/***************************************************************************
* STAR WARS REALITY 1.0 *
*--------------------------------------------------------------------------*
* Star Wars Reality Code Additions and changes from the Smaug Code *
* copyright (c) 1997 by Sean Cooper *
* -------------------------------------------------------------------------*
* Starwars and Starwars Names copyright(c) Lucas Film Ltd. *
*--------------------------------------------------------------------------*
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Special clan module *
****************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
CLAN_DATA *first_clan;
CLAN_DATA *last_clan;
SENATE_DATA *first_senator;
SENATE_DATA *last_senator;
PLANET_DATA *first_planet;
PLANET_DATA *last_planet;
GUARD_DATA *first_guard;
GUARD_DATA *last_guard;
/* local routines */
void fread_clan args( ( CLAN_DATA * clan, FILE * fp ) );
bool load_clan_file args( ( char *clanfile ) );
void write_clan_list args( ( void ) );
void fread_planet args( ( PLANET_DATA * planet, FILE * fp ) );
bool load_planet_file args( ( char *planetfile ) );
void write_planet_list args( ( void ) );
/*
* Get pointer to clan structure from clan name.
*/
CLAN_DATA *get_clan( char *name )
{
CLAN_DATA *clan;
for( clan = first_clan; clan; clan = clan->next )
if( !str_cmp( name, clan->name ) )
return clan;
return NULL;
}
PLANET_DATA *get_planet( char *name )
{
PLANET_DATA *planet;
for( planet = first_planet; planet; planet = planet->next )
if( !str_cmp( name, planet->name ) )
return planet;
return NULL;
}
void write_clan_list( )
{
CLAN_DATA *tclan;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", CLAN_DIR, CLAN_LIST );
fpout = fopen( filename, "w" );
if( !fpout )
{
bug( "FATAL: cannot open clan.lst for writing!\r\n", 0 );
return;
}
for( tclan = first_clan; tclan; tclan = tclan->next )
fprintf( fpout, "%s\n", tclan->filename );
fprintf( fpout, "$\n" );
fclose( fpout );
}
void write_planet_list( )
{
PLANET_DATA *tplanet;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", PLANET_DIR, PLANET_LIST );
fpout = fopen( filename, "w" );
if( !fpout )
{
bug( "FATAL: cannot open planet.lst for writing!\r\n", 0 );
return;
}
for( tplanet = first_planet; tplanet; tplanet = tplanet->next )
fprintf( fpout, "%s\n", tplanet->filename );
fprintf( fpout, "$\n" );
fclose( fpout );
}
/*
* Save a clan's data to its data file
*/
void save_clan( CLAN_DATA * clan )
{
FILE *fp;
char filename[256];
if( !clan )
{
bug( "save_clan: null clan pointer!", 0 );
return;
}
if( !clan->filename || clan->filename[0] == '\0' )
{
bug( "save_clan: %s has no filename", clan->name );
return;
}
sprintf( filename, "%s%s", CLAN_DIR, clan->filename );
if( ( fp = fopen( filename, "w" ) ) == NULL )
{
bug( "save_clan: fopen", 0 );
perror( filename );
}
else
{
fprintf( fp, "#CLAN\n" );
fprintf( fp, "Name %s~\n", clan->name );
fprintf( fp, "Filename %s~\n", clan->filename );
fprintf( fp, "Description %s~\n", clan->description );
fprintf( fp, "Leader %s~\n", clan->leader );
fprintf( fp, "NumberOne %s~\n", clan->number1 );
fprintf( fp, "NumberTwo %s~\n", clan->number2 );
fprintf( fp, "PKills %d\n", clan->pkills );
fprintf( fp, "PDeaths %d\n", clan->pdeaths );
fprintf( fp, "MKills %d\n", clan->mkills );
fprintf( fp, "MDeaths %d\n", clan->mdeaths );
fprintf( fp, "Type %d\n", clan->clan_type );
fprintf( fp, "Members %d\n", clan->members );
fprintf( fp, "Board %d\n", clan->board );
fprintf( fp, "Storeroom %d\n", clan->storeroom );
fprintf( fp, "GuardOne %d\n", clan->guard1 );
fprintf( fp, "GuardTwo %d\n", clan->guard2 );
fprintf( fp, "PatrolOne %d\n", clan->patrol1 );
fprintf( fp, "PatrolTwo %d\n", clan->patrol2 );
fprintf( fp, "TrooperOne %d\n", clan->trooper1 );
fprintf( fp, "TrooperTwo %d\n", clan->trooper2 );
fprintf( fp, "Funds %ld\n", clan->funds );
fprintf( fp, "Jail %d\n", clan->jail );
if( clan->mainclan )
fprintf( fp, "MainClan %s~\n", clan->mainclan->name );
fprintf( fp, "End\n\n" );
fprintf( fp, "#END\n" );
fclose( fp );
fp = NULL;
}
return;
}
void save_planet( PLANET_DATA * planet )
{
FILE *fp;
char filename[256];
if( !planet )
{
bug( "save_planet: null planet pointer!", 0 );
return;
}
if( !planet->filename || planet->filename[0] == '\0' )
{
bug( "save_planet: %s has no filename", planet->name );
return;
}
sprintf( filename, "%s%s", PLANET_DIR, planet->filename );
if( ( fp = fopen( filename, "w" ) ) == NULL )
{
bug( "save_planet: fopen", 0 );
perror( filename );
}
else
{
AREA_DATA *pArea;
fprintf( fp, "#PLANET\n" );
fprintf( fp, "Name %s~\n", planet->name );
fprintf( fp, "Filename %s~\n", planet->filename );
fprintf( fp, "BaseValue %ld\n", planet->base_value );
fprintf( fp, "Flags %d\n", planet->flags );
fprintf( fp, "PopSupport %f\n", planet->pop_support );
if( planet->starsystem && planet->starsystem->name )
fprintf( fp, "Starsystem %s~\n", planet->starsystem->name );
if( planet->governed_by && planet->governed_by->name )
fprintf( fp, "GovernedBy %s~\n", planet->governed_by->name );
for( pArea = planet->first_area; pArea; pArea = pArea->next_on_planet )
if( pArea->filename )
fprintf( fp, "Area %s~\n", pArea->filename );
fprintf( fp, "End\n\n" );
fprintf( fp, "#END\n" );
fclose( fp );
fp = NULL;
}
return;
}
/*
* Read in actual clan data.
