zone {
name "The Chessboard of Midgaard";
keyword "midgaardChessboard";
lifespan 10;
resets {
0 {
command "loadMobile";
mobile "midgaardChessboard:3600";
inRoom "midgaardChessboard:3609";
maxNumber 8;
}
1 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3600";
wearLocation "onBody";
maxNumber 8;
}
2 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3602";
wearLocation "wielded";
maxNumber 8;
}
3 {
command "loadMobile";
mobile "midgaardChessboard:3600";
inRoom "midgaardChessboard:3610";
maxNumber 8;
}
4 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3600";
wearLocation "onBody";
maxNumber 8;
}
5 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3602";
wearLocation "wielded";
maxNumber 8;
}
6 {
command "loadMobile";
mobile "midgaardChessboard:3600";
inRoom "midgaardChessboard:3611";
maxNumber 8;
}
7 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3600";
wearLocation "onBody";
maxNumber 8;
}
8 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3602";
wearLocation "wielded";
maxNumber 8;
}
9 {
command "loadMobile";
mobile "midgaardChessboard:3600";
inRoom "midgaardChessboard:3612";
maxNumber 8;
}
10 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3600";
wearLocation "onBody";
maxNumber 8;
}
11 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3602";
wearLocation "wielded";
maxNumber 8;
}
12 {
command "loadMobile";
mobile "midgaardChessboard:3600";
inRoom "midgaardChessboard:3613";
maxNumber 8;
}
13 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3600";
wearLocation "onBody";
maxNumber 8;
}
14 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3602";
wearLocation "wielded";
maxNumber 8;
}
15 {
command "loadMobile";
mobile "midgaardChessboard:3600";
inRoom "midgaardChessboard:3614";
maxNumber 8;
}
16 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3600";
wearLocation "onBody";
maxNumber 8;
}
17 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3602";
wearLocation "wielded";
maxNumber 8;
}
18 {
command "loadMobile";
mobile "midgaardChessboard:3600";
inRoom "midgaardChessboard:3615";
maxNumber 8;
}
19 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3600";
wearLocation "onBody";
maxNumber 8;
}
20 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3602";
wearLocation "wielded";
maxNumber 8;
}
21 {
command "loadMobile";
mobile "midgaardChessboard:3600";
inRoom "midgaardChessboard:3616";
maxNumber 8;
}
22 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3600";
wearLocation "onBody";
maxNumber 8;
}
23 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3602";
wearLocation "wielded";
maxNumber 8;
}
24 {
command "loadMobile";
mobile "midgaardChessboard:3601";
inRoom "midgaardChessboard:3649";
maxNumber 8;
}
25 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3601";
wearLocation "onBody";
maxNumber 8;
}
26 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3603";
wearLocation "wielded";
maxNumber 8;
}
27 {
command "loadMobile";
mobile "midgaardChessboard:3601";
inRoom "midgaardChessboard:3650";
maxNumber 8;
}
28 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3601";
wearLocation "onBody";
maxNumber 8;
}
29 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3603";
wearLocation "wielded";
maxNumber 8;
}
30 {
command "loadMobile";
mobile "midgaardChessboard:3601";
inRoom "midgaardChessboard:3651";
maxNumber 8;
}
31 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3601";
wearLocation "onBody";
maxNumber 8;
}
32 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3603";
wearLocation "wielded";
maxNumber 8;
}
33 {
command "loadMobile";
mobile "midgaardChessboard:3601";
inRoom "midgaardChessboard:3652";
maxNumber 8;
}
34 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3601";
wearLocation "onBody";
maxNumber 8;
}
35 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3603";
wearLocation "wielded";
maxNumber 8;
}
36 {
command "loadMobile";
mobile "midgaardChessboard:3601";
inRoom "midgaardChessboard:3653";
maxNumber 8;
}
37 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3601";
wearLocation "onBody";
maxNumber 8;
}
38 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3603";
wearLocation "wielded";
maxNumber 8;
}
39 {
command "loadMobile";
mobile "midgaardChessboard:3601";
inRoom "midgaardChessboard:3654";
maxNumber 8;
}
40 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3601";
wearLocation "onBody";
maxNumber 8;
}
41 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3603";
wearLocation "wielded";
maxNumber 8;
}
42 {
command "loadMobile";
mobile "midgaardChessboard:3601";
inRoom "midgaardChessboard:3655";
maxNumber 8;
}
43 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3601";
wearLocation "onBody";
maxNumber 8;
}
44 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3603";
wearLocation "wielded";
maxNumber 8;
}
45 {
command "loadMobile";
mobile "midgaardChessboard:3601";
inRoom "midgaardChessboard:3656";
maxNumber 8;
}
46 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3601";
wearLocation "onBody";
maxNumber 8;
}
47 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3603";
wearLocation "wielded";
maxNumber 8;
}
48 {
command "loadMobile";
mobile "midgaardChessboard:3602";
inRoom "midgaardChessboard:3601";
maxNumber 2;
}
49 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3604";
wearLocation "onBody";
maxNumber 2;
}
50 {
command "loadMobile";
mobile "midgaardChessboard:3602";
inRoom "midgaardChessboard:3608";
maxNumber 2;
}
51 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3604";
wearLocation "onBody";
maxNumber 2;
}
52 {
command "loadMobile";
mobile "midgaardChessboard:3603";
inRoom "midgaardChessboard:3657";
maxNumber 2;
}
53 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3605";
wearLocation "onBody";
maxNumber 2;
}
54 {
command "loadMobile";
mobile "midgaardChessboard:3603";
inRoom "midgaardChessboard:3664";
maxNumber 2;
}
55 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3605";
wearLocation "onBody";
maxNumber 2;
}
56 {
command "loadMobile";
mobile "midgaardChessboard:3604";
inRoom "midgaardChessboard:3602";
maxNumber 2;
}
57 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3606";
wearLocation "wielded";
maxNumber 2;
}
58 {
