/*
* wanderInfo.h
* Random monster wandering info
* ____ _
* | _ \ ___ __ _| |_ __ ___ ___
* | |_) / _ \/ _` | | '_ ` _ \/ __|
* | _ < __/ (_| | | | | | | \__ \
* |_| \_\___|\__,_|_|_| |_| |_|___/
*
* Permission to use, modify and distribute is granted via the
* Creative Commons - Attribution - Non Commercia4 - Share Alike 3.0 License
* http://creativecommons.org/licenses/by-nc-sa/3.0/
*
* Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
* Contributions by Tim Callahan, Jonathan Hseu
* Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
*
*/
#ifndef _WANDERINFO_H
#define _WANDERINFO_H
class WanderInfo {
public:
WanderInfo();
CatRef getRandom() const;
void load(xmlNodePtr curNode);
void save(xmlNodePtr curNode) const;
void show(const Player* player, bstring area="") const;
std::map<int, CatRef> random;
short getTraffic() const;
void setTraffic(short t);
protected:
short traffic;
};
#endif /* _WANDERINFO_H */