/*
* main.cpp
* This files contains the main() function which initiates the game.
* ____ _
* | _ \ ___ __ _| |_ __ ___ ___
* | |_) / _ \/ _` | | '_ ` _ \/ __|
* | _ < __/ (_| | | | | | | \__ \
* |_| \_\___|\__,_|_|_| |_| |_|___/
*
* Permission to use, modify and distribute is granted via the
* Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
* http://creativecommons.org/licenses/by-nc-sa/3.0/
*
* Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
* Contributions by Tim Callahan, Jonathan Hseu
* Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
*
*/
#include "mud.h"
#include <sys/stat.h>
#include <sys/signal.h>
#include <unistd.h>
#include <time.h>
#include <libxml/xmlmemory.h>
#include <libxml/parser.h>
#include "commands.h"
bool listing = false;
void handle_args(int argc, char *argv[]);
void startup_mordor(void);
int main(int argc, char *argv[]) {
// Get our instance variables
gConfig = Config::getInstance();
gServer = Server::getInstance();
handle_args(argc, argv);
startup_mordor();
return(0);
}