/***************************************************************************
* ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR *
* ANATOLIA has been brought to you by ANATOLIA consortium *
* Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr *
* Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr *
* Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr *
* D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr *
* By using this code, you have agreed to follow the terms of the *
* ANATOLIA license, in the file Anatolia/anatolia.licence *
***************************************************************************/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
int unlink(const char *pathname);
/* command procedures needed */
DECLARE_DO_FUN(do_rstat );
DECLARE_DO_FUN(do_mstat );
DECLARE_DO_FUN(do_ostat );
DECLARE_DO_FUN(do_rset );
DECLARE_DO_FUN(do_mset );
DECLARE_DO_FUN(do_oset );
DECLARE_DO_FUN(do_sset );
DECLARE_DO_FUN(do_mfind );
DECLARE_DO_FUN(do_ofind );
DECLARE_DO_FUN(do_slookup );
DECLARE_DO_FUN(do_mload );
DECLARE_DO_FUN(do_oload );
DECLARE_DO_FUN(do_force );
DECLARE_DO_FUN(do_quit );
DECLARE_DO_FUN(do_save );
DECLARE_DO_FUN(do_look );
DECLARE_DO_FUN(do_force );
DECLARE_DO_FUN(do_stand );
DECLARE_DO_FUN(do_grant );
DECLARE_DO_FUN(do_limited );
DECLARE_DO_FUN(do_help );
DECLARE_DO_FUN(do_wear );
extern int max_on;
/*
* Local functions.
*/
ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );
bool write_to_descriptor args(( int desc, char *txt, int length ));
void update_total_played args( ( CHAR_DATA *ch) );
void do_cabal_scan( CHAR_DATA *ch, char *argument )
{
int i;
char buf1[MAX_INPUT_LENGTH];
char buf2[MAX_INPUT_LENGTH];
OBJ_DATA *in_obj;
int show;
if ( !IS_IMMORTAL(ch) &&
(ch->cabal == CABAL_NONE || IS_NPC(ch)) )
{
send_to_char("You are not a cabal member yet.\n\r", ch);
return;
}
for(i=1;i<MAX_CABAL;i++)
{
if (IS_IMMORTAL(ch) || ch->cabal == i)
show = 1;
else show = 0;
sprintf(buf1, " Cabal: %-11s, room %4d, item %4d, ptr: %-20s ",
cabal_table[i].short_name,
cabal_table[i].room_vnum,
cabal_table[i].obj_vnum,
cabal_table[i].obj_ptr != NULL ?
cabal_table[i].obj_ptr->short_descr : "(NULL)" );
if ( cabal_table[i].obj_ptr!=NULL )
{
for ( in_obj = cabal_table[i].obj_ptr;
in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if (in_obj->carried_by)
sprintf(buf2,"\n\r\t\tcarried_by: %s\n\r",PERS(in_obj->carried_by,ch));
else
{
sprintf(buf2,"\n\r\t\t\t\t\tin_room: %s\n\r", in_obj->in_room != NULL ?
in_obj->in_room->name : "BUG!!" );
if (in_obj->in_room != NULL
&& in_obj->in_room->vnum == cabal_table[ch->cabal].room_vnum)
show = 1;
}
}
if (show)
{
send_to_char(buf1, ch);
send_to_char(buf2, ch);
}
}
return;
}
void do_objlist( CHAR_DATA *ch, char *argument )
{
FILE *fp;
OBJ_DATA *obj;
AFFECT_DATA *paf;
if ( (fp=fopen( "objlist.txt", "w+" ) ) == NULL )
{
send_to_char( "File error.\n\r", ch );
return;
}
for( obj=object_list; obj!=NULL; obj = obj->next )
{
if ( CAN_WEAR( obj, ITEM_WIELD )
&& (obj->level < 25 && obj->level > 15) )
{
fprintf( fp, "\n#Obj: %s (Vnum : %d) \n", obj->short_descr ,obj->pIndexData->vnum);
fprintf( fp,
"Object '%s' is type %s, extra flags %s.\nWeight is %d, value is %d, level is %d.\n",
obj->name,
item_type_name( obj ),
extra_bit_name( obj->extra_flags ),
obj->weight / 10,
obj->cost,
obj->level
);
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
fprintf( fp, "Level %d spells of:", obj->value[0] );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
fprintf(fp, " '%s'", skill_table[obj->value[1]].name);
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
fprintf(fp, " '%s'", skill_table[obj->value[2]].name);
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
fprintf(fp, " '%s'", skill_table[obj->value[3]].name);
}
if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL)
{
fprintf(fp, " '%s'", skill_table[obj->value[4]].name);
}
fprintf( fp,".\n");
break;
case ITEM_WAND:
case ITEM_STAFF:
fprintf(fp, "Has %d charges of level %d", obj->value[2], obj->value[0]);
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
fprintf(fp, " '%s'", skill_table[obj->value[3]].name);
}
fprintf( fp,".\n");
break;
case ITEM_DRINK_CON:
fprintf(fp,"It holds %s-colored %s.\n",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name);
break;
case ITEM_CONTAINER:
fprintf(fp,"Capacity: %d# Maximum weight: %d# flags: %s\n",
obj->value[0], obj->value[3], cont_bit_name(obj->value[1]));
if (obj->value[4] != 100)
{
fprintf(fp,"Weight multiplier: %d%%\n",
obj->value[4]);
}
break;
case ITEM_WEAPON:
fprintf(fp,"Weapon type is ");
switch (obj->value[0])
{
case(WEAPON_EXOTIC) : fprintf(fp,"exotic.\n"); break;
case(WEAPON_SWORD) : fprintf(fp,"sword.\n"); break;
case(WEAPON_DAGGER) : fprintf(fp,"dagger.\n"); break;
case(WEAPON_SPEAR) : fprintf(fp,"spear/staff.\n"); break;
case(WEAPON_MACE) : fprintf(fp,"mace/club.\n"); break;
case(WEAPON_AXE) : fprintf(fp,"axe.\n"); break;
case(WEAPON_FLAIL) : fprintf(fp,"flail.\n"); break;
case(WEAPON_WHIP) : fprintf(fp,"whip.\n"); break;
case(WEAPON_POLEARM): fprintf(fp,"polearm.\n"); break;
case(WEAPON_BOW) : fprintf(fp,"bow.\n"); break;
case(WEAPON_ARROW) : fprintf(fp,"arrow.\n"); break;
case(WEAPON_LANCE) : fprintf(fp,"lance.\n"); break;
default : fprintf(fp,"unknown.\n"); break;
}
if (obj->pIndexData->new_format)
fprintf(fp,"Damage is %dd%d (average %d).\n",
obj->value[1],obj->value[2],
(1 + obj->value[2]) * obj->value[1] / 2);
else
fprintf( fp, "Damage is %d to %d (average %d).\n",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
if (obj->value[4]) /* weapon flags */
{
fprintf(fp,"Weapons flags: %s\n",weapon_bit_name(obj->value[4]));
}
break;
case ITEM_ARMOR:
fprintf( fp,
"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic.\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
break;
}
for( paf=obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
if ( paf == NULL ) continue;
fprintf( fp, " Affects %s by %d.\n",
affect_loc_name( paf->location ), paf->modifier );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
fprintf(fp," Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_OBJECT:
fprintf(fp," Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
fprintf(fp," Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
fprintf(fp," Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
fprintf(fp," Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_DETECTS:
fprintf(fp," Adds %s detection.\n\r",
detect_bit_name(paf->bitvector));
break;
default:
fprintf(fp," Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
}
}
}
}
fclose( fp );
return;
}
void do_limited( CHAR_DATA *ch, char *argument )
{
extern int top_obj_index;
OBJ_DATA *obj;
OBJ_INDEX_DATA *obj_index;
char buf[MAX_STRING_LENGTH];
char output[4 * MAX_STRING_LENGTH];
int lCount = 0;
int ingameCount;
int nMatch;
int vnum;
if ( argument[0] != '\0' )
{
obj_index = get_obj_index( atoi(argument) );
if ( obj_index == NULL ) {
send_to_char( "Not found.\n\r", ch);
return;
}
if ( obj_index->limit == -1 ) {
send_to_char( "Thats not a limited item.\n\r", ch );
return;
}
nMatch = 0;
sprintf( buf, "%-35s [%5d] Limit: %3d Current: %3d\n\r",
obj_index->short_descr,
obj_index->vnum,
obj_index->limit,
obj_index->count );
buf[0] = UPPER( buf[0] );
send_to_char( buf, ch );
ingameCount = 0;
for ( obj=object_list; obj != NULL; obj=obj->next )
if ( obj->pIndexData->vnum == obj_index->vnum )
{
ingameCount++;
if ( obj->carried_by != NULL )
sprintf(buf, "Carried by %-30s\n\r", obj->carried_by->name);
if ( obj->in_room != NULL )
sprintf(buf, "At %-20s [%d]\n\r", obj->in_room->name, obj->in_room->vnum);
if ( obj->in_obj != NULL )
sprintf(buf, "In %-20s [%d] \n\r", obj->in_obj->short_descr, obj->in_obj->pIndexData->vnum);
send_to_char( buf, ch );
}
sprintf(buf, " %d found in game. %d should be in pFiles.\n\r",
ingameCount, obj_index->count-ingameCount);
send_to_char( buf, ch );
return;
}
nMatch = 0;
output[0] = '\0';
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( obj_index = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( obj_index->limit != -1 ) {
lCount++;
sprintf( buf, "%-37s [%5d] Limit: %3d Current: %3d\n\r",
obj_index->short_descr,
obj_index->vnum,
obj_index->limit,
obj_index->count );
buf[0] = UPPER( buf[0] );
strcat( output, buf );
}
}
sprintf( buf, "\n\r%d of %d objects are limited.\n\r", lCount, nMatch );
strcat( output, buf );
page_to_char(output,ch);
return;
}
void do_wiznet( CHAR_DATA *ch, char *argument )
{
int flag;
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
{
if (IS_SET(ch->wiznet,WIZ_ON))
{
send_to_char("Signing off of Wiznet.\n\r",ch);
REMOVE_BIT(ch->wiznet,WIZ_ON);
}
else
{
send_to_char("Welcome to Wiznet!\n\r",ch);
SET_BIT(ch->wiznet,WIZ_ON);
}
return;
}
if (!str_prefix(argument,"on"))
{
send_to_char("Welcome to Wiznet!\n\r",ch);
SET_BIT(ch->wiznet,WIZ_ON);
return;
}
if (!str_prefix(argument,"off"))
{
send_to_char("Signing off of Wiznet.\n\r",ch);
REMOVE_BIT(ch->wiznet,WIZ_ON);
return;
}
/* show wiznet status */
if (!str_prefix(argument,"status"))
{
buf[0] = '\0';
if (!IS_SET(ch->wiznet,WIZ_ON))
strcat(buf,"off ");
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
if (IS_SET(ch->wiznet,wiznet_table[flag].flag))
{
strcat(buf,wiznet_table[flag].name);
strcat(buf," ");
}
strcat(buf,"\n\r");
send_to_char("Wiznet status:\n\r",ch);
send_to_char(buf,ch);
return;
}
if (!str_prefix(argument,"show"))
/* list of all wiznet options */
{
buf[0] = '\0';
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
{
if (wiznet_table[flag].level <= get_trust(ch))
{
strcat(buf,wiznet_table[flag].name);
strcat(buf," ");
}
}
strcat(buf,"\n\r");
send_to_char("Wiznet options available to you are:\n\r",ch);
send_to_char(buf,ch);
return;
}
flag = wiznet_lookup(argument);
if (flag == -1 || get_trust(ch) < wiznet_table[flag].level)
{
send_to_char("No such option.\n\r",ch);
return;
}
if (IS_SET(ch->wiznet,wiznet_table[flag].flag))
{
sprintf(buf,"You will no longer see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char(buf,ch);
REMOVE_BIT(ch->wiznet,wiznet_table[flag].flag);
return;
}
else
{
sprintf(buf,"You will now see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char(buf,ch);
