Help on:
*talk [ i|k|r|l|s|d ]
This function allows the DM to make an interactive talk for a monster.
example:
:*talk i
Talk ready for input.
{activates the interactive talk}
:*talk k weapon
{sets "weapon" as an interactive talk keyword}
:*talk k weapon ACTION nod
{Monster will perform the "nod" social when asked about "weapon"}
:*talk k weapon ACTION wave PLAYER
{the monster will wave to the player when asked about "weapon"}
:*talk k weapon ATTACK
{Will make the mob attack the player that asked about "weapon"}
:*talk k weapon CAST waterbolt
{Will make the mob cast a waterbolt on the player that asked}
{about "weapon". Mob must have MP to cast and must be of the}
{proper class to cast a class-specific spell. }
:*talk k weapon GIVE (item #)
{Will give that item to a player that askes about "weapon"}
:*talk r -Yes, I sell weapons.
Response added
{sets the response when the monster is asked about "weapon"}
:*talk r + But my prices are really high...
{Adds to the response, continuing the talk. Next keyword to}
{set could be "prices". }
:*talk l
{Lists what is set in talk file so far}
:*talk s (monster name)
{Saves the interactive talk file of the monster}
:*talk d (monster name)
{Deletes the interactive talk file of the monster}
Don't forget to *save the monster after. Note that where all CAPS
are shown they must be used.
Ask a DM if you have any further questions.