/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
**************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
/* RT code to delete yourself */
void do_delet( CHAR_DATA *ch, char *argument)
{
send_to_char("You must type the full command to delete yourself.\n\r",ch);
}
void do_delete( CHAR_DATA *ch, char *argument)
{
char strsave[MAX_INPUT_LENGTH];
if (IS_NPC(ch))
return;
if (ch->pcdata->confirm_delete)
{
if (argument[0] != '\0')
{
send_to_char("Delete status removed.\n\r",ch);
ch->pcdata->confirm_delete = FALSE;
return;
}
else
{
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
wiznet("$N turns $Mself into line noise.",ch,NULL,0,0,0);
stop_fighting(ch,TRUE);
do_function(ch, &do_quit, "");
unlink(strsave);
return;
}
}
if (argument[0] != '\0')
{
send_to_char("Just type delete. No argument.\n\r",ch);
return;
}
send_to_char("Type delete again to confirm this command.\n\r",ch);
send_to_char("WARNING: this command is irreversible.\n\r",ch);
send_to_char("Typing delete with an argument will undo delete status.\n\r",
ch);
ch->pcdata->confirm_delete = TRUE;
wiznet("$N is contemplating deletion.",ch,NULL,0,0,get_trust(ch));
}
/* RT code to display channel status */
void do_channels( CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
/* lists all channels and their status */
send_to_char(" channel status\n\r",ch);
send_to_char("---------------------\n\r",ch);
send_to_char("gossip ",ch);
if (!IS_SET(ch->comm,COMM_NOGOSSIP))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("auction ",ch);
if (!IS_SET(ch->comm,COMM_NOAUCTION))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("music ",ch);
if (!IS_SET(ch->comm,COMM_NOMUSIC))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("Q/A ",ch);
if (!IS_SET(ch->comm,COMM_NOQUESTION))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("Quote ",ch);
if (!IS_SET(ch->comm,COMM_NOQUOTE))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("grats ",ch);
if (!IS_SET(ch->comm,COMM_NOGRATS))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
if (IS_IMMORTAL(ch))
{
send_to_char("god channel ",ch);
if(!IS_SET(ch->comm,COMM_NOWIZ))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
}
send_to_char("shouts ",ch);
if (!IS_SET(ch->comm,COMM_SHOUTSOFF))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("tells ",ch);
if (!IS_SET(ch->comm,COMM_DEAF))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("quiet mode ",ch);
if (IS_SET(ch->comm,COMM_QUIET))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
if (IS_SET(ch->comm,COMM_AFK))
send_to_char("You are AFK.\n\r",ch);
if (IS_SET(ch->comm,COMM_SNOOP_PROOF))
send_to_char("You are immune to snooping.\n\r",ch);
if (ch->lines != PAGELEN)
{
if (ch->lines)
{
sprintf(buf,"You display %d lines of scroll.\n\r",ch->lines+2);
send_to_char(buf,ch);
}
else
send_to_char("Scroll buffering is off.\n\r",ch);
}
if (ch->prompt != NULL)
{
sprintf(buf,"Your current prompt is: %s\n\r",ch->prompt);
send_to_char(buf,ch);
}
if (IS_SET(ch->comm,COMM_NOSHOUT))
send_to_char("You cannot shout.\n\r",ch);
if (IS_SET(ch->comm,COMM_NOTELL))
send_to_char("You cannot use tell.\n\r",ch);
if (IS_SET(ch->comm,COMM_NOCHANNELS))
send_to_char("You cannot use channels.\n\r",ch);
if (IS_SET(ch->comm,COMM_NOEMOTE))
send_to_char("You cannot show emotions.\n\r",ch);
}
/* RT deaf blocks out all shouts */
void do_deaf( CHAR_DATA *ch, char *argument)
{
if (IS_SET(ch->comm,COMM_DEAF))
{
send_to_char("You can now hear tells again.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_DEAF);
}
else
{
send_to_char("From now on, you won't hear tells.\n\r",ch);
SET_BIT(ch->comm,COMM_DEAF);
}
}
/* RT quiet blocks out all communication */
void do_quiet ( CHAR_DATA *ch, char * argument)
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("Quiet mode removed.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_QUIET);
}
else
{
send_to_char("From now on, you will only hear says and emotes.\n\r",ch);
SET_BIT(ch->comm,COMM_QUIET);
}
}
/* afk command */
void do_afk ( CHAR_DATA *ch, char * argument)
{
if (IS_SET(ch->comm,COMM_AFK))
{
send_to_char("AFK mode removed. Type 'replay' to see tells.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_AFK);
}
else
{
send_to_char("You are now in AFK mode.\n\r",ch);
SET_BIT(ch->comm,COMM_AFK);
}