SET_BIT(ch->wiznet,wiznet_table[flag].flag);
return;
}
}
void wiznet(char *string, CHAR_DATA *ch, OBJ_DATA *obj,
long flag, long flag_skip, int min_level)
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if (d->connected == CON_PLAYING
&& IS_IMMORTAL(d->character)
&& IS_SET(d->character->wiznet,WIZ_ON)
&& (!flag || IS_SET(d->character->wiznet,flag))
&& (!flag_skip || !IS_SET(d->character->wiznet,flag_skip))
&& get_trust(d->character) >= min_level
&& d->character != ch)
{
if (IS_SET(d->character->wiznet,WIZ_PREFIX))
send_to_char("--> ",d->character);
act_new(string,d->character,obj,ch,TO_CHAR,POS_DEAD);
}
}
return;
}
void do_tick( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' ) {
send_to_char("tick area : area update\n\r",ch);
send_to_char("tick char : char update\n\r",ch);
send_to_char("tick obj : obj update\n\r",ch);
send_to_char("tick room : room update\n\r",ch);
send_to_char("tick track: track update\n\r",ch);
return;
}
if (is_name(arg, "area") ) {
area_update( );
send_to_char("Area updated.\n\r", ch );
return;
}
if (is_name(arg, "char player") ) {
char_update( );
send_to_char("Players updated.\n\r", ch );
return;
}
if (is_name(arg, "obj") ) {
obj_update( );
send_to_char("Obj updated.\n\r", ch );
return;
}
if (is_name(arg, "room") ) {
room_update( );
send_to_char("Room updated.\n\r", ch );
return;
}
if (is_name(arg, "track") ) {
track_update( );
send_to_char("Track updated.\n\r", ch );
return;
}
do_tick(ch,"");
return;
}
/* equips a character */
void do_outfit ( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
int sn,vnum;
if ((ch->level > 5 || IS_NPC(ch)) && !IS_IMMORTAL(ch))
{
send_to_char("Find it yourself!\n\r",ch);
return;
}
if (ch->carry_number + 1 > can_carry_n(ch))
{
send_to_char( "You can't carry that many items.\n\r", ch );
return;
}
if ( ( obj = get_light_char( ch ) ) == NULL )
{
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
obj->cost = 0;
obj->condition = 100;
obj_to_char( obj, ch );
}
if (ch->carry_number + 1 > can_carry_n(ch))
{
send_to_char( "You can't carry that many items.\n\r", ch );
return;
}
if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL )
{
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
obj->cost = 0;
obj->condition = 100;
obj_to_char( obj, ch );
}
if (ch->carry_number + 1 > can_carry_n(ch))
{
send_to_char( "You can't carry that many items.\n\r", ch );
return;
}
/* do the weapon thing */
if ((obj = get_wield_char(ch,FALSE) ) == NULL)
{
sn = 0;
vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */
vnum = class_table[ch->iclass].weapon;
obj = create_object(get_obj_index(vnum),0);
obj->condition = 100;
obj_to_char(obj,ch);
}
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
obj->cost = 0;
obj->condition = 100;
obj_to_char( obj, ch );
send_to_char("You have been given some equipments by gods.\n\r",ch);
send_to_char("Type 'inventory' to see the list of the objects that you are carrying.\n\r",ch);
send_to_char("Try 'wear <object name>' to wear the object.\n\r\n\r",ch);
}
/* RT nochannels command, for those spammers */
void do_nochannels( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Nochannel whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOCHANNELS) )
{
REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "The gods have restored your channel priviliges.\n\r",
victim );
send_to_char( "NOCHANNELS removed.\n\r", ch );
sprintf(buf,"$N restores channels to %s",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "The gods have revoked your channel priviliges.\n\r",
victim );
send_to_char( "NOCHANNELS set.\n\r", ch );
sprintf(buf,"$N revokes %s's channels.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_smote(CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
char *letter,*name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
size_t matches = 0;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Emote what?\n\r", ch );
return;
}
if (strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name in an smote.\n\r",ch);
return;
}
send_to_char(argument,ch);
send_to_char("\n\r",ch);
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr(argument,vch->name)) == NULL)
{
send_to_char(argument,vch);
send_to_char("\n\r",vch);
continue;
}
strcpy(temp,argument);
temp[strlen(argument) - strlen(letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++)
{
if (*letter == '\'' && matches == strlen(vch->name))
{
strcat(temp,"r");
continue;
}
if (*letter == 's' && matches == strlen(vch->name))
{
matches = 0;
continue;
}
if (matches == strlen(vch->name))
{
matches = 0;
}
if (*letter == *name)
{
matches++;
name++;
if (matches == strlen(vch->name))
{
strcat(temp,"you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat(last,letter,1);
continue;
}
matches = 0;
strcat(temp,last);
strncat(temp,letter,1);
last[0] = '\0';
name = vch->name;
}
send_to_char(temp,vch);
send_to_char("\n\r",vch);
}
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your poofin is %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name.\n\r",ch);
return;
}
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
sprintf(buf,"Your poofin is now %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your poofout is %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name.\n\r",ch);
return;
}
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
sprintf(buf,"Your poofout is now %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char( "You are denied access!\n\r", victim );
sprintf(buf,"$N denies access to %s",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
send_to_char( "OK.\n\r", ch );
save_char_obj(victim);
stop_fighting(victim,TRUE);
do_quit( victim, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d, *d_next;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if (is_number(arg))
{
int desc;
desc = atoi(arg);
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( d->descriptor == desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Global echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "global> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Local echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "local> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_zecho(CHAR_DATA *ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char("Zone echo what?\n\r",ch);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL && ch->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char("zone> ",d->character);
send_to_char(argument,d->character);
send_to_char("\n\r",d->character);
}
}
}
void do_pecho( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if ( argument[0] == '\0' || arg[0] == '\0' )
{
send_to_char("Personal echo what?\n\r", ch);
return;
}
if ( (victim = get_char_world(ch, arg) ) == NULL )
{
send_to_char("Target not found.\n\r",ch);
return;
}
if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL)
send_to_char( "personal> ",victim);
send_to_char(argument,victim);
send_to_char("\n\r",victim);
send_to_char( "personal> ",ch);
send_to_char(argument,ch);
send_to_char("\n\r",ch);
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d, *d_next;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/* if ( !is_room_owner(ch,location) && room_is_private( location ) */
if ( room_is_private( location )
&& get_trust(ch) < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\n\r", ch );
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
OBJ_DATA *on;
CHAR_DATA *wch, *wch_next;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/* if (!is_room_owner(ch,location) && room_is_private( location ) */
if ( room_is_private( location )
&& get_trust(ch) < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
on = ch->on;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument, FALSE );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch_next )
{
wch_next = wch->next;
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
ch->on = on;
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
int count = 0;
if ( argument[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
count = 0;
for ( rch = location->people; rch != NULL; rch = rch->next_in_room )
count++;
/*
if (!is_room_owner(ch,location) && room_is_private(location)
&& (count > 1 || get_trust(ch) < MAX_LEVEL))
{
send_to_char( "That room is private right now.\n\r", ch );
return;
} */
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
do_look( ch, "auto" );
return;
}
void do_violate( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if ( argument[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if (!room_is_private( location ))
{
send_to_char( "That room isn't private, use goto.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
do_look( ch, "auto" );
return;
}
/* RT to replace the 3 stat commands */
void do_stat ( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument(argument, arg);
if ( arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" stat <name>\n\r",ch);
send_to_char(" stat obj <name>\n\r",ch);
send_to_char(" stat mob <name>\n\r",ch);
send_to_char(" stat room <number>\n\r",ch);
return;
}
if (!str_cmp(arg,"room"))
{
do_rstat(ch,string);
return;
}
if (!str_cmp(arg,"obj"))
{
do_ostat(ch,string);
return;
}
if(!str_cmp(arg,"char") || !str_cmp(arg,"mob"))
{
do_mstat(ch,string);
return;
}
/* do it the old way */
obj = get_obj_world(ch,argument);
if (obj != NULL)
{
do_ostat(ch,argument);
return;
}
victim = get_char_world(ch,argument);
if (victim != NULL)
{
do_mstat(ch,argument);
return;
}
location = find_location(ch,argument);
if (location != NULL)
{
do_rstat(ch,argument);
return;
}
send_to_char("Nothing by that name found anywhere.\n\r",ch);
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_HISTORY_DATA *rh;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/* if (!is_room_owner(ch,location) && ch->in_room != location */
if ( ch->in_room != location
&& room_is_private( location ) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if (ch->in_room->affected_by)
{
sprintf(buf, "Affected by %s\n\r",
raffect_bit_name(ch->in_room->affected_by));
send_to_char(buf,ch);
}
if (ch->in_room->room_flags)