*/
void fread_clan( CLAN_DATA * clan, FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'B':
KEY( "Board", clan->board, fread_number( fp ) );
break;
case 'D':
KEY( "Description", clan->description, fread_string( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( !clan->name )
clan->name = STRALLOC( "" );
if( !clan->leader )
clan->leader = STRALLOC( "" );
if( !clan->description )
clan->description = STRALLOC( "" );
if( !clan->number1 )
clan->number1 = STRALLOC( "" );
if( !clan->number2 )
clan->number2 = STRALLOC( "" );
if( !clan->tmpstr )
clan->tmpstr = STRALLOC( "" );
return;
}
break;
case 'F':
KEY( "Funds", clan->funds, fread_number( fp ) );
KEY( "Filename", clan->filename, fread_string_nohash( fp ) );
break;
case 'G':
KEY( "GuardOne", clan->guard1, fread_number( fp ) );
KEY( "GuardTwo", clan->guard2, fread_number( fp ) );
break;
case 'J':
KEY( "Jail", clan->jail, fread_number( fp ) );
break;
case 'L':
KEY( "Leader", clan->leader, fread_string( fp ) );
break;
case 'M':
KEY( "MDeaths", clan->mdeaths, fread_number( fp ) );
KEY( "Members", clan->members, fread_number( fp ) );
KEY( "MKills", clan->mkills, fread_number( fp ) );
KEY( "MainClan", clan->tmpstr, fread_string( fp ) );
break;
case 'N':
KEY( "Name", clan->name, fread_string( fp ) );
KEY( "NumberOne", clan->number1, fread_string( fp ) );
KEY( "NumberTwo", clan->number2, fread_string( fp ) );
break;
case 'P':
KEY( "PDeaths", clan->pdeaths, fread_number( fp ) );
KEY( "PKills", clan->pkills, fread_number( fp ) );
KEY( "PatrolOne", clan->patrol1, fread_number( fp ) );
KEY( "PatrolTwo", clan->patrol2, fread_number( fp ) );
break;
case 'S':
KEY( "Storeroom", clan->storeroom, fread_number( fp ) );
break;
case 'T':
KEY( "Type", clan->clan_type, fread_number( fp ) );
KEY( "TrooperOne", clan->trooper1, fread_number( fp ) );
KEY( "TrooperTwo", clan->trooper2, fread_number( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_clan: no match: %s", word );
bug( buf, 0 );
}
}
}
void fread_planet( PLANET_DATA * planet, FILE * fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
for( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if( !str_cmp( word, "Area" ) )
{
char *aName;
AREA_DATA *pArea;
aName = fread_string( fp );
for( pArea = first_area; pArea; pArea = pArea->next )
if( pArea->filename && !str_cmp( pArea->filename, aName ) )
{
pArea->planet = planet;
LINK( pArea, planet->first_area, planet->last_area, next_on_planet, prev_on_planet );
}
fMatch = TRUE;
STRFREE( aName );
}
break;
case 'B':
KEY( "BaseValue", planet->base_value, fread_number( fp ) );
break;
case 'E':
if( !str_cmp( word, "End" ) )
{
if( !planet->name )
planet->name = STRALLOC( "" );
return;
}
break;
case 'F':
KEY( "Filename", planet->filename, fread_string_nohash( fp ) );
KEY( "Flags", planet->flags, fread_number( fp ) );
break;
case 'G':
if( !str_cmp( word, "GovernedBy" ) )
{
planet->governed_by = get_clan( fread_string( fp ) );
fMatch = TRUE;
}
break;
case 'N':
KEY( "Name", planet->name, fread_string( fp ) );
break;
case 'P':
KEY( "PopSupport", planet->pop_support, fread_float( fp ) );
break;
case 'S':
if( !str_cmp( word, "Starsystem" ) )
{
planet->starsystem = starsystem_from_name( fread_string( fp ) );
if( planet->starsystem )
{
SPACE_DATA *starsystem = planet->starsystem;
LINK( planet, starsystem->first_planet, starsystem->last_planet, next_in_system, prev_in_system );
}
fMatch = TRUE;
}
break;
case 'T':
KEY( "Taxes", planet->base_value, fread_number( fp ) );
break;
}
if( !fMatch )
{
sprintf( buf, "Fread_planet: no match: %s", word );
bug( buf, 0 );
}
}
}
/*
* Load a clan file
*/
bool load_clan_file( char *clanfile )
{
char filename[256];
CLAN_DATA *clan;
FILE *fp;
bool found;
CREATE( clan, CLAN_DATA, 1 );
clan->next_subclan = NULL;
clan->prev_subclan = NULL;
clan->last_subclan = NULL;
clan->first_subclan = NULL;
clan->mainclan = NULL;
found = FALSE;
sprintf( filename, "%s%s", CLAN_DIR, clanfile );
if( ( fp = fopen( filename, "r" ) ) != NULL )
{
found = TRUE;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_clan_file: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "CLAN" ) )
{
fread_clan( clan, fp );
break;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Load_clan_file: bad section: %s.", word );
bug( buf, 0 );
break;
}
}
fclose( fp );
}
if( found )
{
ROOM_INDEX_DATA *storeroom;
LINK( clan, first_clan, last_clan, next, prev );
if( clan->storeroom == 0 || ( storeroom = get_room_index( clan->storeroom ) ) == NULL )
{
log_string( "Storeroom not found" );
return found;
}
sprintf( filename, "%s%s.vault", CLAN_DIR, clan->filename );
if( ( fp = fopen( filename, "r" ) ) != NULL )
{
int iNest;
OBJ_DATA *tobj, *tobj_next;
log_string( "Loading clan storage room" );
rset_supermob( storeroom );
for( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_clan_vault: # not found.", 0 );
bug( clan->name, 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "OBJECT" ) ) /* Objects */
fread_obj( supermob, fp, OS_CARRY );
else if( !str_cmp( word, "END" ) ) /* Done */
break;
else
{
bug( "Load_clan_vault: bad section.", 0 );
bug( clan->name, 0 );
break;
}
}
fclose( fp );
for( tobj = supermob->first_carrying; tobj; tobj = tobj_next )
{
tobj_next = tobj->next_content;
obj_from_char( tobj );
obj_to_room( tobj, storeroom );
}
release_supermob( );
}
else
log_string( "Cannot open clan vault" );
}
else
DISPOSE( clan );
return found;
}
bool load_planet_file( char *planetfile )
{
char filename[256];
PLANET_DATA *planet;
FILE *fp;
bool found;
CREATE( planet, PLANET_DATA, 1 );
planet->governed_by = NULL;
planet->next_in_system = NULL;
planet->prev_in_system = NULL;
planet->starsystem = NULL;
planet->first_area = NULL;
planet->last_area = NULL;
planet->first_guard = NULL;
planet->last_guard = NULL;
found = FALSE;
sprintf( filename, "%s%s", PLANET_DIR, planetfile );
if( ( fp = fopen( filename, "r" ) ) != NULL )
{
found = TRUE;
for( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if( letter != '#' )
{
bug( "Load_planet_file: # not found.", 0 );
break;
}
word = fread_word( fp );
if( !str_cmp( word, "PLANET" ) )
{
fread_planet( planet, fp );
break;
}
else if( !str_cmp( word, "END" ) )
break;
else
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Load_planet_file: bad section: %s.", word );
bug( buf, 0 );
break;
}
}
fclose( fp );
}
if( !found )
DISPOSE( planet );
else
LINK( planet, first_planet, last_planet, next, prev );
return found;
}
/*
* Load in all the clan files.
