#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include "mud.h"
/*
* Externals
*/
bool check_social( CHAR_DATA * ch, const char *command, const char *argument );
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
CMDTYPE *command_hash[126]; /* hash table for cmd_table */
SOCIALTYPE *social_index[27]; /* hash table for socials */
/*
* Character not in position for command?
*/
bool check_pos( const CHAR_DATA * ch, short position )
{
if( ch->position < position )
{
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "A little difficult to do when you are DEAD...\r\n",
ch );
break;
case POS_MORTAL:
case POS_INCAP:
send_to_char( "You are hurt far too bad for that.\r\n", ch );
break;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\r\n", ch );
break;
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\r\n", ch );
break;
case POS_RESTING:
send_to_char( "Nah... You feel too relaxed...\r\n", ch );
break;
case POS_SITTING:
send_to_char( "You can't do that sitting down.\r\n", ch );
break;
case POS_FIGHTING:
send_to_char( "No way! You are still fighting!\r\n", ch );
break;
}
return FALSE;
}
return TRUE;
}
extern char lastplayercmd[MAX_INPUT_LENGTH * 2];
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret( CHAR_DATA * ch, char *argument )
{
char command[MAX_INPUT_LENGTH];
char logline[MAX_INPUT_LENGTH];
char logname[MAX_INPUT_LENGTH];
TIMER *timer = NULL;
CMDTYPE *cmd = NULL;
int trust = 0;
int loglvl = 0;
bool found = FALSE;
struct timeval time_used;
long tmptime = 0;
if( !ch )
{
bug( "interpret: null ch!", 0 );
return;
}
if( !cmd )
{
/* Changed the order of these ifchecks to prevent crashing. */
if( !argument || !strcmp( argument, "" ) )
{
bug( "interpret: null argument!", 0 );
return;
}
/*
* Strip leading spaces.
*/
while( isspace( ( int ) *argument ) )
argument++;
if( argument[0] == '\0' )
return;
timer = get_timerptr( ch, TIMER_DO_FUN );
/* REMOVE_BIT( ch->affected_by, AFF_HIDE ); */
/*
* Implement freeze command.
*/
if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) )
{
send_to_char( "You're totally frozen!\r\n", ch );
return;
}
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy( logline, argument );
if( !isalpha( ( int ) argument[0] ) && !isdigit( ( int ) argument[0] ) )
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while( isspace( ( int ) *argument ) )
argument++;
}
else
argument = one_argument( argument, command );
/*
* Look for command in command table.
* Check for council powers and/or bestowments
*/
trust = get_trust( ch );
for( cmd = command_hash[LOWER( command[0] ) % 126]; cmd;
cmd = cmd->next )
{
if( !str_prefix( command, cmd->name )
&& ( cmd->level <= trust
|| ( !IS_NPC( ch )
&& ch->pcdata->bestowments[0] != '\0'
&& is_name( cmd->name, ch->pcdata->bestowments )
&& cmd->level <= ( trust + 5 ) ) ) )
{
found = TRUE;
break;
}
}
/*
* Turn off afk bit when any command performed.
*/
if( IS_SET( ch->act, PLR_AFK ) && ( str_cmp( command, "AFK" ) ) )
{
REMOVE_BIT( ch->act, PLR_AFK );
act( AT_GREY, "$n is no longer afk.", ch, NULL, NULL, TO_ROOM );
}
}
/*
* Log and snoop.
*/
sprintf( lastplayercmd, "** %s: %s", ch->name, logline );
if( found && cmd->log == LOG_NEVER )
strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" );
loglvl = found ? cmd->log : (short) LOG_NORMAL;
if( ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_LOG ) )
|| fLogAll
|| loglvl == LOG_BUILD || loglvl == LOG_HIGH || loglvl == LOG_ALWAYS )
{
/* Added by Narn to show who is switched into a mob that executes
a logged command. Check for descriptor in case force is used. */
if( ch->desc && ch->desc->original )
sprintf( log_buf, "Log %s (%s): %s", ch->name,
ch->desc->original->name, logline );
else
sprintf( log_buf, "Log %s: %s", ch->name, logline );
/*
* Make it so a 'log all' will send most output to the log
* file only, and not spam the log channel to death -Thoric
*/
if( fLogAll && loglvl == LOG_NORMAL
&& ( IS_NPC( ch ) || !IS_SET( ch->act, PLR_LOG ) ) )
loglvl = LOG_ALL;
log_string_plus( log_buf, loglvl );
}
if( ch->desc && ch->desc->snoop_by )
{
sprintf( logname, "%s", ch->name );
write_to_buffer( ch->desc->snoop_by, logname, 0 );
write_to_buffer( ch->desc->snoop_by, "% ", 2 );
write_to_buffer( ch->desc->snoop_by, logline, 0 );
write_to_buffer( ch->desc->snoop_by, "\r\n", 2 );
}
if( timer )
{
int tempsub = ch->substate;
ch->substate = SUB_TIMER_DO_ABORT;
( timer->do_fun ) ( ch, STRLIT_EMPTY );
if( char_died( ch ) )
return;
if( ch->substate != SUB_TIMER_CANT_ABORT )
{
ch->substate = tempsub;
extract_timer( ch, timer );
}
else
{
ch->substate = tempsub;
return;
}
}
/*
* Look for command in skill and socials table.