command "loadMobile";
mobile "midgaardChessboard:3604";
inRoom "midgaardChessboard:3607";
maxNumber 2;
}
59 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3606";
wearLocation "wielded";
maxNumber 2;
}
60 {
command "loadMobile";
mobile "midgaardChessboard:3605";
inRoom "midgaardChessboard:3658";
maxNumber 2;
}
61 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3607";
wearLocation "wielded";
maxNumber 2;
}
62 {
command "loadMobile";
mobile "midgaardChessboard:3605";
inRoom "midgaardChessboard:3663";
maxNumber 2;
}
63 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3607";
wearLocation "wielded";
maxNumber 2;
}
64 {
command "loadMobile";
mobile "midgaardChessboard:3606";
inRoom "midgaardChessboard:3603";
maxNumber 2;
}
65 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3608";
wearLocation "held";
maxNumber 2;
}
66 {
command "loadMobile";
mobile "midgaardChessboard:3606";
inRoom "midgaardChessboard:3606";
maxNumber 2;
}
67 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3608";
wearLocation "held";
maxNumber 2;
}
68 {
command "loadMobile";
mobile "midgaardChessboard:3607";
inRoom "midgaardChessboard:3659";
maxNumber 2;
}
69 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3609";
wearLocation "held";
maxNumber 2;
}
70 {
command "loadMobile";
mobile "midgaardChessboard:3607";
inRoom "midgaardChessboard:3662";
maxNumber 2;
}
71 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3609";
wearLocation "held";
maxNumber 2;
}
72 {
command "loadMobile";
mobile "midgaardChessboard:3608";
inRoom "midgaardChessboard:3604";
maxNumber 1;
}
73 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3610";
wearLocation "head";
maxNumber 1;
}
74 {
command "loadMobile";
mobile "midgaardChessboard:3609";
inRoom "midgaardChessboard:3660";
maxNumber 1;
}
75 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3611";
wearLocation "head";
maxNumber 1;
}
76 {
command "loadMobile";
mobile "midgaardChessboard:3610";
inRoom "midgaardChessboard:3605";
maxNumber 1;
}
77 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3612";
wearLocation "held";
maxNumber 1;
}
78 {
then "YES";
command "giveItemToMobile";
item "midgaardChessboard:3614";
maxNumber 1;
}
79 {
command "loadMobile";
mobile "midgaardChessboard:3611";
inRoom "midgaardChessboard:3661";
maxNumber 1;
}
80 {
then "YES";
command "equipMobile";
item "midgaardChessboard:3613";
wearLocation "held";
maxNumber 1;
}
81 {
then "YES";
command "giveItemToMobile";
item "midgaardChessboard:3615";
maxNumber 1;
}
82 {
command "loadItem";
item "midgaardChessboard:3616";
inRoom "midgaardChessboard:3665";
maxNumber 1;
}
83 {
command "loadItem";
item "midgaardChessboard:3617";
inRoom "midgaardChessboard:3666";
maxNumber 1;
}
84 {
command "doorState";
inRoom "midgaardChessboard:3604";
direction "down";
state "locked";
}
85 {
command "doorState";
inRoom "midgaardChessboard:3665";
direction "up";
state "locked";
}
86 {
command "doorState";
inRoom "midgaardChessboard:3660";
direction "down";
state "locked";
}
87 {
command "doorState";
inRoom "midgaardChessboard:3666";
direction "up";
state "locked";
}
}
rooms {
3600 {
name "The Great Chessboard Of Midgaard";
description " You stand in the archway of the Chessboard of Midgaard. The giant\n"
"wooden gate is rusted open.\n"
" A narrow dirt path leads eastwards into the thick grass and the\n"
"chessboard opens up to the west.\n";
sectorType "City";
flags {
dark "NO";
death "NO";
noMob "YES";
indoors "NO";
peaceful "NO";
soundproof "NO";
noTrack "NO";
noMagic "NO";
tunnel "NO";
private "NO";
wizRoom "NO";
house "NO";
houseCrash "NO";
atrium "NO";
olc "NO";
}
exits {
east {
description "A dirt path leads away through the great field north of Midgaard.\n";
destinationRoom "midgaardNorth:3066";
}
west {
description "The huge chessboard opens up to the west.\n";
destinationRoom "midgaardChessboard:3632";
}
}
}
3601 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of the Black Queen's Rook.\n";
sectorType "City";
exits {
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3602";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3609";
}
}
}
3602 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of the Black Queen's Knight.\n";
sectorType "City";
exits {
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3603";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3610";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3601";
}
}
}
3603 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of the Black Queen's Bishop.\n";
sectorType "City";
exits {
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3604";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3611";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3602";
}
}
}
3604 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of the Black Queen.\n";
sectorType "City";
exits {
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3605";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3612";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3603";
}
down {
destinationRoom "midgaardChessboard:3665";
flags {
closed "NO";
door "YES";
locked "NO";
pickproof "YES";
}
key "midgaardChessboard:3614";
keywords "marble square";
}
}
}
3605 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of the Black King.\n";
sectorType "City";
exits {
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3606";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3613";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3604";
}
}
}
3606 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of the Black King's Bishop.\n";
sectorType "City";
exits {
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3607";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3614";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3605";
}
}
}
3607 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of the Black King's Knight.\n";
sectorType "City";
exits {
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3608";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3615";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3606";
}
}
}
3608 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of the Black King's Rook.\n";
sectorType "City";