*/
void load_clans( )
{
FILE *fpList;
char *filename;
char clanlist[256];
char buf[MAX_STRING_LENGTH];
CLAN_DATA *clan;
CLAN_DATA *bosclan;
first_clan = NULL;
last_clan = NULL;
log_string( "Loading clans..." );
sprintf( clanlist, "%s%s", CLAN_DIR, CLAN_LIST );
if( ( fpList = fopen( clanlist, "r" ) ) == NULL )
{
perror( clanlist );
exit( 1 );
}
for( ;; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
log_string( filename );
if( filename[0] == '$' )
break;
if( !load_clan_file( filename ) )
{
sprintf( buf, "Cannot load clan file: %s", filename );
bug( buf, 0 );
}
}
fclose( fpList );
log_string( " Done clans\r\nSorting clans...." );
for( clan = first_clan; clan; clan = clan->next )
{
if( !clan->tmpstr || clan->tmpstr[0] == '\0' )
continue;
bosclan = get_clan( clan->tmpstr );
if( !bosclan )
continue;
LINK( clan, bosclan->first_subclan, bosclan->last_subclan, next_subclan, prev_subclan );
clan->mainclan = bosclan;
}
log_string( " Done sorting" );
return;
}
void load_planets( )
{
FILE *fpList;
char *filename;
char planetlist[256];
char buf[MAX_STRING_LENGTH];
first_planet = NULL;
last_planet = NULL;
log_string( "Loading planets..." );
sprintf( planetlist, "%s%s", PLANET_DIR, PLANET_LIST );
if( ( fpList = fopen( planetlist, "r" ) ) == NULL )
{
perror( planetlist );
exit( 1 );
}
for( ;; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
log_string( filename );
if( filename[0] == '$' )
break;
if( !load_planet_file( filename ) )
{
sprintf( buf, "Cannot load planet file: %s", filename );
bug( buf, 0 );
}
}
fclose( fpList );
log_string( " Done planets " );
return;
}
void do_make( CHAR_DATA * ch, char *argument )
{
send_to_char( "Huh?\r\n", ch );
return;
}
void do_induct( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
if( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\r\n", ch );
return;
}
clan = ch->pcdata->clan;
if( ( ch->pcdata && ch->pcdata->bestowments
&& is_name( "induct", ch->pcdata->bestowments ) )
|| !str_cmp( ch->name, clan->leader ) || !str_cmp( ch->name, clan->number1 ) || !str_cmp( ch->name, clan->number2 ) )
;
else
{
send_to_char( "Huh?\r\n", ch );
return;
}
argument = one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Induct whom?\r\n", ch );
return;
}
if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if( victim->pcdata->clan )
{
if( victim->pcdata->clan->clan_type == CLAN_CRIME )
{
if( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your crime family!\r\n", ch );
else
send_to_char( "This player already belongs to an organization!\r\n", ch );
return;
}
else if( victim->pcdata->clan->clan_type == CLAN_GUILD )
{
if( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your guild!\r\n", ch );
else
send_to_char( "This player already belongs to an organization!\r\n", ch );
return;
}
else
{
if( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your organization!\r\n", ch );
else
send_to_char( "This player already belongs to an organization!\r\n", ch );
return;
}
}
clan->members++;
victim->pcdata->clan = clan;
STRFREE( victim->pcdata->clan_name );
victim->pcdata->clan_name = QUICKLINK( clan->name );
act( AT_MAGIC, "You induct $N into $t", ch, clan->name, victim, TO_CHAR );
act( AT_MAGIC, "$n inducts $N into $t", ch, clan->name, victim, TO_NOTVICT );
act( AT_MAGIC, "$n inducts you into $t", ch, clan->name, victim, TO_VICT );
save_char_obj( victim );
return;
}
/* Can the character outcast the victim? */
bool can_outcast( CLAN_DATA *clan, CHAR_DATA *ch, CHAR_DATA *victim )
{
if( !clan || !ch || !victim )
return FALSE;
if( !str_cmp( ch->name, clan->leader ) )
return TRUE;
if( !str_cmp( victim->name, clan->leader ) )
return FALSE;
if( !str_cmp( ch->name, clan->number1 ) )
return TRUE;
if( !str_cmp( victim->name, clan->number1 ) )
return FALSE;
if( !str_cmp( ch->name, clan->number2 ) )
return TRUE;
if( !str_cmp( victim->name, clan->number2 ) )
return FALSE;
return TRUE;
}
void do_outcast( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\r\n", ch );
return;
}
clan = ch->pcdata->clan;
if( ( ch->pcdata && ch->pcdata->bestowments
&& is_name( "outcast", ch->pcdata->bestowments ) )
|| !str_cmp( ch->name, clan->leader ) || !str_cmp( ch->name, clan->number1 ) || !str_cmp( ch->name, clan->number2 ) )
;
else
{
send_to_char( "Huh?\r\n", ch );
return;
}
argument = one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Outcast whom?\r\n", ch );
return;
}
if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if( victim == ch )
{
send_to_char( "Kick yourself out of your own clan?\r\n", ch );
return;
}
if( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\r\n", ch );
return;
}
if( !can_outcast( clan, ch, victim ) )
{
send_to_char( "You are not able to outcast them.\r\n", ch );
return;
}
if( victim->speaking & LANG_CLAN )
victim->speaking = LANG_COMMON;
REMOVE_BIT( victim->speaks, LANG_CLAN );
--clan->members;
if( clan->members < 0 )
clan->members = 0;
if( !str_cmp( victim->name, ch->pcdata->clan->number1 ) )
{
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
if( !str_cmp( victim->name, ch->pcdata->clan->number2 ) )
{
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
victim->pcdata->clan = NULL;
STRFREE( victim->pcdata->clan_name );
victim->pcdata->clan_name = STRALLOC( "" );
act( AT_MAGIC, "You outcast $N from $t", ch, clan->name, victim, TO_CHAR );
act( AT_MAGIC, "$n outcasts $N from $t", ch, clan->name, victim, TO_ROOM );
act( AT_MAGIC, "$n outcasts you from $t", ch, clan->name, victim, TO_VICT );
sprintf( buf, "%s has been outcast from %s!", victim->name, clan->name );
echo_to_all( AT_MAGIC, buf, ECHOTAR_ALL );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( "" );
save_char_obj( victim ); /* clan gets saved when pfile is saved */
return;
}
void do_setclan( CHAR_DATA * ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CLAN_DATA *clan;
if( IS_NPC( ch ) )
{
send_to_char( "Huh?\r\n", ch );
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( arg1[0] == '\0' )
{
send_to_char( "Usage: setclan <clan> <field> <leader|number1|number2> <player>\r\n", ch );
send_to_char( "\r\nField being one of:\r\n", ch );
send_to_char( " leader number1 number2 subclan\r\n", ch );
send_to_char( " members board recall storage\r\n", ch );
send_to_char( " funds trooper1 trooper2 jail", ch );
send_to_char( " guard1 guard2 patrol1 patrol2\r\n", ch );
