}
}
else
{
send_to_char("What?!?\n\r",ch);
return;
}
}
else if (!str_cmp(arg1, "rev_dc"))
{
if (!str_cmp(arg2, "lesser"))
{
if (max_lesser > current_lesser || IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_1))
{
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_2) || IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_3))
{
send_to_char("You allready have the reverse damcap power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_1)) {current_lesser--; REMOVE_BIT(ch->stance[18], STANCEPOWER_REV_DAMCAP_1);}
else {current_lesser++; SET_BIT(ch->stance[18], STANCEPOWER_REV_DAMCAP_1);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more lesser powers.\n\r",ch);
return;
}
}
else if (!str_cmp(arg2, "greater"))
{
if (max_greater > current_greater || IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_2))
{
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_1) || IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_3))
{
send_to_char("You allready have the reverse damcap power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_2)) {current_greater--; REMOVE_BIT(ch->stance[18], STANCEPOWER_REV_DAMCAP_2);}
else {current_greater++; SET_BIT(ch->stance[18], STANCEPOWER_REV_DAMCAP_2);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more greater powers.\n\r",ch);
return;
}
}
else if (!str_cmp(arg2, "supreme"))
{
if (max_supreme > current_supreme || IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_3))
{
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_1) || IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_2))
{
send_to_char("You allready have the reverse damcap power set.\n\r",ch);
return;
}
if (IS_SET(ch->stance[18], STANCEPOWER_REV_DAMCAP_3)) {current_supreme--; REMOVE_BIT(ch->stance[18], STANCEPOWER_REV_DAMCAP_3);}
else {current_supreme++; SET_BIT(ch->stance[18], STANCEPOWER_REV_DAMCAP_3);}
send_to_char("Ok.\n\r",ch);
return;
}
else
{
send_to_char("You are not allowed to have any more supreme powers.\n\r",ch);
return;
}
}
else
{
send_to_char("What?!?\n\r",ch);
return;
}
}
else do_setstance(ch,"");
}
void do_ragnarok( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
int amount;
argument = one_argument(argument, arg);
if (IS_NPC(ch)) return;
if (ragnarok_timer < 120 * PULSE_AREA)
{
send_to_char("You may not call for ragnarok yet.\n\r",ch);
return;
}
if (has_timer(ch)) return;
if (arg[0] == '\0')
{
send_to_char("How many qps do you want to bid ?\n\r",ch);
return;
}
if (!is_number(arg))
{
send_to_char("A number please, how many qps do you want to bid towards ragnarok.\n\r",ch);
return;
}
amount = atoi(arg);
if (amount < 100)
{
send_to_char("You cannot tempt the gods with this puny amount.\n\r",ch);
return;
}
if (amount > 1000)
{
send_to_char("You don't want to spend this many qps to end the world.\n\r",ch);
return;
}
if (ch->pcdata->quest < amount)
{
send_to_char("Hah!\n\r",ch);
return;
}
ch->pcdata->quest -= amount;
ragnarok_cost -= amount;
if (ragnarok_cost <= 0)
{
ragnarok_cost = 3000;
ragnarok = TRUE;
ragnarok_timer = 0;
do_info(ch,"#0The world comes to an end, #yRAGNAROK#0 is over us all!!!!#n");
}
else do_info(ch,"The ragnarok moves closer, the gods shiver with fear");
return;
}
void do_timer( CHAR_DATA *ch, char *argument)
{
int arenatime, ragnaroktime;
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
if (arenaopen) arenatime = 0;
else arenatime = (PULSE_ARENA - 45 * PULSE_PER_SECOND - pulse_arena);
if (ragnarok) ragnaroktime = 0;
else ragnaroktime = (120 * PULSE_AREA - ragnarok_timer);
if (ragnaroktime < 0 ) ragnaroktime = 0;
sprintf(buf, "Next arena will happen in : %3d minutes.\n\r", arenatime/PULSE_AREA);
send_to_char(buf,ch);
sprintf(buf, "Bidding on ragnarok starts in : %3d minutes.\n\r", ragnaroktime/PULSE_AREA);
send_to_char(buf,ch);
return;
}
void do_exp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