{
sprintf(buf, "Roomflags %s\n\r",
flag_room_name(ch->in_room->room_flags));
send_to_char(buf,ch);
}
sprintf( buf, "Name: '%s'\n\rArea: '%s'\n\rOwner: '%s'\n\r",
location->name,
location->area->name ,
location->owner );
send_to_char( buf, ch );
sprintf( buf,
"Vnum: %d Sector: %d Light: %d Healing: %d Mana: %d\n\r",
location->vnum,
location->sector_type,
location->light,
location->heal_rate,
location->mana_rate );
send_to_char( buf, ch );
sprintf( buf,
"Room flags: %ld.\n\rDescription:\n\r%s",
location->room_flags,
location->description );
send_to_char( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
send_to_char( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
if (can_see(ch,rch))
{
send_to_char( " ", ch );
one_argument( rch->name, buf );
send_to_char( buf, ch );
}
}
send_to_char( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char( " ", ch );
one_argument( obj->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf( buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
(pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum),
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
send_to_char( buf, ch );
}
}
send_to_char("Tracks:\n\r",ch);
for (rh = location->history;rh != NULL;rh = rh->next) {
sprintf(buf,"%s took door %i.\n\r",rh->name,rh->went);
send_to_char(buf,ch);
}
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, argument ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
sprintf( buf, "Name(s): %s\n\r",
obj->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %d Format: %s Type: %s Resets: %d\n\r",
obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old",
item_type_name(obj), obj->pIndexData->reset_num );
send_to_char( buf, ch );
sprintf( buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
sprintf( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
wear_bit_name(obj->wear_flags), extra_bit_name( obj->extra_flags ) );
send_to_char( buf, ch );
sprintf( buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ),get_true_weight(obj) );
send_to_char( buf, ch );
sprintf( buf, "Level: %d Cost: %d Condition: %d Timer: %d Count: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer, obj->pIndexData->count );
send_to_char( buf, ch );
sprintf( buf,
"In room: %d In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" :
can_see(ch,obj->carried_by) ? obj->carried_by->name
: "someone",
obj->wear_loc );
send_to_char( buf, ch );
sprintf( buf, "Values: %d %d %d %d %d\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
send_to_char( buf, ch );
/* now give out vital statistics as per identify */
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf( buf, "Level %d spells of:", obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[1]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[2]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL)
{
send_to_char(" '",ch);
send_to_char(skill_table[obj->value[4]].name,ch);
send_to_char("'",ch);
}
send_to_char( ".\n\r", ch );
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf( buf, "Has %d(%d) charges of level %d",
obj->value[1], obj->value[2], obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
send_to_char( ".\n\r", ch );
break;
case ITEM_DRINK_CON:
sprintf(buf,"It holds %s-colored %s.\n\r",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name);
send_to_char(buf,ch);
break;
case ITEM_WEAPON:
send_to_char("Weapon type is ",ch);
switch (obj->value[0])
{
case(WEAPON_EXOTIC):
send_to_char("exotic\n\r",ch);
break;
case(WEAPON_SWORD):
send_to_char("sword\n\r",ch);
break;
case(WEAPON_DAGGER):
send_to_char("dagger\n\r",ch);
break;
case(WEAPON_SPEAR):
send_to_char("spear/staff\n\r",ch);
break;
case(WEAPON_MACE):
send_to_char("mace/club\n\r",ch);
break;
case(WEAPON_AXE):
send_to_char("axe\n\r",ch);
break;
case(WEAPON_FLAIL):
send_to_char("flail\n\r",ch);
break;
case(WEAPON_WHIP):
send_to_char("whip\n\r",ch);
break;
case(WEAPON_POLEARM):
send_to_char("polearm\n\r",ch);
break;
case(WEAPON_BOW):
send_to_char("bow\n\r",ch);
break;
case(WEAPON_ARROW):
send_to_char("arrow\n\r",ch);
break;
case(WEAPON_LANCE):
send_to_char("lance\n\r",ch);
break;
default:
send_to_char("unknown\n\r",ch);
break;
}
if (obj->pIndexData->new_format)
sprintf(buf,"Damage is %dd%d (average %d)\n\r",
obj->value[1],obj->value[2],
(1 + obj->value[2]) * obj->value[1] / 2);
else
sprintf( buf, "Damage is %d to %d (average %d)\n\r",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
send_to_char( buf, ch );
sprintf(buf,"Damage noun is %s.\n\r",
attack_table[obj->value[3]].noun);
send_to_char(buf,ch);
if (obj->value[4]) /* weapon flags */
{
sprintf(buf,"Weapons flags: %s\n\r",
weapon_bit_name(obj->value[4]));
send_to_char(buf,ch);
}
break;
case ITEM_ARMOR:
sprintf( buf,
"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
send_to_char( buf, ch );
break;
case ITEM_CONTAINER:
sprintf(buf,"Capacity: %d# Maximum weight: %d# flags: %s\n\r",
obj->value[0], obj->value[3], cont_bit_name(obj->value[1]));
send_to_char(buf,ch);
if (obj->value[4] != 100)
{
sprintf(buf,"Weight multiplier: %d%%\n\r",
obj->value[4]);
send_to_char(buf,ch);
}
break;
}
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d, level %d",
affect_loc_name( paf->location ), paf->modifier,paf->level );
send_to_char(buf,ch);
if ( paf->duration > -1)
sprintf(buf,", %d hours.\n\r",paf->duration);
else
sprintf(buf,".\n\r");
send_to_char( buf, ch );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
sprintf(buf,"Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_WEAPON:
sprintf(buf,"Adds %s weapon flags.\n",
weapon_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf,"Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf,"Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf,"Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf,"Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_DETECTS:
sprintf(buf,"Adds %s detection.\n\r",
detect_bit_name(paf->bitvector));
break;
default:
sprintf(buf,"Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
send_to_char(buf,ch);
}
}
if (!obj->enchanted)
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name( paf->location ), paf->modifier,paf->level );
send_to_char( buf, ch );
if (paf->bitvector)
{
switch(paf->where)
{
case TO_AFFECTS:
sprintf(buf,"Adds %s affect.\n",
affect_bit_name(paf->bitvector));
break;
case TO_OBJECT:
sprintf(buf,"Adds %s object flag.\n",
extra_bit_name(paf->bitvector));
break;
case TO_IMMUNE:
sprintf(buf,"Adds immunity to %s.\n",
imm_bit_name(paf->bitvector));
break;
case TO_RESIST:
sprintf(buf,"Adds resistance to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_VULN:
sprintf(buf,"Adds vulnerability to %s.\n\r",
imm_bit_name(paf->bitvector));
break;
case TO_DETECTS:
sprintf(buf,"Adds %s detection.\n\r",
detect_bit_name(paf->bitvector));
break;
default:
sprintf(buf,"Unknown bit %d: %d\n\r",
paf->where,paf->bitvector);
break;
}
send_to_char(buf,ch);
}
}
sprintf( buf, "Object progs: " );
if ( obj->pIndexData->progtypes != 0 ) {
if ( IS_SET(obj->progtypes, OPROG_GET ) )
strcat( buf, "get " );
if ( IS_SET(obj->progtypes, OPROG_DROP ) )
strcat( buf, "drop " );
if ( IS_SET(obj->progtypes, OPROG_SAC ) )
strcat( buf, "sacrifice " );
if ( IS_SET(obj->progtypes, OPROG_GIVE ) )
strcat( buf, "give " );
if ( IS_SET(obj->progtypes, OPROG_FIGHT ) )
strcat( buf, "fight " );
if ( IS_SET(obj->progtypes, OPROG_DEATH ) )
strcat( buf, "death " );
if ( IS_SET(obj->progtypes, OPROG_SPEECH ) )
strcat( buf, "speech " );
if ( IS_SET(obj->progtypes, OPROG_AREA ) )
strcat( buf, "area " );
}
strcat( buf, "\n\r" );
send_to_char( buf, ch );
sprintf(buf,"Damage condition : %d (%s) ", obj->condition,
get_cond_alias(obj) );
send_to_char(buf,ch);
send_to_char("\n\r",ch);
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, argument ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
sprintf( buf, "Name: [%s] Reset Zone: [%s] Logon: %s\r",
victim->name,
(IS_NPC(victim) &&victim->zone) ? victim->zone->name : "?",
ctime( &ch->logon ) );
send_to_char( buf, ch );
sprintf( buf,
"Vnum: %d Format: %s Race: %s(%s) Group: %d Sex: %s Room: %d\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->pIndexData->new_format ? "new" : "old" : "pc",
race_table[RACE(victim)].name,race_table[ORG_RACE(victim)].name,
IS_NPC(victim) ? victim->group : 0, sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
send_to_char( buf, ch );
if (IS_NPC(victim))
{
sprintf(buf,"Count: %d Killed: %d --- Status: %d Cabal: %d\n\r",
victim->pIndexData->count,victim->pIndexData->killed,
victim->status, victim->cabal);
send_to_char(buf,ch);
}
sprintf( buf,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d) Cha: %d(%d)\n\r",
victim->perm_stat[STAT_STR],
get_curr_stat(victim,STAT_STR),
victim->perm_stat[STAT_INT],
get_curr_stat(victim,STAT_INT),
victim->perm_stat[STAT_WIS],
get_curr_stat(victim,STAT_WIS),
victim->perm_stat[STAT_DEX],
get_curr_stat(victim,STAT_DEX),
victim->perm_stat[STAT_CON],
get_curr_stat(victim,STAT_CON),
victim->perm_stat[STAT_CHA],
get_curr_stat(victim,STAT_CHA) );
send_to_char( buf, ch );
sprintf( buf, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
IS_NPC(ch) ? 0 : victim->practice );
send_to_char( buf, ch );
if ( IS_NPC(victim) )
sprintf( buf2, "%d", victim->alignment );
else {
sprintf( buf2, "%s",
victim->ethos==1?"Law-":
victim->ethos==2?"Neut-":
victim->ethos==3?"Cha-":"none-" );
strcat( buf2,
IS_GOOD(victim)?"Good":
IS_NEUTRAL(victim)?"Neut":
IS_EVIL(victim)?"Evil":"Other" );
}
sprintf(buf,"It belives the religion of %s.\n\r",
IS_NPC(victim) ? "Chronos" : religion_table[victim->religion].leader);
send_to_char(buf,ch);
sprintf( buf,
"Lv: %d Class: %s Align: %s Gold: %ld Silver: %ld Exp: %d\n\r",
victim->level,
IS_NPC(victim) ? "mobile" : class_table[victim->iclass].name,
buf2,
victim->gold, victim->silver, victim->exp );
send_to_char( buf, ch );
sprintf(buf,"Armor: pierce: %d bash: %d slash: %d magic: %d\n\r",
GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH),
GET_AC(victim,AC_SLASH), GET_AC(victim,AC_EXOTIC));
send_to_char(buf,ch);
sprintf( buf,
"Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r",
GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw,
size_table[victim->size].name, position_table[victim->position].name,
victim->wimpy );
send_to_char( buf, ch );
if (IS_NPC(victim) && victim->pIndexData->new_format)
{
sprintf(buf, "Damage: %dd%d Message: %s\n\r",
victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun);
send_to_char(buf,ch);
}
sprintf( buf, "Fighting: %s Death: %d Carry number: %d Carry weight: %ld\n\r",
victim->fighting ? victim->fighting->name : "(none)"
,IS_NPC(victim) ? 0 : victim->pcdata->death,
victim->carry_number, get_carry_weight(victim) / 10 );
send_to_char( buf, ch );
if ( !IS_NPC(victim) )
{
sprintf( buf,
"Thirst: %d Hunger: %d Full: %d Drunk: %d Bloodlust: %d Desire: %d\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_HUNGER],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK],
victim->pcdata->condition[COND_BLOODLUST],
victim->pcdata->condition[COND_DESIRE] );
send_to_char( buf, ch );
}
if (!IS_NPC(victim))
{
sprintf( buf,
"Age: %d Played: %d Last Level: %d Timer: %d\n\r",
get_age(victim),
(int) (victim->played + current_time - victim->logon) / 3600,
victim->pcdata->last_level,
victim->timer );
send_to_char( buf, ch );
}
sprintf(buf, "Act: %s\n\r",act_bit_name(victim->act));
send_to_char(buf,ch);
if (victim->comm)
{
sprintf(buf,"Comm: %s\n\r",comm_bit_name(victim->comm));
send_to_char(buf,ch);
}
if (IS_NPC(victim) && victim->off_flags)
{
sprintf(buf, "Offense: %s\n\r",off_bit_name(victim->off_flags));
send_to_char(buf,ch);
}
if (victim->imm_flags)
{
sprintf(buf, "Immune: %s\n\r",imm_bit_name(victim->imm_flags));
send_to_char(buf,ch);
}
if (victim->res_flags)
{
sprintf(buf, "Resist: %s\n\r", imm_bit_name(victim->res_flags));
send_to_char(buf,ch);
}
if (victim->vuln_flags)
{
sprintf(buf, "Vulnerable: %s\n\r", imm_bit_name(victim->vuln_flags));
send_to_char(buf,ch);
}
if (victim->detection)
{
sprintf(buf, "Detection: %s\n\r",
(victim->detection) ? detect_bit_name(victim->detection) : "(none)");
send_to_char(buf,ch);
}
sprintf(buf, "Form: %s\n\rParts: %s\n\r",
form_bit_name(victim->form), part_bit_name(victim->parts));
send_to_char(buf,ch);
if (victim->affected_by)
{
sprintf(buf, "Affected by %s\n\r",
affect_bit_name(victim->affected_by));
send_to_char(buf,ch);
}
sprintf( buf, "Master: %s Leader: %s Pet: %s\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)");
send_to_char( buf, ch );
sprintf( buf, "Short description: %s\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" );
send_to_char( buf, ch );
if ( IS_NPC(victim) && victim->spec_fun != 0 )
{
sprintf(buf,"Mobile has special procedure %s.\n\r",
spec_name(victim->spec_fun));
send_to_char(buf,ch);
}
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector ),
paf->level
);
send_to_char( buf, ch );
}
if (!(IS_NPC(victim)))
{
if (IS_SET(victim->act,PLR_QUESTOR))
{
sprintf(buf,"Questgiver: %d QuestPnts: %d Questnext: %d\n\r",
victim->pcdata->questgiver,victim->pcdata->questpoints,
victim->pcdata->nextquest);
send_to_char(buf, ch);
sprintf(buf,"QuestCntDown: %d QuestObj: %d Questmob: %d\n\r",
victim->pcdata->countdown,victim->pcdata->questobj,
victim->pcdata->questmob);
send_to_char(buf, ch);
}
if (!IS_SET(victim->act,PLR_QUESTOR))
{
sprintf(buf,"QuestPnts: %d Questnext: %d NOT QUESTING\n\r",
victim->pcdata->questpoints,victim->pcdata->nextquest);
send_to_char(buf, ch);
}
}
if ( IS_NPC(victim) )
if ( victim->pIndexData->progtypes != 0 ) {
sprintf( buf, "Mobile progs: " );
if ( IS_SET( victim->progtypes, MPROG_BRIBE ) )
strcat( buf, "bribe " );
if ( IS_SET( victim->progtypes, MPROG_SPEECH ) )
strcat( buf, "speech " );
if ( IS_SET( victim->progtypes, MPROG_GIVE ) )
strcat( buf, "give " );
if ( IS_SET( victim->progtypes, MPROG_DEATH ) )
strcat( buf, "death " );
if ( IS_SET( victim->progtypes, MPROG_GREET ) )
strcat( buf, "greet " );
if ( IS_SET( victim->progtypes, MPROG_ENTRY ) )
strcat( buf, "entry " );
if ( IS_SET( victim->progtypes, MPROG_FIGHT ) )
strcat( buf, "fight " );
if ( IS_SET( victim->progtypes, MPROG_AREA ) )
strcat( buf, "area " );
strcat( buf, "\n\r" );
send_to_char( buf, ch );
}
sprintf(buf, "Last fought: %10s Last fight time: %s",
victim->last_fought!=NULL?victim->last_fought->name:"none",
ctime( &(victim->last_fight_time) ) );
send_to_char( buf, ch );
sprintf(buf, "In_mind: [%s] Hunting: [%s]\n\r",
victim->in_mind != NULL ? victim->in_mind : "none",
victim->hunting != NULL ? victim->hunting->name : "none");
send_to_char(buf,ch);
return;
}
void do_vnum(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *string;
string = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" vnum obj <name>\n\r",ch);
send_to_char(" vnum mob <name>\n\r",ch);
return;
}
if (!str_cmp(arg,"obj"))
{
do_ofind(ch,string);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_mfind(ch,string);
return;
}
/* do both */
do_mfind(ch,argument);
do_ofind(ch,argument);
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern int top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find whom?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pMobIndex->vnum, pMobIndex->short_descr );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "No mobiles by that name.\n\r", ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern int top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find what?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s%s\n\r",
pObjIndex->vnum, pObjIndex->short_descr,
(IS_OBJ_STAT(pObjIndex,ITEM_GLOW) && CAN_WEAR(pObjIndex,ITEM_WEAR_HEAD))
? " (Glowing)" : "" );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "No objects by that name.\n\r", ch );
return;
}
void do_owhere(CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf();
if (argument[0] == '\0')
{
send_to_char("Find what?\n\r",ch);
return;
}
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name )
|| ch->level < obj->level)
continue;
found = TRUE;
number++;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL && can_see(ch,in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
sprintf( buf, "%3d) %s is carried by %s [Room %d]\n\r",
number, obj->short_descr,PERS(in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum );
else if (in_obj->in_room != NULL && can_see_room(ch,in_obj->in_room))
sprintf( buf, "%3d) %s is in %s [Room %d]\n\r",
number, obj->short_descr,in_obj->in_room->name,
in_obj->in_room->vnum);
else
sprintf( buf, "%3d) %s is somewhere\n\r",number, obj->short_descr);
buf[0] = UPPER(buf[0]);
add_buf(buffer,buf);
if (number >= max_found)
break;
}
if ( !found )
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if ( argument[0] == '\0' )
{
DESCRIPTOR_DATA *d;
/* show characters logged */
buffer = new_buf();
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->character != NULL && d->connected == CON_PLAYING
&& d->character->in_room != NULL && can_see(ch,d->character)
&& can_see_room(ch,d->character->in_room))
{
victim = d->character;
count++;
if (d->original != NULL)
sprintf(buf,"%3d) %s (in the body of %s) is in %s [%d]\n\r",
count, d->original->name,victim->short_descr,
victim->in_room->name,victim->in_room->vnum);
else
sprintf(buf,"%3d) %s is in %s [%d]\n\r",
count, victim->name,victim->in_room->name,
victim->in_room->vnum);
add_buf(buffer,buf);
}
}
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
found = FALSE;
buffer = new_buf();
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( victim->in_room != NULL
&& is_name( argument, victim->name ) )
{
found = TRUE;
count++;
sprintf( buf, "%3d) [%5d] %-28s [%5d] %s\n\r", count,
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->short_descr : victim->name,
victim->in_room->vnum,
victim->in_room->name );
add_buf(buffer,buf);
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
page_to_char(buf_string(buffer),ch);
free_buf(buffer);
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if (ch->invis_level < LEVEL_HERO)
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
if (ch->invis_level < LEVEL_HERO)
do_echo( ch, buf );
reboot_anatolia(FALSE);
return;
}
void do_protect( CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
if (argument[0] == '\0')
{
send_to_char("Protect whom from snooping?\n\r",ch);
return;
}
if ((victim = get_char_world(ch,argument)) == NULL)
{
send_to_char("You can't find them.\n\r",ch);
return;
}
if (IS_SET(victim->comm,COMM_SNOOP_PROOF))
{
act_new("$N is no longer snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD);
send_to_char("Your snoop-proofing was just removed.\n\r",victim);
REMOVE_BIT(victim->comm,COMM_SNOOP_PROOF);
}
else
{
act_new("$N is now snoop-proof.",ch,NULL,victim,TO_CHAR,POS_DEAD);
send_to_char("You are now immune to snooping.\n\r",victim);
SET_BIT(victim->comm,COMM_SNOOP_PROOF);
}
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
wiznet("$N stops being such a snoop.",
ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch));
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( get_trust( victim ) >= get_trust( ch )
|| IS_SET(victim->comm,COMM_SNOOP_PROOF))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
sprintf(buf,"$N starts snooping on %s",
(IS_NPC(ch) ? victim->short_descr : victim->name));
wiznet(buf,ch,NULL,WIZ_SNOOPS,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if (!IS_NPC(victim))
{
send_to_char("You can only switch into mobiles.\n\r",ch);
return;
}
if (!is_room_owner(ch,victim->in_room) && ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
sprintf(buf,"$N switches into %s",victim->short_descr);
wiznet(buf,ch,NULL,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch));
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
if (ch->prompt != NULL)
victim->prompt = str_dup(ch->prompt);
victim->comm = ch->comm;
victim->lines = ch->lines;
send_to_char( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char(
"You return to your original body. Type replay to see any missed tells.\n\r",
ch );
if (ch->prompt != NULL)
{
free_string(ch->prompt);
ch->prompt = NULL;
}
sprintf(buf,"$N returns from %s.",ch->short_descr);
wiznet(buf,ch->desc->original,0,WIZ_SWITCHES,WIZ_SECURE,get_trust(ch));
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj)
{
