/* ************************************************************************
* File: db.c Part of CircleMUD *
* Usage: Loading/saving chars, booting/resetting world, internal funcs *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#define __DB_C__
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "db.h"
#include "character.h"
#include "comm.h"
#include "command.h"
#include "handler.h"
#include "spells.h"
#include "mail.h"
#include "interpreter.h"
#include "house.h"
#include "constants.h"
#include "log.h"
#include "hashMap.h"
#include "zone.h"
#include "item.h"
#include "room.h"
#include "mobile.h"
#include "alias.h"
/**************************************************************************
* declarations of most of the 'global' variables *
**************************************************************************/
/*
* Globals being added
*/
hashMap_t *zones; /**< hashMap of Zones in game */
/*
* Globals being kept... for now
*/
itemData_t *object_list = NULL; /* global linked list of objs */
charData_t *character_list = NULL; /* global linked list of chars */
messageList_t fight_messages[MAX_MESSAGES]; /* fighting messages */
playerIndex_t *player_table = NULL; /* index to plr file */
FILE *player_fl = NULL; /* file desc of player file */
int top_of_p_table = 0; /* ref to top of table */
long top_idnum = 0; /* highest idnum in use */
int no_mail = 0; /* mail disabled? */
int mini_mud = 0; /* mini-mud mode? */
int no_rent_check = 0; /* skip rent check on boot? */
time_t boot_time = 0; /* time of mud boot */
int circle_restrict = 0; /* level of game restriction */
char *credits = NULL; /* game credits */
char *news = NULL; /* mud news */
char *motd = NULL; /* message of the day - mortals */
char *imotd = NULL; /* message of the day - immorts */
char *GREETINGS = NULL; /* opening credits screen */
char *help = NULL; /* help screen */
char *info = NULL; /* info page */
char *wizlist = NULL; /* list of higher gods */
char *immlist = NULL; /* list of peon gods */
char *background = NULL; /* background story */
char *handbook = NULL; /* handbook for new immortals */
char *policies = NULL; /* policies page */
helpData_t *help_table = 0; /* the help table */
int top_of_helpt = 0; /* top of help index table */
timeInfoData_t time_info;/* the infomation about the time */
weatherData_t weather_info; /* the infomation about the weather */
playerSpecials_t dummy_mob; /* dummy spec area for mobs */
roomData_t *rMortalStart = NULL;
roomData_t *rImmortalStart = NULL;
roomData_t *rFrozenStart = NULL;
roomData_t *rLimbo = NULL;
roomData_t *rVoid = NULL;
roomData_t *rIdle = NULL;
/* local functions */
int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits);
int check_object_spell_number(itemData_t *obj, int val);
int check_object_level(itemData_t *obj, int val);
void setup_dir(FILE *fl, int room, int dir);
void index_boot(int mode);
int check_object(itemData_t *);
void load_help(FILE *fl);
void assign_mobiles(void);
void assign_objects(void);
void assign_rooms(void);
void assign_the_shopkeepers(void);
void build_player_index(void);
int file_to_string(const char *name, char *buf);
int file_to_string_alloc(const char *name, char **buf);
void reboot_wizlists(void);
int count_alias_records(FILE *fl);
void get_one_line(FILE *fl, char *buf);
void save_etext(charData_t *ch);
void check_start_rooms(void);
void renum_world(void);
void log_zone_error(zoneVnum_t zone, int cmd_no, const char *message);
void reset_time(void);
long get_ptable_by_name(const char *name);
/* external functions */
int level_exp(int chclass, int level);
void paginate_string(char *str, descriptorData_t *d);
timeInfoData_t *mud_time_passed(time_t t2, time_t t1);
void free_alias(aliasData_t *a);
void load_messages(void);
void weather_and_time(int mode);
void mag_assign_spells(void);
void boot_social_messages(void);
void update_obj_file(void); /* In objsave.c */
void sort_commands(void);
void sort_spells(void);
void load_banned(void);
void Read_Invalid_List(void);
void boot_the_shops(FILE *shop_f, char *filename, int rec_count);
int hsort(const void *a, const void *b);
void prune_crlf(char *txt);
void destroy_shops(void);
/* external vars */
extern int no_specials;
extern int scheck;
extern descriptorData_t *descriptor_list;
extern const char *unused_spellname; /* spell_parser.c */
extern const char *mortalStartRoom;
extern const char *immortalStartRoom;
extern const char *frozenStartRoom;
extern const char *limboRoom;
extern const char *voidRoom;
extern const char *rentIdleRoom;
/*************************************************************************
* routines for booting the system *
*************************************************************************/
/* this is necessary for the autowiz system */
void reboot_wizlists(void)
{
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
}
/* Wipe out all the loaded text files, for shutting down. */
void free_text_files(void)
{
char **textfiles[] = {
&wizlist, &immlist, &news, &credits, &motd, &imotd, &help, &info,
&policies, &handbook, &background, &GREETINGS, NULL
};
int rf;
for (rf = 0; textfiles[rf]; rf++)
if (*textfiles[rf]) {
free(*textfiles[rf]);
*textfiles[rf] = NULL;
}
}
/*
* Too bad it doesn't check the return values to let the user
* know about -1 values. This will result in an 'Okay.' to a
* 'reload' command even when the string was not replaced.
