/*
* location.h
* Location file
* ____ _
* | _ \ ___ __ _| |_ __ ___ ___
* | |_) / _ \/ _` | | '_ ` _ \/ __|
* | _ < __/ (_| | | | | | | \__ \
* |_| \_\___|\__,_|_|_| |_| |_|___/
*
* Permission to use, modify and distribute is granted via the
* Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
* http://creativecommons.org/licenses/by-nc-sa/3.0/
*
* Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
* Contributions by Tim Callahan, Jonathan Hseu
* Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
*
*/
#ifndef _LOCATION_H
#define _LOCATION_H
#include "area.h"
class Location {
public:
Location();
void save(xmlNodePtr rootNode, bstring name) const;
void load(xmlNodePtr curNode);
bstring str() const;
bool operator==(const Location& l) const;
bool operator!=(const Location& l) const;
BaseRoom* loadRoom(Player* player=0) const;
short getId() const;
CatRef room;
MapMarker mapmarker;
};
#endif /* _LOCATION_H */