/*
* skillGain.h
* Skill gain
* ____ _
* | _ \ ___ __ _| |_ __ ___ ___
* | |_) / _ \/ _` | | '_ ` _ \/ __|
* | _ < __/ (_| | | | | | | \__ \
* |_| \_\___|\__,_|_|_| |_| |_|___/
*
* Permission to use, modify and distribute is granted via the
* Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
* http://creativecommons.org/licenses/by-nc-sa/3.0/
*
* Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
* Contributions by Tim Callahan, Jonathan Hseu
* Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
*
*/
#ifndef _SKILLGAIN_H
#define _SKILLGAIN_H
// Describes the skill gained and who gets it
class SkillGain {
public:
SkillGain(xmlNodePtr rootNode);
~SkillGain();
int getGained();
bstring getName() const;
bool deityIsAllowed(int deity);
bool hasDeities();
protected:
void load(xmlNodePtr rootNode);
bstring skillName; // Name of the skill being gained
int gainLevel; // Gained level they start with
std::map<int, bool> deities;
};
#endif /* _SKILLGAIN_H */