* To fix later, if desired. -gg 6/24/99
*/
ACMD(do_reboot)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!str_cmp(arg, "all") || *arg == '*') {
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
} else if (!str_cmp(arg, "wizlist"))
file_to_string_alloc(WIZLIST_FILE, &wizlist);
else if (!str_cmp(arg, "immlist"))
file_to_string_alloc(IMMLIST_FILE, &immlist);
else if (!str_cmp(arg, "news"))
file_to_string_alloc(NEWS_FILE, &news);
else if (!str_cmp(arg, "credits"))
file_to_string_alloc(CREDITS_FILE, &credits);
else if (!str_cmp(arg, "motd"))
file_to_string_alloc(MOTD_FILE, &motd);
else if (!str_cmp(arg, "imotd"))
file_to_string_alloc(IMOTD_FILE, &imotd);
else if (!str_cmp(arg, "help"))
file_to_string_alloc(HELP_PAGE_FILE, &help);
else if (!str_cmp(arg, "info"))
file_to_string_alloc(INFO_FILE, &info);
else if (!str_cmp(arg, "policy"))
file_to_string_alloc(POLICIES_FILE, &policies);
else if (!str_cmp(arg, "handbook"))
file_to_string_alloc(HANDBOOK_FILE, &handbook);
else if (!str_cmp(arg, "background"))
file_to_string_alloc(BACKGROUND_FILE, &background);
else if (!str_cmp(arg, "greetings")) {
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
} else if (!str_cmp(arg, "xhelp")) {
if (help_table)
free_help();
index_boot(DB_BOOT_HLP);
} else {
send_to_char(ch, "Unknown reload option.\r\n");
return;
}
send_to_char(ch, "%s", OK);
}
void free_extra_descriptions(extraDescData_t *edesc)
{
extraDescData_t *enext;
for (; edesc; edesc = enext) {
enext = edesc->next;
free(edesc->keyword);
free(edesc->description);
free(edesc);
}
}
/* Free the world, in a memory allocation sense. */
void destroy_db(void)
{
charData_t *chtmp;
itemData_t *objtmp;
/* Active Mobiles & Players */
while (character_list) {
chtmp = character_list;
character_list = character_list->next;
free_char(chtmp);
}
/* Active Objects */
while (object_list) {
objtmp = object_list;
object_list = object_list->next;
free_obj(objtmp);
}
/* Free The World! */
hashMap_free(zones);
}
/* body of the booting system */
void boot_db(void)
{
/* Declare a hashMap iterator */
hashMapIterator_t *iter = NULL;
log("Boot db -- BEGIN.");
log("Resetting the game time:");
reset_time();
log("Reading news, credits, help, bground, info & motds.");
file_to_string_alloc(NEWS_FILE, &news);
file_to_string_alloc(CREDITS_FILE, &credits);
file_to_string_alloc(MOTD_FILE, &motd);
file_to_string_alloc(IMOTD_FILE, &imotd);
file_to_string_alloc(HELP_PAGE_FILE, &help);
file_to_string_alloc(INFO_FILE, &info);
file_to_string_alloc(WIZLIST_FILE, &wizlist);
file_to_string_alloc(IMMLIST_FILE, &immlist);
file_to_string_alloc(POLICIES_FILE, &policies);
file_to_string_alloc(HANDBOOK_FILE, &handbook);
file_to_string_alloc(BACKGROUND_FILE, &background);
if (file_to_string_alloc(GREETINGS_FILE, &GREETINGS) == 0)
prune_crlf(GREETINGS);
log("Loading spell definitions.");
mag_assign_spells();
/* Load the new hashMap based world */
log("Loading world from dao files.");
zoneData_loadWorld();
log("Checking start rooms.");
check_start_rooms();
log("Loading help entries.");
index_boot(DB_BOOT_HLP);
log("Generating player index.");
build_player_index();
log("Loading fight messages.");
load_messages();
log("Loading social messages.");
boot_social_messages();
log("Assigning function pointers:");
if (!no_specials) {
log(" Mobiles.");
assign_mobiles();
/*log(" Shopkeepers.");*/
/*assign_the_shopkeepers();*/
log(" Objects.");
assign_objects();
log(" Rooms.");
assign_rooms();
}
log("Assigning spell and skill levels.");
init_spell_levels();
log("Sorting command list and spells.");
sort_commands();
sort_spells();
log("Booting mail system.");
if (!scan_file()) {
log(" Mail boot failed -- Mail system disabled");
no_mail = 1;
}
log("Reading banned site and invalid-name list.");
load_banned();
Read_Invalid_List();
if (!no_rent_check) {
log("Deleting timed-out crash and rent files:");
update_obj_file();
log(" Done.");
}
/* Moved here so the object limit code works. -gg 6/24/98 */
if (!mini_mud) {
log("Booting houses.");
House_boot();
}
/* New zone resetting -- hashMaps */
iter = hashMapIterator_create(zones);
while (iter && hashMapIterator_getValue(iter)) {
zoneData_t *zone = (zoneData_t *)hashMapIterator_getValue(iter);
if (zone) {
log("Resetting: %-20s : %-30s", zone->keyword, zone->name);
zoneData_reset(zone);
}
zone = NULL;
hashMapIterator_next(iter);
}
hashMapIterator_free(iter);
/* Done */
boot_time = time(0);
log("Boot db -- DONE.");
}
/* reset the time in the game from file */
void reset_time(void)
{
time_t beginning_of_time = 0;
FILE *bgtime;
if ((bgtime = fopen(TIME_FILE, "r")) == NULL)
log("SYSERR: Can't read from '%s' time file.", TIME_FILE);
else {
fscanf(bgtime, "%ld\n", &beginning_of_time);
fclose(bgtime);
}
if (beginning_of_time == 0)
beginning_of_time = 650336715;
time_info = *mud_time_passed(time(0), beginning_of_time);
if (time_info.hours <= 4)
weather_info.sunlight = SUN_DARK;
else if (time_info.hours == 5)
weather_info.sunlight = SUN_RISE;
else if (time_info.hours <= 20)
weather_info.sunlight = SUN_LIGHT;
else if (time_info.hours == 21)
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
log(" Current Gametime: %dH %dD %dM %dY.", time_info.hours,
time_info.day, time_info.month, time_info.year);
weather_info.pressure = 960;
if ((time_info.month >= 7) && (time_info.month <= 12))
weather_info.pressure += dice(1, 50);
else
weather_info.pressure += dice(1, 80);
weather_info.change = 0;
if (weather_info.pressure <= 980)
weather_info.sky = SKY_LIGHTNING;
else if (weather_info.pressure <= 1000)
weather_info.sky = SKY_RAINING;
else if (weather_info.pressure <= 1020)
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/* Write the time in 'when' to the MUD-time file. */
void save_mud_time(timeInfoData_t *when)
{
FILE *bgtime;
if ((bgtime = fopen(TIME_FILE, "w")) == NULL)
log("SYSERR: Can't write to '%s' time file.", TIME_FILE);
else {
fprintf(bgtime, "%ld\n", mud_time_to_secs(when));
fclose(bgtime);
}
}
void free_player_index(void)
{
int tp;
if (!player_table)
return;
for (tp = 0; tp <= top_of_p_table; tp++)
if (player_table[tp].name)
free(player_table[tp].name);
free(player_table);
player_table = NULL;
top_of_p_table = 0;
}
/* generate index table for the player file */
void build_player_index(void)
{
int nr = -1, i;
long size, recs;
pfileElement_t dummy;
if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
if (errno != ENOENT) {
perror("SYSERR: fatal error opening playerfile");
exit(1);
} else {
log("No playerfile. Creating a new one.");
touch(PLAYER_FILE);
if (!(player_fl = fopen(PLAYER_FILE, "r+b"))) {
perror("SYSERR: fatal error opening playerfile");
exit(1);
}
}
}
fseek(player_fl, 0L, SEEK_END);
size = ftell(player_fl);
rewind(player_fl);
if (size % sizeof(pfileElement_t))
log("\aWARNING: PLAYERFILE IS PROBABLY CORRUPT!");
recs = size / sizeof(pfileElement_t);
if (recs) {
log(" %ld players in database.", recs);
CREATE(player_table, playerIndex_t, recs);
} else {
player_table = NULL;
top_of_p_table = -1;
return;
}
for (;;) {
fread(&dummy, sizeof(pfileElement_t), 1, player_fl);
if (feof(player_fl))
break;
/* new record */
nr++;
CREATE(player_table[nr].name, char, strlen(dummy.name) + 1);
for (i = 0; (*(player_table[nr].name + i) = LOWER(*(dummy.name + i))); i++)
;
player_table[nr].id = dummy.char_specials_saved.idnum;
top_idnum = MAX(top_idnum, dummy.char_specials_saved.idnum);
}
top_of_p_table = nr;
}
/*
* Thanks to Andrey (andrey@alex-ua.com) for this bit of code, although I
* did add the 'goto' and changed some "while()" into "do { } while()".