exits {
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3616";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3607";
}
}
}
3609 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of one of the Black Queen's Pawns.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3601";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3610";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3617";
}
}
}
3610 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of one of the Black Queen's Pawns.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3602";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3611";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3618";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3609";
}
}
}
3611 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of one of the Black Queen's Pawns.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3603";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3612";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3619";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3610";
}
}
}
3612 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of one of the Black Queen's Pawns.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3604";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3613";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3620";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3611";
}
}
}
3613 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of one of the Black King's Pawns.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3605";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3614";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3621";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3612";
}
}
}
3614 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of one of the Black King's Pawns.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3606";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3615";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3622";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3613";
}
}
}
3615 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of one of the Black King's Pawns.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3607";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3616";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3623";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3614";
}
}
}
3616 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of one of the Black King's Pawns.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3608";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3624";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3615";
}
}
}
3617 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3609";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3618";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3625";
}
}
}
3618 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3610";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3619";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3626";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3617";
}
}
}
3619 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3611";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3620";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3627";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3618";
}
}
}
3620 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3612";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3621";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3628";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3619";
}
}
}
3621 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3613";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3622";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3629";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3620";
}
}
}
3622 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3614";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3623";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3630";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3621";
}
}
}
3623 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3615";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3624";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3631";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3622";
}
}
}
3624 {
name "A Black Square";
description " You are standing on a black marble square. You can see a rusty gate\n"
"to the south.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3616";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3632";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3623";
}
}
}
3625 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3617";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3626";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3633";
}
}
}
3626 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3618";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3627";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3634";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3625";
}
}
}
3627 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3619";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3628";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3635";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3626";
}
}
}
3628 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3620";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3629";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3636";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3627";
}
}
}
3629 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3621";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3630";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3637";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3628";
}
}
}
3630 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3622";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3631";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3638";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3629";
}
}
}
3631 {
name "A Black Square";