}
void do_replay (CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch))
{
send_to_char("You can't replay.\n\r",ch);
return;
}
if (buf_string(ch->pcdata->buffer)[0] == '\0')
{
send_to_char("You have no tells to replay.\n\r",ch);
return;
}
page_to_char(buf_string(ch->pcdata->buffer),ch);
clear_buf(ch->pcdata->buffer);
}
/* RT auction rewritten in ROM style */
void do_auction( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOAUCTION))
{
send_to_char("Auction channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOAUCTION);
}
else
{
send_to_char("Auction channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOAUCTION);
}
}
else /* auction message sent, turn auction on if it is off */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOAUCTION);
}
sprintf( buf, "You auction '%s'\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOAUCTION) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new("$n auctions '$t'",
ch,argument,d->character,TO_VICT,POS_DEAD);
}
}
}
/* RT chat replaced with ROM gossip */
void do_gossip( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOGOSSIP))
{
send_to_char("Gossip channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOGOSSIP);
}
else
{
send_to_char("Gossip channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOGOSSIP);
}
}
else /* gossip message sent, turn gossip on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOGOSSIP);
sprintf( buf, "You gossip '%s'\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOGOSSIP) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new( "$n gossips '$t'",
ch,argument, d->character, TO_VICT,POS_SLEEPING );
}
}
}
}
void do_grats( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOGRATS))
{
send_to_char("Grats channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOGRATS);
}
else
{
send_to_char("Grats channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOGRATS);
}
}
else /* grats message sent, turn grats on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOGRATS);
sprintf( buf, "You grats '%s'\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOGRATS) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new( "$n grats '$t'",
ch,argument, d->character, TO_VICT,POS_SLEEPING );
}
}
}
}
void do_quote( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOQUOTE))
{
send_to_char("Quote channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOQUOTE);
}
else
{
send_to_char("Quote channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOQUOTE);
}
}
else /* quote message sent, turn quote on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOQUOTE);
sprintf( buf, "You quote '%s'\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOQUOTE) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new( "$n quotes '$t'",
ch,argument, d->character, TO_VICT,POS_SLEEPING );
}
}
}
}
/* RT question channel */
void do_question( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOQUESTION))
{
send_to_char("Q/A channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOQUESTION);
}
else
{
send_to_char("Q/A channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOQUESTION);
}
}
else /* question sent, turn Q/A on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOQUESTION);
sprintf( buf, "You question '%s'\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOQUESTION) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new("$n questions '$t'",
ch,argument,d->character,TO_VICT,POS_SLEEPING);
}
}
}
}
/* RT answer channel - uses same line as questions */
void do_answer( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOQUESTION))
{
send_to_char("Q/A channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOQUESTION);
}
else
{
send_to_char("Q/A channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOQUESTION);
}
}
else /* answer sent, turn Q/A on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOQUESTION);
sprintf( buf, "You answer '%s'\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOQUESTION) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new("$n answers '$t'",
ch,argument,d->character,TO_VICT,POS_SLEEPING);
}
}
}
}
/* RT music channel */
void do_music( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOMUSIC))
{
send_to_char("Music channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOMUSIC);