unsigned int cost, to, from;
argument = one_argument(argument,arg1);
argument = one_argument(argument,arg2);
if (IS_NPC(ch)) return;
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char("Usage is :\n\r",ch);
send_to_char("exp <from> <to>\n\r",ch);
send_to_char("ie. exp 4000 6000 will tell you how many exp it will cost to train from 4K to 6K\n\r",ch);
send_to_char("can be used for primal as wel, just time the result by 500.\n\r", ch);
return;
}
if (!is_number(arg1) || !is_number(arg2))
{
send_to_char("Please use numbers.\n\r",ch);
return;
}
from = atoi(arg1);
to = atoi(arg2);
if (from >= to)
{
send_to_char("Begin with a smaller number.\n\r",ch);
return;
}
if (to > 120000)
{
send_to_char("Thats beyond the statcap.\n\r",ch);
return;
}
if ((to > 50000 && to - from > 20000) || (to > 100000 && to - from > 10000) || (to - from > 50000))
{
send_to_char("Please use a smaller interval to avoid integer overflows.\n\r",ch);
return;
}
cost = (from + to) * (to - from + 1) / 2 - from;
if (cost > 500000000)
sprintf(buf,"The total cost in exp will be %d million\n\r", cost/1000000);
else sprintf(buf,"The total cost in exp will be %d\n\r", cost);
send_to_char(buf,ch);
return;
}
void do_favor( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument,arg);
if (IS_NPC(ch)) return;
if (IS_SET(ch->act, PLR_RIGHTHAND) || IS_SET(ch->act, PLR_LEFTHAND) || IS_SET(ch->act, PLR_AMBI))
{
send_to_char("Already set.\n\r",ch);
return;
}
if (arg[0] == '\0')
{
send_to_char("Favor left, right or both hands ?\n\r",ch);
return;
}
if (!str_cmp(arg,"left"))
{
SET_BIT(ch->act, PLR_LEFTHAND);
send_to_char("You favor your left arm in combat.\n\r",ch);
}
else if (!str_cmp(arg,"right"))
{
SET_BIT(ch->act, PLR_RIGHTHAND);
send_to_char("You favor your right arm in combat.\n\r",ch);
}
else if (!str_cmp(arg,"both"))
{
SET_BIT(ch->act, PLR_AMBI);
send_to_char("You fight well with both arms.\n\r",ch);
}
else do_favor(ch,"");
return;
}
void do_alias(CHAR_DATA *ch, char *argument)
{
ALIAS_DATA *ali;
char arg1[MAX_INPUT_LENGTH];
char testarg[MAX_INPUT_LENGTH];
if (IS_NPC(ch)) return;
argument = one_argument(argument, arg1);
one_argument(argument, testarg);
if ((ch->in_room == NULL || ch->in_room->vnum != 3054))
{
send_to_char("You must be at the Temple Altar of Midgaard to create a new alias.\n\r",ch);
return;
}
if (ch->pcdata->alias_count >= MAX_ALIAS)
{
send_to_char("Sorry, you have reached the limit for aliases, you need to remove some before you can make more.\n\r",ch);
return;
}
if (arg1[0] == '\0' || argument[0] == '\0')
{
send_to_char("Syntax : alias 'short' 'long'\n\r",ch);
send_to_char("\n\rThe 'short' is the alias, and the 'long' is the string that the alias replaces.\n\r",ch);
send_to_char("ie. alias tt teleport orc.\n\r",ch);
return;
}
if (strlen2(argument) > 400)
{
send_to_char("Behave... that's way to big.\n\r",ch);
return;
}
smash_tilde(arg1);
smash_tilde(testarg);
smash_tilde(argument);
if (!str_cmp(arg1, testarg))
{
send_to_char("You cannot alias the alias.\n\r",ch);
return;
}
if (!str_cmp(arg1, "showalias") || !str_cmp(arg1, "alias") || !str_cmp(arg1, "removealias"))
{
send_to_char("You really shouldn't alias the alias commands.\n\r", ch);
return;
}
for (ali = ch->pcdata->alias; ali; ali = ali->next)
{
if (!str_cmp(arg1, ali->short_n))
{
send_to_char("You already have such an alias.\n\r",ch);
return;
}
if (!str_cmp(arg1, ali->long_n) || !str_cmp(argument, ali->short_n) || !str_cmp(argument, ali->long_n))
{
send_to_char("No looping aliases please.\n\r", ch);
return;
}
}
if (alias_free == NULL )
{
ali = alloc_perm(sizeof(*ali));
}
else
{
ali = alias_free;
alias_free = alias_free->next;
}
ali->short_n = str_dup(arg1);
ali->long_n = str_dup(argument);
ali->next = ch->pcdata->alias;
ch->pcdata->alias = ali;
ch->pcdata->alias_count++;