description " You are standing on a black marble square. There is a rusty gate\n"
"a short distance to the east.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3623";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3632";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3639";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3630";
}
}
}
3632 {
name "A White Square";
description " You are standing on a white marble square. There is a large rusty\n"
"gate to the east.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3624";
}
east {
description "The gate to the chessboard is just to the east.\n";
destinationRoom "midgaardChessboard:3600";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3640";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3631";
}
}
}
3633 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3625";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3634";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3641";
}
}
}
3634 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3626";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3635";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3642";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3633";
}
}
}
3635 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3627";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3636";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3643";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3634";
}
}
}
3636 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3628";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3637";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3644";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3635";
}
}
}
3637 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3629";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3638";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3645";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3636";
}
}
}
3638 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3630";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3639";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3646";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3637";
}
}
}
3639 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3631";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3640";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3647";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3638";
}
}
}
3640 {
name "A Black Square";
description " You are standing on a black marble square. There is a rusty gate\n"
"to the north.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3632";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3648";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3639";
}
}
}
3641 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3633";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3642";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3649";
}
}
}
3642 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3634";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3643";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3650";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3641";
}
}
}
3643 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3635";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3644";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3651";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3642";
}
}
}
3644 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3636";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3645";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3652";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3643";
}
}
}
3645 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3637";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3646";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3653";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3644";
}
}
}
3646 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3638";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3647";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3654";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3645";
}
}
}
3647 {
name "A Black Square";
description " You are standing on a black marble square.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3639";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3648";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3655";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3646";
}
}
}
3648 {
name "A White Square";
description " You are standing on a white marble square.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3640";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3656";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3647";
}
}
}
3649 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of one of the White Queen's Pawns.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3641";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3650";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3657";
}
}
}
3650 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of one of the White Queen's Pawns.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3642";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3651";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3658";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3649";
}
}
}
3651 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of one of the White Queen's Pawns.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3643";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3652";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3659";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3650";
}
}
}
3652 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of one of the White Queen's Pawns.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3644";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3653";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3660";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3651";
}
}
}