}
else
{
send_to_char("Music channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOMUSIC);
}
}
else /* music sent, turn music on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOMUSIC);
sprintf( buf, "You MUSIC: '%s'\n\r", argument );
send_to_char( buf, ch );
sprintf( buf, "$n MUSIC: '%s'", argument );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOMUSIC) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new("$n MUSIC: '$t'",
ch,argument,d->character,TO_VICT,POS_SLEEPING);
}
}
}
}
/* clan channels */
void do_clantalk( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (!is_clan(ch) || clan_table[ch->clan].independent)
{
send_to_char("You aren't in a clan.\n\r",ch);
return;
}
if ( argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOCLAN))
{
send_to_char("Clan channel is now ON\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOCLAN);
}
else
{
send_to_char("Clan channel is now OFF\n\r",ch);
SET_BIT(ch->comm,COMM_NOCLAN);
}
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOCLAN);
sprintf( buf, "You clan '%s'\n\r", argument );
send_to_char( buf, ch );
sprintf( buf, "$n clans '%s'", argument );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
d->character != ch &&
is_same_clan(ch,d->character) &&
!IS_SET(d->character->comm,COMM_NOCLAN) &&
!IS_SET(d->character->comm,COMM_QUIET) )
{
act_new("$n clans '$t'",ch,argument,d->character,TO_VICT,POS_DEAD);
}
}
return;
}
void do_immtalk( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOWIZ))
{
send_to_char("Immortal channel is now ON\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOWIZ);
}
else
{
send_to_char("Immortal channel is now OFF\n\r",ch);
SET_BIT(ch->comm,COMM_NOWIZ);
}
return;
}
REMOVE_BIT(ch->comm,COMM_NOWIZ);
sprintf( buf, "$n: %s", argument );
act_new("$n: $t",ch,argument,NULL,TO_CHAR,POS_DEAD);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
IS_IMMORTAL(d->character) &&
!IS_SET(d->character->comm,COMM_NOWIZ) )
{
act_new("$n: $t",ch,argument,d->character,TO_VICT,POS_DEAD);
}
}
return;
}
void do_say( CHAR_DATA *ch, char *argument )
{
if ( argument[0] == '\0' )
{
send_to_char( "Say what?\n\r", ch );
return;
}
act( "$n says '$T'", ch, NULL, argument, TO_ROOM );
act( "You say '$T'", ch, NULL, argument, TO_CHAR );
return;
}
void do_shout( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_SHOUTSOFF))
{
send_to_char("You can hear shouts again.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_SHOUTSOFF);
}
else
{
send_to_char("You will no longer hear shouts.\n\r",ch);
SET_BIT(ch->comm,COMM_SHOUTSOFF);
}
return;
}
if ( IS_SET(ch->comm, COMM_NOSHOUT) )
{
send_to_char( "You can't shout.\n\r", ch );
return;
}
REMOVE_BIT(ch->comm,COMM_SHOUTSOFF);
WAIT_STATE( ch, 12 );
act( "You shout '$T'", ch, NULL, argument, TO_CHAR );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm, COMM_SHOUTSOFF) &&
!IS_SET(victim->comm, COMM_QUIET) )
{
act("$n shouts '$t'",ch,argument,d->character,TO_VICT);
}
}
return;
}
void do_tell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
if ( IS_SET(ch->comm, COMM_NOTELL) || IS_SET(ch->comm,COMM_DEAF))
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if ( IS_SET(ch->comm, COMM_QUIET) )
{
send_to_char( "You must turn off quiet mode first.\n\r", ch);
return;
}
if (IS_SET(ch->comm,COMM_DEAF))
{
send_to_char("You must turn off deaf mode first.\n\r",ch);
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Tell whom what?\n\r", ch );
return;
}
/*
* Can tell to PC's anywhere, but NPC's only in same room.
* -- Furey
*/
if ( ( victim = get_char_world( ch, arg ) ) == NULL
|| ( IS_NPC(victim) && victim->in_room != ch->in_room ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL && !IS_NPC(victim))
{
act("$N seems to have misplaced $S link...try again later.",
ch,NULL,victim,TO_CHAR);
sprintf(buf,"%s tells you '%s'\n\r",PERS(ch,victim),argument);
buf[0] = UPPER(buf[0]);
add_buf(victim->pcdata->buffer,buf);
return;
}
if ( !(IS_IMMORTAL(ch) && ch->level > LEVEL_IMMORTAL) && !IS_AWAKE(victim) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if ((IS_SET(victim->comm,COMM_QUIET) || IS_SET(victim->comm,COMM_DEAF))
&& !IS_IMMORTAL(ch))
{
act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR );
return;
}
if (IS_SET(victim->comm,COMM_AFK))