if (IS_TRUSTED(ch,GOD)
|| (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 20 && obj->cost <= 1000)
|| (IS_TRUSTED(ch,DEMI) && obj->level <= 10 && obj->cost <= 500)
|| (IS_TRUSTED(ch,ANGEL) && obj->level <= 5 && obj->cost <= 250)
|| (IS_TRUSTED(ch,AVATAR) && obj->level == 0 && obj->cost <= 100))
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone)
{
OBJ_DATA *c_obj, *t_obj;
for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content)
{
if (obj_check(ch,c_obj))
{
t_obj = create_object(c_obj->pIndexData,0);
clone_object(c_obj,t_obj);
obj_to_obj(t_obj,clone);
recursive_clone(ch,c_obj,t_obj);
}
}
}
/* command that is similar to load */
void do_clone(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *mob;
OBJ_DATA *obj;
rest = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Clone what?\n\r",ch);
return;
}
if (!str_prefix(arg,"object"))
{
mob = NULL;
obj = get_obj_here(ch,rest);
if (obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
obj = NULL;
mob = get_char_room(ch,rest);
if (mob == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
else /* find both */
{
mob = get_char_room(ch,argument);
obj = get_obj_here(ch,argument);
if (mob == NULL && obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
/* clone an object */
if (obj != NULL)
{
OBJ_DATA *clone;
if (!obj_check(ch,obj))
{
send_to_char(
"Your powers are not great enough for such a task.\n\r",ch);
return;
}
clone = create_object(obj->pIndexData,0);
clone_object(obj,clone);
if (obj->carried_by != NULL)
obj_to_char(clone,ch);
else
obj_to_room(clone,ch->in_room);
recursive_clone(ch,obj,clone);
act("$n has created $p.",ch,clone,NULL,TO_ROOM);
act("You clone $p.",ch,clone,NULL,TO_CHAR);
wiznet("$N clones $p.",ch,clone,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
return;
}
else if (mob != NULL)
{
CHAR_DATA *clone;
OBJ_DATA *new_obj;
char buf[MAX_STRING_LENGTH];
if (!IS_NPC(mob))
{
send_to_char("You can only clone mobiles.\n\r",ch);
return;
}
if ((mob->level > 20 && !IS_TRUSTED(ch,GOD))
|| (mob->level > 10 && !IS_TRUSTED(ch,IMMORTAL))
|| (mob->level > 5 && !IS_TRUSTED(ch,DEMI))
|| (mob->level > 0 && !IS_TRUSTED(ch,ANGEL))
|| !IS_TRUSTED(ch,AVATAR))
{
send_to_char(
"Your powers are not great enough for such a task.\n\r",ch);
return;
}
clone = create_mobile(mob->pIndexData);
clone_mobile(mob,clone);
for (obj = mob->carrying; obj != NULL; obj = obj->next_content)
{
if (obj_check(ch,obj))
{
new_obj = create_object(obj->pIndexData,0);
clone_object(obj,new_obj);
recursive_clone(ch,obj,new_obj);
obj_to_char(new_obj,clone);
new_obj->wear_loc = obj->wear_loc;
}
}
char_to_room(clone,ch->in_room);
act("$n has created $N.",ch,NULL,clone,TO_ROOM);
act("You clone $N.",ch,NULL,clone,TO_CHAR);
sprintf(buf,"$N clones %s.",clone->short_descr);
wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
return;
}
}
/* RT to replace the two load commands */
void do_load(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" load mob <vnum>\n\r",ch);
send_to_char(" load obj <vnum> <level>\n\r",ch);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_mload(ch,argument);
return;
}
if (!str_cmp(arg,"obj"))
{
do_oload(ch,argument);
return;
}
/* echo syntax */
do_load(ch,"");
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: load mob <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
sprintf(buf,"$N loads %s.",victim->short_descr);
wiznet(buf,ch,NULL,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number(arg1))
{
send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch );
return;
}
level = get_trust(ch); /* default */
if ( arg2[0] != '\0') /* load with a level */
{
if (!is_number(arg2))
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi(arg2);
if (level < 0 || level > get_trust(ch))
{
send_to_char( "Level must be be between 0 and your level.\n\r",ch);
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR(obj, ITEM_TAKE) )
obj_to_char( obj, ch );
else
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet("$N loads $p.",ch,obj,WIZ_LOAD,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE)
&& victim != ch /* safety precaution */ )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (!IS_OBJ_STAT(obj,ITEM_NOPURGE))
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
if (ch == victim)
{
send_to_char("Ho ho ho.\n\r",ch);
return;
}
if (get_trust(ch) <= get_trust(victim))
{
send_to_char("Maybe that wasn't a good idea...\n\r",ch);
sprintf(buf,"%s tried to purge you!\n\r",ch->name);
send_to_char(buf,victim);
return;
}
act("$n disintegrates $N.",ch,0,victim,TO_NOTVICT);
if (victim->level > 1)
save_char_obj( victim );
d = victim->desc;
extract_char( victim, TRUE );
if ( d != NULL )
close_socket( d );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( ( level = atoi( arg2 ) ) < 0 || level > 100 )
{
send_to_char( "Level must be 0 (reset) or 1 to 100.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust.\n\r", ch );
return;
}
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if (arg[0] == '\0' || !str_cmp(arg,"room"))
{
/* cure room */
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
affect_strip(vch,gsn_plague);
affect_strip(vch,gsn_poison);
affect_strip(vch,gsn_blindness);
affect_strip(vch,gsn_sleep);
affect_strip(vch,gsn_curse);
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos( vch);
act("$n has restored you.",ch,NULL,vch,TO_VICT);
}
sprintf(buf,"$N restored room %d.",ch->in_room->vnum);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
send_to_char("Room restored.\n\r",ch);
return;
}
if ( get_trust(ch) >= MAX_LEVEL - 1 && !str_cmp(arg,"all"))
{
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim);
if (victim->in_room != NULL)
act("$n has restored you.",ch,NULL,victim,TO_VICT);
}
send_to_char("All active players restored.\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
sprintf(buf,"$N restored %s",
IS_NPC(victim) ? victim->short_descr : victim->name);
wiznet(buf,ch,NULL,WIZ_RESTORE,WIZ_SECURE,get_trust(ch));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
sprintf(buf,"$N thaws %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
sprintf(buf,"$N puts %s in the deep freeze.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOEMOTE) )
{
REMOVE_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can emote again.\n\r", victim );
send_to_char( "NOEMOTE removed.\n\r", ch );
sprintf(buf,"$N restores emotes to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NOEMOTE set.\n\r", ch );
sprintf(buf,"$N revokes %s's emotes.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_noshout( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noshout whom?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOSHOUT) )
{
REMOVE_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can shout again.\n\r", victim );
send_to_char( "NOSHOUT removed.\n\r", ch );
sprintf(buf,"$N restores shouts to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can't shout!\n\r", victim );
send_to_char( "NOSHOUT set.\n\r", ch );
sprintf(buf,"$N revokes %s's shouts.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH],buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOTELL) )
{
REMOVE_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NOTELL removed.\n\r", ch );
sprintf(buf,"$N restores tells to %s.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
else
{
SET_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NOTELL set.\n\r", ch );
sprintf(buf,"$N revokes %s's tells.",victim->name);
wiznet(buf,ch,NULL,WIZ_PENALTIES,WIZ_SECURE,0);
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE))
REMOVE_BIT(rch->act,ACT_AGGRESSIVE);
}
send_to_char( "Ok.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
wizlock = !wizlock;
if ( wizlock )
{
wiznet("$N has wizlocked the game.",ch,NULL,0,0,0);
send_to_char( "Game wizlocked.\n\r", ch );
}
else
{
wiznet("$N removes wizlock.",ch,NULL,0,0,0);
send_to_char( "Game un-wizlocked.\n\r", ch );
}
return;
}
/* RT anti-newbie code */
void do_newlock( CHAR_DATA *ch, char *argument )
{
extern bool newlock;
newlock = !newlock;
if ( newlock )
{
wiznet("$N locks out new characters.",ch,NULL,0,0,0);
send_to_char( "New characters have been locked out.\n\r", ch );
}
else
{
wiznet("$N allows new characters back in.",ch,NULL,0,0,0);
send_to_char( "Newlock removed.\n\r", ch );
}
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Lookup which skill or spell?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
void do_set( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set mob <name> <field> <value>\n\r",ch);
send_to_char(" set obj <name> <field> <value>\n\r",ch);
send_to_char(" set room <room> <field> <value>\n\r",ch);
send_to_char(" set skill <name> <spell or skill> <value>\n\r",ch);
return;
}
if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
do_mset(ch,argument);
return;
}
if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell"))
{
do_sset(ch,argument);
return;
}
if (!str_prefix(arg,"object"))
{
do_oset(ch,argument);
return;
}
if (!str_prefix(arg,"room"))
{
do_rset(ch,argument);
return;
}
/* echo syntax */
do_set(ch,"");
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set skill <name> <spell or skill> <value>\n\r", ch);
send_to_char( " set skill <name> all <value>\n\r",ch);
send_to_char(" (use the name of the skill, not the number)\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( ( skill_table[sn].name != NULL )
&& ( (victim->cabal == skill_table[sn].cabal )
|| (skill_table[sn].cabal == CABAL_NONE) )
&& ( RACE_OK(victim,sn) )
)
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_string( CHAR_DATA *ch, char *argument )
{
char type [MAX_INPUT_LENGTH];
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
smash_tilde( argument );
argument = one_argument( argument, type );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" string char <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long desc title spec\n\r",ch);
send_to_char(" string obj <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long extended\n\r",ch);
return;
}
if (!str_prefix(type,"character") || !str_prefix(type,"mobile"))
{