3653 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of one of the White King's Pawns.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3645";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3654";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3661";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3652";
}
}
}
3654 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of one of the White King's Pawns.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3646";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3655";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3662";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3653";
}
}
}
3655 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of one of the White King's Pawns.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3647";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3656";
}
south {
description "A black square lies to the south.\n";
destinationRoom "midgaardChessboard:3663";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3654";
}
}
}
3656 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of one of the White King's Pawns.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3648";
}
south {
description "A white square lies to the south.\n";
destinationRoom "midgaardChessboard:3664";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3655";
}
}
}
3657 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of the White Queen's Rook.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3649";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3658";
}
}
}
3658 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of the White Queen's Knight.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3650";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3659";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3657";
}
}
}
3659 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of the White Queen's Bishop.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3651";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3660";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3658";
}
}
}
3660 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of the White Queen.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3652";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3661";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3659";
}
down {
destinationRoom "midgaardChessboard:3666";
flags {
closed "NO";
door "YES";
locked "NO";
pickproof "YES";
}
key "midgaardChessboard:3615";
keywords "marble square";
}
}
}
3661 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of the White King.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3653";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3662";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3660";
}
}
}
3662 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of the White King's Bishop.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3654";
}
east {
description "A black square lies to the east.\n";
destinationRoom "midgaardChessboard:3663";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3661";
}
}
}
3663 {
name "A Black Square";
description " You are standing on a black marble square. This is usually the home\n"
"of the White King's Knight.\n";
sectorType "City";
exits {
north {
description "A white square lies to the north.\n";
destinationRoom "midgaardChessboard:3655";
}
east {
description "A white square lies to the east.\n";
destinationRoom "midgaardChessboard:3664";
}
west {
description "A white square lies to the west.\n";
destinationRoom "midgaardChessboard:3662";
}
}
}
3664 {
name "A White Square";
description " You are standing on a white marble square. This is usually the home\n"
"of the White King's Rook.\n";
sectorType "City";
exits {
north {
description "A black square lies to the north.\n";
destinationRoom "midgaardChessboard:3656";
}
west {
description "A black square lies to the west.\n";
destinationRoom "midgaardChessboard:3663";
}
}
}
3665 {
name "The Black Treasury";
description " You are standing in the treasury of the Black Court. Hopefully no one \n"
"has looted the Crown's treasure.\n";
sectorType "Inside";
flags {
dark "YES";
death "NO";
noMob "NO";
indoors "YES";
peaceful "NO";
soundproof "NO";
noTrack "NO";
noMagic "NO";
tunnel "NO";
private "YES";
wizRoom "NO";
house "NO";
houseCrash "NO";
atrium "NO";
olc "NO";
}
exits {
up {
description "A small staircase rises above you.\n";
destinationRoom "midgaardChessboard:3604";
flags {
closed "NO";
door "YES";
locked "NO";
pickproof "YES";
}
key "midgaardChessboard:3614";
keywords "marble square";
}
}
}
3666 {
name "The White Treasury";
description " You are standing in the treasury of the White Court. Hopefully no one \n"
"has looted the Crown's treasure.\n";
sectorType "Inside";
flags {
dark "YES";
death "NO";
noMob "NO";
indoors "YES";
peaceful "NO";
soundproof "NO";
noTrack "NO";
noMagic "NO";
tunnel "NO";
private "YES";
wizRoom "NO";
house "NO";
houseCrash "NO";
atrium "NO";
olc "NO";
}
exits {
up {
description "A small staircase rises above you.\n";
destinationRoom "midgaardChessboard:3660";
flags {
closed "NO";
door "YES";
locked "NO";
pickproof "YES";
}
key "midgaardChessboard:3615";
keywords "marble square";
}
}
}
}
itemPrototypes {
3600 {
keywords "armour black pawn";
description "A pile of black armour is here.";
shortDescription "some Black Pawn Armour";
flags {
type "Armor";
weight 13;
cost 300;
costPerDay 1;
timer 0;
values {
value1 1;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "YES";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "NO";
}
extraFlags {
glow "NO";
hum "NO";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "NO";
noDrop "NO";
blessed "NO";
antiGood "YES";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3601 {
keywords "armour white pawn";
description "A pile of white armour is here.";
shortDescription "some White Pawn Armour";
flags {
type "Armor";
weight 13;
cost 300;
costPerDay 1;
timer 0;
values {
value1 1;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "YES";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "NO";
}
extraFlags {
glow "NO";
hum "NO";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "NO";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "YES";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3602 {