{
if (IS_NPC(victim))
{
act("$E is AFK, and not receiving tells.",ch,NULL,victim,TO_CHAR);
return;
}
act("$E is AFK, but your tell will go through when $E returns.",
ch,NULL,victim,TO_CHAR);
sprintf(buf,"%s tells you '%s'\n\r",PERS(ch,victim),argument);
buf[0] = UPPER(buf[0]);
add_buf(victim->pcdata->buffer,buf);
return;
}
act( "You tell $N '$t'", ch, argument, victim, TO_CHAR );
act_new("$n tells you '$t'",ch,argument,victim,TO_VICT,POS_DEAD);
victim->reply = ch;
return;
}
void do_reply( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
if ( IS_SET(ch->comm, COMM_NOTELL) )
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if ( ( victim = ch->reply ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL && !IS_NPC(victim))
{
act("$N seems to have misplaced $S link...try again later.",
ch,NULL,victim,TO_CHAR);
sprintf(buf,"%s tells you '%s'\n\r",PERS(ch,victim),argument);
buf[0] = UPPER(buf[0]);
add_buf(victim->pcdata->buffer,buf);
return;
}
if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if ((IS_SET(victim->comm,COMM_QUIET) || IS_SET(victim->comm,COMM_DEAF))
&& !IS_IMMORTAL(ch) && !IS_IMMORTAL(victim))
{
act_new( "$E is not receiving tells.", ch, 0, victim, TO_CHAR,POS_DEAD);
return;
}
if (!IS_IMMORTAL(victim) && !IS_AWAKE(ch))
{
send_to_char( "In your dreams, or what?\n\r", ch );
return;
}
if (IS_SET(victim->comm,COMM_AFK))
{
if (IS_NPC(victim))
{
act_new("$E is AFK, and not receiving tells.",
ch,NULL,victim,TO_CHAR,POS_DEAD);
return;
}
act_new("$E is AFK, but your tell will go through when $E returns.",
ch,NULL,victim,TO_CHAR,POS_DEAD);
sprintf(buf,"%s tells you '%s'\n\r",PERS(ch,victim),argument);
buf[0] = UPPER(buf[0]);
add_buf(victim->pcdata->buffer,buf);
return;
}
act_new("You tell $N '$t'",ch,argument,victim,TO_CHAR,POS_DEAD);
act_new("$n tells you '$t'",ch,argument,victim,TO_VICT,POS_DEAD);
victim->reply = ch;
return;
}
void do_yell( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( IS_SET(ch->comm, COMM_NOSHOUT) )
{
send_to_char( "You can't yell.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Yell what?\n\r", ch );
return;
}
act("You yell '$t'",ch,argument,NULL,TO_CHAR);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area
&& !IS_SET(d->character->comm,COMM_QUIET) )
{
act("$n yells '$t'",ch,argument,d->character,TO_VICT);
}
}
return;
}
void do_emote( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Emote what?\n\r", ch );
return;
}
act( "$n $T", ch, NULL, argument, TO_ROOM );
act( "$n $T", ch, NULL, argument, TO_CHAR );
return;
}
void do_pmote( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
char *letter,*name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Emote what?\n\r", ch );
return;
}
act( "$n $t", ch, argument, NULL, TO_CHAR );
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr(argument,vch->name)) == NULL)
{
act("$N $t",vch,argument,ch,TO_CHAR);
continue;
}
strcpy(temp,argument);
temp[strlen(argument) - strlen(letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++)
{
if (*letter == '\'' && matches == strlen(vch->name))
{
strcat(temp,"r");
continue;
}
if (*letter == 's' && matches == strlen(vch->name))
{
matches = 0;
continue;
}
if (matches == strlen(vch->name))
{
matches = 0;
}
if (*letter == *name)
{
matches++;
name++;
if (matches == strlen(vch->name))
{
strcat(temp,"you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat(last,letter,1);
continue;
}
matches = 0;
strcat(temp,last);
strncat(temp,letter,1);
last[0] = '\0';
name = vch->name;
}
act("$N $t",vch,temp,ch,TO_CHAR);
}
return;
}
/*
* All the posing stuff.
*/
struct pose_table_type
{
char * message[2*MAX_CLASS];
};
const struct pose_table_type pose_table [] =
{
{
{
"You sizzle with energy.",
"$n sizzles with energy.",
"You feel very holy.",
"$n looks very holy.",
"You perform a small card trick.",
"$n performs a small card trick.",
"You show your bulging muscles.",
"$n shows $s bulging muscles."
}
},
{
{
"You turn into a butterfly, then return to your normal shape.",
"$n turns into a butterfly, then returns to $s normal shape.",
"You nonchalantly turn wine into water.",
"$n nonchalantly turns wine into water.",
"You wiggle your ears alternately.",
"$n wiggles $s ears alternately.",
"You crack nuts between your fingers.",
"$n cracks nuts between $s fingers."
