/* ************************************************************************
* File: house.c Part of CircleMUD *
* Usage: Handling of player houses *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "comm.h"
#include "command.h"
#include "handler.h"
#include "db.h"
#include "interpreter.h"
#include "utils.h"
#include "house.h"
#include "constants.h"
#include "log.h"
#include "room.h"
#include "item.h"
#include "zone.h"
/* external functions */
itemData_t *Obj_from_store(rentElement_t object, int *location);
int Obj_to_store(itemData_t *obj, FILE *fl, int location);
/* local globals */
houseData_t house_control[MAX_HOUSES];
int num_of_houses = 0;
/* local functions */
int House_get_filename(roomData_t *room, char *filename, size_t maxlen);
int House_load(roomData_t *room);
int House_save(itemData_t *obj, FILE *fp);
void House_restore_weight(itemData_t *obj);
void House_delete_file(roomData_t *room);
int find_house(roomData_t *room);
void House_save_control(void);
void hcontrol_list_houses(charData_t *ch);
void hcontrol_build_house(charData_t *ch, char *arg);
void hcontrol_destroy_house(charData_t *ch, char *arg);
void hcontrol_pay_house(charData_t *ch, char *arg);
/* First, the basics: finding the filename; loading/saving objects */
/* Return a filename given a house vnum */
int House_get_filename(roomData_t *room, char *filename, size_t maxlen)
{
if (room == NULL)
return (0);
snprintf(filename, maxlen, ETC_HOUSE"%s:%d.house", room->zone->keyword, room->number);
return (1);
}
/* Load all objects for a house */
int House_load(roomData_t *room)
{
FILE *fl;
char filename[MAX_STRING_LENGTH];
rentElement_t object;
int i;
if (room == NULL)
return (0);
if (!House_get_filename(room, filename, sizeof(filename)))
return (0);
if (!(fl = fopen(filename, "r+b"))) /* no file found */
return (0);
while (!feof(fl)) {
fread(&object, sizeof(rentElement_t), 1, fl);
if (ferror(fl)) {
perror("SYSERR: Reading house file in House_load");
fclose(fl);
return (0);
}
if (!feof(fl))
itemData_toRoom(Obj_from_store(object, &i), room);
}
fclose(fl);
return (1);
}
/* Save all objects for a house (recursive; initial call must be followed
by a call to House_restore_weight) Assumes file is open already. */
int House_save(itemData_t *obj, FILE *fp)
{
itemData_t *tmp;
int result;
if (obj) {
House_save(obj->contains, fp);
House_save(obj->nextContent, fp);
result = Obj_to_store(obj, fp, 0);
if (!result)
return (0);
for (tmp = obj->inObj; tmp; tmp = tmp->inObj)
GET_ITEM_WEIGHT(tmp) -= GET_ITEM_WEIGHT(obj);
}
return (1);
}
/* restore weight of containers after House_save has changed them for saving */
void House_restore_weight(itemData_t *obj)
{
if (obj) {
House_restore_weight(obj->contains);
House_restore_weight(obj->nextContent);
if (obj->inObj)
GET_ITEM_WEIGHT(obj->inObj) += GET_ITEM_WEIGHT(obj);
}
}
/* Save all objects in a house */
void House_crashsave(roomData_t *room)
{
char buf[MAX_STRING_LENGTH];
FILE *fp;
if (room == NULL)
return;
if (!House_get_filename(room, buf, sizeof(buf)))
return;
if (!(fp = fopen(buf, "wb"))) {
perror("SYSERR: Error saving house file");
return;
}
if (!House_save(room->contents, fp)) {
fclose(fp);
return;
}
