#AREADATA Name Castle of Empar~ Builders Fesdor~ VNUMs 37000 37099 Continent 2 Mobtier 0 Credits {y[{Y LGD{y ]{c Tien/Fes{Y Castle of Empar{X~ Security 9 Flags 0 End #MOBILES #37001 nobody~ nobody~ Nobody is here. ~ ~ human~ ABN 0 A 0 0 1 0 1d1+1 0d0+0 1d1+1 none 0 0 0 0 0 AB 0 S stand stand none 1000000 DGS 0 giant unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #37002 BlackSmith~ A blacksmith~ A blacksmith stands here selling his wares. ~ ~ human~ AB 0 0 0 0 150 0 1d1+1 0d0+0 1d1+20 none 0 0 0 0 0 AB 0 0 stand stand male 1000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #37003 Peasant~ A Peasant~ A Peasant stands here waiting for your order. ~ You see nothing special about this peasant shopkeeper. ~ human~ AB 0 0 0 0 150 0 1d1+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 300000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #37004 Butcher~ A Butcher~ A Butcher stands here cutting up a slab of beef. ~ His hands are bloody and they look kinda worn down. I don't think I would stay around too long, he may want you for dinner. ~ human~ AB 0 0 0 0 0 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 50000 AHMV ABCDEFGHIJK medium unknown V -1 A -1 #37005 Baker~ A Baker~ A Baker stands here with flour on his clothes. ~ His hands are bloody and they look kinda worn down. I don't think I would stay around too long, he may want you for dinner. A Baker stands here. Catch him before he eats your doughnuts! ~ human~ AB 0 0 0 0 0 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #37006 Apothecary~ An Apothecary~ An Apothecary stands here mixing medicines. ~ A normal alchemist stands before you looking ragged and worn down. ~ human~ AB 0 0 0 0 0 0 10d10+100000 0d0+0 10d10+1000 none 0 0 0 0 0 AB 0 0 stand stand none 50000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #37007 Librarian~ A Librarian~ A Librarian stands here reading a book. ~ It's an old lady, what did you expect? ~ human~ AB 0 0 0 0 0 0 0d0+1 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 30000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #37008 Healer~ A {&Healer{0~ A {&Healer{x stands here with his arms outstretched. ~ A normal run of the mill priest. ~ human~ ABa 0 0 0 0 150 0 100d150+10000 200d200+50000 200d200+5000 none 0 0 0 0 0 AB 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #37009 Grave Digger~ A {&G{*rave {^D{6igger{x~ A {&G{*rave {^D{6igger{x sits here indian style waiting for a corpse. ~ {*Big and tuff, Watch out before he takes your corpse before it's done! ~ human~ AB 0 0 0 0 0 0 1d1+1000 0d0+0 0d0+0 none 0 0 0 0 0 AB 0 0 stand stand none 500000000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 #37010 Portal Guard~ a {^P{6ortal {!G{1uard{X~ A {^P{6ortal {!G{1uard{X sits here. ~ You see nothing special about the {^P{6ortal {! G{1uard. {x ~ storm-giant~ ABFT DFJVZa 0 1000 0 140 30 50d10+12500 0d0+0 20d7+0 grep -10 -10 -10 -10 CKU AB 0 0 stand stand male 20000 AHMV ABCDEFGHIJK medium unknown F imm J F vul P V 4 A -1 #37011 guard~ A {!G{1uard{x~ A {!G{1uard{x sits here. ~ A {! G{1uard{x stands here looking kinda bored. ~ storm-giant~ ABT 0 0 -1000 0 150 30 50d60+10000 0d0+0 50d20+40 slash -25 -25 -25 -25 CFIKU AB 0 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown F imm J F vul P V 4 A -1 #37012 undead peasant~ A {^P{6easant{x~ An {!u{1ndead {^p{6easant{x stands here cleaning up the castle. ~ Put them out of their misery! ~ beastman~ A Ka 0 -1000 0 130 100 50d10+10940 0d0+0 50d10+40 scratch -20 -20 -20 -20 F AB C 0 stand stand male 20000 AHMV ABCDEFGHIJK large unknown V 4 A -1 #37013 regal prince~ A {&P{*rince{x~ A {!R{1egal {&P{*rince{x is standing here. ~ The prince is here worrying about his kingdom. ~ storm-giant~ ABT 0 N 1000 0 140 30 50d60+10000 0d0+0 7d9+50 slash -25 -25 -25 -25 FHIK AB CD 0 stand stand male 30000 AHMV ABCDEFGHIJK medium unknown F imm J F vul P V 4 A -1 #37014 Princess~ A {&V{*irtuous {^P{6rincess{x~ A {&V{*irtuous {^P{6rincess{x stands here waiting. ~ A Queen in the making. ~ sylvan-elf~ AB J N 1000 0 130 0 1d1+60000 0d0+0 50d50+400 none -30 -30 -30 -30 0 AB 0 0 stand stand female 10000 AHMV ABCDEFGHIJK large unknown V 12 A -1 #37015 tower guard~ A {^T{6ower {!G{1uard{x~ A {&W{*hite {^T{6ower {!G{1uard{x stands here. ~ He guards the towers. ~ hill-giant~ ABF 0 N 0 0 130 400 10d20+15000 0d0+0 25d25+25 none -30 -30 -30 -30 U AB 0 C stand stand male 20000 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #37016 Skeleton~ A {&S{*keleton{x~ A {&S{*keleton{x stands here rattling away. ~ AHH! A skeleton!! ~ kenku~ AB FLT O -1000 0 140 0 5d10+15000 0d0+0 10d15+10 none -40 -40 -40 -40 0 AB 0 0 stand stand none 20000 AHMV ABCDEFGHIJKP medium unknown V 3 A -1 #37017 soul~ A {!S{1oul{x~ A {!S{1oul{x stands here screaming at you! ~ A Soul, It sounds mean too! ~ storm-giant~ AB 0 0 -1000 0 140 0 50d60+15000 0d0+0 10d15+30 none 0 0 0 0 0 AB J 0 stand stand none 20000 AHMV ABCDEFGHIJK medium unknown F imm J F vul P V 3 A -1 #37018 Ghoul~ A {^G{6houl{x~ A {^G{6houl{x stands here laughing in your face. ~ Do you REALLY wanna know what it looks like? ~ bullywug~ AB b 0 0 0 140 0 50d60+15000 0d0+0 10d15+10 none -30 -30 -30 -30 0 AB 0 0 stand stand male 3000 AHMV ABCDEFGHIJK medium unknown F off R V 3 A -1 #37019 dying prisoner~ A {!D{1ying {^P{6risoner{x~ A {!D{1ying {^P{6risoner{x is laying on his back weeping. ~ Remember the night of the living dead? ~ human~ AB M 0 1000 0 140 0 50d60+15000 0d0+0 10d15+10 scratch -30 -30 -30 -30 0 AB 0 0 stand stand none 20000 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #37020 prison guard~ A {&P{*rison {!G{1uard{x~ A {&P{*rison {!G{1uard{x stands here waiting for you to attack. ~ Big and tuff, what else did ya expect? ~ ogre~ AB 0 O -1000 0 140 0 50d60+15000 0d0+0 10d15+10 crush -30 -30 -30 -30 0 AB 0 0 stand stand none 20000 AHMV ABCDEFGHIJK large unknown V 3 A -1 #37021 pit viper~ A {!P{1it {^V{6iper{x~ A {!P{1it {^V{6iper{x strikes at your legs! ~ It's gonna bite ya, RUN! ~ snake~ ABFOP 0 N -1000 0 130 0 50d60+15000 0d0+0 10d15+10 bite -30 -30 -30 -30 ADFHMU AB L 0 stand stand male 0 AGXYc ADEFKLQVX medium unknown F vul I V 3 A -1 #37022 King~ The {!K{1ing{x~ The {!K{1ing{x is sitting here praying for rescue. ~ The king of this castle sits here hoping for comfort. ~ human~ AB K N 1000 0 140 0 50d60+15000 0d0+0 10d15+10 divine -40 -40 -40 -40 0 AB 0 0 stand stand none 30000 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #37023 Queen~ The {^Q{6ueen{x~ The {^Q{6ueen{x sits here tapping her foot impatiently. ~ The Queen doesn't like to be delayed. ~ human~ A K N 1000 0 140 0 50d60+15000 0d0+0 10d15+10 divine -40 -40 -40 -40 0 AB 0 0 stand stand female 30000 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #37024 Castle Sentry~ a {^C{6astle {!S{1entry{x~ A {^C{6astle {!S{1entry{x sits here on his deathbed. ~ This sentry has been dragged all over the place. ~ derro~ AB JK N 1000 0 130 0 50d60+15000 0d0+0 10d15+10 scratch -30 -30 -30 -30 U AB L S stand stand male 30000 AHMV ABCDEFGHIJK medium unknown V 3 A -1 #37025 giant sewer rat~ A {^S{6ewer {!R{1at{x~ A giant {^s{6ewer {!r{1at{x looks at you with red eyes. ~ A giant sewer rat, run already!!! ~ rabbit~ A 0 0 -1000 0 130 0 50d60+15000 0d0+0 50d10+40 bite -15 -15 -15 -15 FH AB L I stand stand none 20000 AGV ACDEFHJKQ medium unknown V 3 A -1 #37026 avian~ An {^A{6vian{x~ An {^A{6vian{x is flittering around like a butterfly. ~ Just kill it and get it over with. ~ wyvern~ A DFT 0 1000 0 130 0 50d60+15000 0d0+0 10d15+10 bite -20 -20 -20 -20 CFH ABL 0 S stand stand none 20000 ABG ACDEFHJKQV medium unknown F for Z F par X V 3 A -1 #37027 air elemental~ An {&A{*ir {!E{1lemental{x~ An {&A{*ir {!E{1lemental{x stands here ready to fight! ~ He's big and tuff and stuff! ~ wyvern~ A DFT 0 1000 0 130 0 50d60+15000 0d0+0 10d15+10 bite -20 -20 -20 -20 CFH ABL 0 S stand stand none 20000 ABG ACDEFHJKQV medium unknown F for Z F par X V 3 A -1 #37028 Skeleton~ {wA S{Wkeleton{x~ A Skeleton stands here, serving its master. ~ ~ human~ AFO DFJZ 0 -1000 0 100 250 1d1+5000 0d0+0 1d1+50 slash 0 0 0 0 CEH 0 F E stand stand none 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 0 A -1 M RANDOM 37000 100~ #37029 lich~ {BA L{bich{x~ A lich stands here, under the Aeternal's control. ~ ~ human~ ABFOR DFJZ 0 -1000 0 120 0 1d1+2500 0d0+0 5d50+100 drain 0 0 0 0 H 0 M N stand stand none 10000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V -1 A -1 M RANDOM 37000 100~ #37030 greater demon~ {RA G{rreater {RD{remon{x~ A Greater Demon is here, wreaking havoc. ~ ~ human~ ABFP DEJVZ D -1000 0 140 150 1d1+25000 0d0+0 1d1+350 flbite -10 -10 -10 -10 CDEFHK 0 M NS stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK V 4 A -1 M RANDOM 37000 100~ #37096 Bill Gates~ {RB{rill {RG{rates{X~ Here stands the new God. ~ ~ human~ AT DFJQTUVa H -1000 0 150 21 500d200+500 1d100+0 50d50+50 none -40 -40 -40 -15 CEHIJN AB D F stand stand male 10000 A ABCDEFGHIJK medium unknown F for HMV V 10 A -1 #37099 Aeternal Evil~ {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x~ {YT{yhe {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml {GR{gadiates {ME{mvil{x ~ No time to look at him, he's attacking!!! ~ human~ ABFGLQRT DFJTVZ 0 -1000 0 200 130 50d100+95000 1000d1000+10000 600d3+50 fury -120 -85 -85 -70 AEFGH ABJKM DEHZ S stand stand male 200000 E ABCDEFGHIJK medium unknown F for AHMV V 17 A -1 M FIGHT 37001 35~ #0 #OBJECTS #37000 dusty portal~ a {^D{6usty {!P{1ortal{x~ A {^D{6usty {!P{1ortal {xsits here waiting to be used.~ unknown~ portal O 0 0 A A CDHMP 0 0 0 0 P #37001 dusty portal~ a {^D{6usty {!P{1ortal{x~ A {^D{6usty {!P{1ortal {xsits here waiting to be used.