}
},
{
{
"Blue sparks fly from your fingers.",
"Blue sparks fly from $n's fingers.",
"A halo appears over your head.",
"A halo appears over $n's head.",
"You nimbly tie yourself into a knot.",
"$n nimbly ties $mself into a knot.",
"You grizzle your teeth and look mean.",
"$n grizzles $s teeth and looks mean."
}
},
{
{
"Little red lights dance in your eyes.",
"Little red lights dance in $n's eyes.",
"You recite words of wisdom.",
"$n recites words of wisdom.",
"You juggle with daggers, apples, and eyeballs.",
"$n juggles with daggers, apples, and eyeballs.",
"You hit your head, and your eyes roll.",
"$n hits $s head, and $s eyes roll."
}
},
{
{
"A slimy green monster appears before you and bows.",
"A slimy green monster appears before $n and bows.",
"Deep in prayer, you levitate.",
"Deep in prayer, $n levitates.",
"You steal the underwear off every person in the room.",
"Your underwear is gone! $n stole it!",
"Crunch, crunch -- you munch a bottle.",
"Crunch, crunch -- $n munches a bottle."
}
},
{
{
"You turn everybody into a little pink elephant.",
"You are turned into a little pink elephant by $n.",
"An angel consults you.",
"An angel consults $n.",
"The dice roll ... and you win again.",
"The dice roll ... and $n wins again.",
"... 98, 99, 100 ... you do pushups.",
"... 98, 99, 100 ... $n does pushups."
}
},
{
{
"A small ball of light dances on your fingertips.",
"A small ball of light dances on $n's fingertips.",
"Your body glows with an unearthly light.",
"$n's body glows with an unearthly light.",
"You count the money in everyone's pockets.",
"Check your money, $n is counting it.",
"Arnold Schwarzenegger admires your physique.",
"Arnold Schwarzenegger admires $n's physique."
}
},
{
{
"Smoke and fumes leak from your nostrils.",
"Smoke and fumes leak from $n's nostrils.",
"A spot light hits you.",
"A spot light hits $n.",
"You balance a pocket knife on your tongue.",
"$n balances a pocket knife on your tongue.",
"Watch your feet, you are juggling granite boulders.",
"Watch your feet, $n is juggling granite boulders."
}
},
{
{
"The light flickers as you rap in magical languages.",
"The light flickers as $n raps in magical languages.",
"Everyone levitates as you pray.",
"You levitate as $n prays.",
"You produce a coin from everyone's ear.",
"$n produces a coin from your ear.",
"Oomph! You squeeze water out of a granite boulder.",
"Oomph! $n squeezes water out of a granite boulder."
}
},
{
{
"Your head disappears.",
"$n's head disappears.",
"A cool breeze refreshes you.",
"A cool breeze refreshes $n.",
"You step behind your shadow.",
"$n steps behind $s shadow.",
"You pick your teeth with a spear.",
"$n picks $s teeth with a spear."
}
},
{
{
"A fire elemental singes your hair.",
"A fire elemental singes $n's hair.",
"The sun pierces through the clouds to illuminate you.",
"The sun pierces through the clouds to illuminate $n.",
"Your eyes dance with greed.",
"$n's eyes dance with greed.",
"Everyone is swept off their foot by your hug.",
"You are swept off your feet by $n's hug."
}
},
{
{
"The sky changes color to match your eyes.",
"The sky changes color to match $n's eyes.",
"The ocean parts before you.",
"The ocean parts before $n.",
"You deftly steal everyone's weapon.",
"$n deftly steals your weapon.",
"Your karate chop splits a tree.",
"$n's karate chop splits a tree."
}
},
{
{
"The stones dance to your command.",
"The stones dance to $n's command.",
"A thunder cloud kneels to you.",
"A thunder cloud kneels to $n.",
"The Grey Mouser buys you a beer.",
"The Grey Mouser buys $n a beer.",
"A strap of your armor breaks over your mighty thews.",
"A strap of $n's armor breaks over $s mighty thews."
}
},
{
{
"The heavens and grass change colour as you smile.",
"The heavens and grass change colour as $n smiles.",
"The Burning Man speaks to you.",
"The Burning Man speaks to $n.",
"Everyone's pocket explodes with your fireworks.",
"Your pocket explodes with $n's fireworks.",
"A boulder cracks at your frown.",
"A boulder cracks at $n's frown."