if( get_trust( ch ) >= LEVEL_SUB_IMPLEM )
{
send_to_char( " name filename desc\r\n", ch );
}
return;
}
clan = get_clan( arg1 );
if( !clan )
{
send_to_char( "No such clan.\r\n", ch );
return;
}
if( !strcmp( arg2, "leader" ) )
{
STRFREE( clan->leader );
clan->leader = STRALLOC( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "subclan" ) )
{
CLAN_DATA *subclan;
subclan = get_clan( argument );
if( !subclan )
{
send_to_char( "Subclan is not a clan.\r\n", ch );
return;
}
if( subclan->clan_type == CLAN_SUBCLAN || subclan->mainclan )
{
send_to_char( "Subclan is already part of another organization.\r\n", ch );
return;
}
if( subclan->first_subclan )
{
send_to_char( "Subclan has subclans of its own that need removing first.\r\n", ch );
return;
}
subclan->clan_type = CLAN_SUBCLAN;
subclan->mainclan = clan;
LINK( subclan, clan->first_subclan, clan->last_subclan, next_subclan, prev_subclan );
save_clan( clan );
save_clan( subclan );
return;
}
if( !strcmp( arg2, "number1" ) )
{
STRFREE( clan->number1 );
clan->number1 = STRALLOC( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "number2" ) )
{
STRFREE( clan->number2 );
clan->number2 = STRALLOC( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "board" ) )
{
clan->board = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "members" ) )
{
clan->members = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "funds" ) )
{
clan->funds = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "storage" ) )
{
clan->storeroom = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "guard1" ) )
{
clan->guard1 = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "jail" ) )
{
clan->jail = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "guard2" ) )
{
clan->guard2 = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "trooper1" ) )
{
clan->trooper1 = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "trooper2" ) )
{
clan->trooper2 = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "patrol1" ) )
{
clan->patrol1 = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !strcmp( arg2, "patrol2" ) )
{
clan->patrol2 = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( get_trust( ch ) < LEVEL_SUB_IMPLEM )
{
do_setclan( ch, "" );
return;
}
if( !strcmp( arg2, "type" ) )
{
if( clan->mainclan )
{
UNLINK( clan, clan->mainclan->first_subclan, clan->mainclan->last_subclan, next_subclan, prev_subclan );
clan->mainclan = NULL;
}
if( !str_cmp( argument, "crime" ) )
clan->clan_type = CLAN_CRIME;
else if( !str_cmp( argument, "crime family" ) )
clan->clan_type = CLAN_CRIME;
else if( !str_cmp( argument, "guild" ) )
clan->clan_type = CLAN_GUILD;
else
clan->clan_type = 0;
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !str_cmp( arg2, "name" ) )
{
CLAN_DATA *uclan = NULL;
if( !argument || argument[0] == '\0' )
{
send_to_char( "You can't name a clan nothing.\r\n", ch );
return;
}
if( ( uclan = get_clan( argument ) ) )
{
send_to_char( "There is already another clan with that name.\r\n", ch );
return;
}
STRFREE( clan->name );
clan->name = STRALLOC( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
if( !str_cmp( arg2, "filename" ) )
{
char filename[256];
if( !is_valid_filename( ch, CLAN_DIR, argument ) )
return;
snprintf( filename, sizeof( filename ), "%s%s", CLAN_DIR, clan->filename );
if( !remove( filename ) )
send_to_char( "Old clan file deleted.\r\n", ch );
DISPOSE( clan->filename );
clan->filename = str_dup( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
write_clan_list( );
return;
}
if( !strcmp( arg2, "desc" ) )
{
STRFREE( clan->description );
clan->description = STRALLOC( argument );
send_to_char( "Done.\r\n", ch );
save_clan( clan );
return;
}
do_setclan( ch, "" );
return;
}
void do_setplanet( CHAR_DATA * ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
PLANET_DATA *planet;
if( IS_NPC( ch ) )
{
send_to_char( "Huh?\r\n", ch );
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if( arg1[0] == '\0' )
{
send_to_char( "Usage: setplanet <planet> <field> [value]\r\n", ch );
send_to_char( "\r\nField being one of:\r\n", ch );
send_to_char( " base_value flags\r\n", ch );
send_to_char( " name filename starsystem governed_by\r\n", ch );
return;
}
planet = get_planet( arg1 );
if( !planet )
{
send_to_char( "No such planet.\r\n", ch );
return;
}
if( !strcmp( arg2, "name" ) )
{
STRFREE( planet->name );
planet->name = STRALLOC( argument );
send_to_char( "Done.\r\n", ch );
save_planet( planet );
return;
}
if( !strcmp( arg2, "governed_by" ) )
{
CLAN_DATA *clan;
clan = get_clan( argument );
if( clan )
{
planet->governed_by = clan;
send_to_char( "Done.\r\n", ch );
save_planet( planet );
}
else
send_to_char( "No such clan.\r\n", ch );
return;
}
if( !strcmp( arg2, "starsystem" ) )
{
SPACE_DATA *starsystem;
if( ( starsystem = planet->starsystem ) != NULL )
UNLINK( planet, starsystem->first_planet, starsystem->last_planet, next_in_system, prev_in_system );
if( ( planet->starsystem = starsystem_from_name( argument ) ) )
{
starsystem = planet->starsystem;
LINK( planet, starsystem->first_planet, starsystem->last_planet, next_in_system, prev_in_system );
send_to_char( "Done.\r\n", ch );
}
else
send_to_char( "No such starsystem.\r\n", ch );
save_planet( planet );
return;
}
if( !strcmp( arg2, "filename" ) )
{
DISPOSE( planet->filename );
planet->filename = str_dup( argument );
send_to_char( "Done.\r\n", ch );
save_planet( planet );
write_planet_list( );
return;
}
if( !strcmp( arg2, "base_value" ) )
{
planet->base_value = atoi( argument );
send_to_char( "Done.\r\n", ch );
save_planet( planet );
return;
}
if( !strcmp( arg2, "flags" ) )
{
char farg[MAX_INPUT_LENGTH];
argument = one_argument( argument, farg );
if( farg[0] == '\0' )
{
send_to_char( "Possible flags: nocapture\r\n", ch );
return;
}
for( ; farg[0] != '\0'; argument = one_argument( argument, farg ) )
{
if( !str_cmp( farg, "nocapture" ) )
TOGGLE_BIT( planet->flags, PLANET_NOCAPTURE );
else
ch_printf( ch, "No such flag: %s\r\n", farg );
}
send_to_char( "Done.\r\n", ch );
save_planet( planet );
return;
}
do_setplanet( ch, "" );
return;
}
void do_showclan( CHAR_DATA * ch, char *argument )
{
CLAN_DATA *clan;
if( IS_NPC( ch ) )
{
send_to_char( "Huh?\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Usage: showclan <clan>\r\n", ch );
return;
}
clan = get_clan( argument );
if( !clan )
{
send_to_char( "No such clan.\r\n", ch );
