<?xml version="1.0"?>
<Creature Num="542" Area="ocean" Version="2.40">
<Name>poltergeist</Name>
<Level>18</Level>
<Type>1</Type>
<Experience>1100</Experience>
<Coins>
<Coin Num="2">4000</Coin>
</Coins>
<Alignment>-40</Alignment>
<Stats>
<Stat Name="Strength">
<Current>190</Current>
<Max>190</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Dexterity">
<Current>170</Current>
<Max>170</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Constitution">
<Current>130</Current>
<Max>130</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Intelligence">
<Current>170</Current>
<Max>170</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Piety">
<Current>180</Current>
<Max>180</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Hp">
<Current>210</Current>
<Max>210</Max>
<TempMax>0</TempMax>
</Stat>
<Stat Name="Mp">
<Current>0</Current>
<Max>0</Max>
<TempMax>0</TempMax>
</Stat>
</Stats>
<Description>It looks very sad, like it could use a companion.</Description>
<Keys/>
<MoveTypes/>
<Armor>275</Armor>
<Bank/>
<Realms/>
<Proficiencies/>
<Dice>
<Number>6</Number>
<Sides>4</Sides>
<Plus>0</Plus>
</Dice>
<Attacks/>
<DefenseSkill>175</DefenseSkill>
<AttackPower>190</AttackPower>
<WeaponSkill>175</WeaponSkill>
<CarriedItems>
<Carry Area="ocean">589</Carry>
<Carry Area="ocean" Num="1">589</Carry>
<Carry Area="ocean" Num="2">589</Carry>
<Carry Area="ocean" Num="3">589</Carry>
<Carry Area="ocean" Num="4">589</Carry>
<Carry Area="ocean" Num="5">589</Carry>
<Carry Area="ocean" Num="6">589</Carry>
<Carry Area="ocean" Num="7">589</Carry>
<Carry Area="ocean" Num="8">589</Carry>
<Carry Area="ocean" Num="9">590</Carry>
</CarriedItems>
<AssistMobs/>
<EnemyMobs/>
<ClassAggro/>
<RaceAggro/>
<DeityAggro/>
<Factions/>
<Skills/>
<Effects>
<Effect>
<Name>invisibility</Name>
<Duration>-1</Duration>
<Strength>1</Strength>
<Extra>0</Extra>
</Effect>
<Effect>
<Name>detect-invisible</Name>
<Duration>-1</Duration>
<Strength>1</Strength>
<Extra>0</Extra>
</Effect>
</Effects>
<SpecialAttacks>
<SpecialAttack>
<Name>Energy Drain</Name>
<Verb>drains</Verb>
<TargetStr>^M*ATTACKER* drains your life energy!*CR*You lose ^m*DAMAGE*^M experience!^x</TargetStr>
<TargetFailStr></TargetFailStr>
<RoomFailStr></RoomFailStr>
<SelfStr></SelfStr>
<RoomStr>^M*ATTACKER* drains *LOW-TARGET*'s life energy!^x</RoomStr>
<TargetSaveStr>^c*ATTACKER* only partially drains your life energy.^x</TargetSaveStr>
<SelfSaveStr></SelfSaveStr>
<RoomSaveStr></RoomSaveStr>
<Limit>0</Limit>
<Delay>60</Delay>
<Chance>10</Chance>
<StunLength>0</StunLength>
<Type>12</Type>
<SaveType>3</SaveType>
<SaveBonus>0</SaveBonus>
<MaxBonus>0</MaxBonus>
<Flags>
<Bit Num="1"/>
<Bit Num="12"/>
<Bit Num="13"/>
</Flags>
<Dice>
<Number>18</Number>
<Sides>10</Sides>
<Plus>180</Plus>
</Dice>
</SpecialAttack>
</SpecialAttacks>
<InitialStats/>
<DailyTimers/>
<SavingThrows>
<SavingThrow Num="0">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="1">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="2">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="3">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="4">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
<SavingThrow Num="5">
<Chance>0</Chance>
<Gained>0</Gained>
<Misc>0</Misc>
</SavingThrow>
</SavingThrows>
<Spells/>
<Quests/>
<Languages/>
<Flags>
<Bit Num="1"/>
<Bit Num="8"/>
<Bit Num="12"/>
<Bit Num="14"/>
<Bit Num="15"/>
<Bit Num="22"/>
<Bit Num="26"/>
</Flags>
<LastTimes/>
<Inventory/>
</Creature>