~ unknown~ portal O 0 0 A A ABDHMP 0 0 0 0 P #37002 viper fangs~ {!V{1iper {^F{6angs{x~ A set of Viper fangs recently pulled lie here.~ unknown~ jewelry AG AS 0 0 0 0 0 90 3 1000 P A 18 5 A 20 -5 A 13 50 #37003 axe aeternal~ {7Axe of the {%A{@e{#t{^e{!r{#n{@a{%l{x~ {7The Axe of the {%A{@e{#t{^e{!r{#n{@a{%l{7 lies here{x~ unknown~ weapon 0 AN axe 15 13 cleave E 101 10 50000 P A 13 100 A 3 -2 A 18 5 A 20 5 A 19 10 #37004 mind control cap~ {xMind Control{x~ A cap with 'Mind Control' lies here waiting.~ leather~ armor ABTdf AR BD BD BD BD 0 101 10 30000 G F R 18 15 P A 3 -2 A 19 -20 A 20 -5 #37005 handcuffs aeternal~ {7Handcuffs of the {%A{@e{#t{^e{!r{#n{@a{%l{x~ A set of handcuffs lie here unused.~ unknown~ jewelry A AM 0 0 0 0 0 90 2 10000 P A 5 1 A 20 -2 A 1 -2 A 13 -100 A 17 -15 A 4 1 A 9 15 #37006 portal satan~ a portal to Satan and you soon regret it~ A portal leading to {!S{1atan{x is here with a sign that says {#[{!Suicide Portal{#]{x on it.~ unknown~ portal 0 0 0 KL A CDFGHLN 0 101 5000 0 P #37007 shortbread~ shortbread~ A delicious piece of shortbread is here waiting to be eaten.~ unknown~ food 0 A 5 3 0 0 0 70 1 100 P #37008 pitcher orange juice~ a pitcher of {#O{3range {#J{3uice{x~ A pitcher of {#O{3range {#J{3uice{x is here.~ unknown~ drink G AO 300 300 'orange juice' 0 0 70 1 10000 P #37009 stack pancakes~ pancakes~ An extra tall stack of pancakes lie here waiting to be eaten.~ unknown~ food 0 A 5 3 0 0 0 70 1 100 P #37010 twinkies~ a {3t{#wi{&n{#ki{3e{x~ A small package containing a twinkie lies here.~ unknown~ food 0 AO 5 3 0 0 0 70 1 100 P #37011 loaf wonderbread~ a {3loaf{X of {&W{$on{!de{$r{&B{!re{$ad{x~ A {3loaf{X of {&W{$on{!de{$r{&B{!re{$ad{x lies here uneaten.~ unknown~ food 0 AO 5 3 0 0 0 70 1 100 P #37012 slim jim beef jerky package~ a {#Slim {#Jim{x~ A package of beef jerky lies here unopened.~ unknown~ food 0 AO 5 3 0 0 0 70 1 100 P #37013 peperoni stick~ a stick of {!p{1e{!p{1e{!r{1o{!n{1i{x~ A stick of {!p{1e{!p{1e{!r{1o{!n{1i{x lies here.~ unknown~ food 0 AO 5 3 0 0 0 70 1 100 P #37014 t-bone steak tbone~ a {&t-bone{x {1steak{x~ A {&t-bone{x {1steak{x lies here.{x~ unknown~ food 0 AO 4 3 0 0 0 70 1 100 P #37015 Winged Avian Helm~ {CWi{cng{Ced {CA{cvian {Yhelm{X~ Feathers have been woven together to form a helmet.~ unknown~ armor BI AE ADE ADE BCDE ADE 0 90 4 20000 P F A 0 0 T A 14 20 A 18 5 #37016 Avian Claw~ {CA{cvian {WClaw{X~ A pair of claws has been ripped off an {CA{cvian{X. They are encaked in blood and sharp as the finest blade.~ unknown~ weapon 0 AN exotic 12 15 peck H 91 2 9000 P A 20 1 A 19 5 A 18 5 #37017 patch royalty~ the Patch of Royalty~ The patch of the royal family of Empar is here, crest shining brightly.~ unknown~ armor A AW ABCD ABCD ABCD ABCD 0 101 2 25000 P A 19 8 A 18 8 #37018 Air Trident~ {WTr{Dident {Wof {RA{rir{X~ Barely visible it floats here waiting for a worthy soul to master it.~ unknown~ weapon 0 AN polearm 16 12 charge F 101 8 2000 P A 18 15 A 2 2 A 20 -2 #37019 tower guard tower shield~ {CT{cower {RG{ruard {WS{whield{X~ A Tower Guard's shield sits here protecting the user.~ unknown~ armor AI AJ ABCF ABCF ABCF ABCF 0 101 12 15000 P #37020 skimpy lingerie~ the {Cq{cueen's {Xlingerie~ You PERVERT! You stole the {Cq{cueen's {Xlingerie!! GIVE IT BACK NOW!~ unknown~ armor 0 AD ACDE ACDE ACDE CDE 0 101 1 20000 P F A 0 0 U A 2 2 A 9 5 #37021 royal dagger~ {CR{coyal {RD{ragger{X~ A dagger owned by the royal family of Empar lies here.~ unknown~ weapon FG AN dagger 15 13 pierce H 101 5 15000 P A 13 50 A 18 8 #37022 prison guard shield~ {WA {WP{Drison {RG{ruard's {WS{Dhield{x~ A prison guard's shield lies here.~ unknown~ armor 0 AJ BCDE BCDE BCDE BCDE 0 101 9 20000 P A 18 5 A 19 5 #37023 hot sausage link~ {!h{1o{!t {3sausage{x~ A link of hot sausage lies here waiting to be eaten.~ unknown~ food 0 AO 15 15 0 0 0 70 1 100 P #37024 guard sword~ a {RG{ruard's {Xsword~ The {RG{ruard's{X sword has been soaked with blood while defending the castle from invaders. The blade is as sharp as any ever produced.~ unknown~ weapon 0 AN sword 21 9 slash DEF 101 14 20000 P A 1 1 A 18 5 A 19 5 #37025 skeleton sharp bone~ {dS{Dkeletal {dB{Dracer{X~ The ripped off arm of a {dS{Dkeleton{X waits for a new body.~ unknown~ armor J AM ABCD ABCD ACD BCD 0 101 3 20000 P A 13 20 A 20 -3 #37026 soul breath~ {RS{roul's {Xlast breath~ The breath from a departed human floats here.~ unknown~ light 0 A 0 0 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdef 0 0 90 30 15000 P A 20 -6 #37027 twisted rapier~ {WA T{wwisted {WR{wapier{x~ A rapier with a twisted blade lies here.~ unknown~ weapon 0 AN sword 5 27 thrust E 70 5 50000 P A 19 10 #37028 steel club~ {DA S{dteel {DC{dlub{x~ A club made entirely of steel lies here.