/*
* start.h
* Player starting location code.
* ____ _
* | _ \ ___ __ _| |_ __ ___ ___
* | |_) / _ \/ _` | | '_ ` _ \/ __|
* | _ < __/ (_| | | | | | | \__ \
* |_| \_\___|\__,_|_|_| |_| |_|___/
*
* Permission to use, modify and distribute is granted via the
* Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
* http://creativecommons.org/licenses/by-nc-sa/3.0/
*
* Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
* Contributions by Tim Callahan, Jonathan Hseu
* Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
*
*/
#ifndef _START_H
#define _START_H
class StartLoc {
public:
StartLoc();
void load(xmlNodePtr curNode);
void save(xmlNodePtr curNode) const;
bstring getName() const;
bstring getBindName() const;
bstring getRequiredName() const;
Location getBind() const;
Location getRequired() const;
CatRef getStartingGuide() const;
bool swap(Swap s);
bool isDefault() const;
void setDefault();
protected:
bstring name;
bstring bindName;
bstring requiredName;
Location bind;
Location required;
CatRef startingGuide;
bool primary;
};
#endif /* _START_H */