* -gg 6/24/98 (technically 6/25/98, but I care not.)
*/
int count_alias_records(FILE *fl)
{
char key[READ_SIZE], next_key[READ_SIZE];
char line[READ_SIZE], *scan;
int total_keywords = 0;
/* get the first keyword line */
get_one_line(fl, key);
while (*key != '$') {
/* skip the text */
do {
get_one_line(fl, line);
if (feof(fl))
goto ackeof;
} while (*line != '#');
/* now count keywords */
scan = key;
do {
scan = one_word(scan, next_key);
if (*next_key)
++total_keywords;
} while (*next_key);
/* get next keyword line (or $) */
get_one_line(fl, key);
if (feof(fl))
goto ackeof;
}
return (total_keywords);
/* No, they are not evil. -gg 6/24/98 */
ackeof:
log("SYSERR: Unexpected end of help file.");
exit(1); /* Some day we hope to handle these things better... */
}
/* This is only here until help files are moved to DAO */
void index_boot(int mode)
{
const char *index_filename, *prefix = NULL; /* NULL or egcs 1.1 complains */
FILE *db_index, *db_file;
int rec_count = 0, size[2];
char buf2[PATH_MAX], buf1[MAX_STRING_LENGTH];
switch (mode) {
case DB_BOOT_HLP:
prefix = HLP_PREFIX;
break;
default:
log("SYSERR: Unknown subcommand %d to index_boot!", mode);
exit(1);
}
if (mini_mud)
index_filename = MINDEX_FILE;
else
index_filename = INDEX_FILE;
snprintf(buf2, sizeof(buf2), "%s%s", prefix, index_filename);
if (!(db_index = fopen(buf2, "r"))) {
log("SYSERR: opening index file '%s': %s", buf2, strerror(errno));
exit(1);
}
/* first, count the number of records in the file so we can malloc */
fscanf(db_index, "%s\n", buf1);
while (*buf1 != '$') {
snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
log("SYSERR: File '%s' listed in '%s/%s': %s", buf2, prefix,
index_filename, strerror(errno));
fscanf(db_index, "%s\n", buf1);
continue;
} else {
if (mode == DB_BOOT_HLP)
rec_count += count_alias_records(db_file);
}
fclose(db_file);
fscanf(db_index, "%s\n", buf1);
}
/*
* NOTE: "bytes" does _not_ include strings or other later malloc'd things.
*/
switch (mode) {
case DB_BOOT_HLP:
CREATE(help_table, helpData_t, rec_count);
size[0] = sizeof(helpData_t) * rec_count;
log(" %d entries, %d bytes.", rec_count, size[0]);
break;
}
rewind(db_index);
fscanf(db_index, "%s\n", buf1);
while (*buf1 != '$') {
snprintf(buf2, sizeof(buf2), "%s%s", prefix, buf1);
if (!(db_file = fopen(buf2, "r"))) {
log("SYSERR: %s: %s", buf2, strerror(errno));
exit(1);
}
switch (mode) {
case DB_BOOT_HLP:
/*
* If you think about it, we have a race here. Although, this is the
* "point-the-gun-at-your-own-foot" type of race.