}
},
{
{
"Everyone's clothes are transparent, and you are laughing.",
"Your clothes are transparent, and $n is laughing.",
"An eye in a pyramid winks at you.",
"An eye in a pyramid winks at $n.",
"Everyone discovers your dagger a centimeter from their eye.",
"You discover $n's dagger a centimeter from your eye.",
"Mercenaries arrive to do your bidding.",
"Mercenaries arrive to do $n's bidding."
}
},
{
{
"A black hole swallows you.",
"A black hole swallows $n.",
"Valentine Michael Smith offers you a glass of water.",
"Valentine Michael Smith offers $n a glass of water.",
"Where did you go?",
"Where did $n go?",
"Four matched Percherons bring in your chariot.",
"Four matched Percherons bring in $n's chariot."
}
},
{
{
"The world shimmers in time with your whistling.",
"The world shimmers in time with $n's whistling.",
"The great god Mota gives you a staff.",
"The great god Mota gives $n a staff.",
"Click.",
"Click.",
"Atlas asks you to relieve him.",
"Atlas asks $n to relieve him."
}
}
};
void do_pose( CHAR_DATA *ch, char *argument )
{
int level;
int pose;
if ( IS_NPC(ch) )
return;
level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 );
pose = number_range(0, level);
act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR );
act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM );
return;
}
void do_bug( CHAR_DATA *ch, char *argument )
{
append_file( ch, BUG_FILE, argument );
send_to_char( "Bug logged.\n\r", ch );
return;
}
void do_typo( CHAR_DATA *ch, char *argument )
{
append_file( ch, TYPO_FILE, argument );
send_to_char( "Typo logged.\n\r", ch );
return;
}
void do_rent( CHAR_DATA *ch, char *argument )
{
send_to_char( "There is no rent here. Just save and quit.\n\r", ch );
return;
}
void do_qui( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );
return;
}
void do_quit( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d,*d_next;
int id;
if ( IS_NPC(ch) )
return;
if ( ch->position == POS_FIGHTING )
{
send_to_char( "No way! You are fighting.\n\r", ch );
return;
}
if ( ch->position < POS_STUNNED )
{
send_to_char( "You're not DEAD yet.\n\r", ch );
return;
}
send_to_char(
"Alas, all good things must come to an end.\n\r",ch);
act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s has quit.", ch->name );
log_string( log_buf );
wiznet("$N rejoins the real world.",ch,NULL,WIZ_LOGINS,0,get_trust(ch));
/*
* After extract_char the ch is no longer valid!
*/
save_char_obj( ch );
id = ch->id;
d = ch->desc;
extract_char( ch, TRUE );
if ( d != NULL )
close_socket( d );
/* toast evil cheating bastards */
for (d = descriptor_list; d != NULL; d = d_next)
{
CHAR_DATA *tch;
d_next = d->next;
tch = d->original ? d->original : d->character;
if (tch && tch->id == id)
{
extract_char(tch,TRUE);
close_socket(d);
}
}
return;
}
void do_save( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
save_char_obj( ch );
send_to_char("Saving. Remember that ROM has automatic saving now.\n\r", ch);
WAIT_STATE(ch,4 * PULSE_VIOLENCE);
return;
}
void do_follow( CHAR_DATA *ch, char *argument )
{
/* RT changed to allow unlimited following and follow the NOFOLLOW rules */
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Follow whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )
{
act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
return;
}
if ( victim == ch )
{
if ( ch->master == NULL )
{
send_to_char( "You already follow yourself.\n\r", ch );
return;
}
stop_follower(ch);
return;
}
if (!IS_NPC(victim) && IS_SET(victim->act,PLR_NOFOLLOW) && !IS_IMMORTAL(ch))
{
act("$N doesn't seem to want any followers.\n\r",
ch,NULL,victim, TO_CHAR);
return;
}
REMOVE_BIT(ch->act,PLR_NOFOLLOW);
if ( ch->master != NULL )
stop_follower( ch );
add_follower( ch, victim );
return;
}
void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
if ( ch->master != NULL )
{
bug( "Add_follower: non-null master.", 0 );
return;
}
ch->master = master;
ch->leader = NULL;
if ( can_see( master, ch ) )
act( "$n now follows you.", ch, NULL, master, TO_VICT );
act( "You now follow $N.", ch, NULL, master, TO_CHAR );
return;
}