send_to_char("Ok.\n\r",ch);
return;
}
void do_showalias(CHAR_DATA *ch, char *argument)
{
ALIAS_DATA *ali;
bool found = FALSE;
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
for (ali = ch->pcdata->alias; ali; ali = ali->next)
{
found = TRUE;
sprintf(buf, "%s '%s'\n\r", ali->short_n, ali->long_n);
send_to_char(buf,ch);
}
if (!found) send_to_char("You have no aliases.\n\r",ch);
return;
}
void do_removealias(CHAR_DATA *ch, char *argument)
{
ALIAS_DATA *ali;
char arg[MAX_INPUT_LENGTH];
if (IS_NPC(ch)) return;
one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Remove which alias?\n\r",ch);
return;
}
for (ali = ch->pcdata->alias; ali; ali = ali->next)
{
if (!str_cmp(arg, ali->short_n))
{
alias_remove(ch, ali);
send_to_char("Alias removed.\n\r",ch);
ch->pcdata->alias_count--;
return;
}
}
send_to_char("No such alias.\n\r",ch);
return;
}
void do_birth(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
DESCRIPTOR_DATA *dummy;
if (IS_NPC(ch)) return;
argument = one_argument(argument, arg);
if (ch->sex != SEX_FEMALE)
{
send_to_char("Huh?\n\r", ch);
return;
}
if (!IS_EXTRA(ch, EXTRA_PREGNANT))
{
send_to_char("But you are not even pregnant!\n\r",ch);
return;
}
if (!IS_EXTRA(ch, EXTRA_LABOUR))
{
send_to_char("You're not ready to give birth yet.\n\r",ch);
return;
}
if ( arg[0] == '\0' )
{
if (ch->pcdata->genes[4] == SEX_MALE)
send_to_char( "What do you wish to name your little boy?\n\r", ch );
else if (ch->pcdata->genes[4] == SEX_FEMALE)
send_to_char( "What do you wish to name your little girl?\n\r", ch );
else
send_to_char( "What do you wish to name your child?\n\r", ch );
return;
}
if (!check_parse_name(arg))
{
send_to_char("Thats an illegal name.\n\r", ch);
return;
}
if (char_exists(FALSE, arg))
{
send_to_char("That player already exists.\n\r", ch);
return;
}
if (descriptor_free == NULL )
{
dummy = alloc_perm(sizeof(*dummy));
}
else
{
dummy = descriptor_free;
descriptor_free = descriptor_free->next;
}
arg[0] = UPPER(arg[0]);
load_char_short(dummy, arg);
victim = dummy->character;
victim->pcdata->perm_str = 18;
victim->pcdata->perm_int = 18;
victim->pcdata->perm_wis = 18;
victim->pcdata->perm_dex = 18;
victim->pcdata->perm_con = 18;
victim->stance[19] = -1;
victim->stance[20] = -1;
victim->stance[21] = -1;
victim->stance[22] = -1;
victim->stance[23] = -1;
victim->class = 0;
victim->max_hit = 5000;
victim->hit = 5000;
victim->max_mana = 5000;
victim->mana = 5000;
victim->max_move = 5000;
victim->move = 5000;
victim->sex = ch->pcdata->genes[4];
victim->level = 2;
victim->generation = 6;
victim->in_room = ch->in_room;
save_char_obj(victim);
free_char(victim);
/*
* Being nice and putting the descriptor back into the free list.
*/
dummy->next = descriptor_free;
descriptor_free = dummy;
ch->pcdata->genes[9] += 1;
REMOVE_BIT(ch->extra, EXTRA_PREGNANT);
REMOVE_BIT(ch->extra, EXTRA_LABOUR);
save_char_obj(ch);
if (ch->pcdata->genes[4] == SEX_MALE)
sprintf(buf, "%s gives birth to %s's son, named %s!", ch->name, ch->pcdata->cparents, arg);
else
sprintf(buf, "%s gives birth to %s's daughter, named %s!", ch->name, ch->pcdata->cparents, arg);
do_info(ch, buf);
send_to_char("Pop!\n\r", ch);
return;
}
void do_selfdelete(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
if (argument[0] == '\0')
{
send_to_char("Syntax : selfdelete <your password>\n\r", ch);
send_to_char("WARNING : THIS WILL REMOVE YOU PERMANENTLY!!\n\r", ch);
return;
}
if (has_timer(ch)) return;
/*
* check for password.
*/
if (strcmp(crypt(argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
send_to_char("Illegal password.\n\r", ch);
WAIT_STATE(ch, 12);
return;
}
/*
* logged.
*/
sprintf(buf, "%s has selfdeleted, what a fool.", ch->name);
log_string(buf);
/*
* set up the deletion
*/
sprintf(buf, "%s%s", PLAYER_DIR, capitalize(ch->pcdata->switchname));
/*
* make sure the player is offline.