fclose(fp);
House_restore_weight(room->contents);
REMOVE_BIT(ROOM_FLAGS(room), ROOM_HOUSE_CRASH);
}
/* Delete a house save file */
void House_delete_file(roomData_t *room)
{
char filename[MAX_INPUT_LENGTH];
FILE *fl;
if (!House_get_filename(room, filename, sizeof(filename)))
return;
if (!(fl = fopen(filename, "rb"))) {
if (errno != ENOENT)
log("SYSERR: Error deleting house file %s:%d. (1): %s", room->zone->keyword, room->number, strerror(errno));
return;
}
fclose(fl);
if (remove(filename) < 0)
log("SYSERR: Error deleting house file %s:%d. (2): %s", room->zone->keyword, room->number, strerror(errno));
}
/* List all objects in a house file */
void House_listrent(charData_t *ch, roomData_t *room)
{
FILE *fl;
char filename[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
rentElement_t object;
itemData_t *obj;
int i;
if (!House_get_filename(room, filename, sizeof(filename)))
return;
if (!(fl = fopen(filename, "rb"))) {
send_to_char(ch, "No objects on file for house #%s.\r\n", filename);
return;
}
*buf = '\0';
while (!feof(fl)) {
fread(&object, sizeof(rentElement_t), 1, fl);
if (ferror(fl)) {
fclose(fl);
return;
}
if (!feof(fl) && (obj = Obj_from_store(object, &i)) != NULL) {
send_to_char(ch, " [%s:%d] (%5dau) %s\r\n", obj->zone->keyword, obj->vnum, GET_ITEM_RENT(obj), obj->shortDescription);
free_obj(obj);
}
}
fclose(fl);
}
/******************************************************************
* Functions for house administration (creation, deletion, etc. *
*****************************************************************/
int find_house(roomData_t *room)
{
int i;
for (i = 0; i < num_of_houses; i++)
if ((house_control[i].vnum == room->number) && (strcmp(house_control[i].hZoneKey, room->zone->keyword) == 0))
return (i);
return (-1);
}
/* Save the house control information */
void House_save_control(void)
{
FILE *fl;
if (!(fl = fopen(HCONTROL_FILE, "wb"))) {
perror("SYSERR: Unable to open house control file.");
return;
}
/* write all the house control recs in one fell swoop. Pretty nifty, eh? */
fwrite(house_control, sizeof(houseData_t), num_of_houses, fl);
fclose(fl);
}
/* call from boot_db - will load control recs, load objs, set atrium bits */
/* should do sanity checks on vnums & remove invalid records */
void House_boot(void)
{
houseData_t temp_house;
roomData_t *house, *atrium;
zoneData_t *hZone = NULL, *aZone = NULL;
FILE *fl;
memset((char *)house_control,0,sizeof(houseData_t)*MAX_HOUSES);
if (!(fl = fopen(HCONTROL_FILE, "rb"))) {
if (errno == ENOENT)
log(" House control file '%s' does not exist.", HCONTROL_FILE);
else
perror("SYSERR: " HCONTROL_FILE);
return;
}
while (!feof(fl) && num_of_houses < MAX_HOUSES) {
fread(&temp_house, sizeof(houseData_t), 1, fl);
if (feof(fl))
break;
if (get_name_by_id(temp_house.owner) == NULL)
continue; /* owner no longer exists -- skip */
if ((hZone = zoneData_find(temp_house.hZoneKey)) == NULL)
continue; /* Zone doesn't exist */
if ((aZone = zoneData_find(temp_house.aZoneKey)) == NULL)
continue; /* Zone doesn't exist */
if ((house = roomData_findInZone(hZone, temp_house.vnum)) == NULL)
continue; /* this vnum doesn't exist -- skip */
if (find_house(house) != -1)