~ unknown~ weapon 0 AN mace 2 75 crush 0 70 25 50000 P A 18 -25 A 19 14 #37029 thin dagger~ {RA T{rhin {RD{ragger{x~ A long, thin dagger lies in the dirt~ unknown~ weapon 0 AN dagger 8 15 pierce 0 70 6 50000 P A 2 3 A 19 21 #37030 hunting hatchet~ {GA H{gunting {GH{gatchet{x~ A hatchet used for hunting lies here.~ unknown~ weapon 0 AN axe 14 9 chop 0 70 7 50000 P A 18 5 A 19 10 A 13 80 #37031 pitch torch~ {YA P{yitch {YT{yorch{x~ A torch soaked in pitch lies here, burning away~ unknown~ light A A 0 0 BCDJK 0 0 70 5 10000 P #37032 satchel leather~ {yA Leather Satchel{x~ A satchel made of leather lies here~ unknown~ container 0 AO 250 A 0 200 30 70 1 30000 P #37033 canvas canteen~ {gA {GC{gan{Gv{gas {gC{Ga{gnt{Ge{gen{x~ A canteen made of canvas is here.~ unknown~ drink 0 AO 525 1 'water' 0 0 70 11 20000 P #37034 potion divine~ {WA D{Yiv{Win{Ye P{Wot{Yio{Wn{x~ A potion sits here, radiating a divine aura~ unknown~ potion AB AO 90 'protection evil' 'armor' 'steel flesh' 'stone skin' 70 1 15000 P #37035 potion hatred hate~ {RA P{Dot{Rio{Dn {Rof H{Dat{Rred{x~ A dark red potion labeled "Hatred" lies here.~ unknown~ potion E AO 90 'frenzy' 'giant strength' 'haste' 'protection good' 70 1 15000 P #37036 sprig sage~ {GS{Cpri{Gg {Cof {GS{Cag{Ge{x~ A spring of sage lies here, giving off a strong aroma.~ unknown~ pill 0 AO 90 'stone skin' 'shield' 'protection evil' 'mass invis' 70 1 15000 P #37037 sprig thyme~ {gA S{cpri{gg {cof {gTh{cy{gme{x~ A sprig of thyme looks delicious.~ unknown~ pill A AO 105 'cure blindness' 'cure disease' 'cure poison' 'remove curse' 70 1 15000 P #37038 tome power~ {RA T{rome {Ro{rf {RP{rower{x~ A tome is here, radiating an evil power~ unknown~ scroll B AO 70 'demonfire' 'blindness' 'cure blindness' 'cure serious' 70 5 20000 P #37039 book blessing~ {WA B{Yoo{Wk of D{Yivin{We W{Yrat{Wh{x~ A book with holy markings on its cover lies here.~ unknown~ scroll A AO 70 'holy word' 'curse' 'remove curse' '' 70 7 20000 P #37089 cloak Aeternal~ {%Cl{5oak {@o{2f {#t{3he {%A{@e{#t{^e{!r{#n{@a{%l{x~ The cloak of the Aeternal sits in a pile~ Ivory~ armor ABS AK BE BE BE BE 0 101 10 50000 P A 13 50 A 18 12 A 19 12 #37090 armplates aeternal~ {MArm{mplates {Go{gf {Yt{yhe {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x~ Armplates belonging to the Aeternal lie here~ unknown~ armor ABS AI CE CE CE CE 0 101 10 50000 P A 18 7 A 26 5 A 19 15 #37091 girth aeternal~ {%Gi{5rth {@o{2f {#t{3he {%A{@e{#t{^e{!r{#n{@a{%l{x~ The girth of the aeternal sits here.~ unknown~ armor ABS AL ABCD ABCD ABCD ABCD 0 101 3 50000 P A 12 75 A 19 14 F S 18 10 C #37092 helm aeternal~ {%He{5lm {@o{2f {#t{3he {%A{@e{#t{^e{!r{#n{@a{%l{x~ The helm of the aeternal sits here.~ unknown~ armor AB AE CE CE CE CE 0 101 2 50000 P A 13 50 A 19 9 A 18 12 A 9 15 A 12 50 #37093 Kiam's Coffin~ {RK{ri{Da{dm{w'{Ws C{wo{df{Df{ri{Rn{x~ A coffin sits here~ unknown~ furniture 0 0 A EGIJOP CFIL CDFI CDFI 0 0 0 P A 19 -16 #37094 legplates aeternal~ {MLegp{mlates {Go{gf {Yt{yhe {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x~ Legplates belonging to the Aeternal lie here~ unknown~ armor AB AF BD CE CE BCDE 0 101 7 50000 P A 28 3 A 20 -2 A 18 7 A 19 15 #37095 throne darkness vex~ {#T{3hron{#e {7of {6Dar{3kne{1ss{x~ A throne stands here, high-backed and shrouded in darkness and magic.~ unknown~ furniture ABC 0 AB EFGIJKM BEH DGKMNOPQRSTUVWXYZabcdef EFLMNOPQRSTUVWXYZabcdef 1 0 0 P A 13 50 #37098 bowl blood~ a {&b{7ow{&l{x of {!B{1loo{!d{x~ A bowl of blood lies here, filled to the brim.~ unknown~ drink ABG AO 1000 1000 'blood' 0 0 104 1 1 P #37099 boots aeternal~ {MBo{mots {Go{gf {Yt{yhe {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x~ Boots belonging to the Aeternal have been forgotten~ unknown~ armor ABS AG BCE BCE BCE BCE 0 101 7 50000 P A 18 15 A 19 9 A 14 25 A 9 5 A 2 1 #0 #ROOMS #37000 Fesdor's Room~ Welcome to FESDOR'S ROOM! Have fun! ~ 0 540676 0 D5 ~ ~ 0 0 109 S #37001 The Base of a Mountain~ A path begins to emerge from the pure wilderness that is the top of this ridge. It leads North towards the slopes of a giant mountain. The shrubs and trees here are shriveled as a result of the extreme elevation, and the air is much thinner, making every step much more laborious. ~ 0 0 2 D0 ~ ~ 0 0 37003 D2 ~ ~ 0 0 17848 S #37002 Road to Castle Empar~ As you continue along the path you notice the trees and brush slowly becoming more immaculate and well groomed. As you look around for any signs of life, you see only the grass and trees. You slowly come to realize there are no animals or insects and the sounds of birds have all but dissapeared. This is strange, strange indeed. ~ 0 4 2 S #37003 The Portal to Castle Empar~ Far above you on the peak of a mountain sits the Castle Empar. Cliffs thousands of feet tall surround it on all sides, making it completely inaccessible by normal