*/
if( !found )
{
if( !check_skill( ch, command, argument )
&& !check_social( ch, command, argument )
#ifdef SWR2_USE_IMC
&& !imc_command_hook( ch, command, argument )
#endif
)
{
EXIT_DATA *pexit = NULL;
/* check for an auto-matic exit command */
if( ( pexit = find_door( ch, command, TRUE ) ) != NULL
&& IS_SET( pexit->exit_info, EX_xAUTO ) )
{
if( IS_SET( pexit->exit_info, EX_CLOSED )
&& ( !IS_AFFECTED( ch, AFF_PASS_DOOR )
|| IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) )
{
if( !IS_SET( pexit->exit_info, EX_SECRET ) )
act( AT_PLAIN, "The $d is closed.", ch, NULL,
pexit->keyword, TO_CHAR );
else
send_to_char( "You cannot do that here.\r\n", ch );
return;
}
move_char( ch, pexit, 0 );
return;
}
send_to_char( "Huh?\r\n", ch );
}
return;
}
/*
* Character not in position for command?
*/
if( !check_pos( ch, cmd->position ) )
return;
/* Berserk check for flee.. maybe add drunk to this?.. but too much
hardcoding is annoying.. -- Altrag */
if( !str_cmp( cmd->name, "flee" ) && IS_AFFECTED( ch, AFF_BERSERK ) )
{
send_to_char( "You aren't thinking very clearly..\r\n", ch );
return;
}
/*
* Dispatch the command.
*/
ch->last_cmd = cmd->do_fun;
start_timer( &time_used );
( *cmd->do_fun ) ( ch, argument );
end_timer( &time_used );
/*
* Update the record of how many times this command has been used (haus)
*/
update_userec( &time_used, &cmd->userec );
tmptime = UMIN( time_used.tv_sec, 19 ) * 1000000 + time_used.tv_usec;
/* laggy command notice: command took longer than 1.5 seconds */
if( tmptime > 1500000 )
{
sprintf( log_buf, "[*****] LAG: %s: %s %s (R:%ld S:%d.%06d)", ch->name,
cmd->name, ( cmd->log == LOG_NEVER ? "XXX" : argument ),
ch->in_room ? ch->in_room->vnum : 0,
( int ) ( time_used.tv_sec ), ( int ) ( time_used.tv_usec ) );
log_string_plus( log_buf, LOG_NORMAL );
}
}
CMDTYPE *find_command( const char *command )
{
CMDTYPE *cmd = NULL;
int hash = LOWER( command[0] ) % 126;
for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
if( !str_prefix( command, cmd->name ) )
return cmd;
return NULL;
}
SOCIALTYPE *find_social( const char *command )
{
SOCIALTYPE *social = NULL;
int hash = 0;
if( command[0] < 'a' || command[0] > 'z' )
hash = 0;
else
hash = ( command[0] - 'a' ) + 1;
for( social = social_index[hash]; social; social = social->next )
if( !str_prefix( command, social->name ) )
return social;
return NULL;
}
bool check_social( CHAR_DATA * ch, const char *command,
const char *original_argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim = NULL;
SOCIALTYPE *social = NULL;
char argument[MAX_INPUT_LENGTH];
snprintf( argument, MAX_INPUT_LENGTH, "%s", original_argument );
if( ( social = find_social( command ) ) == NULL )
return FALSE;
if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_NO_EMOTE ) )
{
send_to_char( "You are anti-social!\r\n", ch );
return TRUE;
}
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\r\n", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\r\n", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\r\n", ch );
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if( !str_cmp( social->name, "snore" ) )
break;
send_to_char( "In your dreams, or what?\r\n", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if( arg[0] == '\0' )
{
act( AT_SOCIAL, social->others_no_arg, ch, NULL, victim, TO_ROOM );
act( AT_SOCIAL, social->char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\r\n", ch );
}
else if( victim == ch )
{
act( AT_SOCIAL, social->others_auto, ch, NULL, victim, TO_ROOM );
act( AT_SOCIAL, social->char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( AT_SOCIAL, social->others_found, ch, NULL, victim, TO_NOTVICT );