continue; /* this vnum is already a house -- skip */
if ((atrium = roomData_findInZone(aZone, temp_house.atrium)) == NULL)
continue; /* house doesn't have an atrium -- skip */
if (temp_house.exit_num < 0 || temp_house.exit_num >= NUM_OF_DIRS)
continue; /* invalid exit num -- skip */
if (TOROOM(house, temp_house.exit_num) != atrium)
continue; /* exit num mismatch -- skip */
house_control[num_of_houses++] = temp_house;
SET_BIT(ROOM_FLAGS(house), ROOM_HOUSE | ROOM_PRIVATE);
SET_BIT(ROOM_FLAGS(atrium), ROOM_ATRIUM);
House_load(house);
}
fclose(fl);
House_save_control();
}
/* "House Control" functions */
const char *HCONTROL_FORMAT =
"Usage: hcontrol build <house vnum> <exit direction> <player name>\r\n"
" hcontrol destroy <house vnum>\r\n"
" hcontrol pay <house vnum>\r\n"
" hcontrol show\r\n";
/**
* @todo Recode this display output show it shows the zone part
*/
void hcontrol_list_houses(charData_t *ch)
{
int i;
char *timestr, *temp;
char built_on[128], last_pay[128], own_name[MAX_NAME_LENGTH + 1];
if (!num_of_houses) {
send_to_char(ch, "No houses have been defined.\r\n");
return;
}
send_to_char(ch,
"Address Atrium Build Date Guests Owner Last Paymt\r\n"
"------- ------ ---------- ------ ------------ ----------\r\n");
for (i = 0; i < num_of_houses; i++) {
/* Avoid seeing <UNDEF> entries from self-deleted people. -gg 6/21/98 */
if ((temp = get_name_by_id(house_control[i].owner)) == NULL)
continue;
if (house_control[i].built_on) {
timestr = asctime(localtime(&(house_control[i].built_on)));
*(timestr + 10) = '\0';
strlcpy(built_on, timestr, sizeof(built_on));
} else
strcpy(built_on, "Unknown"); /* strcpy: OK (for 'strlen("Unknown") < 128') */
if (house_control[i].last_payment) {
timestr = asctime(localtime(&(house_control[i].last_payment)));
*(timestr + 10) = '\0';
strlcpy(last_pay, timestr, sizeof(built_on));
} else
strcpy(last_pay, "None"); /* strcpy: OK (for 'strlen("None") < 128') */
/* Now we need a copy of the owner's name to capitalize. -gg 6/21/98 */
strcpy(own_name, temp); /* strcpy: OK (names guaranteed <= MAX_NAME_LENGTH+1) */
send_to_char(ch, "%7d %7d %-10s %2d %-12s %s\r\n",
house_control[i].vnum, house_control[i].atrium, built_on,
house_control[i].num_of_guests, CAP(own_name), last_pay);
House_list_guests(ch, i, TRUE);
}
}
void hcontrol_build_house(charData_t *ch, char *arg)
{
char arg1[MAX_INPUT_LENGTH];
houseData_t temp_house;
roomData_t *house = NULL, *atrium = NULL;
sh_int exit_num;
long owner;
if (num_of_houses >= MAX_HOUSES) {
send_to_char(ch, "Max houses already defined.\r\n");
return;
}
/* first arg: house's vnum */
arg = one_argument(arg, arg1);
if (!*arg1) {
send_to_char(ch, "%s", HCONTROL_FORMAT);
return;
}
if ((house = roomData_find(arg1)) == NULL) {
send_to_char(ch, "No such room exists.\r\n");
return;
}
if ((find_house(house)) != -1) {
send_to_char(ch, "House already exists.\r\n");
return;
}
/* second arg: direction of house's exit */
arg = one_argument(arg, arg1);
if (!*arg1) {
send_to_char(ch, "%s", HCONTROL_FORMAT);
return;
}
if ((exit_num = search_block(arg1, dirs, FALSE)) < 0) {
send_to_char(ch, "'%s' is not a valid direction.\r\n", arg1);
return;
}
if (TOROOM(house, exit_num) == NULL) {