means. A portal rises from the ground at the end of the path, it can only lead one place ... ~ 0 0 2 D2 ~ ~ 0 0 37001 S #37004 Inside the Walls~ As you step out of the portal into the bright sunlight of the courtyard, you notice that you are trapped within it's dark grey walls. The only way through those walls is the dusty pipe from which you emerged. The energy of the Aeternal radiates throughout this place, his curse penetrating the very fabric of the rooms. ~ 0 0 1 D0 ~ ~ 0 0 37007 S #37005 The Blacksmith~ You are standing in an old blacksmithing room. There is a large forge in the corner covered with black soot. A large rack on the back wall displays the equipment for sale. The smell of smoke is heavy but bearable. ~ 0 132 0 D0 ~ ~ 0 0 37008 D1 ~ ~ 0 0 37066 S #37006 Butcher's House~ You enter a small shop that specializes in meat. There is a lot of meat, all kept in chilled glass cases for open view. Remarkably these meats don't look spoiled or even slightly browned. Yet another mystery of this strange place. ~ 0 132 0 D0 ~ ~ 0 0 37009 D3 ~ ~ 0 0 37064 S #37007 Center of the Marketplace~ You enter a large courtyard, filled with the remains of an old marketplace. To the west is the food court, only the baker and the butcher have remained. To the east, the blacksmith's and the general store is all that remains open from a once great armoury. ~ 0 0 1 D0 ~ ~ 0 0 37010 D1 ~ ~ 0 0 37008 D2 ~ ~ 0 0 37004 D3 ~ ~ 0 0 37009 S #37008 Eastern Armoury~ You enter the old armoury area. The walls are even darker here than in other parts of the castle. You can hear the solitary banging of the blacksmith and the soft cries of Bob as he greets the few remaining peasants outside of the castle proper. ~ 0 0 0 D0 ~ ~ 0 0 37011 D2 ~ ~ 0 0 37005 D3 ~ ~ 0 0 37007 S #37009 Western Food Court~ As you enter the small food court, the smell of fresh baked bread overwhelms you. The smell of the cakes and cookies of the bakery almost drive you insane. You look around and wonder how a market such as this could exist this close to the castle. Yet another puzzle in this intriguing place. ~ 0 0 0 D0 ~ ~ 0 0 37012 D1 ~ ~ 0 0 37007 D2 ~ ~ 0 0 37006 S #37010 Bottom of South Stairwell~ You are at the base of a very large red velvet staircase. The outer wall is a sickly pale color. The interior walls are a deep obsidian, reflecting how you feel as you go deeper into the castle. My, what a strange place this is! ~ 0 0 0 D2 ~ ~ 0 0 37007 D4 ~ ~ 0 0 37013 S #37011 Supply Store~ You step into a small store. A bell rings as the door closes behind you. As you walk around looking in the cases you see many useful items, only a few of which are actually for sale. A smell of musk hangs in the air. ~ 0 132 0 D1 ~ ~ 0 0 37063 D2 ~ ~ 0 0 37008 S #37012 Baker's Place~ You enter a quaint shop. There are all types of breads here to purchase. A cake is cooling on a rack beside you on the counter. ~ 0 132 0 D2 ~ ~ 0 0 37009 D3 ~ ~ 0 0 37065 S #37013 South Stairwell~ You are standing in the heart of the southern stairwell. The stairwell continues up into the black tower and down towards the castle entrance. The eastern and western exits lead to the other parts of the castle. ~ 0 1 0 D1 ~ ~ 0 0 37014 D3 ~ ~ 0 0 37015 D4 ~ ~ 0 0 37035 D5 ~ ~ 0 0 37010 S #37014 Cross hall~ You are standing at the intersection of the southern hallway and the eastern hallway. To the north lays the eastern hallway. To the west is the south stairs, to the east is the entrance to a white tower. ~ 0 1 0 D0 ~ ~ 0 0 37016 D1 ~ ~ 0 0 37039 D3 ~ ~ 0 0 37013 S #37015 Cross hall~ You are standing at the intersection of the southern hallway and the western hallway. To the north lays the western hallway. To the east is the south stairs, to the west is the entrance to a white tower. ~ 0 1 0 D0 ~ ~ 0 0 37022 D1 ~ ~ 0 0 37013 D3 ~ ~ 0 0 37021 S #37016 Eastern Hallway~ You find yourself in a carpeted hallway. The walls are a dark obsidian color. The doors along the hallway have been chained shut from the inside and out. There is no way of entering them. ~ 0 1 0 D0 ~ ~ 0 0 37017 D2 ~ ~ 0 0 37014 S #37017 Eastern Hallway~ You stand next to the entrance to the dungeon. To the east you can hear the sounds of the ghosts wailing. To the north the hallway continues on. ~ 0 1 0 D0 ~ ~ 0 0 37019 D1 ~ ~ 0 0 37018 D2 ~ ~ 0 0 37016 S #37018 East Dungeon Entrance~ You enter a dark room with drab walls. A deep stairwell leads into the dungeons. You feel that it may not be wise to continue down into the dungeons. ~ 0 0 0 D3 ~ ~ 0 0 37017 D5 ~ ~ 0 0 37056 S #37019 Eastern Hallway~ You find yourself in a carpeted hallway. The walls are a dark obsidian color. The doors along the hallway have been chained shut from the inside and out. There is no way of entering them. ~ 0 1 0 D0 ~ ~ 0 0 37020 D2 ~ ~ 0 0 37017 S #37020 