LVL Stats HP AC T0 XP DMG
1 55 9 100 20 06 4
2 58 17 90 19 15 6
3 61 27 80 18 35 7
4 65 40 70 17 50 8
5 68 60 60 16 65 10
6 71 75 50 15 85 12
7 73 90 40 14 110 14
8 75 105 30 13 140 16
9 80 120 20 12 200 18
10 80 135 10 11 260 20
11 83 150 0 10 340 22
12 86 165 -10 9 425 24
13 89 180 -15 8 580 26
14 92 195 -20 7 700 28
15 95 210 -25 6 850 30
16 98 225 -30 5 1000 33
17 101 240 -35 4 1150 36
18 104 255 -40 3 1300 40
19 107 270 -45 2 1450 45
20 110 285 -50 1 1600 50
21 110 300 -55 0 1800 52
22 113 350 -60 -2 2000 54
23 115 400 -65 -4 2500 56
24 118 450 -70 -7 3000 58
25 120 500 -80 -8 3500 60
26 122 550 -90 -8 4000 64
27 123 625 -95 -8 5500 68
28 124 750 -100 -8 7000 70
29 125 900 -110 -8 8500 73
30 125 1000 -120 -9 10000 80
Note: These are only maximum values. They do not HAVE
to be set this high. In addition, some of the
following guidelines can be used to ADD above
the maximum xp alotted for that level up to level 20.
They are as follows:
For each type of special OFFENSIVE ability flag: +10%
For each type special DEFENSIVE ability flag: +20%
Mob casts and has decent amount of MP: +10%
If the mob casts with enhanced realms: +10%
If the mob is harmed only by magic: +10%
Note that this should only apply to mobs under level
20. Anything 20 and above is assumed to have some sort
of special abilites and that is included in the xp value.
Examples of OFFENSIVE abilities are: breath weapons,
casting stun, energy drain, dissolves, casting, etc...
Examples of DEFENSIVE abilities are: resist-magic, enchanted
weapons needed (any plus), resisting realms, resisting
weapon types, etc...
In general, use your common sense.