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/* clear zone for mobs */
victim->zone = NULL;
/* string something */
if ( !str_prefix( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "description" ) )
{
free_string(victim->description);
victim->description = str_dup(arg3);
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( victim->long_descr );
strcat(arg3,"\n\r");
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "title" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
return;
}
if ( !str_prefix( arg2, "spec" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
return;
}
}
if (!str_prefix(type,"object"))
{
/* string an obj */
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if ( !str_prefix( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended"))
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
strcat(argument,"\n\r");
ed = new_extra_descr();
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_string(ch,"");
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set obj <object> <field> <value>\n\r",ch);
send_to_char(" Field being one of:\n\r", ch );
send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch );
send_to_char(" extra wear level weight cost timer\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
obj->value[0] = UMIN(50,value);
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
obj->value[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
obj->value[3] = value;
return;
}
if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
{
obj->value[4] = value;
return;
}
if ( !str_prefix( arg2, "extra" ) )
{
obj->extra_flags = value;
return;
}
if ( !str_prefix( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_prefix( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_prefix( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_prefix( arg2, "timer" ) )
{
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set room <location> <field> <value>\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " flags sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/* if (!is_room_owner(ch,location) && ch->in_room != location */
if ( ch->in_room != location
&& room_is_private(location) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That room is private right now.\n\r",ch);
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_prefix( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_prefix( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_sockets( CHAR_DATA *ch, char *argument )
{
char buf[2 * MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
int count;
count = 0;
buf[0] = '\0';
one_argument(argument,arg);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && can_see( ch, d->character )
&& (arg[0] == '\0' || is_name(arg,d->character->name)
|| (d->original && is_name(arg,d->original->name))))
{
count++;
sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\n\r",
d->descriptor,
d->connected,
d->original ? d->original->name :
d->character ? d->character->name : "(none)",
d->host
);
}
}
if (count == 0)
{
send_to_char("No one by that name is connected.\n\r",ch);
return;
}
sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
strcat(buf,buf2);
page_to_char( buf, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
one_argument(argument,arg2);
if (!str_cmp(arg2,"delete"))
{
send_to_char("That will NOT be done.\n\r",ch);
return;
}
sprintf( buf, "$n forces you to '%s'.", argument );
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument, TRUE );
}
}
}
else if (!str_cmp(arg,"players"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level < LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument, FALSE );
}
}
}
else if (!str_cmp(arg,"gods"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level >= LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument, FALSE );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if (!is_room_owner(ch,victim->in_room)
&& ch->in_room != victim->in_room
&& room_is_private(victim->in_room) && !IS_TRUSTED(ch,IMPLEMENTOR))
{
send_to_char("That character is in a private room.\n\r",ch);
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
act( buf, ch, NULL, victim, TO_VICT );
interpret( victim, argument, FALSE );
}
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->invis_level)
{
ch->invis_level = 0;
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
ch->invis_level = get_trust(ch);
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Invis level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->invis_level = level;
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
}
return;
}
void do_incognito( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->incog_level)
{
ch->incog_level = 0;
act( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You are no longer cloaked.\n\r", ch );
}
else
{
ch->incog_level = get_trust(ch);
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Incog level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You cloak your presence.\n\r", ch );
}
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
/* prefix command: it will put the string typed on each line typed */
void do_prefi (CHAR_DATA *ch, char *argument)
{
send_to_char("You cannot abbreviate the prefix command.\r\n",ch);
return;
}
void do_prefix (CHAR_DATA *ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
if (argument[0] == '\0')
{
if (ch->prefix[0] == '\0')
{
send_to_char("You have no prefix to clear.\r\n",ch);
return;
}
send_to_char("Prefix removed.\r\n",ch);
free_string(ch->prefix);
ch->prefix = str_dup("");
return;
}
if (ch->prefix[0] != '\0')
{
sprintf(buf,"Prefix changed to %s.\r\n",argument);
free_string(ch->prefix);
}
else
{
sprintf(buf,"Prefix set to %s.\r\n",argument);
}
ch->prefix = str_dup(argument);
}
/* RT nochannels command, for those spammers */
void do_grant( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Grant whom induct privileges?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_SET(victim->act,PLR_CANINDUCT))
{
REMOVE_BIT(victim->act, PLR_CANINDUCT);
send_to_char( "You have the lost the power to INDUCT.\n\r",victim );
send_to_char( "INDUCT powers removed.\n\r", ch );
}
else {
SET_BIT(victim->act, PLR_CANINDUCT);
send_to_char( "You have been given the power to INDUCT.\n\r",victim);
send_to_char( "INDUCT powers given.\n\r", ch);
}
return;
}
void do_cecho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_INPUT_LENGTH];
char color[MAX_INPUT_LENGTH];
bool bFound = FALSE;
int i;
if ( argument[0] == '\0' )
{
send_to_char( "Color echo what?\n\r", ch );
return;
}
argument = one_argument(argument, color);
for (i=0;color_table[i].name != NULL;i++) {
if (!str_cmp(color,color_table[i].name)) {
bFound = TRUE;
break;
}
}
if (!bFound) {
sprintf(buf,"Usage: cecho <color> <message>.\n\rChoose from one of these colors:\n\r");
for (i=0;color_table[i].name != NULL;i++) {
strcat(buf,color_table[i].name);
strcat(buf," ");
}
send_to_char(buf, ch);
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "global> ",d->character);
act_color("$C$t$c",d->character,argument,NULL,TO_CHAR,POS_RESTING,
color_table[i].code);
}
}
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg2 ) ) < 1 || level > 100 )
{
send_to_char( "Level must be 1 to 100.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
/* Level counting */
if (ch->level <= 5 || ch->level > LEVEL_HERO)
{
if (5 < level && level <= LEVEL_HERO)
total_levels += level - 5;
}
else
{
if (5 < level && level <= LEVEL_HERO)
total_levels += level - ch->level;
else total_levels -= (ch->level - 5);
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int temp_prac;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim );
temp_prac = victim->practice;
victim->level = 1;
victim->exp = exp_to_level(victim,victim->pcdata->points);
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim );
victim->practice = temp_prac;
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim );
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
send_to_char( "You raise a level!! ", victim );
victim->exp += exp_to_level(victim,victim->pcdata->points);
victim->level += 1;
advance_level( victim );
}
victim->trust = 0;
save_char_obj(victim);
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
int value,sn;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set char <name> <field> <value>\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " str int wis dex con cha sex class level\n\r",ch );
send_to_char( " race gold hp mana move practice align\n\r", ch );
send_to_char( " train thirst drunk full hometown ethos\n\r", ch );
/*** Added By KIO ***/
send_to_char( " questp questt relig bloodlust desire\n\r", ch );
/*** Added By KIO ***/
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_STR) )
{
sprintf(buf,
"Strength range is 3 to %d\n\r.",
get_max_train(victim,STAT_STR));
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_INT) )
{
sprintf(buf,
"Intelligence range is 3 to %d.\n\r",
get_max_train(victim,STAT_INT));
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_WIS) )
{
sprintf(buf,
"Wisdom range is 3 to %d.\n\r",get_max_train(victim,STAT_WIS));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
/*** Added By KIO ***/
if ( !str_cmp( arg2, "questp" ) )
{
if ( value == -1) value = 0;
if (!IS_NPC(victim)) victim->pcdata->questpoints = value;
return;
}
if ( !str_cmp( arg2, "questt" ) )
{
if ( value == -1) value = 30;
if (!IS_NPC(victim)) victim->pcdata->nextquest = value;
return;
}
if ( !str_cmp( arg2, "relig" ) )
{
if ( value == -1) value = 0;
victim->religion = value;
return;
}
/*** Added By KIO ***/
if ( !str_cmp( arg2, "dex" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_DEX) )
{
sprintf(buf,
"Dexterity ranges is 3 to %d.\n\r",
get_max_train(victim,STAT_DEX));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_CON) )
{
sprintf(buf,
"Constitution range is 3 to %d.\n\r",
get_max_train(victim,STAT_CON));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if ( !str_cmp( arg2, "cha" ) )
{
if ( value < 3 || value > get_max_train(victim,STAT_CHA) )
{
sprintf(buf,
"Constitution range is 3 to %d.\n\r",
get_max_train(victim,STAT_CHA));