keywords "sword black pawn";
description "The sword of a Black Pawn lies here.";
shortDescription "a Black Pawn's Sword";
flags {
type "Weapon";
weight 10;
cost 100;
costPerDay 1;
timer 0;
values {
value1 0;
value2 3;
value3 4;
value4 3;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "YES";
hold "NO";
}
extraFlags {
glow "NO";
hum "NO";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "NO";
noDrop "NO";
blessed "NO";
antiGood "YES";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3603 {
keywords "sword white pawn";
description "The sword of a White Pawn lies here.";
shortDescription "a White Pawn's Sword";
flags {
type "Weapon";
weight 10;
cost 100;
costPerDay 1;
timer 0;
values {
value1 0;
value2 3;
value3 4;
value4 3;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "YES";
hold "NO";
}
extraFlags {
glow "NO";
hum "NO";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "NO";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "YES";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3604 {
keywords "armour black rook";
description "Some armour made from the remains of a black rook lies heaped on the floor.";
shortDescription "some Black Rook Armour";
flags {
type "Armor";
weight 60;
cost 17000;
costPerDay 5;
timer 0;
values {
value1 2;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "YES";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "NO";
}
extraFlags {
glow "YES";
hum "NO";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "NO";
noDrop "YES";
blessed "NO";
antiGood "YES";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3605 {
keywords "armour white rook";
description "Some armour made from the remains of a white rook lies heaped on the floor.";
shortDescription "some White Rook Armour";
flags {
type "Armor";
weight 60;
cost 17000;
costPerDay 5;
timer 0;
values {
value1 2;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "YES";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "NO";
}
extraFlags {
glow "YES";
hum "NO";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "YES";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3606 {
keywords "lance black knight";
description "The Lance of the Black Knight lies here, waiting to rust.";
shortDescription "the Lance of the Black Knight";
flags {
type "Weapon";
weight 18;
cost 10000;
costPerDay 3;
timer 0;
values {
value1 0;
value2 3;
value3 6;
value4 6;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "YES";
hold "NO";
}
extraFlags {
glow "NO";
hum "YES";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "YES";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3607 {
keywords "lance white knight";
description "The Lance of the White Knight lies here, waiting to rust.";
shortDescription "the Lance of the White Knight";
flags {
type "Weapon";
weight 18;
cost 10000;
costPerDay 3;
timer 0;
values {
value1 0;
value2 3;
value3 6;
value4 6;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "YES";
hold "NO";
}
extraFlags {
glow "NO";
hum "YES";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "YES";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3608 {
keywords "staff black bishop";
description "The Black Bishop's Staff is lying here.";
shortDescription "the Staff of the Black Bishop";
flags {
type "Staff";
weight 3;
cost 20000;
costPerDay 6;
timer 0;
values {
value1 20;
value2 5;
value3 5;
value4 36;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "YES";
}
extraFlags {
glow "YES";
hum "NO";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "YES";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3609 {
keywords "staff white bishop";
description "The White Bishop's Staff is lying here.";
shortDescription "the Staff of the White Bishop";
flags {
type "Staff";
weight 3;
cost 20000;
costPerDay 6;
timer 0;
values {
value1 20;
value2 5;
value3 5;
value4 36;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "YES";
}
extraFlags {
glow "YES";
hum "NO";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "YES";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3610 {
keywords "crown black queen";
description "The Crown of the Black Queen lies here, looking neglected.";
shortDescription "the Crown of the Black Queen";
flags {
type "Armor";
weight 4;
cost 3000;
costPerDay 5;
timer 0;
values {
value1 2;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "YES";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "NO";
}
extraFlags {
glow "NO";
hum "YES";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "YES";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3611 {
keywords "crown white queen";
description "The Crown of the White Queen lies here, looking neglected.";
shortDescription "the Crown of the White Queen";
flags {
type "Armor";
weight 4;
cost 3000;
costPerDay 5;
timer 0;
values {
value1 2;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "YES";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "NO";
}
extraFlags {
glow "NO";
hum "YES";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "NO";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "YES";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3612 {
keywords "sceptre black king";
description "The Sceptre of the Black King lies here, collecting dust.";
shortDescription "the Black King's Sceptre";
flags {
type "Treasure";
weight 200;
cost 85000;
costPerDay 1;
timer 0;
values {
value1 0;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "YES";
}
extraFlags {
glow "NO";
hum "YES";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "YES";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "YES";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3613 {
keywords "sceptre white king";
description "The Sceptre of the White King lies here, collecting dust.";
shortDescription "the White King's Sceptre";
flags {
type "Treasure";
weight 300;
cost 85000;
costPerDay 10;
timer 0;
values {
value1 0;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "YES";
}
extraFlags {
glow "NO";
hum "YES";
noRent "NO";
noDonate "NO";
noInvis "NO";
invisible "YES";