*/
ch->fight_timer = 0;
char_from_room(ch);
char_to_room(ch, get_room_index(ROOM_VNUM_LIMBO));
do_quit(ch, "");
unlink(buf);
return;
}
void do_leader( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
sprintf(buf, " %s\n\r\n\r", get_dystopia_banner("Leader Board", 64));
send_to_char(buf, ch);
send_to_char(" #oMost Player Kills #C---> ", ch);
sprintf(buf, "#G%-13s", leader_board.pk_name);
send_to_char(buf, ch);
sprintf(buf, " #owith #G%d #oKills#n\n\r", leader_board.pk_number);
send_to_char(buf, ch);
send_to_char(" #oMost Hours Played #C---> ", ch);
sprintf(buf, "#G%-13s", leader_board.time_name);
send_to_char(buf, ch);
sprintf(buf, " #owith #G%d #oHours#n\n\r", leader_board.time_number);
send_to_char(buf, ch);
send_to_char(" #oMost Qps Earned #C---> ", ch);
sprintf(buf, "#G%-13s", leader_board.quest_name);
send_to_char(buf, ch);
sprintf(buf, " #owith #G%d #oQps#n\n\r", leader_board.quest_number);
send_to_char(buf, ch);
send_to_char(" #oMost Mobs Killed #C---> ", ch);
sprintf(buf, "#G%-13s", leader_board.mobkills_name);
send_to_char(buf, ch);
sprintf(buf, " #owith #G%d #oKills#n\n\r", leader_board.mobkills_number);
send_to_char(buf, ch);
send_to_char(" #oHighest PK score #C---> ", ch);
sprintf(buf, "#G%-13s", leader_board.pkscore_name);
send_to_char(buf, ch);
sprintf(buf, " #owith #G%d #oPoints#n\n\r", leader_board.pkscore_number);
send_to_char(buf, ch);
send_to_char(" #oMost Arena Wins #C---> ", ch);
sprintf(buf, "#G%-13s", leader_board.arena_name);
send_to_char(buf, ch);
sprintf(buf, " #owith #G%d #oWins#n\n\r", leader_board.arena_number);
send_to_char(buf, ch);
sprintf(buf, "\n\r %s\n\r", get_dystopia_banner("", 64));
send_to_char(buf, ch);
return;
}
void do_policy(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
argument = one_argument(argument, arg);
if (IS_SET(ch->pcdata->jflags, JFLAG_POLICY))
{
send_to_char("You have already accepted the policy.\n\r", ch);
return;
}
if (!str_cmp(arg, "accept"))
{
if (strcmp(crypt(argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
send_to_char("Illegal password.\n\r", ch);
WAIT_STATE(ch, 12);
return;
}
send_to_char("You have accepted the player policy at Dystopia.\n\r", ch);
SET_BIT(ch->pcdata->jflags, JFLAG_POLICY);
do_autosave(ch, "");
sprintf(buf, "%s has accepted the player policy.", ch->name);
log_string(buf);
return;
}
else if (!str_cmp(arg, "decline"))
{
if (strcmp(crypt(argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
send_to_char("Illegal password.\n\r", ch);
WAIT_STATE(ch, 12);
return;
}
sprintf(buf, "%s has declined the player policy.", ch->name);
log_string(buf);
sprintf(buf, "%s%s", PLAYER_DIR, capitalize(ch->pcdata->switchname));
ch->fight_timer = 0;
char_from_room(ch);
char_to_room(ch, get_room_index(ROOM_VNUM_LIMBO));
do_quit(ch, "");
unlink(buf);
}
else
{
send_to_char("Syntax : policy [accept|decline] [password]\n\r", ch);
return;
}
return;
}
void do_vote(CHAR_DATA *ch, char *argument)
{
POLL_DATA *poll;
VOTE_DATA *vote;
char *strtime;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
char buf2[20];
bool found = FALSE;
int i, choice;
if (IS_NPC(ch)) return;
argument = one_argument(argument, arg1);
one_argument(argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char(" #R[#G***#R] #CCurrent Polls at Dystopia #R[#G***#R]#n\n\r", ch);
for (poll = poll_list; poll; poll = poll->next)
{
strtime = ctime(&poll->expire);
for (i = 0; i < 6; i++)
{
buf2[i] = strtime[i + 4];
}
buf2[6] = '\0';
sprintf(buf, "\n\r A poll on #y%s#n with the following options. (expires %s)\n\r\n\r",
poll->name, buf2);
send_to_char(buf, ch);
for (i = 0; i < MAX_VOTE_OPTIONS; i++)
{