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_CHA] = value;
return;
}
if ( !str_prefix( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
if (( victim->iclass == 0) || ( victim->iclass == 8) )
{
send_to_char( "You can't change their sex.\n\r", ch );
return;
}
victim->sex = value;
if (!IS_NPC(victim))
victim->pcdata->true_sex = value;
return;
}
if ( !str_prefix( arg2, "class" ) )
{
int iclass;
if (IS_NPC(victim))
{
send_to_char("Mobiles have no class.\n\r",ch);
return;
}
iclass = class_lookup(arg3);
if ( iclass == -1 )
{
char buf[MAX_STRING_LENGTH];
strcpy( buf, "Possible classes are: " );
for ( iclass = 0; iclass < MAX_CLASS; iclass++ )
{
if ( iclass > 0 )
strcat( buf, " " );
strcat( buf, class_table[iclass].name );
}
strcat( buf, ".\n\r" );
send_to_char(buf,ch);
return;
}
victim->iclass = iclass;
victim->exp = victim->level * exp_per_level(victim, 0);
return;
}
if ( !str_prefix( arg2, "level" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Level range is 0 to 100.\n\r", ch );
return;
}
victim->level = value;
return;
}
if ( !str_prefix( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_prefix( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
return;
}
victim->max_hit = value;
if (!IS_NPC(victim))
victim->pcdata->perm_hit = value;
return;
}
if ( !str_prefix( arg2, "mana" ) )
{
if ( value < 0 || value > 60000 )
{
send_to_char( "Mana range is 0 to 60,000 mana points.\n\r", ch );
return;
}
victim->max_mana = value;
if (!IS_NPC(victim))
victim->pcdata->perm_mana = value;
return;
}
if ( !str_prefix( arg2, "move" ) )
{
if ( value < 0 || value > 60000 )
{
send_to_char( "Move range is 0 to 60,000 move points.\n\r", ch );
return;
}
victim->max_move = value;
if (!IS_NPC(victim))
victim->pcdata->perm_move = value;
return;
}
if ( !str_prefix( arg2, "practice" ) )
{
if ( value < 0 || value > 250 )
{
send_to_char( "Practice range is 0 to 250 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_prefix( arg2, "train" ))
{
if (value < 0 || value > 50 )
{
send_to_char("Training session range is 0 to 50 sessions.\n\r",ch);
return;
}
victim->train = value;
return;
}
if ( !str_prefix( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
send_to_char("Remember to check their hometown.\n\r", ch);
return;
}
if (!str_prefix(arg2, "ethos"))
{
if (IS_NPC(victim))
{
send_to_char("Mobiles don't have an ethos.\n\r", ch);
return;
}
if (value < 0 || value > 3)
{
send_to_char("The values are Lawful - 1, Neutral - 2, Chaotic - 3\n\r",
ch);
return;
}
victim->ethos = value;
return;
}
if ( !str_prefix( arg2, "hometown" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Mobiles don't have hometowns.\n\r", ch );
return;
}
if ( value < 0 || value > 4 )
{
send_to_char( "Please choose one of the following :.\n\r", ch );
send_to_char( "Town Alignment Value\n\r", ch);
send_to_char( "---- --------- -----\n\r", ch);
send_to_char( "Midgaard Any 0\n\r", ch);
send_to_char( "New Thalos Any 1\n\r", ch);
send_to_char( "Titan Any 2\n\r", ch);
send_to_char( "Ofcol Neutral 3\n\r", ch);
send_to_char( "Old Midgaard Evil 4\n\r", ch);
return;
}
if ((value == 2 && !IS_GOOD(victim)) || (value == 3 &&
!IS_NEUTRAL(victim)) || (value == 4 && !IS_EVIL(victim)))
{
send_to_char( "The hometown doesn't match this character's alignment.\n\r", ch );
return;
}
victim->hometown = value;
return;
}
if ( !str_prefix( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Thirst range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_prefix( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Drunk range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_prefix( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_prefix( arg2, "bloodlust" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_BLOODLUST] = value;
return;
}
if ( !str_prefix( arg2, "desire" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DESIRE] = value;
return;
}
if (!str_prefix( arg2, "race" ) )
{
int race;
race = race_lookup(arg3);
if ( race == 0)
{
send_to_char("That is not a valid race.\n\r",ch);
return;
}
if (!IS_NPC(victim) && !race_table[race].pc_race)
{
send_to_char("That is not a valid player race.\n\r",ch);
return;
}
if (!IS_NPC(victim))
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( ( skill_table[sn].name != NULL )
&& !RACE_OK(victim,sn) )
victim->pcdata->learned[sn] = 0;
if ( ( skill_table[sn].name != NULL )
&& (ORG_RACE(victim) == skill_table[sn].race )
)
victim->pcdata->learned[sn] = 70;
}
if (ORG_RACE(victim) == RACE(victim)) RACE(victim) = race;
ORG_RACE(victim) = race;
victim->exp = victim->level * exp_per_level(victim, 0);
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_induct( CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char *arg2;
char buf[MAX_STRING_LENGTH];
char *cabal;
CHAR_DATA *victim;
int sn;
int i, prev_cabal=0;
cabal = NULL;
argument = one_argument( argument, arg1);
arg2 = argument;
if (arg1[0] == '\0'|| *arg2 == '\0')
{
send_to_char("Usage: induct <player> <cabal>\n\r", ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
{
send_to_char("That player isn't on.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
act("$N is not smart enough to join a cabal.",ch,NULL,victim,TO_CHAR);
return;
}
if ( CANT_CHANGE_TITLE( victim) )
{
act("$N has tried to join a cabal, but failed.",ch,NULL,victim,TO_CHAR);
return;
}
if ( (i = cabal_lookup(arg2) ) == -1 )
{
send_to_char("I've never heard of that cabal.\n\r",ch);
return;
}
if (victim->iclass == 3 && i == CABAL_SHALAFI )
{
act("But $N is a filthy warrior!",ch,NULL,victim,TO_CHAR);
return;
}
if (i == CABAL_RULER && get_curr_stat(victim,STAT_INT) < 20)
{
act("$N is not clever enough to become a Ruler!",ch,NULL,victim,TO_CHAR);
return;
}
if ( IS_TRUSTED(ch,LEVEL_IMMORTAL) ||
(IS_SET(ch->act,PLR_CANINDUCT) &&
((i==CABAL_NONE && (ch->cabal == victim->cabal))
||
(i!=CABAL_NONE && ch->cabal==i && victim->cabal==CABAL_NONE))) )
{
prev_cabal = victim->cabal;
victim->cabal = i;
REMOVE_BIT(victim->act,PLR_CANINDUCT);
cabal = cabal_table[i].long_name;
}
else {
send_to_char( "You do not have that power.\n\r",ch);
return;
}
/* set cabal skills to 70, remove other cabal skills */
for (sn = 0; sn < MAX_SKILL; sn++)
{
if ( (victim->cabal) && (skill_table[sn].cabal == victim->cabal))
victim->pcdata->learned[sn] = 70;
else if ( skill_table[sn].cabal != CABAL_NONE &&
victim->cabal != skill_table[sn].cabal )
victim->pcdata->learned[sn] = 0;
}
sprintf(buf, "$n has been inducted into %s.", cabal);
act(buf,victim, NULL, NULL, TO_NOTVICT);
sprintf(buf, "You have been inducted into %s.", cabal);
act(buf, victim, NULL, NULL, TO_CHAR);
if (ch->in_room != victim->in_room)
{
sprintf(buf, "%s has been inducted into %s.\n\r",
IS_NPC(victim) ? victim->short_descr : victim->name, cabal);
send_to_char(buf, ch);
}
if (victim->cabal == CABAL_NONE && prev_cabal != CABAL_NONE )
{
char name[100];
switch( prev_cabal )
{
default:
return;
case CABAL_BATTLE:
sprintf(name,"The LOVER OF MAGIC.");
break;
case CABAL_SHALAFI:
sprintf(name,"The HATER OF MAGIC.");
break;
case CABAL_KNIGHT:
sprintf(name,"The UNHONOURABLE FIGHTER.");
break;
case CABAL_INVADER:
case CABAL_CHAOS:
case CABAL_LIONS:
case CABAL_HUNTER:
case CABAL_RULER:
sprintf(name,"NO MORE CABALS.");
break;
}
set_title( victim, name );
SET_BIT(victim->act, PLR_NO_TITLE);
}
}
void do_desocket(CHAR_DATA *ch, char *argument)
{
DESCRIPTOR_DATA *d, *d_next;
int socket;
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!is_number(arg))
{
send_to_char("The argument must be a number.\n\r", ch);
return;
}
if (arg[0] == '\0')
{
send_to_char("Disconnect which socket?\n\r", ch);
return;
}
else
{
socket = atoi(arg);
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if (d->descriptor == socket)
{
if (d->character == ch)
{
send_to_char("It would be foolish to disconnect yourself.\n\r", ch);
return;
}
if (d->connected == CON_PLAYING)
{
send_to_char("Why don't you just use disconnect?\n\r", ch);
return;
}
write_to_descriptor(d->descriptor,
"You are being disconnected by an immortal.",
0);
close_socket(d);
send_to_char("Done.\n\r", ch);
return;
}
}
send_to_char("No such socket is connected.\n\r", ch);
return;
}
}
void do_smite(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
if (argument[0] == '\0')
{
send_to_char("You are so frustrated you smite yourself! OWW!\n\r",
ch);
return;
}
if ((victim = get_char_world(ch, argument)) == NULL)
{
send_to_char("You'll have to smite them some other day.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char("That poor mob never did anything to you.\n\r", ch);
return;
}
if (victim->trust > ch->trust)
{
send_to_char("How dare you!\n\r", ch);
return;
}
if (victim->position < POS_SLEEPING)
{
send_to_char("Take pity on the poor thing.\n\r", ch);
return;
}
act("A bolt comes down out of the heavens and smites you!", victim, NULL,
ch, TO_CHAR);
act("You reach down and smite $n!", victim, NULL, ch, TO_VICT);
act("A bolt from the heavens smites $n!", victim, NULL, ch, TO_NOTVICT);
victim->hit = victim->hit / 2;
return;
}
void do_popularity( CHAR_DATA *ch, char *argument )
{
char buf[4 * MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
AREA_DATA *area;
extern AREA_DATA *area_first;
int i;
sprintf(buf,"Area popularity statistics (in char * ticks)\n\r" );
for (area = area_first,i=0; area != NULL; area = area->next,i++) {
if (area->count >= 5000000)
sprintf(buf2,"%-20s overflow ",area->name);
else
sprintf(buf2,"%-20s %-8lu ",area->name,area->count);
if ( i % 2 == 0)
strcat( buf, "\n\r" );
strcat( buf, buf2 );
}
strcat( buf, "\n\r\n\r");
page_to_char( buf, ch );
return;
}
void do_ititle( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' ) {
send_to_char( "Change whose title to what?\n\r", ch );
return;
}
victim = get_char_world( ch, arg );
if (victim == NULL) {
send_to_char( "Nobody is playing with that name.\n\r", ch );
return;
}
if ( IS_NPC(ch) )
return;
if ( argument[0] == '\0' )
{
send_to_char( "Change the title to what?\n\r", ch );
return;
}
if ( strlen(argument) > 45 )
argument[45] = '\0';
smash_tilde( argument );
set_title( victim, argument );
send_to_char( "Ok.\n\r", ch );
}
/*
* .gz files are checked for too, just in case.