send_to_char(ch, "There is no exit %s from room %s:%d.\r\n", dirs[exit_num], house->zone->keyword, house->number);
return;
}
atrium = TOROOM(house, exit_num);
if (TOROOM(atrium, rev_dir[exit_num]) != house) {
send_to_char(ch, "A house's exit must be a two-way door.\r\n");
return;
}
/* third arg: player's name */
one_argument(arg, arg1);
if (!*arg1) {
send_to_char(ch, "%s", HCONTROL_FORMAT);
return;
}
if ((owner = get_id_by_name(arg1)) < 0) {
send_to_char(ch, "Unknown player '%s'.\r\n", arg1);
return;
}
temp_house.mode = HOUSE_PRIVATE;
temp_house.vnum = house->number;
temp_house.atrium = atrium->number;
temp_house.hZoneKey = strdup(house->zone->keyword);
temp_house.aZoneKey = strdup(atrium->zone->keyword);
temp_house.exit_num = exit_num;
temp_house.built_on = time(0);
temp_house.last_payment = 0;
temp_house.owner = owner;
temp_house.num_of_guests = 0;
house_control[num_of_houses++] = temp_house;
SET_BIT(ROOM_FLAGS(house), ROOM_HOUSE | ROOM_PRIVATE);
SET_BIT(ROOM_FLAGS(atrium), ROOM_ATRIUM);
House_crashsave(house);
send_to_char(ch, "House built. Mazel tov!\r\n");
House_save_control();
}
void hcontrol_destroy_house(charData_t *ch, char *arg)
{
int i, j;
roomData_t *atrium = NULL, *house = NULL;
if (!*arg) {
send_to_char(ch, "%s", HCONTROL_FORMAT);
return;
}
if ((house = roomData_find(arg)) == NULL) {
send_to_char(ch, "Unknown room.\r\n");
return;
}
if ((i = find_house(house)) == -1) {
send_to_char(ch, "Unknown house.\r\n");
return;
}
if ((atrium = roomData_findInZone(zoneData_find(house_control[i].aZoneKey), house_control[i].atrium)) == NULL)
log("SYSERR: House %d had invalid atrium %s:%d!", atoi(arg), house_control[i].aZoneKey, house_control[i].atrium);
else
REMOVE_BIT(ROOM_FLAGS(atrium), ROOM_ATRIUM);
if ((house = roomData_findInZone(zoneData_find(house_control[i].hZoneKey), house_control[i].vnum)) == NULL)
log("SYSERR: House %d had invalid vnum %s:%d!", atoi(arg), house_control[i].hZoneKey, house_control[i].vnum);
else
REMOVE_BIT(ROOM_FLAGS(house), ROOM_HOUSE | ROOM_PRIVATE | ROOM_HOUSE_CRASH);
if (house_control[i].hZoneKey)
free(house_control[i].hZoneKey);
if (house_control[i].aZoneKey)
free(house_control[i].aZoneKey);
House_delete_file(house);
for (j = i; j < num_of_houses - 1; j++)
house_control[j] = house_control[j + 1];
num_of_houses--;
send_to_char(ch, "House deleted.\r\n");
House_save_control();
/*
* Now, reset the ROOM_ATRIUM flag on all existing houses' atriums,
* just in case the house we just deleted shared an atrium with another
* house. --JE 9/19/94
*/
for (i = 0; i < num_of_houses; i++)
if ((atrium = roomData_findInZone(zoneData_find(house_control[i].aZoneKey), house_control[i].atrium)) != NULL)
SET_BIT(ROOM_FLAGS(atrium), ROOM_ATRIUM);
}
void hcontrol_pay_house(charData_t *ch, char *arg)
{
roomData_t *house = NULL;
int i = -1;
if (!*arg)
send_to_char(ch, "%s", HCONTROL_FORMAT);
else if ((house = roomData_find(arg)) == NULL)
send_to_char(ch, "Unknown room.\r\n");
else if ((i = find_house(house)) == -1)
send_to_char(ch, "Unknown house.\r\n");
else {
mudlog(NRM, MAX(AUTH_WIZARD, GET_INVIS_AUTH(ch)), TRUE, "Payment for house %s collected by %s.", arg, GET_NAME(ch));