if (!str_cmp("<null>", poll->options[i])) continue;
sprintf(buf, " #0[#R%2d#0] #y%s\n\r", i+1, poll->options[i]);
send_to_char(buf, ch);
}
}
send_to_char("\n\r #CPlease read HELP VOTE for details on voting.#n\n\r", ch);
return;
}
if ((get_age(ch) - 17) < 5 || ch->mkill < 1000)
{
send_to_char("Please read HELP VOTE.\n\r", ch);
return;
}
for (poll = poll_list; poll; poll = poll->next)
{
if (str_cmp(arg1, poll->name)) continue;
found = TRUE;
break;
}
if (!found)
{
send_to_char("Sorry, no such poll.\n\r", ch);
return;
}
found = FALSE;
for (vote = poll->votes; vote; vote = vote->next)
{
if (str_cmp(ch->name, vote->pname)) continue;
found = TRUE;
break;
}
if (found)
{
send_to_char("You have already voted on this poll.\n\r", ch);
return;
}
for (i = 0; i < MAX_VOTE_OPTIONS; i++)
{
if (str_cmp(poll->options[i], "<null>")) continue;
break;
}
if ((choice = atoi(arg2)) < 1 || choice > i)
{
send_to_char("Please pick a valid choice.\n\r", ch);
return;
}
add_vote(poll, ch, choice);
send_to_char("You vote has been accepted.\n\r", ch);
save_subvotes(poll);
return;
}
void add_vote(POLL_DATA *poll, CHAR_DATA *ch, int choice)
{
VOTE_DATA *vote;
if (!ch->desc) return;
if (!ch->desc->host) return;
poll->vcount[choice-1]++;
vote = alloc_perm(sizeof(*vote));
vote->pname = str_dup(ch->name);
vote->phost = str_dup(ch->desc->host);
vote->choice = choice;
vote->next = poll->votes;
poll->votes = vote;
}
void do_changes(CHAR_DATA *ch, char *argument)
{
CHANGE_DATA *change;
char buf[MAX_STRING_LENGTH];
char tempbuf[MAX_STRING_LENGTH];
bool found = FALSE;
int i = 0;
if (IS_NPC(ch)) return;
sprintf(buf, " #R[#0***#R] #yMinor Code Changes and Quick Messages #R[#0***#R]#n\n\r\n\r");
for (change = change_list; change; change = change->next)
{
found = TRUE;
++i;
sprintf(tempbuf, " #R[#0%3d#R] #G%-6s #L%-9s #C%s#n\n\r",
i, change->date, change->imm, change->text);
strcat(buf, tempbuf);
}
if (found) send_to_char(buf, ch);
else send_to_char("No changes.\n\r", ch);
return;
}
void do_score(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char tempbuf[MAX_STRING_LENGTH];
char linebuf1[MAX_STRING_LENGTH];
char linebuf2[MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
sprintf(linebuf1, " %s\n\r", get_dystopia_banner("Godwars Dystopia", 64));
sprintf(linebuf2, "\n\r %s\n\r", get_dystopia_banner("", 64));
send_to_char(linebuf1, ch);
send_to_char("\n\r", ch);
sprintf(buf, " Your name is #C%s #nand you have been playing for #C%d #nhours\n\r",
ch->name, (ch->played + (int) (current_time - ch->logon))/3600);
send_to_char(buf, ch);
birth_date(ch, FALSE);
send_to_char("\n\r", ch);
sprintf(tempbuf, " STR: #G%2d#n Hitpoints : #C%d#n/#C%d#n",
get_curr_str(ch), ch->hit, ch->max_hit);
sprintf(buf, "%-55s #uLast two kills#n\n\r", tempbuf);
send_to_char(buf, ch);
sprintf(tempbuf, " DEX: #G%2d#n Movement : #C%d#n/#C%d#n",
get_curr_dex(ch), ch->move, ch->max_move);
sprintf(buf, "%-55s #C%s#n\n\r", tempbuf, ch->pcdata->last_decap[0]);
send_to_char(buf, ch);
sprintf(tempbuf, " CON: #G%2d#n Magics : #C%d#n/#C%d#n",
get_curr_con(ch), ch->mana, ch->max_mana);
sprintf(buf, "%-55s #C%s#n\n\r", tempbuf, ch->pcdata->last_decap[1]);
send_to_char(buf, ch);
sprintf(tempbuf, " WIS: #G%2d#n PKscore : #y%d#n",
get_curr_wis(ch), get_ratio(ch));
sprintf(buf, "%-51s #uRetaliation#n\n\r", tempbuf);
send_to_char(buf, ch);
sprintf(tempbuf, " INT: #G%2d#n Quest pts : #y%d#n/#C%d#n",
get_curr_int(ch), ch->pcdata->quest, ch->pcdata->questtotal);
sprintf(buf, "%-55s #C%s#n\n\r", tempbuf, ch->pcdata->retaliation);
send_to_char(buf, ch);
send_to_char(linebuf2, ch);
send_to_char("\n\r", ch);