magic "YES";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "YES";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "NO";
}
}
}
3614 {
keywords "key black treasury";
description "There is a sinister black key lying here.";
shortDescription "the Key to the Black Treasury";
flags {
type "Key";
weight 1;
cost 1000;
costPerDay 300;
timer 0;
values {
value1 3614;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "YES";
}
extraFlags {
glow "NO";
hum "NO";
noRent "YES";
noDonate "YES";
noInvis "NO";
invisible "YES";
magic "NO";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "YES";
}
}
}
3615 {
keywords "key white treasury";
description "There is a bright white key lying here.";
shortDescription "the Key to the White Treasury";
flags {
type "Key";
weight 1;
cost 1000;
costPerDay 300;
timer 0;
values {
value1 3615;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "YES";
}
extraFlags {
glow "NO";
hum "NO";
noRent "YES";
noDonate "YES";
noInvis "NO";
invisible "YES";
magic "NO";
noDrop "NO";
blessed "NO";
antiGood "NO";
antiEvil "NO";
antiNeutral "NO";
antiMagicUser "NO";
antiCleric "NO";
antiThief "NO";
antiWarrior "NO";
noSell "YES";
}
}
}
3616 {
keywords "coins gold black royal treasure";
description "There are a LOT of coins here.";
shortDescription "the Black Royal Treasure";
flags {
type "Money";
weight 10;
cost 10000;
costPerDay 0;
timer 0;
values {
value1 10000;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "NO";
}
}
}
3617 {
keywords "coins gold white royal treasure";
description "There are a LOT of coins here.";
shortDescription "the White Royal Treasure";
flags {
type "Money";
weight 10;
cost 10000;
costPerDay 0;
timer 0;
values {
value1 10000;
value2 0;
value3 0;
value4 0;
}
wearFlags {
take "YES";
finger "NO";
neck "NO";
body "NO";
head "NO";
legs "NO";
feet "NO";
hands "NO";
arms "NO";
shield "NO";
about "NO";
waist "NO";
wrist "NO";
wield "NO";
hold "NO";
}
}
}
}
mobilePrototypes {
3600 {
playerData {
shortDescription "the Pawn of the Black Court";
keywords "black pawn";
class "Normal";
longDescription "You see a pawn standing here waiting for orders.\n";
description "The Black Pawn looks quite like a small knight without his powerful steed.\n"
"His armor is shiny and black. He stands ready to give his life for the\n"
"Crown.\n";
level 6;
sex "Male";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 5;
diceSize 4;
diceAdd 50;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 500;
inBank 0;
}
armor 50;
experience 1000;
hitRoll 18;
damRoll 2;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "YES";
isNPC "YES";
aware "NO";
aggressive "NO";
stayZone "YES";
wimpy "YES";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "NO";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment -400;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 2;
damageDiceSize 4;
}
}
3601 {
playerData {
shortDescription "the Pawn of the White Court";
keywords "white pawn";
class "Normal";
longDescription "You see a pawn standing here waiting for orders.\n";
description "The White Pawn looks quite like a small knight without his powerful steed.\n"
"His armor is spotless and white. He stands ready to give his life for the\n"
"Crown.\n";
level 6;
sex "Male";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 5;
diceSize 4;
diceAdd 50;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 500;
inBank 0;
}
armor 50;
experience 1000;
hitRoll 18;
damRoll 2;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "YES";
isNPC "YES";
aware "NO";
aggressive "NO";
stayZone "YES";
wimpy "YES";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "NO";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment 400;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 2;
damageDiceSize 4;
}
}
3602 {
playerData {
shortDescription "the Black Rook";
keywords "black rook castle";
class "Normal";
longDescription "In the corner you see a large, black, stone castle on wheels.\n";
description "The Black Rook is a very large man-made tomb on wheels. Just\n"
"from the looks of it, it will probably be YOUR tomb.\n";
level 27;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 2;
diceSize 6;
diceAdd 500;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 5000;
inBank 0;
}
armor 10;
experience 85000;
hitRoll 9;
damRoll 5;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "NO";
isNPC "YES";
aware "NO";
aggressive "NO";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "NO";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "YES";
noBash "YES";
noBlind "YES";
Dead "NO";
}
alignment -600;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 3;
damageDiceSize 8;
}
}
3603 {
playerData {
shortDescription "the White Rook";
keywords "white rook castle";
class "Normal";
longDescription "In the corner you see a large, white, stone castle on wheels.\n";
description "The White Rook is a very large man-made tomb on wheels. Just\n"
"from the looks of it, it will probably be YOUR tomb.\n";
level 27;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 2;
diceSize 6;
diceAdd 500;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 5000;
inBank 0;
}
armor 10;
experience 85000;
hitRoll 9;
damRoll 5;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "NO";
isNPC "YES";
aware "NO";
aggressive "NO";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "NO";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "YES";
noBash "YES";
noBlind "YES";
Dead "NO";
}
alignment 600;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 3;
damageDiceSize 8;
}
}
3604 {
playerData {
shortDescription "the Black Knight";
keywords "black knight";
class "Normal";
longDescription "Here stands a magnificent knight of the dark realm.\n";
description "The Black Knight is here, riding his ebony black war horse. His eyes\n"
"flash behind his visor in vengence.\n";
level 18;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 4;
diceSize 8;
diceAdd 350;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 3000;
inBank 0;
}
armor 0;
experience 22500;
hitRoll 12;
damRoll 1;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "NO";
isNPC "YES";
aware "NO";
