<?xml version="1.0"?>
<Creature Num="670" Area="ocean" Version="2.40">
<Name>copper dragon</Name>
<Level>22</Level>
<Type>1</Type>
<Coins/>
<Alignment>100</Alignment>
<Stats>
<Stat Name="Strength">
<Current>250</Current>
<Max>250</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Dexterity">
<Current>250</Current>
<Max>250</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Constitution">
<Current>240</Current>
<Max>240</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Intelligence">
<Current>240</Current>
<Max>240</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Piety">
<Current>240</Current>
<Max>240</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Hp">
<Current>350</Current>
<Max>350</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Mp">
<Current>500</Current>
<Max>500</Max>
<TempMax>0</TempMax>
</Stat>
</Stats>
<Description>The saddle on the beast is made of black leather trimmed with silver.</Description>
<Keys>
<Key Num="0">dragon</Key>
</Keys>
<MoveTypes/>
<Armor>790</Armor>
<Bank/>
<Realms/>
<Proficiencies/>
<Dice>
<Number>60</Number>
<Sides>0</Sides>
<Plus>0</Plus>
</Dice>
<Attacks/>
<Talk>let's be back by dinner time, ok?</Talk>
<DefenseSkill>215</DefenseSkill>
<AttackPower>250</AttackPower>
<WeaponSkill>215</WeaponSkill>
<CarriedItems/>
<AssistMobs/>
<EnemyMobs/>
<ClassAggro/>
<RaceAggro/>
<DeityAggro/>
<Factions/>
<Skills/>
<Effects/>
<SpecialAttacks/>
<InitialStats/>
<DailyTimers/>
<SavingThrows>
<SavingThrow Num="0">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="1">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="2">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="3">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="4">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="5">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
</SavingThrows>
<Spells>
<Bit Num="0"/>
<Bit Num="3"/>
<Bit Num="16"/>
</Spells>
<Quests/>
<Languages/>
<Flags>
<Bit Num="0"/>
<Bit Num="17"/>
<Bit Num="23"/>
<Bit Num="24"/>
</Flags>
<LastTimes/>
<Inventory/>
</Creature>