sprintf(buf, " Damroll : #C%d#n Hitroll : #C%d#n Armor : #C%d#n Damcap : #C%d#n\n\r",
char_damroll(ch), char_hitroll(ch), char_ac(ch), ch->damcap[0]);
send_to_char(buf, ch);
sprintf(buf, " You are carrying #C%d#n/#C%d#n items with weight #C%d#n/#C%d#n lbs\n\r",
ch->carry_number, can_carry_n(ch), ch->carry_weight, can_carry_w(ch));
send_to_char(buf, ch);
sprintf(buf, "\n\r Primal : #C%d#n Experience : #C%d#n\n\r",
ch->practice, ch->exp);
send_to_char(buf, ch);
sprintf(buf, " Alignment : #C%d#n Paradox : #C%d#n\n\r",
ch->alignment,
ch->pcdata->mean_paradox_counter);
send_to_char(buf, ch);
send_to_char(linebuf2, ch);
send_to_char("\n\r", ch);
sprintf(tempbuf, " Players : #C%6d#n %s and #C%3d#n %s",
ch->pkill, (ch->pkill == 1) ? "kill" : "kills",
ch->pdeath, (ch->pdeath == 1) ? "death" : "deaths");
sprintf(buf, "%-50s Ratio #C%3d#n%s\n\r",
tempbuf, calc_ratio(ch->pkill, ch->pdeath), "%");
send_to_char(buf, ch);
sprintf(tempbuf, " Arena : #C%6d#n %s and #C%3d#n %s",
ch->pcdata->awins, (ch->pcdata->awins == 1) ? "kill" : "kills",
ch->pcdata->alosses, (ch->pcdata->alosses == 1) ? "death" : "deaths");
sprintf(buf, "%-50s Ratio #C%3d#n%s\n\r",
tempbuf, calc_ratio(ch->pcdata->awins, ch->pcdata->alosses), "%");
send_to_char(buf, ch);
sprintf(buf, " Monsters : #C%6d#n %s and #C%3d#n %s\n\r",
ch->mkill, (ch->mkill == 1) ? "kill" : "kills",
ch->mdeath, (ch->mdeath == 1) ? "death" : "deaths");
send_to_char(buf, ch);
send_to_char(linebuf2, ch);
return;
}
void extra_action(CHAR_DATA *ch, char *argument, int type)
{
EXTRA_DESCR_DATA *ed;
ROOM_INDEX_DATA *location;
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
CHAR_DATA *gch;
CHAR_DATA *gch_next;
char arg[MAX_INPUT_LENGTH];
char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
int sn;
one_argument(argument, arg);
for (ed = ch->in_room->extra_descr; ed; ed = ed->next)
{
if (is_full_name(arg, ed->keyword))
{
if (ed->type == type)
{
switch(type)
{
case ED_TYPE_PULL:
sprintf(buf1, "You pull %s.\n\r", ed->keyword);
sprintf(buf2, "$n pulls %s.", ed->keyword);
break;
case ED_TYPE_PRESS:
sprintf(buf1, "You press %s.\n\r", ed->keyword);
sprintf(buf2, "$n presses %s.", ed->keyword);
break;
case ED_TYPE_PUSH:
sprintf(buf1, "You push %s.\n\r", ed->keyword);
sprintf(buf2, "$n pushes %s.", ed->keyword);
break;
case ED_TYPE_TOUCH:
sprintf(buf1, "You touch %s.\n\r", ed->keyword);
sprintf(buf2, "$n touches %s.", ed->keyword);
break;
}
send_to_char(buf1, ch);
act(buf2, ch, NULL, NULL, TO_ROOM);
}
else
{
switch(type)
{
case ED_TYPE_PULL:
send_to_char("That cannot be pulled.\n\r", ch);
break;
case ED_TYPE_PUSH:
send_to_char("That cannot be pushed.\n\r", ch);
break;
case ED_TYPE_PRESS:
send_to_char("That cannot be pressed.\n\r", ch);
break;
case ED_TYPE_TOUCH:
send_to_char("You seem unable to touch it.\n\r", ch);
break;
}
return;
}
switch(ed->action)
{
default:
send_to_char("Nothing happens.\n\r", ch);
return;
case ED_ACTION_TELEPORT:
if ((location = get_room_index(ed->vnum)) == NULL)
{
send_to_char("Nothing happens.\n\r", ch);
return;
}
act(ed->buffer1, ch, NULL, NULL, TO_CHAR);
act(ed->buffer2, ch, NULL, NULL, TO_ROOM);
char_from_room(ch);
char_to_room(ch, location);
do_look(ch, "auto");
return;
case ED_ACTION_OBJECT:
if ((pObjIndex = get_obj_index(ed->vnum)) == NULL)
{
send_to_char("Bug : Please report this.\n\r", ch);
return;
}
obj = create_object( pObjIndex, 50);
if (CAN_WEAR(obj, ITEM_TAKE)) obj_to_char(obj, ch);
else obj_to_room(obj, ch->in_room);
act(ed->buffer1, ch, NULL, NULL, TO_CHAR);
act(ed->buffer2, ch, NULL, NULL, TO_ROOM);
return;
case ED_ACTION_SPELL:
if ((sn = skill_lookup(ed->buffer1)) < 0)
{
send_to_char("Bug : Please report this.\n\r", ch);
