*set o <name> [<crt>] <ad|ar|dn|ds|dp|f|m|sm|s|v|wg|wr|key> [<val>]
ad adjustment
ar armor
dn number of dice
ds sides of dice
dp bonus/plus
f# flag toggle
m magic power
s shots current
sm shots max
v value
wg weight
wr wear location flag
key key number
You can also set an effect on an object - this effect at the specified strength
will be applied to the player when they eat/drink the item.
*set o <object> effect <effect> <duration> <strength>