*/
load_help(db_file);
break;
}
fclose(db_file);
fscanf(db_index, "%s\n", buf1);
}
fclose(db_index);
/* sort the help index */
if (mode == DB_BOOT_HLP) {
qsort(help_table, top_of_helpt, sizeof(helpData_t), hsort);
top_of_helpt--;
}
}
/**
* Make sure start rooms exist, resovle them to pointers
*
* @param none
* @return none
*/
void check_start_rooms(void)
{
if ((rMortalStart = roomData_find((char *)mortalStartRoom)) == NULL) {
log("SYSERR: Mortal start room does not exist. Change in config.c.");
exit(1);
}
if ((rImmortalStart = roomData_find((char *)immortalStartRoom)) == NULL) {
if (!mini_mud)
log("SYSERR: Warning: Immort start room does not exist. Change in config.c.");
rImmortalStart = rMortalStart;
}
if ((rFrozenStart = roomData_find((char *)frozenStartRoom)) == NULL) {
if (!mini_mud)
log("SYSERR: Warning: Frozen start room does not exist. Change in config.c.");
rFrozenStart = rMortalStart;
}
if ((rLimbo = roomData_find((char *)limboRoom)) == NULL) {
log("WARNING: Limbo room does not exist. Change in config.c.");
rLimbo = rMortalStart;
}
if ((rVoid = roomData_find((char *)voidRoom)) == NULL) {
log("WARNING: Void room does not exist. Change in config.c.");
rVoid = rMortalStart;
}
if ((rIdle = roomData_find((char *)rentIdleRoom)) == NULL) {
log("WARNING: Idle room does not exist. Change in config.c.");
rIdle = rMortalStart;
}
}
void get_one_line(FILE *fl, char *buf)
{
if (fgets(buf, READ_SIZE, fl) == NULL) {
log("SYSERR: error reading help file: not terminated with $?");
exit(1);
}
buf[strlen(buf) - 1] = '\0'; /* take off the trailing \n */
}
void free_help(void)
{
int hp;
if (!help_table)
return;
for (hp = 0; hp <= top_of_helpt; hp++) {
if (help_table[hp].keyword)
free(help_table[hp].keyword);
if (help_table[hp].entry && !help_table[hp].duplicate)
free(help_table[hp].entry);
}
free(help_table);
help_table = NULL;
top_of_helpt = 0;
}
void load_help(FILE *fl)
{
#if defined(CIRCLE_MACINTOSH)
static char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384]; /* too big for stack? */
#else
char key[READ_SIZE + 1], next_key[READ_SIZE + 1], entry[32384];
#endif
size_t entrylen;
char line[READ_SIZE + 1], *scan;
helpData_t el;
/* get the first keyword line */
get_one_line(fl, key);
while (*key != '$') {
strcat(key, "\r\n"); /* strcat: OK (READ_SIZE - "\n" + "\r\n" == READ_SIZE + 1) */
entrylen = strlcpy(entry, key, sizeof(entry));
/* read in the corresponding help entry */
get_one_line(fl, line);
while (*line != '#' && entrylen < sizeof(entry) - 1) {
entrylen += strlcpy(entry + entrylen, line, sizeof(entry) - entrylen);
if (entrylen + 2 < sizeof(entry) - 1) {
strcpy(entry + entrylen, "\r\n"); /* strcpy: OK (size checked above) */
entrylen += 2;
}
get_one_line(fl, line);
}
if (entrylen >= sizeof(entry) - 1) {
int keysize;
const char *truncmsg = "\r\n*TRUNCATED*\r\n";
strcpy(entry + sizeof(entry) - strlen(truncmsg) - 1, truncmsg); /* strcpy: OK (assuming sane 'entry' size) */
keysize = strlen(key) - 2;
log("SYSERR: Help entry exceeded buffer space: %.*s", keysize, key);
/* If we ran out of buffer space, eat the rest of the entry. */
while (*line != '#')
get_one_line(fl, line);
}
/* now, add the entry to the index with each keyword on the keyword line */
el.duplicate = 0;
el.entry = strdup(entry);
scan = one_word(key, next_key);
while (*next_key) {
el.keyword = strdup(next_key);
help_table[top_of_helpt++] = el;
el.duplicate++;
scan = one_word(scan, next_key);
}
/* get next keyword line (or $) */
get_one_line(fl, key);
}
}
int hsort(const void *a, const void *b)
{
const helpData_t *a1, *b1;
a1 = (const helpData_t *) a;
b1 = (const helpData_t *) b;
return (str_cmp(a1->keyword, b1->keyword));
}
/*************************************************************************
* procedures for resetting, both play-time and boot-time *
*************************************************************************/
/* create a character, and add it to the char list */
charData_t *create_char(void)
{
charData_t *ch;
CREATE(ch, charData_t, 1);
clear_char(ch);
ch->next = character_list;
character_list = ch;
return (ch);
}
/**
* Create a new mobile instance from prototype
*
* @param mobProto Pointer to prototype of mobile to load
* @return Pointer to new instance of mobile
*/
charData_t *read_mobile(charData_t *mobProto) {
charData_t *mob = NULL;
if (mobProto == NULL) {
log("read_mobile(): Invalid charData_t 'mobProto'.");
} else if (charData_isPrototype(mobProto) == FALSE) {
log("read_mobile(): Passed non mobile-prototype charData_t.");
} else {
/* We have a valid charData_t passed, let's load the new instance */
/* alloc and clear */
CREATE(mob, charData_t, 1);
clear_char(mob);
/* set */
*mob = *mobProto;
/* add to character_list */
mob->next = character_list;
character_list = mob;
/* set prototype pointer */
mob->prototype = mobProto;
/* set misc other values for sanity's sake */
mob->room = NULL;
mob->wasInRoom = NULL;
mob->char_specials.position = mob->mob_specials.default_pos;
/* Set max points */
if (!mob->points.max_hit) {
mob->points.max_hit = dice(mob->points.hit, mob->points.mana) +
mob->points.move;
} else
mob->points.max_hit = rand_number(mob->points.hit, mob->points.mana);
/* set base */
mob->points.hit = mob->points.max_hit;
mob->points.mana = mob->points.max_mana;
mob->points.move = mob->points.max_move;
/* set times */
mob->player.time.birth = time(0);
mob->player.time.played = 0;
mob->player.time.logon = time(0);
/* increment the count of this mob */
mobProto->number++;
}
return (mob);
}
/* create an object, and add it to the object list */
itemData_t *create_obj(void)
{
itemData_t *obj;
CREATE(obj, itemData_t, 1);
clear_object(obj);
obj->next = object_list;
object_list = obj;
return (obj);
}
/**
* Create a new item instance from prototype
*
* @param itemProto Pointer to prototype of item to load
* @return Pointer to new instance of item
*/
itemData_t *read_item(itemData_t *itemProto) {
itemData_t *item = NULL;
if (itemProto == NULL) {
log("read_item(): Invalid itemData_t 'itemProto'.");
} else if (itemData_isPrototype(itemProto) == FALSE) {
log("read_item(): Passed non item-prototype itemData_t.");
} else {
/* Valid prototype passed, let's load */
/* alloc and clear */
CREATE(item, itemData_t, 1);
clear_object(item);
/* set */
*item = *itemProto;
/* set prototype pointer */
item->prototype = itemProto;
/* clear some values for sanity's sake */
item->room = NULL;
/* add to object_list */
item->next = object_list;
object_list = item;
/* increment the count if this item */
itemProto->number++;
}
return (item);
}
/*************************************************************************
* stuff related to the save/load player system *
*************************************************************************/
long get_ptable_by_name(const char *name)
{
int i;
for (i = 0; i <= top_of_p_table; i++)
if (!str_cmp(player_table[i].name, name))
return (i);
return (-1);
}
long get_id_by_name(const char *name)
{
int i;
for (i = 0; i <= top_of_p_table; i++)
if (!str_cmp(player_table[i].name, name))
return (player_table[i].id);
return (-1);
}
char *get_name_by_id(long id)
{
int i;
for (i = 0; i <= top_of_p_table; i++)
if (player_table[i].id == id)
return (player_table[i].name);
return (NULL);
}
/* Load a char, TRUE if loaded, FALSE if not */
int load_char(const char *name, pfileElement_t *char_element)
{
int player_i;
if ((player_i = get_ptable_by_name(name)) >= 0) {
fseek(player_fl, player_i * sizeof(pfileElement_t), SEEK_SET);
fread(char_element, sizeof(pfileElement_t), 1, player_fl);
return (player_i);
} else
return (-1);
}
/*
* write the vital data of a player to the player file
*
* And that's it! No more fudging around with the load room.