return;
}
ch_printf( ch, "%s : %s\r\nFilename: %s\r\n",
clan->clan_type == CLAN_CRIME ? "Crime Family " :
clan->clan_type == CLAN_GUILD ? "Guild " : "Organization ", clan->name, clan->filename );
ch_printf( ch, "Description: %s\r\nLeader: %s\r\n", clan->description, clan->leader );
ch_printf( ch, "Number1: %s\r\nNumber2: %s\r\nPKills: %6d PDeaths: %6d\r\n",
clan->number1, clan->number2, clan->pkills, clan->pdeaths );
ch_printf( ch, "MKills: %6d MDeaths: %6d\r\n", clan->mkills, clan->mdeaths );
ch_printf( ch, "Type: %d\r\n", clan->clan_type );
ch_printf( ch, "Members: %3d\r\n", clan->members );
ch_printf( ch, "Board: %5d Jail: %5d\r\n", clan->board, clan->jail );
ch_printf( ch, "Guard1: %5d Guard2: %5d\r\n", clan->guard1, clan->guard2 );
ch_printf( ch, "Patrol1: %5d Patrol2: %5d\r\n", clan->patrol1, clan->patrol2 );
ch_printf( ch, "Trooper1: %5d Trooper2: %5d\r\n", clan->trooper1, clan->trooper2 );
ch_printf( ch, "Funds: %ld\r\n", clan->funds );
return;
}
void do_showplanet( CHAR_DATA * ch, char *argument )
{
PLANET_DATA *planet;
if( IS_NPC( ch ) )
{
send_to_char( "Huh?\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Usage: showplanet <planet>\r\n", ch );
return;
}
planet = get_planet( argument );
if( !planet )
{
send_to_char( "No such planet.\r\n", ch );
return;
}
ch_printf( ch, "%s\r\nFilename: %s\r\n", planet->name, planet->filename );
return;
}
void do_makeclan( CHAR_DATA * ch, char *argument )
{
CLAN_DATA *clan;
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makeclan <clan name>\r\n", ch );
return;
}
/* Otherwise it would be possible to create multiple clans
with the same name. Bad thing... */
set_char_color( AT_PLAIN, ch );
clan = get_clan( argument );
if( clan )
{
send_to_char( "There is already a clan with that name.\r\n", ch );
return;
}
CREATE( clan, CLAN_DATA, 1 );
LINK( clan, first_clan, last_clan, next, prev );
clan->next_subclan = NULL;
clan->prev_subclan = NULL;
clan->last_subclan = NULL;
clan->first_subclan = NULL;
clan->mainclan = NULL;
clan->name = STRALLOC( argument );
clan->description = STRALLOC( "" );
clan->leader = STRALLOC( "" );
clan->number1 = STRALLOC( "" );
clan->number2 = STRALLOC( "" );
clan->tmpstr = STRALLOC( "" );
}
void do_makeplanet( CHAR_DATA * ch, char *argument )
{
PLANET_DATA *planet;
if( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makeplanet <planet name>\r\n", ch );
return;
}
/* Otherwise it would be possible to create multiple clans
with the same name. Bad thing... */
set_char_color( AT_PLAIN, ch );
planet = get_planet( argument );
if( planet )
{
send_to_char( "There is already a planet with that name.\r\n", ch );
return;
}
CREATE( planet, PLANET_DATA, 1 );
LINK( planet, first_planet, last_planet, next, prev );
planet->governed_by = NULL;
planet->next_in_system = NULL;
planet->prev_in_system = NULL;
planet->starsystem = NULL;
planet->first_area = NULL;
planet->last_area = NULL;
planet->first_guard = NULL;
planet->last_guard = NULL;
planet->name = STRALLOC( argument );
planet->flags = 0;
}
void do_clans( CHAR_DATA * ch, char *argument )
{
CLAN_DATA *clan;
PLANET_DATA *planet;
int count = 0;
int pCount = 0;
int support;
long revenue;
for( clan = first_clan; clan; clan = clan->next )
{
if( clan->clan_type == CLAN_CRIME || clan->clan_type == CLAN_GUILD || clan->clan_type == CLAN_SUBCLAN )
continue;
pCount = 0;
support = 0;
revenue = 0;
for( planet = first_planet; planet; planet = planet->next )
if( clan == planet->governed_by )
{
support += planet->pop_support;
pCount++;
revenue += get_taxes( planet );
}
if( pCount > 1 )
support /= pCount;
ch_printf( ch, "&WOrganization: &Y%s\r\n", clan->name );
ch_printf( ch, " &WPlanets: &O%-2d &WAvg Pop Support: &O%-3d&W &WRevenue: &O%-10ld\r\n",
pCount, support, revenue );
ch_printf( ch, " &WDivision Leaders Spacecraft/Vehicles/Members/Funds\r\n" );
ch_printf( ch, " &O%-20s %-10s %-10s %-10s %-2d %-2d %-3d %ld\r\n",
"Main", clan->leader, clan->number1, clan->number2, clan->spacecraft, clan->vehicles, clan->members,
clan->funds );
if( clan->first_subclan )
{
CLAN_DATA *subclan;
for( subclan = clan->first_subclan; subclan; subclan = subclan->next_subclan )
ch_printf( ch, " &O%-20s %-10s %-10s %-10s %-2d %-2d %-3d %ld\r\n",
subclan->name, subclan->leader, subclan->number1, subclan->number2, subclan->spacecraft,
subclan->vehicles, subclan->members, subclan->funds );
}
ch_printf( ch, "\r\n" );
count++;
}
ch_printf( ch, "&WAutonomous Groups Leaders Spacecraft/Vehicles/Members/Funds\r\n" );
for( clan = first_clan; clan; clan = clan->next )
{
if( clan->clan_type != CLAN_CRIME && clan->clan_type != CLAN_GUILD )
continue;
ch_printf( ch, "&Y%-22s &O%-10s %-10s %-10s %-2d %-2d %-3d %ld\r\n",
clan->name, clan->leader, clan->number1, clan->number2, clan->spacecraft, clan->vehicles, clan->members,
clan->funds );
count++;
}
if( !count )
{
set_char_color( AT_BLOOD, ch );
send_to_char( "There are no organizations currently formed.\r\n", ch );
}
set_char_color( AT_WHITE, ch );
send_to_char( "\r\nSee also: Planets and Senate\r\n", ch );
}
void do_planets( CHAR_DATA * ch, char *argument )
{
PLANET_DATA *planet;
int count = 0;
AREA_DATA *area;
set_char_color( AT_WHITE, ch );
for( planet = first_planet; planet; planet = planet->next )
{
ch_printf( ch, "&WPlanet: &G%-15s &WGoverned By: &G%s %s\r\n",
planet->name,
planet->governed_by ? planet->governed_by->name : "",
IS_SET( planet->flags, PLANET_NOCAPTURE ) ? "(permanent)" : "" );
ch_printf( ch, "&WValue: &G%-10ld&W/&G%-10d ", get_taxes( planet ), planet->base_value );
ch_printf( ch, "&WPopulation: &G%-5d &W Pop Support: &G%.1f\r\n", planet->population, planet->pop_support );
if( IS_IMMORTAL( ch ) )
{
ch_printf( ch, "&WAreas: &G" );
for( area = planet->first_area; area; area = area->next_on_planet )
ch_printf( ch, "%s, ", area->filename );
ch_printf( ch, "\r\n" );
}
ch_printf( ch, "\r\n" );
count++;
}
if( !count )
{
set_char_color( AT_BLOOD, ch );
send_to_char( "There are no planets currently formed.\r\n", ch );
}
}
void do_orders( CHAR_DATA * ch, char *argument )
{
}
void do_guilds( CHAR_DATA * ch, char *argument )
{
}
void do_shove( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int exit_dir;
EXIT_DATA *pexit;
CHAR_DATA *victim;
bool nogo;
ROOM_INDEX_DATA *to_room;
int schance;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if( arg[0] == '\0' )