*/
bool check_parse_name (char* name);
void do_rename (CHAR_DATA* ch, char* argument)
{
char old_name[MAX_INPUT_LENGTH],
new_name[MAX_INPUT_LENGTH],
strsave [MAX_INPUT_LENGTH];
CHAR_DATA* victim;
FILE* file;
argument = one_argument(argument, old_name);
one_argument (argument, new_name);
if (!old_name[0])
{
send_to_char ("Rename who?\n\r",ch);
return;
}
victim = get_char_world (ch, old_name);
if (!victim)
{
send_to_char ("There is no such a person online.\n\r",ch);
return;
}
if (IS_NPC(victim))
{
send_to_char ("You cannot use Rename on NPCs.\n\r",ch);
return;
}
if ( (victim != ch) && (get_trust (victim) >= get_trust (ch)) )
{
send_to_char ("You failed.\n\r",ch);
return;
}
if (!victim->desc || (victim->desc->connected != CON_PLAYING) )
{
send_to_char ("This player has lost his link or is inside a pager or the like.\n\r",ch);
return;
}
if (!new_name[0])
{
send_to_char ("Rename to what new name?\n\r",ch);
return;
}
/*
if (victim->cabal)
{
send_to_char ("This player is member of a cabal, remove him from there first.\n\r",ch);
return;
}
*/
new_name[0] = UPPER(new_name[0]);
if (!check_parse_name(new_name))
{
send_to_char ("The new name is illegal.\n\r",ch);
return;
}
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( new_name ) );
fclose (fpReserve);
file = fopen (strsave, "r");
if (file)
{
send_to_char ("A player with that name already exists!\n\r",ch);
fclose (file);
fpReserve = fopen( NULL_FILE, "r" );
return;
}
fpReserve = fopen( NULL_FILE, "r" );
/* Check .gz file ! */
sprintf( strsave, "%s%s.gz", PLAYER_DIR, capitalize( new_name ) );
fclose (fpReserve);
file = fopen (strsave, "r");
if (file)
{
send_to_char ("A player with that name already exists in a compressed file!\n\r",ch);
fclose (file);
fpReserve = fopen( NULL_FILE, "r" );
return;
}
fpReserve = fopen( NULL_FILE, "r" );
if (get_char_world(ch,new_name))
{
send_to_char ("A player with the name you specified already exists!\n\r",ch);
return;
}
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( victim->name ) );
/*
* NOTE: Players who are level 1 do NOT get saved under a new name
*/
free_string (victim->name);
victim->name = str_dup (capitalize(new_name));
save_char_obj (victim);
unlink (strsave);
send_to_char ("Character renamed.\n\r",ch);
victim->position = POS_STANDING;
act ("$n has renamed you to $N!",ch,NULL,victim,TO_VICT);
}
void do_notitle( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
if ( !IS_IMMORTAL(ch) )
return;
argument = one_argument(argument,arg);
if ( arg[0] == '\0' )
{
send_to_char("Usage:\n\r notitle <player>\n\r", ch);
return;
}
if ( (victim = get_char_world(ch ,arg)) == NULL )
{
send_to_char( "He is not currently playing.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_NO_TITLE) )
{
REMOVE_BIT(victim->act,PLR_NO_TITLE);
send_to_char("You can change your title again.\n\r",victim);
send_to_char( "Ok.\n\r", ch );
}
else
{
SET_BIT(victim->act,PLR_NO_TITLE);
send_to_char("You won't be able to change your title anymore.\n\r",victim);
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_noaffect( CHAR_DATA *ch, char * argument)
{
AFFECT_DATA *paf,*paf_next;
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
if ( !IS_IMMORTAL(ch) )
return;
argument = one_argument(argument,arg);
if ( arg[0] == '\0' )
{
send_to_char("Usage:\n\r noaffect <player>\n\r", ch);
return;
}
if ( (victim = get_char_world(ch ,arg)) == NULL )
{
send_to_char( "He is not currently playing.\n\r", ch );
return;
}
for ( paf = victim->affected; paf != NULL; paf = paf_next )
{
paf_next = paf->next;
if ( paf->duration >= 0 )
{
if ( paf->type > 0 && skill_table[paf->type].msg_off )
{
send_to_char( skill_table[paf->type].msg_off, victim );
send_to_char( "\n\r", victim );
}
affect_remove( victim, paf );
}
}
}
void do_affrooms(CHAR_DATA *ch, char *argument)
{
ROOM_INDEX_DATA *room;
ROOM_INDEX_DATA *room_next;
char buf[MAX_STRING_LENGTH];
int count=0;
if ( !top_affected_room)
{
send_to_char("No affected room.\n\r",ch);
}
for ( room = top_affected_room; room ; room = room_next )
{
room_next = room->aff_next;
count++;
sprintf(buf,"%d) [Vnum : %5d] %s\n\r",
count, room->vnum , room->name);
send_to_char(buf,ch);
}
return;
}
void do_find( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
char buf[MAX_STRING_LENGTH];
char lbuf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if ( arg[0] == '\0' )
{
send_to_char( "Ok. But what I should find?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
sprintf(buf,"%s.\n\r",find_way(ch,ch->in_room,location));
send_to_char(buf,ch);
sprintf(lbuf,"From %d to %d: %s",ch->in_room->vnum,location->vnum,buf);
log_string(lbuf);
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Usage: reboot now\n\r",ch);
send_to_char("Usage: reboot <ticks to reboot>\n\r",ch);
send_to_char("Usage: reboot cancel\n\r",ch);
send_to_char("Usage: reboot status\n\r",ch);
return;
}
if (is_name(arg,"cancel"))
{
if (time_sync)
{
send_to_char("Time synchronization is activated, you cannot cancel the reboot.\n\r",ch);
return;
}
reboot_counter = -1;
send_to_char("Reboot canceled.\n\r",ch);
return;
}
if (is_name(arg, "now"))
{
reboot_anatolia(TRUE);
return;
}
if (is_name(arg, "status"))
{
if (time_sync)
{
send_to_char("Time synchronization is activated.\n\r",ch);
return;
}
if (reboot_counter == -1)
sprintf(buf, "Only time synchronization reboot is activated.\n\r");
else
sprintf(buf,"Reboot in %i minutes.\n\r",reboot_counter);
send_to_char(buf,ch);
return;
}
if (is_number(arg))
{
if (time_sync)
{
send_to_char("Time synchronization is activated, you cannot change the reboot.\n\r",ch);
return;
}
reboot_counter = atoi(arg);
sprintf(buf,"Anatolia will reboot in %i ticks.\n\r",reboot_counter);
send_to_char(buf,ch);
return;
}
do_reboot(ch,"");
}
void reboot_anatolia( bool fmessage )
{
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
sprintf( log_buf, "Rebooting ANATOLIA.");
log_string(log_buf);
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if (fmessage)
write_to_buffer(d,"Anatolia is going down for rebooting NOW!\n\r",0);
if (d->character != NULL)
{
update_total_played(d->character);
save_char_obj(d->character);
}
close_socket(d);
}
return;
}
void do_premort( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
if ( !IS_IMMORTAL(ch) )
return;
argument = one_argument(argument,arg);
if ( arg[0] == '\0' )
{
send_to_char("Usage:\n\r premort <player>\n\r", ch);
return;
}
if ( (victim = get_char_world(ch ,arg)) == NULL )
{
send_to_char( "He is not currently playing.\n\r", ch );
return;
}
if ( IS_NPC(victim) || victim->level < LEVEL_HERO )
{
send_to_char("You cannot give remorting permissions to that!.\n\r", ch);
return;
}
if (IS_SET(victim->act, PLR_CANREMORT) )
{
REMOVE_BIT(victim->act,PLR_CANREMORT);
send_to_char("You have lost your remorting permission.\n\r",victim);
send_to_char("Ok.\n\r", ch );
}
else
{
SET_BIT(victim->act,PLR_CANREMORT);
send_to_char("You are given the permission to remort.\n\r",victim);
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_maximum( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Usage: maximum status\n\r",ch);
send_to_char("Usage: maximum reset\n\r",ch);
send_to_char("Usage: maximum newbies <number of newbies>\n\r",ch);
send_to_char("Usage: maximum oldies <number of oldies>\n\r",ch);
return;
}
if (is_name(arg, "status"))
{
sprintf(buf, "Maximum oldies allowed: %d.\n\r", max_oldies);
send_to_char(buf,ch);
sprintf(buf,"Maximum newbies allowed: %d.\n\r", max_newbies);
send_to_char(buf,ch);
sprintf(buf,"Current number of players: %d.\n\r", iNumPlayers);
send_to_char(buf,ch);
return;
}
if (is_name(arg, "reset"))
{
max_newbies = MAX_NEWBIES;
max_oldies = MAX_OLDIES;
sprintf(buf,"Maximum newbies and oldies have been reset.\n\r");
send_to_char(buf,ch);
do_maximum( ch, "status" );
return;
}
if (is_name(arg, "newbies"))
{
argument = one_argument(argument, arg);
if ( !is_number(arg) )
{
do_maximum(ch, "");
return;
}
max_newbies = atoi(arg);
if ( max_newbies < 0 )
sprintf(buf, "No newbies are allowed!!!\n\r");
else
sprintf(buf,"Now maximum newbies allowed: %d.\n\r", max_newbies);
send_to_char(buf,ch);
return;
}
if (is_name(arg, "oldies"))
{
argument = one_argument(argument, arg);
if ( !is_number(arg) )
{
do_maximum(ch, "");
return;
}
max_oldies = atoi(arg);
if ( max_oldies < 0 )
sprintf(buf, "No oldies are allowed!!!\n\r");
else
sprintf(buf,"Now maximum oldies allowed: %d.\n\r", max_oldies);
send_to_char(buf,ch);
return;
}
do_maximum( ch, "" );
}