* Unfortunately, 'host' modifying is still here due to lack
* of that variable in the char_data structure.
*/
void save_char(charData_t *ch)
{
pfileElement_t st;
if (IS_NPC(ch) || !ch->desc || GET_PFILEPOS(ch) < 0)
return;
char_to_store(ch, &st);
strncpy(st.host, ch->desc->host, HOST_LENGTH); /* strncpy: OK (s.host:HOST_LENGTH+1) */
st.host[HOST_LENGTH] = '\0';
fseek(player_fl, GET_PFILEPOS(ch) * sizeof(pfileElement_t), SEEK_SET);
fwrite(&st, sizeof(pfileElement_t), 1, player_fl);
}
/* copy data from the file structure to a char struct */
void store_to_char(pfileElement_t *st, charData_t *ch)
{
int i;
/* to save memory, only PC's -- not MOB's -- have player_specials */
if (ch->player_specials == NULL)
CREATE(ch->player_specials, playerSpecials_t, 1);
GET_SEX(ch) = st->sex;
GET_CLASS(ch) = st->chclass;
GET_LEVEL(ch) = st->level;
GET_AUTH(ch) = st->auth;
ch->player.short_descr = NULL;
ch->player.long_descr = NULL;
ch->player.title = strdup(st->title);
ch->player.description = strdup(st->description);
ch->player.hometown = st->hometown;
ch->player.time.birth = st->birth;
ch->player.time.played = st->played;
ch->player.time.logon = time(0);
ch->player.weight = st->weight;
ch->player.height = st->height;
ch->real_abils = st->abilities;
ch->aff_abils = st->abilities;
ch->points = st->points;
ch->char_specials.saved = st->char_specials_saved;
ch->player_specials->saved = st->player_specials_saved;
POOFIN(ch) = NULL;
POOFOUT(ch) = NULL;
GET_LAST_TELL(ch) = NOBODY;
if (ch->points.max_mana < 100)
ch->points.max_mana = 100;
ch->char_specials.carry_weight = 0;
ch->char_specials.carry_items = 0;
ch->points.armor = 100;
ch->points.hitroll = 0;
ch->points.damroll = 0;
if (ch->player.name)
free(ch->player.name);
ch->player.name = strdup(st->name);
strlcpy(ch->player.passwd, st->pwd, sizeof(ch->player.passwd));
/* Add all spell effects */
for (i = 0; i < MAX_AFFECT; i++) {
if (st->affected[i].type)
effectData_toChar(ch, &st->affected[i]);
}
/*
* If you're not poisioned and you've been away for more than an hour of
* real time, we'll set your HMV back to full
*/
if (!AFF_FLAGGED(ch, AFF_POISON) &&
time(0) - st->last_logon >= SECS_PER_REAL_HOUR) {
GET_HIT(ch) = GET_MAX_HIT(ch);
GET_MOVE(ch) = GET_MAX_MOVE(ch);
GET_MANA(ch) = GET_MAX_MANA(ch);
}
} /* store_to_char */
/* copy vital data from a players char-structure to the file structure */
void char_to_store(charData_t *ch, pfileElement_t *st)
{
int i;
effectData_t *af;
itemData_t *char_eq[NUM_WEARS];
/* Unaffect everything a character can be affected by */
for (i = 0; i < NUM_WEARS; i++) {
if (GET_EQ(ch, i))
char_eq[i] = char_unequipItem(ch, i);
else
char_eq[i] = NULL;
}
for (af = ch->affected, i = 0; i < MAX_AFFECT; i++) {
if (af) {
st->affected[i] = *af;
st->affected[i].next = 0;
af = af->next;
} else {
st->affected[i].type = 0; /* Zero signifies not used */
st->affected[i].duration = 0;
st->affected[i].modifier = 0;
st->affected[i].location = 0;
st->affected[i].bitvector = 0;
st->affected[i].next = 0;
}
}
/*
* remove the affections so that the raw values are stored; otherwise the
* effects are doubled when the char logs back in.
*/
while (ch->affected)
effectData_remove(ch, ch->affected);
if ((i >= MAX_AFFECT) && af && af->next)
log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");
ch->aff_abils = ch->real_abils;
st->birth = ch->player.time.birth;
st->played = ch->player.time.played;
st->played += time(0) - ch->player.time.logon;
st->last_logon = time(0);
ch->player.time.played = st->played;
ch->player.time.logon = time(0);
st->hometown = ch->player.hometown;
st->weight = GET_WEIGHT(ch);
st->height = GET_HEIGHT(ch);
st->sex = GET_SEX(ch);
st->chclass = GET_CLASS(ch);
st->level = GET_LEVEL(ch);
st->auth = GET_AUTH(ch);
st->abilities = ch->real_abils;
st->points = ch->points;
st->char_specials_saved = ch->char_specials.saved;
st->player_specials_saved = ch->player_specials->saved;
st->points.armor = 100;
st->points.hitroll = 0;
st->points.damroll = 0;
if (GET_TITLE(ch))
strlcpy(st->title, GET_TITLE(ch), MAX_TITLE_LENGTH);
else
*st->title = '\0';
if (ch->player.description) {
if (strlen(ch->player.description) >= sizeof(st->description)) {
log("SYSERR: char_to_store: %s's description length: %d, max: %d! "
"Truncated.", GET_PC_NAME(ch), strlen(ch->player.description),
sizeof(st->description));
ch->player.description[sizeof(st->description) - 3] = '\0';
strcat(ch->player.description, "\r\n"); /* strcat: OK (previous line makes room) */
}
strcpy(st->description, ch->player.description); /* strcpy: OK (checked above) */
} else
*st->description = '\0';
strcpy(st->name, GET_NAME(ch)); /* strcpy: OK (that's what GET_NAME came from) */
strcpy(st->pwd, GET_PASSWD(ch)); /* strcpy: OK (that's what GET_PASSWD came from) */
/* add spell and eq affections back in now */
for (i = 0; i < MAX_AFFECT; i++) {
if (st->affected[i].type)
effectData_toChar(ch, &st->affected[i]);
}
for (i = 0; i < NUM_WEARS; i++) {
if (char_eq[i])
char_equipItem(ch, char_eq[i], i);
}
/* effectData_total(ch); unnecessary, I think !?! */
} /* Char to store */
void save_etext(charData_t *ch)
{
/* this will be really cool soon */
}
/*
* Create a new entry in the in-memory index table for the player file.