act( AT_SOCIAL, social->char_found, ch, NULL, victim, TO_CHAR );
act( AT_SOCIAL, social->vict_found, ch, NULL, victim, TO_VICT );
if( !IS_NPC( ch ) && IS_NPC( victim )
&& !IS_AFFECTED( victim, AFF_CHARM )
&& IS_AWAKE( victim )
&& !IS_SET( victim->pIndexData->progtypes, ACT_PROG ) )
{
switch ( number_bits( 4 ) )
{
case 0:
if( !IS_SET( ch->in_room->room_flags, ROOM_SAFE )
|| IS_EVIL( ch ) )
multi_hit( victim, ch, TYPE_UNDEFINED );
else if( IS_NEUTRAL( ch ) )
{
act( AT_ACTION, "$n slaps $N.", victim, NULL, ch,
TO_NOTVICT );
act( AT_ACTION, "You slap $N.", victim, NULL, ch, TO_CHAR );
act( AT_ACTION, "$n slaps you.", victim, NULL, ch,
TO_VICT );
}
else
{
act( AT_ACTION, "$n acts like $N doesn't even exist.",
victim, NULL, ch, TO_NOTVICT );
act( AT_ACTION, "You just ignore $N.", victim, NULL, ch,
TO_CHAR );
act( AT_ACTION, "$n appears to be ignoring you.", victim,
NULL, ch, TO_VICT );
}
break;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
act( AT_SOCIAL, social->others_found,
victim, NULL, ch, TO_NOTVICT );
act( AT_SOCIAL, social->char_found, victim, NULL, ch, TO_CHAR );
act( AT_SOCIAL, social->vict_found, victim, NULL, ch, TO_VICT );
break;
case 9:
case 10:
case 11:
case 12:
act( AT_ACTION, "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( AT_ACTION, "You slap $N.", victim, NULL, ch, TO_CHAR );
act( AT_ACTION, "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return TRUE;
}
void do_timecmd( CHAR_DATA * ch, char *argument )
{
struct timeval start_time;
struct timeval etime;
static bool timing;
extern CHAR_DATA *timechar;
char arg[MAX_INPUT_LENGTH];
send_to_char( "Timing\r\n", ch );
if( timing )
return;
one_argument( argument, arg );
if( !*arg )
{
send_to_char( "No command to time.\r\n", ch );
return;
}
if( !str_cmp( arg, "update" ) )
{
if( timechar )
send_to_char( "Another person is already timing updates.\r\n", ch );
else
{
timechar = ch;
send_to_char( "Setting up to record next update loop.\r\n", ch );
}
return;
}
set_char_color( AT_PLAIN, ch );
send_to_char( "Starting timer.\r\n", ch );
timing = TRUE;
gettimeofday( &start_time, NULL );
interpret( ch, argument );
gettimeofday( &etime, NULL );
timing = FALSE;
set_char_color( AT_PLAIN, ch );
send_to_char( "Timing complete.\r\n", ch );
subtract_times( &etime, &start_time );
ch_printf( ch, "Timing took %d.%06d seconds.\r\n",
etime.tv_sec, etime.tv_usec );
return;
}
void send_timer( struct timerset *vtime, const CHAR_DATA * ch )
{
struct timeval ntime;
int carry;
if( vtime->num_uses == 0 )
return;
ntime.tv_sec = vtime->total_time.tv_sec / vtime->num_uses;
carry = ( vtime->total_time.tv_sec % vtime->num_uses ) * 1000000;
ntime.tv_usec = ( vtime->total_time.tv_usec + carry ) / vtime->num_uses;
ch_printf( ch, "Has been used %d times this boot.\r\n", vtime->num_uses );
ch_printf( ch, "Time (in secs): min %d.%0.6d; avg: %d.%0.6d; max %d.%0.6d"
"\r\n", vtime->min_time.tv_sec, vtime->min_time.tv_usec,
ntime.tv_sec,
ntime.tv_usec, vtime->max_time.tv_sec, vtime->max_time.tv_usec );
}
void update_userec( struct timeval *time_used, struct timerset *userec )
{
userec->num_uses++;
if( !timerisset( &userec->min_time )
|| timercmp( time_used, &userec->min_time, < ) )
{
userec->min_time.tv_sec = time_used->tv_sec;
userec->min_time.tv_usec = time_used->tv_usec;
}
if( !timerisset( &userec->max_time )
|| timercmp( time_used, &userec->max_time, > ) )
{
userec->max_time.tv_sec = time_used->tv_sec;
userec->max_time.tv_usec = time_used->tv_usec;
}
userec->total_time.tv_sec += time_used->tv_sec;
userec->total_time.tv_usec += time_used->tv_usec;
while( userec->total_time.tv_usec >= 1000000 )
{
userec->total_time.tv_sec++;
userec->total_time.tv_usec -= 1000000;
}
}