^WExit Flags^x
1 Hidden Exit is hidden
2 Invisible Exit is invisible
3 Locked Exit is locked: set 3-Locked and 5-Lockable together
4 Closed Exit is closed: set 4-Closed and 6-Closable together
5 Lockable Exit can be locked: set 3-Locked and
5-Lockable together
6 Closable Exit can be closed: set 4-Closed and
6-Closable together
7 NoPick Exit cannot be picked
8 NakedExit Must have no inventory to go through this exit
9 ClimbUp Climbing gear required
10 ClimbDown Climbing gear required
11 HardClimb Difficult to climb here
12 FlyExit Must be flying to see/go to this exit
13 FemaleOnly Only females may go through
14 MaleOnly Only males may go through
15 Pledge Player must be pledged to any clan to go through
16 Portal Exit created by the portal spell
17 NightOnly May only go through at night
18 DayOnly May only go through during the day
19 PassiveGuard Any monsters flagged as 39-PassiveGuard will
block this exit
20 NoSee Players cannot see or use exit (staff only)
21 ClsSelInvert Invert the class-selective flags
22 Assassin Only Assassins may enter
23 Berserker Only Berserkers may enter
24 Cleric Only Clerics may enter
25 Fighter Only Fighters may enter
26 Mage Only Mages may enter
27 Paladin Only Paladins may enter
28 Ranger Only Rangers may enter
29 Thief Only Thieves may enter
30 Vampire Only Vampires may enter
31 Monk Only Monks may enter
32 Deathknight Only Deathknights may enter
33 Druid Only Druids may enter
34 Lich Only Liches may enter
35 Werewolf Only Werewolves may enter
36 Bard Only Bards may enter
37 Rogue Only Rogues may enter
38 NoGood Good players may not enter
39 NoNeut Neutral players may not enter
40 NoEvil Evil players may not enter
41 StaffOnly Only staff members may enter
42 Clan1 Only members of Clan 1 may enter
43 Clan2 Only members of Clan 2 may enter
44 Clan3 Only members of Clan 3 may enter
45 Clan4 Only members of Clan 4 may enter
46 Clan5 Only members of Clan 5 may enter
47 Clan6 Only members of Clan 6 may enter
48 Clan7 Only members of Clan 7 may enter
49 Clan8 Only members of Clan 8 may enter
50 Clan9 Only members of Clan 9 may enter
51 Clan10 Only members of Clan 10 may enter
52 Clan11 Only members of Clan 11 may enter
53 Clan12 Only members of Clan 12 may enter
54 NoWander Monsters will not wander here
55 ToStrg Leads to player's storage room
56 NoFleeTo Cannot flee to this exit
57 NoScout Cannot scout this exit
58 Concealed Very difficult to find; do not set Hidden
59 DescOnly Cannot be searched, can only be guessed from
room description
60 NoMist Musts cannot go through this exit
61 Tollbooth Players must pay a toll to go through, needs
to be a Tollkeeper in room
62 TollLvlVary Toll cost will vary by level
63 WatcherLock Watchers can unlock without a key
64 MovingExit Exit has been created by ship code
65 ExitToBoundRoom Exit leads to player's bound room
66 RaceSelInvert Invert the race-selective flags
67 Dwarf Only Dwarves may enter
68 Elf Only Elves may enter
69 Half-Elf Only Half-Elves may enter
70 Halfling Only Halflings may enter
71 Human Only Humans may enter
72 Orc Only Orcs may enter
73 Half-Giant Only Half-Giants may enter
74 Gnome Only Gnomes may enter
75 Troll Only Trolls may enter
76 Half-Orc Only Half-Orcs may enter
77 Ogre Only Ogres may enter
78 Dark-Elf Only Dark-Elves may enter
79 Goblin Only Goblins may enter
80 Minotaur Only Minotaurs may enter
81 Seraph Only Seraphs may enter
82 Kobold Only Kobolds may enter
83 Cambion Only Cambions may enter
84 Barbarian Only Barbarians may enter
85 Kataran Only Katarans may enter
86 Tiefling Only Tieflings may enter
87 NotInWinter Heavy winter snows block passage
88 NotInSpring Spring floods block passage
89 NotInSummer Summer heat blocks passage
90 NotInAutumn Simply can't go this way
91 OnOpen:Player OnOpen will only print to player
92 ToPrevious Take player to room they were previously in
93 MistOnly Only mists may pass through
94 CanLook Can look through this exit (free scout)
95 LookOnly Can only look through this exit (free scout)
96 LockAfterUsage Exit locks and closes after being used once