* If the name already exists, by overwriting a deleted character, then
* we re-use the old position.
*/
int create_entry(char *name)
{
int i, pos;
if (top_of_p_table == -1) { /* no table */
CREATE(player_table, playerIndex_t, 1);
pos = top_of_p_table = 0;
} else if ((pos = get_ptable_by_name(name)) == -1) { /* new name */
i = ++top_of_p_table + 1;
RECREATE(player_table, playerIndex_t, i);
pos = top_of_p_table;
}
CREATE(player_table[pos].name, char, strlen(name) + 1);
/* copy lowercase equivalent of name to table field */
for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++)
/* Nothing */;
return (pos);
}
/************************************************************************
* funcs of a (more or less) general utility nature *
************************************************************************/
/* read and allocate space for a '~'-terminated string from a given file */
char *fread_string(FILE *fl, const char *error)
{
char buf[MAX_STRING_LENGTH], tmp[513];
char *point;
int done = 0, length = 0, templength;
*buf = '\0';
do {
if (!fgets(tmp, 512, fl)) {
log("SYSERR: fread_string: format error at or near %s", error);
exit(1);
}
/* If there is a '~', end the string; else put an "\r\n" over the '\n'. */
if ((point = strchr(tmp, '~')) != NULL) {
*point = '\0';
done = 1;
} else {
point = tmp + strlen(tmp) - 1;
*(point++) = '\r';
*(point++) = '\n';
*point = '\0';
}
templength = strlen(tmp);
if (length + templength >= MAX_STRING_LENGTH) {
log("SYSERR: fread_string: string too large (db.c)");
log("%s", error);
exit(1);
} else {
strcat(buf + length, tmp); /* strcat: OK (size checked above) */
length += templength;
}
} while (!done);
/* allocate space for the new string and copy it */
return (strlen(buf) ? strdup(buf) : NULL);
}
/* release memory allocated for a char struct */
void free_char(charData_t *ch)
{
aliasData_t *a;
if (ch->player_specials != NULL && ch->player_specials != &dummy_mob) {
while ((a = GET_ALIASES(ch)) != NULL) {
GET_ALIASES(ch) = (GET_ALIASES(ch))->next;
free_alias(a);
}
if (ch->player_specials->poofin)
free(ch->player_specials->poofin);
if (ch->player_specials->poofout)
free(ch->player_specials->poofout);
free(ch->player_specials);
if (IS_NPC(ch))
log("SYSERR: Mob %s (%s:%d) had player_specials allocated!", GET_NAME(ch), ch->zone->keyword, ch->vnum);
}
if (!IS_NPC(ch) || (IS_NPC(ch) && ch->prototype == NULL)) {
/* if this is a player, or a non-prototyped non-player, free all */
if (GET_NAME(ch))
free(GET_NAME(ch));
if (ch->player.title)
free(ch->player.title);
if (ch->player.short_descr)
free(ch->player.short_descr);
if (ch->player.long_descr)
free(ch->player.long_descr);
if (ch->player.description)
free(ch->player.description);
} else if (ch->prototype != NULL) {
/* otherwise, free strings only if the string is not pointing at proto */
if (ch->player.name && DIFFERS(ch, player.name))
free(ch->player.name);
if (ch->player.title && DIFFERS(ch, player.title))
free(ch->player.title);
if (ch->player.short_descr && DIFFERS(ch, player.short_descr))
free(ch->player.short_descr);
if (ch->player.long_descr && DIFFERS(ch, player.long_descr))
free(ch->player.long_descr);
if (ch->player.description && DIFFERS(ch, player.description))
free(ch->player.description);
}
while (ch->affected)
effectData_remove(ch, ch->affected);
if (ch->desc)
ch->desc->character = NULL;
free(ch);
}
/* release memory allocated for an obj struct */
void free_obj(itemData_t *obj)
{
if (obj->prototype == NULL) {
if (obj->name)
free(obj->name);
if (obj->description)
free(obj->description);
if (obj->shortDescription)
free(obj->shortDescription);
if (obj->actionDescription)
free(obj->actionDescription);
if (obj->exDescription)
free_extra_descriptions(obj->exDescription);
} else {
if (obj->name && DIFFERS(obj, name))
free(obj->name);
if (obj->description && DIFFERS(obj, description))
free(obj->description);
if (obj->shortDescription && DIFFERS(obj, shortDescription))
free(obj->shortDescription);
if (obj->actionDescription && DIFFERS(obj, actionDescription))
free(obj->actionDescription);
if (obj->exDescription && DIFFERS(obj, exDescription))
free_extra_descriptions(obj->exDescription);
}
free(obj);
}
/*
* Steps:
* 1: Read contents of a text file.
* 2: Make sure no one is using the pointer in paging.
* 3: Allocate space.
* 4: Point 'buf' to it.
*
* We don't want to free() the string that someone may be
* viewing in the pager. page_string() keeps the internal
* strdup()'d copy on ->showstr_head and it won't care
* if we delete the original. Otherwise, strings are kept
* on ->showstr_vector but we'll only match if the pointer
* is to the string we're interested in and not a copy.
*
* If someone is reading a global copy we're trying to
* replace, give everybody using it a different copy so
* as to avoid special cases.