{
send_to_char( "Shove whom?\r\n", ch );
return;
}
if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( victim == ch )
{
send_to_char( "You shove yourself around, to no avail.\r\n", ch );
return;
}
if( ( victim->position ) != POS_STANDING )
{
act( AT_PLAIN, "$N isn't standing up.", ch, NULL, victim, TO_CHAR );
return;
}
if( arg2[0] == '\0' )
{
send_to_char( "Shove them in which direction?\r\n", ch );
return;
}
exit_dir = get_dir( arg2 );
if( IS_SET( victim->in_room->room_flags, ROOM_SAFE ) && get_timer( victim, TIMER_SHOVEDRAG ) <= 0 )
{
send_to_char( "That character cannot be shoved right now.\r\n", ch );
return;
}
victim->position = POS_SHOVE;
nogo = FALSE;
if( ( pexit = get_exit( ch->in_room, exit_dir ) ) == NULL )
nogo = TRUE;
else
if( IS_SET( pexit->exit_info, EX_CLOSED )
&& ( !IS_AFFECTED( victim, AFF_PASS_DOOR ) || IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) )
nogo = TRUE;
if( nogo )
{
send_to_char( "There's no exit in that direction.\r\n", ch );
victim->position = POS_STANDING;
return;
}
to_room = pexit->to_room;
if( IS_NPC( victim ) )
{
send_to_char( "You can only shove player characters.\r\n", ch );
return;
}
if( ch->in_room->area != to_room->area && !in_hard_range( victim, to_room->area ) )
{
send_to_char( "That character cannot enter that area.\r\n", ch );
victim->position = POS_STANDING;
return;
}
schance = 50;
/* Add 3 points to chance for every str point above 15, subtract for
below 15 */
schance += ( ( get_curr_str( ch ) - 15 ) * 3 );
schance += ( ch->top_level - victim->top_level );
/* Debugging purposes - show percentage for testing */
/* sprintf(buf, "Shove percentage of %s = %d", ch->name, chance);
act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM );
*/
if( schance < number_percent( ) )
{
send_to_char( "You failed.\r\n", ch );
victim->position = POS_STANDING;
return;
}
act( AT_ACTION, "You shove $M.", ch, NULL, victim, TO_CHAR );
act( AT_ACTION, "$n shoves you.", ch, NULL, victim, TO_VICT );
move_char( victim, get_exit( ch->in_room, exit_dir ), 0 );
if( !char_died( victim ) )
victim->position = POS_STANDING;
WAIT_STATE( ch, 12 );
/*
* Remove protection from shove/drag if char shoves -- Blodkai
*/
if( IS_SET( ch->in_room->room_flags, ROOM_SAFE ) && get_timer( ch, TIMER_SHOVEDRAG ) <= 0 )
add_timer( ch, TIMER_SHOVEDRAG, 10, NULL, 0 );
}
void do_drag( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int exit_dir;
CHAR_DATA *victim;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *to_room;
bool nogo;
int schance;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if( arg[0] == '\0' )
{
send_to_char( "Drag whom?\r\n", ch );
return;
}
if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if( victim == ch )
{
send_to_char( "You take yourself by the scruff of your neck, but go nowhere.\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "You can only drag player characters.\r\n", ch );
return;
}
if( victim->fighting )
{
send_to_char( "You try, but can't get close enough.\r\n", ch );
return;
}
if( arg2[0] == '\0' )
{
send_to_char( "Drag them in which direction?\r\n", ch );
return;
}
exit_dir = get_dir( arg2 );
if( IS_SET( victim->in_room->room_flags, ROOM_SAFE ) && get_timer( victim, TIMER_SHOVEDRAG ) <= 0 )
{
send_to_char( "That character cannot be dragged right now.\r\n", ch );
return;
}
nogo = FALSE;
if( ( pexit = get_exit( ch->in_room, exit_dir ) ) == NULL )
nogo = TRUE;
else
if( IS_SET( pexit->exit_info, EX_CLOSED )
&& ( !IS_AFFECTED( victim, AFF_PASS_DOOR ) || IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) )
nogo = TRUE;
if( nogo )
{
send_to_char( "There's no exit in that direction.\r\n", ch );
return;
}
to_room = pexit->to_room;
if( ch->in_room->area != to_room->area && !in_hard_range( victim, to_room->area ) )
{
send_to_char( "That character cannot enter that area.\r\n", ch );
victim->position = POS_STANDING;
return;
}
schance = 50;
/*
sprintf(buf, "Drag percentage of %s = %d", ch->name, chance);
act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM );
*/
if( schance < number_percent( ) )
{
send_to_char( "You failed.\r\n", ch );
victim->position = POS_STANDING;
return;
}
if( victim->position < POS_STANDING )
{
short temp;
temp = victim->position;
victim->position = POS_DRAG;
act( AT_ACTION, "You drag $M into the next room.", ch, NULL, victim, TO_CHAR );
act( AT_ACTION, "$n grabs your hair and drags you.", ch, NULL, victim, TO_VICT );
move_char( victim, get_exit( ch->in_room, exit_dir ), 0 );
if( !char_died( victim ) )
victim->position = temp;
/* Move ch to the room too.. they are doing dragging - Scryn */
move_char( ch, get_exit( ch->in_room, exit_dir ), 0 );
WAIT_STATE( ch, 12 );
return;
}
send_to_char( "You cannot do that to someone who is standing.\r\n", ch );
return;
}
void do_enlist( CHAR_DATA * ch, char *argument )
{
CLAN_DATA *clan;
if( IS_NPC( ch ) || !ch->pcdata )
{
send_to_char( "You can't do that.\r\n", ch );
return;
}
if( ch->pcdata->clan )
{
ch_printf( ch, "You will have to resign from %s before you can join a new organization.\r\n", ch->pcdata->clan->name );
return;
}
if( IS_SET( ch->in_room->room_flags, ROOM_R_RECRUIT ) )
clan = get_clan( "The New Republic" );
else if( IS_SET( ch->in_room->room_flags, ROOM_E_RECRUIT ) )
clan = get_clan( "The Empire" );
else
{
send_to_char( "You don't seem to be in a recruitment office.\r\n", ch );
return;
}
if( !clan )
{
send_to_char( "They don't seem to be recruiting right now.\r\n", ch );
return;
}
SET_BIT( ch->speaks, LANG_CLAN );
++clan->members;
STRFREE( ch->pcdata->clan_name );
ch->pcdata->clan_name = QUICKLINK( clan->name );
ch->pcdata->clan = clan;
ch_printf( ch, "Welcome to %s.\r\n", clan->name );
save_clan( clan );
return;
}
void do_resign( CHAR_DATA * ch, char *argument )
{
CLAN_DATA *clan;
long lose_exp;
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) || !ch->pcdata )
{
send_to_char( "You can't do that.\r\n", ch );
return;
}
clan = ch->pcdata->clan;
if( clan == NULL )
{
send_to_char( "You have to join an organization before you can quit it.\r\n", ch );
return;
}
if( !str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
ch_printf( ch, "You can't resign from %s ... you are the leader!\r\n", clan->name );
return;
}
if( ch->speaking & LANG_CLAN )
ch->speaking = LANG_COMMON;
REMOVE_BIT( ch->speaks, LANG_CLAN );
--clan->members;