return;
}
(*skill_table[sn].spell_fun) (sn, number_range(40,50), ch, ch);
return;
case ED_ACTION_ELEVATOR:
if ((location = get_room_index(ed->vnum)) == NULL)
{
send_to_char("Bug : Please report this.\n\r", ch);
return;
}
if (location->people)
{
act(ed->buffer2, ch, NULL, NULL, TO_ALL);
return;
}
for (gch = ch->in_room->people; gch; gch = gch_next)
{
gch_next = gch->next_in_room;
char_from_room(gch);
char_to_room(gch, location);
act(ed->buffer1, gch, NULL, NULL, TO_CHAR);
}
return;
}
}
}
send_to_char("You are unable to find that.\n\r", ch);
}
void do_pull(CHAR_DATA *ch, char *argument)
{
extra_action(ch, argument, ED_TYPE_PULL);
}
void do_press(CHAR_DATA *ch, char *argument)
{
extra_action(ch, argument, ED_TYPE_PRESS);
}
void do_push(CHAR_DATA *ch, char *argument)
{
extra_action(ch, argument, ED_TYPE_PUSH);
}
void do_touch(CHAR_DATA *ch, char *argument)
{
extra_action(ch, argument, ED_TYPE_TOUCH);
}
void do_ignore(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
int i;
if (IS_NPC(ch)) return;
one_argument(argument, arg);
if (arg[0] == '\0')
{
sprintf(buf, "You are currently ignoring :\n\r");
for (d = descriptor_list; d; d = d->next)
{
if (d->connected != CON_PLAYING) continue;
if ((victim = d->character) == NULL) continue;
for (i = 0; i < MAX_IGNORE; i++)
{
if (ch->pcdata->ignore[i] == victim->pcdata->playerid)
{
strcat(buf, "* ");
strcat(buf, victim->name);
strcat(buf, "\n\r");
}
}
}
send_to_char(buf, ch);
return;
}
if (!str_cmp(arg, "clear"))
{
for (i = 0; i < MAX_IGNORE; i++)
{
ch->pcdata->ignore[i] = -1;
}
send_to_char("All ignores cleared.\n\r", ch);
return;
}
for (victim = char_list; victim; victim = victim->next)
{
if (IS_NPC(victim)) continue;
if (!str_prefix(victim->name, arg))
{
for (i = 0; i < MAX_IGNORE; i++)
{
if (ch->pcdata->ignore[i] == victim->pcdata->playerid)
{
ch->pcdata->ignore[i] = -1;
sprintf(buf, "You stop ignoring %s.\n\r", victim->name);
send_to_char(buf, ch);
return;
}
}
for (i = 0; i < MAX_IGNORE; i++)
{
if (ch->pcdata->ignore[i] == -1)
{
ch->pcdata->ignore[i] = victim->pcdata->playerid;
sprintf(buf, "You now ignore %s.\n\r", victim->name);
send_to_char(buf, ch);
return;
}
}
send_to_char("You cannot ignore any more people, try 'ignore clear'.\n\r", ch);
return;
}
}
send_to_char("Ignore whom?\n\r", ch);
return;
}
void do_vt100(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch)) return;
if (IS_SET(ch->pcdata->tempflag, TEMP_VT100))
{
REMOVE_BIT(ch->pcdata->tempflag, TEMP_VT100);
send_to_char(VT_RESET_TERMINAL, ch);
return;
}
if (!IS_SET(ch->in_room->room_flags, ROOM_SAFE))
{
send_to_char("You cannot enable vt100 outside safe rooms.\n\r", ch);
return;
}
send_to_char("Requesting VT100 information from your client.\n\r", ch);
send_to_char("\e[999;999H", ch);
send_to_char("\e[6n", ch);
return;
}
void do_setdecap(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cost = 1000;
if (IS_NPC(ch)) return;
if (IS_SET(ch->pcdata->jflags, JFLAG_NOSET))
{
send_to_char("Your not allowed to use custom settings.\n\r", ch);
return;
}
if (ch->pcdata->quest < cost)
{
sprintf(buf,"You need %d more qps to use this command.\n\r", cost - ch->pcdata->quest);
send_to_char(buf,ch);
return;
}
smash_tilde(argument);
if (strlen(argument) < 10 || strlen(argument) > 90)
{
send_to_char("Between 10 and 90 chars... thanks.\n\r",ch);
return;
}
if (!is_contained2("$n", argument) || !is_contained2("$N", argument))
{
send_to_char("You really need to include both $n and $N in the message.\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->jflags, JFLAG_SETDECAP)) SET_BIT(ch->pcdata->jflags, JFLAG_SETDECAP);
free_string(ch->pcdata->decapmessage);