*/
int file_to_string_alloc(const char *name, char **buf)
{
int temppage;
char temp[MAX_STRING_LENGTH];
descriptorData_t *in_use;
for (in_use = descriptor_list; in_use; in_use = in_use->next)
if (in_use->showstr_vector && *in_use->showstr_vector == *buf)
return (-1);
/* Lets not free() what used to be there unless we succeeded. */
if (file_to_string(name, temp) < 0)
return (-1);
for (in_use = descriptor_list; in_use; in_use = in_use->next) {
if (!in_use->showstr_count || *in_use->showstr_vector != *buf)
continue;
/* Let's be nice and leave them at the page they were on. */
temppage = in_use->showstr_page;
paginate_string((in_use->showstr_head = strdup(*in_use->showstr_vector)), in_use);
in_use->showstr_page = temppage;
}
if (*buf)
free(*buf);
*buf = strdup(temp);
return (0);
}
/* read contents of a text file, and place in buf */
int file_to_string(const char *name, char *buf)
{
FILE *fl;
char tmp[READ_SIZE + 3];
int len;
*buf = '\0';
if (!(fl = fopen(name, "r"))) {
log("SYSERR: reading %s: %s", name, strerror(errno));
return (-1);
}
for (;;) {
if (!fgets(tmp, READ_SIZE, fl)) /* EOF check */
break;
if ((len = strlen(tmp)) > 0)
tmp[len - 1] = '\0'; /* take off the trailing \n */
strcat(tmp, "\r\n"); /* strcat: OK (tmp:READ_SIZE+3) */
if (strlen(buf) + strlen(tmp) + 1 > MAX_STRING_LENGTH) {
log("SYSERR: %s: string too big (%d max)", name, MAX_STRING_LENGTH);
*buf = '\0';
fclose(fl);
return (-1);
}
strcat(buf, tmp); /* strcat: OK (size checked above) */
}
fclose(fl);
return (0);
}
/* clear some of the the working variables of a char */
void reset_char(charData_t *ch)
{
int i;
for (i = 0; i < NUM_WEARS; i++)
GET_EQ(ch, i) = NULL;
ch->followers = NULL;
ch->master = NULL;
IN_ROOM(ch) = NULL;
ch->carrying = NULL;
ch->next = NULL;
ch->next_fighting = NULL;
ch->next_in_room = NULL;
FIGHTING(ch) = NULL;
ch->char_specials.position = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
ch->char_specials.carry_weight = 0;
ch->char_specials.carry_items = 0;
if (GET_HIT(ch) <= 0)
GET_HIT(ch) = 1;
if (GET_MOVE(ch) <= 0)
GET_MOVE(ch) = 1;
if (GET_MANA(ch) <= 0)
GET_MANA(ch) = 1;
GET_LAST_TELL(ch) = NOBODY;
}
/* clear ALL the working variables of a char; do NOT free any space alloc'ed */
void clear_char(charData_t *ch)
{
memset((char *) ch, 0, sizeof(charData_t));
IN_ROOM(ch) = NULL;
GET_AUTH(ch) = AUTH_NONE;
GET_PFILEPOS(ch) = -1;
GET_WAS_IN(ch) = NULL;
GET_POS(ch) = POS_STANDING;
ch->mob_specials.default_pos = POS_STANDING;
ch->prototype = NULL;
ch->func = NULL;
ch->zone = NULL;
ch->shop = NULL;
GET_AC(ch) = 100; /* Basic Armor */
if (ch->points.max_mana < 100)
ch->points.max_mana = 100;
}
void clear_object(itemData_t *obj)
{
memset((char *) obj, 0, sizeof(itemData_t));
obj->vnum = -1;
obj->zone = NULL;
IN_ROOM(obj) = NULL;
obj->wornOn = -1;
}
/*
* Called during character creation after picking character class
* (and then never again for that character).
*/
void init_char(charData_t *ch)
{
int i;
/* create a player_special structure */
if (ch->player_specials == NULL)
CREATE(ch->player_specials, playerSpecials_t, 1);
/* *** if this is our first player --- he be God *** */
if (top_of_p_table == 0) {
GET_LEVEL(ch) = NUM_LEVELS;
GET_AUTH(ch) = AUTH_OWNER;
GET_EXP(ch) = level_exp(GET_CLASS(ch), NUM_LEVELS);
/* Set some default flags for the owner. */
SET_BIT(PRF_FLAGS(ch), PRF_LOG1 | PRF_LOG2 | PRF_NOHASSLE | PRF_HOLYLIGHT | PRF_ROOMFLAGS);
/* The implementor never goes through do_start(). */
GET_MAX_HIT(ch) = 500;
GET_MAX_MANA(ch) = 100;
GET_MAX_MOVE(ch) = 82;
GET_HIT(ch) = GET_MAX_HIT(ch);
GET_MANA(ch) = GET_MAX_MANA(ch);
GET_MOVE(ch) = GET_MAX_MOVE(ch);
}
set_title(ch, NULL);
ch->player.short_descr = NULL;
ch->player.long_descr = NULL;
ch->player.description = NULL;
ch->player.time.birth = time(0);
ch->player.time.logon = time(0);
ch->player.time.played = 0;
GET_HOME(ch) = 1;
GET_AC(ch) = 100;
for (i = 0; i < MAX_TONGUE; i++)
GET_TALK(ch, i) = 0;
/*
* make favors for sex -- or in English, we bias the height and weight of the
* character depending on what gender they've chosen for themselves. While it
* is possible to have a tall, heavy female it's not as likely as a male.
*
* Height is in centimeters. Weight is in pounds. The only place they're
* ever printed (in stock code) is SPELL_IDENTIFY.
*/
if (GET_SEX(ch) == SEX_MALE) {
GET_WEIGHT(ch) = rand_number(120, 180);
GET_HEIGHT(ch) = rand_number(160, 200); /* 5'4" - 6'8" */
} else {
GET_WEIGHT(ch) = rand_number(100, 160);
GET_HEIGHT(ch) = rand_number(150, 180); /* 5'0" - 6'0" */
}
if ((i = get_ptable_by_name(GET_NAME(ch))) != -1)
player_table[i].id = GET_IDNUM(ch) = ++top_idnum;
else
log("SYSERR: init_char: Character '%s' not found in player table.", GET_NAME(ch));
for (i = 1; i <= MAX_SKILLS; i++) {
if (GET_AUTH(ch) < AUTH_WIZARD)
SET_SKILL(ch, i, 0);
else
SET_SKILL(ch, i, 100);
}
AFF_FLAGS(ch) = 0;
for (i = 0; i < 5; i++)
GET_SAVE(ch, i) = 0;
ch->real_abils.intel = 25;
ch->real_abils.wis = 25;
ch->real_abils.dex = 25;
ch->real_abils.str = 25;
ch->real_abils.str_add = 100;
ch->real_abils.con = 25;
ch->real_abils.cha = 25;
for (i = 0; i < 3; i++) {
GET_COND(ch, i) = (GET_AUTH(ch) >= AUTH_WIZARD ? -1 : 24);
}
GET_LOADROOM(ch) = NULL;
}
/*
* Extend later to include more checks.