if( !str_cmp( ch->name, ch->pcdata->clan->number1 ) )
{
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
if( !str_cmp( ch->name, ch->pcdata->clan->number2 ) )
{
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
ch->pcdata->clan = NULL;
STRFREE( ch->pcdata->clan_name );
ch->pcdata->clan_name = STRALLOC( "" );
act( AT_MAGIC, "You resign your position in $t", ch, clan->name, NULL, TO_CHAR );
sprintf( buf, "%s has quit %s!", ch->name, clan->name );
echo_to_all( AT_MAGIC, buf, ECHOTAR_ALL );
lose_exp = UMAX( ch->experience[DIPLOMACY_ABILITY] - exp_level( ch->skill_level[DIPLOMACY_ABILITY] ), 0 );
ch_printf( ch, "You lose %ld diplomacy experience.\r\n", lose_exp );
ch->experience[DIPLOMACY_ABILITY] -= lose_exp;
DISPOSE( ch->pcdata->bestowments );
ch->pcdata->bestowments = str_dup( "" );
save_char_obj( ch ); /* clan gets saved when pfile is saved */
return;
}
void do_clan_withdraw( CHAR_DATA * ch, char *argument )
{
CLAN_DATA *clan;
long amount;
if( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "You don't seem to belong to an organization to withdraw funds from...\r\n", ch );
return;
}
if( !ch->in_room || !IS_SET( ch->in_room->room_flags, ROOM_BANK ) )
{
send_to_char( "You must be in a bank to do that!\r\n", ch );
return;
}
if( ( ch->pcdata && ch->pcdata->bestowments
&& is_name( "withdraw", ch->pcdata->bestowments ) ) || !str_cmp( ch->name, ch->pcdata->clan->leader ) )
;
else
{
send_to_char( "&RYour organization hasn't seen fit to bestow you with that ability.", ch );
return;
}
clan = ch->pcdata->clan;
amount = atoi( argument );
if( !amount )
{
send_to_char( "How much would you like to withdraw?\r\n", ch );
return;
}
if( amount > clan->funds )
{
ch_printf( ch, "%s doesn't have that much!\r\n", clan->name );
return;
}
if( amount < 0 )
{
ch_printf( ch, "Nice try...\r\n" );
return;
}
ch_printf( ch, "You withdraw %ld credits from %s's funds.\r\n", amount, clan->name );
clan->funds -= amount;
ch->gold += amount;
save_clan( clan );
}
void do_clan_donate( CHAR_DATA * ch, char *argument )
{
CLAN_DATA *clan;
long amount;
if( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "You don't seem to belong to an organization to donate to...\r\n", ch );
return;
}
if( !ch->in_room || !IS_SET( ch->in_room->room_flags, ROOM_BANK ) )
{
send_to_char( "You must be in a bank to do that!\r\n", ch );
return;
}
clan = ch->pcdata->clan;
amount = atoi( argument );
if( !amount )
{
send_to_char( "How much would you like to donate?\r\n", ch );
return;
}
if( amount < 0 )
{
ch_printf( ch, "Nice try...\r\n" );
return;
}
if( amount > ch->gold )
{
send_to_char( "You don't have that much!\r\n", ch );
return;
}
ch_printf( ch, "You donate %ld credits to %s's funds.\r\n", amount, clan->name );
clan->funds += amount;
ch->gold -= amount;
save_clan( clan );
}
void do_newclan( CHAR_DATA * ch, char *argument )
{
send_to_char( "This command is being recycled to conserve thought.\r\n", ch );
return;
}
void do_appoint( CHAR_DATA * ch, char *argument )
{
char arg[MAX_STRING_LENGTH];
argument = one_argument( argument, arg );
if( IS_NPC( ch ) || !ch->pcdata )
return;
if( !ch->pcdata->clan )
{
send_to_char( "Huh?\r\n", ch );
return;
}
if( str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
send_to_char( "Only your leader can do that!\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Useage: appoint <name> < first | second >\r\n", ch );
return;
}
if( !str_cmp( argument, "first" ) )
{
if( ch->pcdata->clan->number1 && str_cmp( ch->pcdata->clan->number1, "" ) )
{
send_to_char( "You already have someone in that position ... demote them first.\r\n", ch );
return;
}
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( arg );
}
else if( !str_cmp( argument, "second" ) )
{
if( ch->pcdata->clan->number2 && str_cmp( ch->pcdata->clan->number2, "" ) )
{
send_to_char( "You already have someone in that position ... demote them first.\r\n", ch );
return;
}
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( arg );
}
else
do_appoint( ch, "" );
save_clan( ch->pcdata->clan );
}
void do_demote( CHAR_DATA * ch, char *argument )
{
if( IS_NPC( ch ) || !ch->pcdata )
return;
if( !ch->pcdata->clan )
{
send_to_char( "Huh?\r\n", ch );
return;
}
if( str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
send_to_char( "Only your leader can do that!\r\n", ch );
return;
}
if( argument[0] == '\0' )
{
send_to_char( "Demote who?\r\n", ch );
return;
}
if( !str_cmp( argument, ch->pcdata->clan->number1 ) )
{
send_to_char( "Player Demoted!", ch );
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
else if( !str_cmp( argument, ch->pcdata->clan->number2 ) )
{
send_to_char( "Player Demoted!", ch );
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
else
{
send_to_char( "They seem to have been demoted already.\r\n", ch );
return;
}
save_clan( ch->pcdata->clan );
}
void do_capture( CHAR_DATA * ch, char *argument )
{
CLAN_DATA *clan;
PLANET_DATA *planet;
PLANET_DATA *cPlanet;
float support = 0.0;
int pCount = 0;
char buf[MAX_STRING_LENGTH];
if( !ch->in_room || !ch->in_room->area )
return;
if( IS_NPC( ch ) || !ch->pcdata )
{
send_to_char( "huh?\r\n", ch );
return;
}
if( !ch->pcdata->clan )
{
send_to_char( "You need to be a member of an organization to do that!\r\n", ch );
return;
}
if( ch->pcdata->clan->mainclan )
clan = ch->pcdata->clan->mainclan;
else
clan = ch->pcdata->clan;
if( clan->clan_type == CLAN_CRIME )
{
send_to_char( "Crime fimilies aren't in the business of controlling worlds.\r\n", ch );
return;
}
if( clan->clan_type == CLAN_GUILD )
{
send_to_char( "Your organization serves a much greater purpose.\r\n", ch );
return;
}
if( ( planet = ch->in_room->area->planet ) == NULL )
{
send_to_char( "You must be on a planet to capture it.\r\n", ch );
return;
}
if( clan == planet->governed_by )
{
send_to_char( "Your organization already controls this planet.\r\n", ch );
return;
}
if( planet->starsystem )
{
SHIP_DATA *ship;
CLAN_DATA *sClan;
for( ship = planet->starsystem->first_ship; ship; ship = ship->next_in_starsystem )
{
sClan = get_clan( ship->owner );
if( !sClan )
continue;
if( sClan->mainclan )
sClan = sClan->mainclan;
if( sClan == planet->governed_by )
{
send_to_char( "A planet cannot be captured while protected by orbiting spacecraft.\r\n", ch );
return;
}
}
}
if( IS_SET( planet->flags, PLANET_NOCAPTURE ) )
{