void stop_follower( CHAR_DATA *ch )
{
if ( ch->master == NULL )
{
bug( "Stop_follower: null master.", 0 );
return;
}
if ( IS_AFFECTED(ch, AFF_CHARM) )
{
REMOVE_BIT( ch->affected_by, AFF_CHARM );
affect_strip( ch, gsn_charm_person );
}
if ( can_see( ch->master, ch ) && ch->in_room != NULL)
{
act( "$n stops following you.", ch, NULL, ch->master, TO_VICT );
act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR );
}
if (ch->master->pet == ch)
ch->master->pet = NULL;
ch->master = NULL;
ch->leader = NULL;
return;
}
/* nukes charmed monsters and pets */
void nuke_pets( CHAR_DATA *ch )
{
CHAR_DATA *pet;
if ((pet = ch->pet) != NULL)
{
stop_follower(pet);
if (pet->in_room != NULL)
act("$N slowly fades away.",ch,NULL,pet,TO_NOTVICT);
extract_char(pet,TRUE);
}
ch->pet = NULL;
return;
}
void die_follower( CHAR_DATA *ch )
{
CHAR_DATA *fch;
if ( ch->master != NULL )
{
if (ch->master->pet == ch)
ch->master->pet = NULL;
stop_follower( ch );
}
ch->leader = NULL;
for ( fch = char_list; fch != NULL; fch = fch->next )
{
if ( fch->master == ch )
stop_follower( fch );
if ( fch->leader == ch )
fch->leader = fch;
}
return;
}
void do_order( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *och;
CHAR_DATA *och_next;
bool found;
bool fAll;
argument = one_argument( argument, arg );
one_argument(argument,arg2);
if (!str_cmp(arg2,"delete"))
{
send_to_char("That will NOT be done.\n\r",ch);
return;
}
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Order whom to do what?\n\r", ch );
return;
}
if ( IS_AFFECTED( ch, AFF_CHARM ) )
{
send_to_char( "You feel like taking, not giving, orders.\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
fAll = TRUE;
victim = NULL;
}
else
{
fAll = FALSE;
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch
|| (IS_IMMORTAL(victim) && victim->trust >= ch->trust))
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
}
found = FALSE;
for ( och = ch->in_room->people; och != NULL; och = och_next )
{
och_next = och->next_in_room;
if ( IS_AFFECTED(och, AFF_CHARM)
&& och->master == ch
&& ( fAll || och == victim ) )
{
found = TRUE;
sprintf( buf, "$n orders you to '%s'.", argument );
act( buf, ch, NULL, och, TO_VICT );
interpret( och, argument );
}
}
if ( found )
{
WAIT_STATE(ch,PULSE_VIOLENCE);
send_to_char( "Ok.\n\r", ch );
}
else
send_to_char( "You have no followers here.\n\r", ch );
return;
}
void do_group( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
CHAR_DATA *gch;
CHAR_DATA *leader;
leader = (ch->leader != NULL) ? ch->leader : ch;
sprintf( buf, "%s's group:\n\r", PERS(leader, ch) );
send_to_char( buf, ch );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( is_same_group( gch, ch ) )
{
sprintf( buf,
"[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r",
gch->level,
IS_NPC(gch) ? "Mob" : class_table[gch->class].who_name,
capitalize( PERS(gch, ch) ),
gch->hit, gch->max_hit,
gch->mana, gch->max_mana,
gch->move, gch->max_move,
gch->exp );
send_to_char( buf, ch );
}
}
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
{
send_to_char( "But you are following someone else!\n\r", ch );
return;
}
if ( victim->master != ch && ch != victim )
{
act_new("$N isn't following you.",ch,NULL,victim,TO_CHAR,POS_SLEEPING);
return;
}
if (IS_AFFECTED(victim,AFF_CHARM))
{
send_to_char("You can't remove charmed mobs from your group.\n\r",ch);
return;
}
if (IS_AFFECTED(ch,AFF_CHARM))
{
act_new("You like your master too much to leave $m!",
ch,NULL,victim,TO_VICT,POS_SLEEPING);
return;
}
if ( is_same_group( victim, ch ) && ch != victim )
{
victim->leader = NULL;
act_new("$n removes $N from $s group.",
ch,NULL,victim,TO_NOTVICT,POS_RESTING);
act_new("$n removes you from $s group.",
ch,NULL,victim,TO_VICT,POS_SLEEPING);
act_new("You remove $N from your group.",
ch,NULL,victim,TO_CHAR,POS_SLEEPING);
return;
}
victim->leader = ch;
act_new("$N joins $n's group.",ch,NULL,victim,TO_NOTVICT,POS_RESTING);
act_new("You join $n's group.",ch,NULL,victim,TO_VICT,POS_SLEEPING);
act_new("$N joins your group.",ch,NULL,victim,TO_CHAR,POS_SLEEPING);
return;
}
/*
* 'Split' originally by Gnort, God of Chaos.