house_control[i].last_payment = time(0);
House_save_control();
send_to_char(ch, "Payment recorded.\r\n");
}
}
/* The hcontrol command itself, used by imms to create/destroy houses */
ACMD(do_hcontrol)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
half_chop(argument, arg1, arg2);
if (is_abbrev(arg1, "build"))
hcontrol_build_house(ch, arg2);
else if (is_abbrev(arg1, "destroy"))
hcontrol_destroy_house(ch, arg2);
else if (is_abbrev(arg1, "pay"))
hcontrol_pay_house(ch, arg2);
else if (is_abbrev(arg1, "show"))
hcontrol_list_houses(ch);
else
send_to_char(ch, "%s", HCONTROL_FORMAT);
}
/* The house command, used by mortal house owners to assign guests */
ACMD(do_house)
{
char arg[MAX_INPUT_LENGTH];
int i, j, id;
one_argument(argument, arg);
if (!ROOM_FLAGGED(IN_ROOM(ch), ROOM_HOUSE))
send_to_char(ch, "You must be in your house to set guests.\r\n");
else if ((i = find_house(ch->room)) == -1)
send_to_char(ch, "Um.. this house seems to be screwed up.\r\n");
else if (GET_IDNUM(ch) != house_control[i].owner)
send_to_char(ch, "Only the primary owner can set guests.\r\n");
else if (!*arg)
House_list_guests(ch, i, FALSE);
else if ((id = get_id_by_name(arg)) < 0)
send_to_char(ch, "No such player.\r\n");
else if (id == GET_IDNUM(ch))
send_to_char(ch, "It's your house!\r\n");
else {
for (j = 0; j < house_control[i].num_of_guests; j++)
if (house_control[i].guests[j] == id) {
for (; j < house_control[i].num_of_guests; j++)
house_control[i].guests[j] = house_control[i].guests[j + 1];
house_control[i].num_of_guests--;
House_save_control();
send_to_char(ch, "Guest deleted.\r\n");
return;
}
if (house_control[i].num_of_guests == MAX_GUESTS) {
send_to_char(ch, "You have too many guests.\r\n");
return;
}
j = house_control[i].num_of_guests++;
house_control[i].guests[j] = id;
House_save_control();
send_to_char(ch, "Guest added.\r\n");
}
}
/* Misc. administrative functions */
/* crash-save all the houses */
void House_save_all(void)
{
int i;
roomData_t *house = NULL;
for (i = 0; i < num_of_houses; i++)
if ((house = roomData_findInZone(zoneData_find(house_control[i].hZoneKey), house_control[i].vnum)) != NULL)
if (ROOM_FLAGGED(house, ROOM_HOUSE_CRASH))
House_crashsave(house);
}
/* note: arg passed must be house vnum, so there. */
int House_can_enter(charData_t *ch, roomData_t *house)
{
int i, j;
if (GET_AUTH(ch) >= AUTH_WIZARD || (i = find_house(house)) == -1)
return (1);
switch (house_control[i].mode) {
case HOUSE_PRIVATE:
if (GET_IDNUM(ch) == house_control[i].owner)
return (1);
for (j = 0; j < house_control[i].num_of_guests; j++)
if (GET_IDNUM(ch) == house_control[i].guests[j])
return (1);
}
return (0);
}
void House_list_guests(charData_t *ch, int i, int quiet)
{
int j, num_printed;
char *temp;
if (house_control[i].num_of_guests == 0) {
if (!quiet)
send_to_char(ch, " Guests: None\r\n");
return;
}
send_to_char(ch, " Guests: ");
for (num_printed = j = 0; j < house_control[i].num_of_guests; j++) {
/* Avoid <UNDEF>. -gg 6/21/98 */
if ((temp = get_name_by_id(house_control[i].guests[j])) == NULL)
continue;
num_printed++;
send_to_char(ch, "%c%s ", UPPER(*temp), temp + 1);
}
if (num_printed == 0)
send_to_char(ch, "all dead");
send_to_char(ch, "\r\n");
}