send_to_char( "This planet cannot be captured.\r\n", ch );
return;
}
if( planet->pop_support > 0 )
{
send_to_char( "The population is not in favour of changing leaders right now.\r\n", ch );
return;
}
for( cPlanet = first_planet; cPlanet; cPlanet = cPlanet->next )
if( clan == cPlanet->governed_by )
{
pCount++;
support += cPlanet->pop_support;
}
if( support < 0 )
{
send_to_char
( "There is not enough popular support for your organization!\r\nTry improving loyalty on the planets that you already control.\r\n",
ch );
return;
}
planet->governed_by = clan;
planet->pop_support = 50;
sprintf( buf, "%s has been captured by %s!", planet->name, clan->name );
echo_to_all( AT_RED, buf, 0 );
save_planet( planet );
return;
}
void do_empower( CHAR_DATA * ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
char buf[MAX_STRING_LENGTH];
if( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\r\n", ch );
return;
}
clan = ch->pcdata->clan;
if( ( ch->pcdata && ch->pcdata->bestowments
&& is_name( "withdraw", ch->pcdata->bestowments ) ) || !str_cmp( ch->name, clan->leader ) )
;
else
{
send_to_char( "You clan hasn't seen fit to bestow that ability to you!\r\n", ch );
return;
}
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if( arg[0] == '\0' )
{
send_to_char( "Empower whom to do what?\r\n", ch );
return;
}
if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\r\n", ch );
return;
}
if( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if( victim == ch )
{
send_to_char( "Nice try.\r\n", ch );
return;
}
if( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\r\n", ch );
return;
}
if( !victim->pcdata->bestowments )
victim->pcdata->bestowments = str_dup( "" );
if( arg2[0] == '\0' || !str_cmp( arg2, "list" ) )
{
ch_printf( ch, "Current bestowed commands on %s: %s.\r\n", victim->name, victim->pcdata->bestowments );
return;
}
if( str_cmp( ch->name, clan->leader ) && !str_cmp( ch->name, clan->number1 ) )
{
if( !is_name( arg2, ch->pcdata->bestowments ) )
{
send_to_char( "&RI don't think you're even allowed to do that.&W\r\n", ch );
return;
}
}
if( !str_cmp( arg2, "none" ) )
{
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( "" );
ch_printf( ch, "Bestowments removed from %s.\r\n", victim->name );
ch_printf( victim, "%s has removed your bestowed clan abilities.\r\n", ch->name );
return;
}
else if( !str_cmp( arg2, "pilot" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to fly clan ships.\r\n", ch->name );
send_to_char( "Ok, they now have the ability to fly clan ships.\r\n", ch );
}
else if( !str_cmp( arg2, "withdraw" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to withdraw clan funds.\r\n", ch->name );
send_to_char( "Ok, they now have the ablitity to withdraw clan funds.\r\n", ch );
}
else if( !str_cmp( arg2, "clanbuyship" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to buy clan ships.\r\n", ch->name );
send_to_char( "Ok, they now have the ablitity to use clanbuyship.\r\n", ch );
}
else if( !str_cmp( arg2, "induct" ) )
{
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to induct new members.\r\n", ch->name );
send_to_char( "Ok, they now have the ablitity to induct new members.\r\n", ch );
}
else
{
send_to_char( "Currently you may empower members with only the following:\r\n", ch );
send_to_char( "\r\npilot: ability to fly clan ships\r\n", ch );
send_to_char( "withdraw: ability to withdraw clan funds\r\n", ch );
send_to_char( "clanbuyship: ability to buy clan ships\r\n", ch );
send_to_char( "induct: ability to induct new members\r\n", ch );
send_to_char( "none: removes bestowed abilities\r\n", ch );
}
save_char_obj( victim ); /* clan gets saved when pfile is saved */
return;
}
void save_senate( )
{
/*
BOUNTY_DATA *tbounty;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", SYSTEM_DIR, BOUNTY_LIST );
fpout = fopen( filename, "w" );
if ( !fpout )
{
bug( "FATAL: cannot open bounty.lst for writing!\r\n", 0 );
return;
}
for ( tbounty = first_bounty; tbounty; tbounty = tbounty->next )
{
fprintf( fpout, "%s\n", tbounty->target );
fprintf( fpout, "%ld\n", tbounty->amount );
}
fprintf( fpout, "$\n" );
fclose( fpout );
*/
}
void load_senate( )
{
first_senator = NULL;
last_senator = NULL;
/*
FILE *fpList;
char *target;
char bountylist[256];
BOUNTY_DATA *bounty;
long int amount;
first_bounty = NULL;
last_bounty = NULL;
first_disintigration = NULL;
last_disintigration = NULL;
log_string( "Loading disintigrations..." );
sprintf( bountylist, "%s%s", SYSTEM_DIR, DISINTIGRATION_LIST );
if ( ( fpList = fopen( bountylist, "r" ) ) == NULL )
{
perror( bountylist );
exit( 1 );
}
for ( ; ; )
{
target = feof( fpList ) ? "$" : fread_word( fpList );
if ( target[0] == '$' )
break;
CREATE( bounty, BOUNTY_DATA, 1 );
LINK( bounty, first_disintigration, last_disintigration, next, prev );
bounty->target = STRALLOC(target);
amount = fread_number( fpList );
bounty->amount = amount;
}
fclose( fpList );
log_string(" Done bounties " );
return;
*/
}
void do_senate( CHAR_DATA * ch, char *argument )
{
/*
GOV_DATA *gov;
int count = 0;
set_char_color( AT_WHITE, ch );
send_to_char( "\r\nGoverning Area Controlled By Value\r\n", ch );
for ( gov = first_gov; gov; gov = gov->next )
{
set_char_color( AT_YELLOW, ch );
ch_printf( ch, "%-30s %-25s %-15ld\r\n", gov->name, gov->controlled_by , gov->value );
count++;
}
if ( !count )
{
set_char_color( AT_GREY, ch );
send_to_char( "There are no governments to capture at this time.\r\n", ch );
return;
}
*/
}
void do_addsenator( CHAR_DATA * ch, char *argument )
{
/*
GOVE_DATA *gov;
CREATE( gov, GOV_DATA, 1 );
LINK( gov, first_gov, last_gov, next, prev );
gov->name = STRALLOC( argument );
gov->value = atoi( arg2 );
gov->vnum = object;
gov->controlled_by = STRALLOC( "" );
ch_printf( ch, "OK, making %s.\r\n", argument );
save_govs();
*/
}
void do_remsenator( CHAR_DATA * ch, char *argument )
{
/*
UNLINK( bounty, first_bounty, last_bounty, next, prev );
STRFREE( bounty->target );
DISPOSE( bounty );
save_bounties();
*/
}
long get_taxes( PLANET_DATA * planet )
{
long gain;
gain = planet->base_value;
gain += planet->base_value * planet->pop_support / 100;
gain += UMAX( 0, planet->pop_support / 10 * planet->population );
return gain;
}
/*
(link)->prev = (insert)->prev;
if ( !(insert)->prev )
(first) = (link);
else
(insert)->prev->next = (link);
(insert)->prev = (link);
(link)->next = (insert);
*/