Cross Hall~ You are standing at the intersection of the northern hallway and the eastern hallway. To the south lays the eastern hallway. To the east is the entrance to a white tower. To the west is the north stairs. ~ 0 1 0 D1 ~ ~ 0 0 37037 D2 ~ ~ 0 0 37019 D3 ~ ~ 0 0 37027 S #37021 Base of South West Tower~ You stand at the entrance to a white tower. You can feel the power eminating from it, pushing back the blackness of the rest of the castle. You feel safer here. ~ 0 5 0 D1 ~ ~ 0 0 37015 D4 ~ ~ 0 0 37038 S #37022 Western Hallway~ You find yourself in a carpeted hallway. The walls are a dark obsidian color. The doors along the hallway have been chained shut from the inside and out. There is no way of entering them. ~ 0 1 0 D0 ~ ~ 0 0 37023 D2 ~ ~ 0 0 37015 S #37023 Western Hallway~ You stand in the middle of the corridor. A large gaping hole catches your attention immediately. You wonder where it could lead. ~ 0 1 0 D0 ~ ~ 0 0 37025 D2 ~ ~ 0 0 37022 D5 ~ ~ 0 0 37024 S #37024 Bottom of the Broken Shaft.~ You find yourself at the bottom of a narrow shaft, From the wails of the prisoners you suspect you are in the dungeons of this massive castle. You have to wonder who could be locked in the dungeons while someone as evil as the Aeternal are in power. ~ 0 1073741828 0 D1 ~ ~ 0 0 37076 D2 ~ ~ 0 0 37082 S #37025 Western Hallway~ You find yourself in a carpeted hallway. The walls are a dark obsidian color. The doors along the hallway have been chained shut from the inside and out. There is no way of entering them. ~ 0 1 0 D0 ~ ~ 0 0 37026 D2 ~ ~ 0 0 37023 S #37026 Cross Hall~ You are standing at the intersection of the northern hallway and the western hallway. To the south lays the western hallway. To the east is the north stairs, to the west is the entrance to a white tower. ~ 0 1 0 D1 ~ ~ 0 0 37027 D2 ~ ~ 0 0 37025 D3 ~ ~ 0 0 37028 S #37027 North Stairwell~ You are standing at the base of the northern stairwell. The stairwell continues up into the black tower and south into the castle cistern. The eastern and western exits lead to the other parts of the castle. ~ 0 1 0 D1 ~ ~ 0 0 37020 D2 ~ ~ 0 0 37067 D3 ~ ~ 0 0 37026 D4 ~ ~ 0 0 37029 S #37028 Base of North West Tower~ You stand at the entrance to a white tower. You can feel the power eminating from it, pushing back the blackness of the rest of the castle. You feel safer here. ~ 0 5 0 D1 ~ ~ 0 0 37026 D4 ~ ~ 0 0 37042 S #37029 North Stairs~ You find yourself on the first floor of the black tower. Down leads back down to the main floor. Up leads further into the tower. To the south is the well room where you can check out the castle cistern. ~ 0 5 0 D2 ~ ~ 0 0 37072 D4 ~ ~ 0 0 37030 D5 ~ ~ 0 0 37027 S #37030 North Stairs~ You are standing near the top of the north stairwell. The walls are a very dark black color. To the south is the room of healing. You think it might be helpful later on. ~ 0 1 0 D2 ~ ~ 0 0 37036 D4 ~ ~ 0 0 37031 D5 ~ ~ 0 0 37029 S #37031 Before the Bed Chamber~ You stand at the top of the north stairwell. To the south is the bed chamber of the Aeternal. The evil has turned the walls of the stairwell blacker than soot at this point. You recite an old prayer and prepare yourself. ~ 0 1 0 D2 ~ ~ 0 0 37032 D5 ~ ~ 0 0 37030 S #37032 Bed Chamber~ You enter the bedchamber and look around. There is a small table by the wall, a bed in the center of the room and a ladder attached to the wall leading up to a trapdoor. You can feel the evil that radiates from this room. ~ 0 0 0 D0 ~ ~ 0 0 37031 D2 ~ ~ 0 0 37033 D4 ~ trapdoor~ 1 0 37081 S #37033 Before the Bed Chamber~ You stand at the top of the south stairwell. To the north is the bed chamber of the Aeternal. The evil has turned the walls of the stairwell blacker than soot at this point. You shudder quietly to yourself and steel your nerves. ~ 0 1 0 D0 ~ ~ 0 0 37032 D5 ~ ~ 0 0 37034 S #37034 South Stairs~ You are standing near the top of the south stairwell. The walls are a very dark black color. To the north is the room of healing. You don't dare think about why it would be this close to the Aeternal. ~ 0 1 0 D0 ~ ~ 0 0 37036 D4 ~ ~ 0 0 37033 D5 ~ ~ 0 0 37035 S #37035 South Stairs~ You find yourself on the first floor of the black tower. Down leads back down to the main floor. Up leads further into the tower. To the north is the well room where you can check out the castle well. ~ 0 5 0 D0 ~ ~ 0 0 37072 D4 ~ ~ 0 0 37034 D5 ~ ~ 0 0 37013 S #37036 Room of Healing~ You enter a pure white room. The walls are encrusted with special gemstones that have been infused with holy energies. This area is safe from all attacks. ~ 0 1028 0 D0 ~ ~ 0 0 37030 D2 ~ ~ 0 0 37034 M 2000 H 2000 S #37037 Base of North East Tower~ You stand at the entrance to a white tower. You can feel the power eminating from it, pushing back