*
* TODO: Add checks for unknown bitvectors.
*/
int check_object(itemData_t *obj)
{
char objname[MAX_INPUT_LENGTH + 32];
int error = FALSE;
if (GET_ITEM_WEIGHT(obj) < 0 && (error = TRUE))
log("SYSERR: Object %s:%d (%s) has negative weight (%d).",
obj->zone->keyword, obj->vnum, obj->shortDescription, GET_ITEM_WEIGHT(obj));
if (GET_ITEM_RENT(obj) < 0 && (error = TRUE))
log("SYSERR: Object %s:%d (%s) has negative cost/day (%d).",
obj->zone->keyword, obj->vnum, obj->shortDescription, GET_ITEM_RENT(obj));
snprintf(objname, sizeof(objname), "Object %s:%d (%s)", obj->zone->keyword, obj->vnum, obj->shortDescription);
error |= check_bitvector_names(GET_ITEM_WEAR(obj), wear_bits_count, objname, "object wear");
error |= check_bitvector_names(GET_ITEM_EXTRA(obj), extra_bits_count, objname, "object extra");
error |= check_bitvector_names(GET_ITEM_AFFECT(obj), affected_bits_count, objname, "object affect");
switch (GET_ITEM_TYPE(obj)) {
case ITEM_DRINKCON:
{
char onealias[MAX_INPUT_LENGTH], *space = strrchr(obj->name, ' ');
strlcpy(onealias, space ? space + 1 : obj->name, sizeof(onealias));
if (search_block(onealias, drinknames, TRUE) < 0 && (error = TRUE))
log("SYSERR: Object %s:%d (%s) doesn't have drink type as last alias. (%s)",
obj->zone->keyword, obj->vnum, obj->shortDescription, obj->name);
}
/* Fall through. */
case ITEM_FOUNTAIN:
if (GET_ITEM_VAL(obj, 1) > GET_ITEM_VAL(obj, 0) && (error = TRUE))
log("SYSERR: Object %s:%d (%s) contains (%d) more than maximum (%d).",
obj->zone->keyword, obj->vnum, obj->shortDescription,
GET_ITEM_VAL(obj, 1), GET_ITEM_VAL(obj, 0));
break;
case ITEM_SCROLL:
case ITEM_POTION:
error |= check_object_level(obj, 0);
error |= check_object_spell_number(obj, 1);
error |= check_object_spell_number(obj, 2);
error |= check_object_spell_number(obj, 3);
break;
case ITEM_WAND:
case ITEM_STAFF:
error |= check_object_level(obj, 0);
error |= check_object_spell_number(obj, 3);
if (GET_ITEM_VAL(obj, 2) > GET_ITEM_VAL(obj, 1) && (error = TRUE))
log("SYSERR: Object %s:%d (%s) has more charges (%d) than maximum (%d).",
obj->zone->keyword, obj->vnum, obj->shortDescription,
GET_ITEM_VAL(obj, 2), GET_ITEM_VAL(obj, 1));
break;
}
return (error);
}
int check_object_spell_number(itemData_t *obj, int val)
{
int error = FALSE;
const char *spellname;
if (GET_ITEM_VAL(obj, val) == -1) /* i.e.: no spell */
return (error);
/*
* Check for negative spells, spells beyond the top define, and any
* spell which is actually a skill.
*/
if (GET_ITEM_VAL(obj, val) < 0)
error = TRUE;
if (GET_ITEM_VAL(obj, val) > TOP_SPELL_DEFINE)
error = TRUE;
if (GET_ITEM_VAL(obj, val) > MAX_SPELLS && GET_ITEM_VAL(obj, val) <= MAX_SKILLS)
error = TRUE;
if (error)
log("SYSERR: Object %s:%d (%s) has out of range spell #%d.",
obj->zone->keyword, obj->vnum, obj->shortDescription, GET_ITEM_VAL(obj, val));
/*
* This bug has been fixed, but if you don't like the special behavior...
*/
#if 0
if (GET_ITEM_TYPE(obj) == ITEM_STAFF &&
HAS_SPELL_ROUTINE(GET_ITEM_VAL(obj, val), MAG_AREAS | MAG_MASSES))
log("... '%s' (%s:%d) uses %s spell '%s'.",
obj->shortDescription, obj->zone->keyword, obj->vnum,
HAS_SPELL_ROUTINE(GET_ITEM_VAL(obj, val), MAG_AREAS) ? "area" : "mass",
skill_name(GET_ITEM_VAL(obj, val)));
#endif
if (scheck) /* Spell names don't exist in syntax check mode. */
return (error);
/* Now check for unnamed spells. */
spellname = skill_name(GET_ITEM_VAL(obj, val));
if ((spellname == unused_spellname || !str_cmp("UNDEFINED", spellname)) && (error = TRUE))
log("SYSERR: Object %s:%d (%s) uses '%s' spell #%d.",
obj->zone->keyword, obj->vnum, obj->shortDescription, spellname,
GET_ITEM_VAL(obj, val));
return (error);
}
int check_object_level(itemData_t *obj, int val)
{
int error = FALSE;
if ((GET_ITEM_VAL(obj, val) < 0 || GET_ITEM_VAL(obj, val) > NUM_LEVELS) && (error = TRUE))
log("SYSERR: Object %s:%d (%s) has out of range level #%d.",
obj->zone->keyword, obj->vnum, obj->shortDescription, GET_ITEM_VAL(obj, val));
return (error);
}
int check_bitvector_names(bitvector_t bits, size_t namecount, const char *whatami, const char *whatbits)
{
unsigned int flagnum;
bool error = FALSE;
/* See if any bits are set above the ones we know about. */
if (bits <= (~(bitvector_t)0 >> (sizeof(bitvector_t) * 8 - namecount)))
return (FALSE);
for (flagnum = namecount; flagnum < sizeof(bitvector_t) * 8; flagnum++)
if ((1 << flagnum) & bits) {
log("SYSERR: %s has unknown %s flag, bit %d (0 through %d known).", whatami, whatbits, flagnum, namecount - 1);
error = TRUE;
}
return (error);
}