/*
* deityData.h
* Deity data storage file
* ____ _
* | _ \ ___ __ _| |_ __ ___ ___
* | |_) / _ \/ _` | | '_ ` _ \/ __|
* | _ < __/ (_| | | | | | | \__ \
* |_| \_\___|\__,_|_|_| |_| |_|___/
*
* Permission to use, modify and distribute is granted via the
* Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
* http://creativecommons.org/licenses/by-nc-sa/3.0/
*
* Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
* Contributions by Tim Callahan, Jonathan Hseu
* Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
*
*/
#ifndef _DEITYDATA_H
#define _DEITYDATA_H
class PlayerTitle;
class DeityData {
protected:
int id;
bstring name;
public:
DeityData(xmlNodePtr rootNode);
std::map<int, PlayerTitle*> titles;
int getId() const;
bstring getName() const;
bstring getTitle(int lvl, bool male, bool ignoreCustom=true) const;
};
#endif /* _DEITYDATA_H */