the blackness of the rest of the castle. You feel safer here. ~ 0 5 0 D3 ~ ~ 0 0 37020 D4 ~ ~ 0 0 37044 S #37038 Middle of South West Tower~ You enter the midsection of the south-west white tower. Above you is the Princess' Quarters, these towers being the only safe place of refuge for her. ~ 0 0 0 D0 ~ ~ 0 0 37047 D1 ~ ~ 0 0 37073 D4 ~ ~ 0 0 37046 D5 ~ ~ 0 0 37021 S #37039 Base of South East Tower~ You stand at the entrance to a white tower. You can feel the power eminating from it, pushing back the blackness of the rest of the castle. You feel safer here. ~ 0 5 0 D3 ~ ~ 0 0 37014 D4 ~ ~ 0 0 37040 S #37040 Middle of South East Tower~ You stand in the middle of the south-east tower. Above you is the castle apothecary. It's walls contain an assortment of ointments and potions that can cure what ails you. ~ 0 0 0 D0 ~ ~ 0 0 37055 D3 ~ ~ 0 0 37075 D4 ~ ~ 0 0 37041 D5 ~ ~ 0 0 37039 S #37041 Apothecary Shop~ This room is covered with holy artifacts. There are many spellbooks and cookbooks opened to different pages laying around. A small counter displays a wide variety of potions for your enjoyment. ~ 0 132 0 D5 ~ ~ 0 0 37040 S #37042 Middle of North West Tower~ You enter the midsection of the north-west white tower. Above you is the Prince's Quarters, these towers being the only safe place of refuge while the Aeternal resides here. ~ 0 0 0 D1 ~ ~ 0 0 37050 D2 ~ ~ 0 0 37049 D4 ~ ~ 0 0 37043 D5 ~ ~ 0 0 37028 S #37043 Prince's Quarters~ You enter a small chamber at the top of the tower. There are religious charms all over the place. A large block sits in the middle of the room, glowing slightly with a white aura. You can no longer feel the evil force of the Aeternal within this room. ~ 0 5 0 D5 ~ ~ 0 0 37042 S #37044 Middle of North East Tower~ You stand in the middle of the north-east tower. Above you is the castle library, where you can read up on the history of this strange castle. A very powerful good energy has almost whitewashed the stone here. ~ 0 0 0 D2 ~ ~ 0 0 37053 D3 ~ ~ 0 0 37052 D4 ~ ~ 0 0 37045 D5 ~ ~ 0 0 37037 S #37045 Castle Library~ You enter a small room filled with bookshelves. Most of these books catalog the history of this damned castle. A few magically enhanced scrolls are laying around on a counter as well, maybe you can buy a few to take with you. ~ 0 132 0 D5 ~ ~ 0 0 37044 S #37046 Princess's Quarters~ You find yourself inside the core of one of the white towers. Everything in this room reflects a holy aura. These towers must have some kind of magical powers restricting the Aeternals influence over the castle. A large ornate brass bed sits in the corner of the room. ~ 0 4 0 D5 ~ ~ 0 0 37038 S #37047 Ramparts~ This section of the ramparts is like all the others, sickly gray. You get the feeling that these walls are helping to contain the great evil of the Aeternal. ~ 0 0 0 D0 ~ ~ 0 0 37048 D2 ~ ~ 0 0 37038 S #37048 Ramparts~ The ground below you is a dark gray. The white towers loom over you as you walk across the ramparts. The ghosts of dead souls that once inhabited this place roam everywhere. ~ 0 0 0 D0 ~ ~ 0 0 37049 D2 ~ ~ 0 0 37047 S #37049 Ramparts~ The ground below you is a sickly gray, a stark contrast to the white towers that pop up out of the four corners of the castle. The black tower in the middle creating a dark atmosphere of death and destruction. You can't help but wonder what could be hidden at the top of these towers. ~ 0 0 1 D0 ~ ~ 0 0 37042 D2 ~ ~ 0 0 37048 S #37050 Ramparts~ The ground below you is a sickly gray, a stark contrast to the white towers that pop up out of the four corners of the castle. The black tower in the middle creating a dark atmosphere of death and destruction. You can't help but wonder what could be hidden at the top of these towers. ~ 0 0 0 D1 ~ ~ 0 0 37051 D3 ~ ~ 0 0 37042 S #37051 Ramparts~ The ground below you is a dark gray. The white towers loom over you as you walk across the ramparts. The ghosts of dead souls that once inhabited this place roam everywhere. ~ 0 0 0 D1 ~ ~ 0 0 37052 D3 ~ ~ 0 0 37050 S #37052 Ramparts~ This section of the ramparts is like all the others, sickly gray. You get the feeling that these walls are helping to contain the great evil of the Aeternal. ~ 0 0 0 D1 ~ ~ 0 0 37044 D3 ~ ~ 0 0 37051 S #37053 Ramparts~ This section of the ramparts is like all the others, sickly gray. You get the feeling that these walls are helping to contain the great evil of the Aeternal. ~ 0 0 0 D0 ~ ~ 0 0 37044 D2 ~ ~ 0 0 37054 S #37054 Ramparts~ The ground below you is a dark gray. The white towers loom over you as you walk across the ramparts. The ghosts of dead souls that once inhabited this place roam everywhere. ~ 0 0 0 D0 ~ ~ 0 0 37053 D2 ~ ~ 0 0 37055 S #37055 Ramparts~ The ground below you is a sickly gray, a stark contrast to the white