*/
void do_split( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
CHAR_DATA *gch;
int members;
int amount_gold = 0, amount_silver = 0;
int share_gold, share_silver;
int extra_gold, extra_silver;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Split how much?\n\r", ch );
return;
}
amount_silver = atoi( arg1 );
if (arg2[0] != '\0')
amount_gold = atoi(arg2);
if ( amount_gold < 0 || amount_silver < 0)
{
send_to_char( "Your group wouldn't like that.\n\r", ch );
return;
}
if ( amount_gold == 0 && amount_silver == 0 )
{
send_to_char( "You hand out zero coins, but no one notices.\n\r", ch );
return;
}
if ( ch->gold < amount_gold || ch->silver < amount_silver)
{
send_to_char( "You don't have that much to split.\n\r", ch );
return;
}
members = 0;
for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
{
if ( is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM))
members++;
}
if ( members < 2 )
{
send_to_char( "Just keep it all.\n\r", ch );
return;
}
share_silver = amount_silver / members;
extra_silver = amount_silver % members;
share_gold = amount_gold / members;
extra_gold = amount_gold % members;
if ( share_gold == 0 && share_silver == 0 )
{
send_to_char( "Don't even bother, cheapskate.\n\r", ch );
return;
}
ch->silver -= amount_silver;
ch->silver += share_silver + extra_silver;
ch->gold -= amount_gold;
ch->gold += share_gold + extra_gold;
if (share_silver > 0)
{
sprintf(buf,
"You split %d silver coins. Your share is %d silver.\n\r",
amount_silver,share_silver + extra_silver);
send_to_char(buf,ch);
}
if (share_gold > 0)
{
sprintf(buf,
"You split %d gold coins. Your share is %d gold.\n\r",
amount_gold,share_gold + extra_gold);
send_to_char(buf,ch);
}
if (share_gold == 0)
{
sprintf(buf,"$n splits %d silver coins. Your share is %d silver.",
amount_silver,share_silver);
}
else if (share_silver == 0)
{
sprintf(buf,"$n splits %d gold coins. Your share is %d gold.",
amount_gold,share_gold);
}
else
{
sprintf(buf,
"$n splits %d silver and %d gold coins, giving you %d silver and %d gold.\n\r",
amount_silver,amount_gold,share_silver,share_gold);
}
for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
{
if ( gch != ch && is_same_group(gch,ch) && !IS_AFFECTED(gch,AFF_CHARM))
{
act( buf, ch, NULL, gch, TO_VICT );
gch->gold += share_gold;
gch->silver += share_silver;
}
}
return;
}
void do_gtell( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *gch;
if ( argument[0] == '\0' )
{
send_to_char( "Tell your group what?\n\r", ch );
return;
}
if ( IS_SET( ch->comm, COMM_NOTELL ) )
{
send_to_char( "Your message didn't get through!\n\r", ch );
return;
}
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( is_same_group( gch, ch ) )
act_new("$n tells the group '$t'",
ch,argument,gch,TO_VICT,POS_SLEEPING);
}
return;
}
def do_commands( self, rgument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level < LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch )
&& cmd_table[cmd].show)
{
sprintf( buf, "%-12s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 6 == 0 )
send_to_char( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
return;
}
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level >= LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch )
&& cmd_table[cmd].show)
{
sprintf( buf, "%-12s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 6 == 0 )
send_to_char( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
return;
}
/*
* It is very important that this be an equivalence relation:
* (1) A ~ A
* (2) if A ~ B then B ~ A
* (3) if A ~ B and B ~ C, then A ~ C
*/
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
if ( ach == NULL || bch == NULL)
return FALSE;
if ( ach->leader != NULL ) ach = ach->leader;
if ( bch->leader != NULL ) bch = bch->leader;
return ach == bch;
}