/*
* paths.h
* Operation system paths.
* ____ _
* | _ \ ___ __ _| |_ __ ___ ___
* | |_) / _ \/ _` | | '_ ` _ \/ __|
* | _ < __/ (_| | | | | | | \__ \
* |_| \_\___|\__,_|_|_| |_| |_|___/
*
* Permission to use, modify and distribute is granted via the
* Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
* http://creativecommons.org/licenses/by-nc-sa/3.0/
*
* Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
* Contributions by Tim Callahan, Jonathan Hseu
* Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
*
*/
#ifndef PATHS_H_
#define PATHS_H_
namespace Path {
extern const char* Bin;
extern const char* Log;
extern const char* BugLog;
extern const char* StaffLog;
extern const char* BankLog;
extern const char* GuildBankLog;
extern const char* UniqueRoom;
extern const char* AreaRoom;
extern const char* Monster;
extern const char* Object;
extern const char* Player;
extern const char* PlayerBackup;
extern const char* Config;
extern const char* Code;
extern const char* Python;
extern const char* Game;
extern const char* AreaData;
extern const char* Talk;
extern const char* Desc;
extern const char* Sign;
extern const char* PlayerData;
extern const char* Bank;
extern const char* GuildBank;
extern const char* History;
extern const char* Post;
extern const char* BaseHelp;
extern const char* Help;
extern const char* CreateHelp;
extern const char* Wiki;
extern const char* DMHelp;
extern const char* BuilderHelp;
extern const char* HelpTemplate;
bool checkDirExists(const char* filename);
bool checkDirExists(bstring area, char* (*fn)(const CatRef cr));
bool checkPaths();
}
#endif /*PATHS_H_*/