ch->pcdata->decapmessage = str_dup(argument);
ch->pcdata->quest -= cost;
send_to_char("done.\n\r",ch);
return;
}
void do_settie(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cost = 1000;
if (IS_NPC(ch)) return;
if (IS_SET(ch->pcdata->jflags, JFLAG_NOSET))
{
send_to_char("Your not allowed to use custom settings.\n\r", ch);
return;
}
if (ch->pcdata->quest < cost)
{
sprintf(buf,"You need %d more qps to use this command.\n\r", cost - ch->pcdata->quest);
send_to_char(buf,ch);
return;
}
smash_tilde(argument);
if (strlen(argument) < 10 || strlen(argument) > 90)
{
send_to_char("Between 10 and 90 chars... thanks.\n\r",ch);
return;
}
if (!is_contained2("$n", argument) || !is_contained2("$N", argument))
{
send_to_char("You really need to include both $n and $N in the message.\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->jflags, JFLAG_SETTIE)) SET_BIT(ch->pcdata->jflags, JFLAG_SETTIE);
free_string(ch->pcdata->tiemessage);
ch->pcdata->tiemessage = str_dup(argument);
ch->pcdata->quest -= cost;
send_to_char("done.\n\r",ch);
return;
}
void do_setlogout(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cost = 1000;
if (IS_NPC(ch)) return;
if (IS_SET(ch->pcdata->jflags, JFLAG_NOSET))
{
send_to_char("Your not allowed to use custom settings.\n\r", ch);
return;
}
if (ch->pcdata->quest < cost)
{
sprintf(buf,"You need %d more qps to use this command.\n\r", cost - ch->pcdata->quest);
send_to_char(buf,ch);
return;
}
smash_tilde(argument);
if (strlen(argument) < 10 || strlen(argument) > 90)
{
send_to_char("Between 10 and 90 chars... thanks.\n\r",ch);
return;
}
if (!is_contained2("$n", argument))
{
send_to_char("You really need to include $n in the message.\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->jflags, JFLAG_SETLOGOUT)) SET_BIT(ch->pcdata->jflags, JFLAG_SETLOGOUT);
free_string(ch->pcdata->logoutmessage);
ch->pcdata->logoutmessage = str_dup(argument);
ch->pcdata->quest -= cost;
send_to_char("done.\n\r",ch);
return;
}
void do_setlogin(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cost = 1000;
if (IS_NPC(ch)) return;
if (IS_SET(ch->pcdata->jflags, JFLAG_NOSET))
{
send_to_char("Your not allowed to use custom settings.\n\r", ch);
return;
}
if (ch->pcdata->quest < cost)
{
sprintf(buf,"You need %d more qps to use this command.\n\r", cost - ch->pcdata->quest);
send_to_char(buf,ch);
return;
}
smash_tilde(argument);
if (strlen(argument) < 10 || strlen(argument) > 90)
{
send_to_char("Between 10 and 90 chars... thanks.\n\r",ch);
return;
}
if (!is_contained2("$n", argument))
{
send_to_char("You really need to include $n in the message.\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->jflags, JFLAG_SETLOGIN)) SET_BIT(ch->pcdata->jflags, JFLAG_SETLOGIN);
free_string(ch->pcdata->loginmessage);
ch->pcdata->loginmessage = str_dup(argument);
ch->pcdata->quest -= cost;
send_to_char("done.\n\r",ch);
return;
}
void do_setavatar(CHAR_DATA *ch, char *argument)
{
int cost = 1000;
if (IS_NPC(ch)) return;
if (IS_SET(ch->pcdata->jflags, JFLAG_NOSET))
{
send_to_char("Your not allowed to use custom settings.\n\r", ch);
return;
}
smash_tilde(argument);
if (strlen(argument) < 10 || strlen(argument) > 90)
{
send_to_char("Between 10 and 90 chars... thanks.\n\r",ch);
return;
}
if (!is_contained2("$n", argument))
{
send_to_char("You really need to include $n in the message.\n\r",ch);
return;
}
if (!IS_SET(ch->pcdata->jflags, JFLAG_SETAVATAR)) SET_BIT(ch->pcdata->jflags, JFLAG_SETAVATAR);
free_string(ch->pcdata->avatarmessage);
ch->pcdata->avatarmessage = str_dup(argument);
ch->pcdata->quest -= cost;
send_to_char("done.\n\r",ch);
return;
}