aggressive "YES";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "NO";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment -400;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 2;
damageDiceSize 8;
}
}
3605 {
playerData {
shortDescription "the White Knight";
keywords "white knight";
class "Normal";
longDescription "Here stands a magnificent knight of the light realm.\n";
description "The White Knight is here, riding his ivory white war horse. His eyes\n"
"gleam behind his visor in joy.\n";
level 18;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 4;
diceSize 8;
diceAdd 350;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 3000;
inBank 0;
}
armor 0;
experience 22500;
hitRoll 12;
damRoll 1;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "NO";
isNPC "YES";
aware "NO";
aggressive "YES";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "NO";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment 400;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 2;
damageDiceSize 8;
}
}
3606 {
playerData {
shortDescription "the Black Bishop";
keywords "black bishop priest";
class "Normal";
longDescription "A dark priest stands here.\n";
description "The Black Bishop seems willing to help you straight into your grave so\n"
"he can bless you properly.\n";
level 24;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 2;
diceSize 5;
diceAdd 350;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 4000;
inBank 0;
}
armor 10;
experience 43500;
hitRoll 9;
damRoll 13;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "NO";
isNPC "YES";
aware "NO";
aggressive "NO";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "NO";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment -500;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 3;
damageDiceSize 6;
}
}
3607 {
playerData {
shortDescription "the White Bishop";
keywords "white bishop priest";
class "Normal";
longDescription "A light priest stands here.\n";
description "The White Bishop seems willing to help you in any possible so that he can\n"
"attain a higher spirituality.\n";
level 24;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 2;
diceSize 5;
diceAdd 350;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 4000;
inBank 0;
}
armor 10;
experience 43500;
hitRoll 9;
damRoll 13;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "NO";
isNPC "YES";
aware "NO";
aggressive "NO";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "NO";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment 500;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 3;
damageDiceSize 6;
}
}
3608 {
playerData {
shortDescription "the Black Queen";
keywords "black queen";
class "Normal";
longDescription "The Black Queen stands here.\n";
description "The Black Queen is a strikingly beautiful woman with pale skin and a\n"
"mass of dark hair that crowns her head like a black cloud. If looks\n"
"could kill, you would already be dead.\n";
level 32;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 5;
diceSize 10;
diceAdd 900;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 10000;
inBank 0;
}
armor -30;
experience 200000;
hitRoll 9;
damRoll 13;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "YES";
isNPC "YES";
aware "NO";
aggressive "YES";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "YES";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment -750;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 4;
damageDiceSize 6;
}
}
3609 {
playerData {
shortDescription "the White Queen";
keywords "white queen";
class "Normal";
longDescription "The White Queen stands here.\n";
description "The White Queen is a stunningly beautiful woman with dark skin and a mass\n"
"of light hair that frames her head like the sun. This is surely love at\n"
"first sight for you.\n";
level 32;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 5;
diceSize 10;
diceAdd 900;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 10000;
inBank 0;
}
armor -30;
experience 200000;
hitRoll 9;
damRoll 13;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "YES";
isNPC "YES";
aware "NO";
aggressive "YES";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "YES";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment 750;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 4;
damageDiceSize 6;
}
}
3610 {
playerData {
shortDescription "the Black King";
keywords "black king";
class "Normal";
longDescription "The Black King stands here.\n";
description "The Black King is a menacing figure. You can easily understand why he\n"
"is the king and you are not.\n";
level 36;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 10;
diceSize 10;
diceAdd 2000;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 20000;
inBank 0;
}
armor -60;
experience 300000;
hitRoll 6;
damRoll 20;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "YES";
isNPC "YES";
aware "YES";
aggressive "YES";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "YES";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment -999;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 5;
damageDiceSize 8;
}
}
3611 {
playerData {
shortDescription "the White King";
keywords "white king";
class "Normal";
longDescription "The White King stands here.\n";
description "The White King is a stately figure. You can easily understand why he\n"
"is the king and you are not.\n";
level 36;
sex "Neuter";
auth "none";
homeTown 0;
weight 200;
height 198;
}
abilities {
strength 11;
strengthAdd 0;
intelligence 11;
wisdom 11;
dexterity 11;
constitution 11;
charisma 11;
}
points {
hitPoints {
diceNumber 10;
diceSize 10;
diceAdd 2000;
}
maxManaPoints 10;
maxMovePoints 50;
gold {
inHand 20000;
inBank 0;
}
armor -60;
experience 300000;
hitRoll 6;
damRoll 20;
}
savedCharSpecials {
mobileFlags {
spec "NO";
sentinel "YES";
scavenger "YES";
isNPC "YES";
aware "YES";
aggressive "YES";
stayZone "NO";
wimpy "NO";
aggroEvil "NO";
aggroGood "NO";
aggroNeutral "NO";
memory "YES";
helper "NO";
noCharm "NO";
noSummon "NO";
noSleep "NO";
noBash "NO";
noBlind "NO";
Dead "NO";
}
alignment 999;
savingThrows {
paralyzation 0;
rod 0;
petrification 0;
breath 0;
spell 0;
}
}
mobileSpecials {
attackType 0;
defaultPosition "Standing";
damageDiceNumber 5;
damageDiceSize 8;
}
}
}
}