towers that pop up out of the four corners of the castle. The black tower in the middle creating a dark atmosphere of death and destruction. You can't help but wonder what could be hidden at the top of these towers. ~ 0 0 0 D0 ~ ~ 0 0 37054 D2 ~ ~ 0 0 37040 S #37056 Screaming Souls~ As soon as you enter the room you are blasted to your knees by the shrieking of all of the dead souls of the people that the Aeternal has killed so far. You shudder and keep moving. ~ 0 0 0 D4 ~ ~ 0 0 37018 D5 ~ ~ 0 0 37057 S #37057 Ghoulish Laughter~ The sounds of laughter haunt you as you go deeper into the dungeons. Their cries almost deafening you, making your body shake from the vibrations. It may not be wise to stay here long. ~ 0 0 0 D4 ~ ~ 0 0 37056 D5 ~ ~ 0 0 37058 S #37058 Bottom of the Stairs~ You stand at the bottom of the stairs, the sounds of ghoulish laughter wafts down from above. The cries of these long dead inhabitants of this place fill you with a primal rage. You must avenge these poor people! ~ 0 0 0 D3 ~ ~ 0 0 37059 D4 ~ ~ 0 0 37057 S #37059 Cell Block C~ You enter Cell Block C. The Aeternal threw the crippled and weak into this cell block and waited for them to die. You wonder how anyone could survive such torture. ~ 0 0 0 D0 ~ ~ 1 0 37060 D1 ~ ~ 0 0 37058 D2 ~ ~ 1 0 37061 D3 ~ ~ 0 0 37062 S #37060 Cell~ This is a cell of drab grey brick. There is a torch sitting in a sconce and the only furniture you see is a small rock slab. ~ 0 0 0 D2 ~ ~ 1 0 37059 S #37061 Cell~ This is a cell of drab grey brick. There is a torch sitting in a sconce and the only furniture you see is a small rock slab. ~ 0 0 0 D0 ~ ~ 1 0 37059 S #37062 Cell Block B~ You enter Cell Block B. The walls still bear the scars where the original inhabitants of this castle were dragged through this room on the way to their death. ~ 0 0 0 D0 ~ ~ 1 0 37077 D1 ~ ~ 0 0 37059 D2 ~ ~ 1 0 37078 D3 ~ ~ 0 0 37076 S #37063 Peasant's Room~ As you enter this room your first thought is how small it is. There is barely enough room to turn around and leave. It may not be a wise idea to stay here too long. ~ 0 4 0 D3 ~ ~ 0 0 37011 S #37064 Meat Locker~ You enter a small chamber behind the meat locker. If it wasn't for that dark mysterious feeling of dread, you would actually consider this room comfortable. There is a bed in the corner and a small window overlooking the shop in one wall. ~ 0 4 0 D1 ~ ~ 0 0 37006 S #37065 Bread Room~ This room is a plain whitewalled room. The only thing that seperates it from the shop is a small curtain drawn across the doorway. A bed sits in the corner looking very unused. ~ 0 4 0 D1 ~ ~ 0 0 37012 S #37066 Smithy's House~ You enter a small chamber. This room is remarkably clean, considering it's located next to the blacksmith's shop. A small table sits in the corner of the room next to the cot. You think you could live in this room if it wasn't for the evil that has woven it's way throughout the very fabric of this castle. ~ 0 4 0 D3 ~ ~ 0 0 37005 S #37067 Cistern Entrance~ You are at the top of a flight of stairs leading down into the castle well. The entrance is to the well is to the north. It smells kinda funny in this place. There is no way you would drink from this well. ~ 0 5 0 D0 ~ ~ 0 0 37027 D5 ~ ~ 0 0 37068 S #37068 Bottom of the Cistern~ You look around the waist deep water and spy a small hole in the south wall leading to parts unknown. The stairs lead up out of the stagnant water. ~ 0 1 0 D2 ~ ~ 0 0 37069 D4 ~ ~ 0 0 37067 S #37069 Dank Pit~ You find yourself at the bottom of the well. The filthy water comes up to your waist. Soaking your clothes, there is a small passage to the north and the stairs lead up into the well itself. ~ 0 1 0 D0 ~ ~ 0 0 37068 D4 ~ ~ 0 0 37070 S #37070 Dank Well~ You sit for a second on the steps of the well. The lurking feeling sticking to you like a wet t-shirt. The walls are covered in slime and mildew. You stand up and decide not to stick around too long. ~ 0 1 0 D4 ~ ~ 0 0 37071 D5 ~ ~ 0 0 37069 S #37071 Castle Well~ You find yourself at the top of the castle well. It's reasonably clean. There are stairs leading down into the well itself and up into the well room. ~ 0 5 0 D4 ~ ~ 0 0 37072 D5 ~ ~ 0 0 37070 S #37072 Well Room~ You enter a small room with a large well in the center of it with a set of steps leading down into the darkness. You wonder what could be down there in that pitch black hole. ~ 0 1 0 D0 ~ ~ 0 0 37029 D2 ~ ~ 0 0 37035 D5 ~ ~ 0 0 37071 S #37073 Ramparts~ The ground below you is a sickly gray, a stark contrast to the white towers that pop up out of the four corners of the castle. The black tower in the middle creating a dark atmosphere of death and destruction. You can't help but wonder what could be hidden at the top of these towers. ~ 0 0 0 D1 ~ ~ 0 0 37074 D3 ~ ~ 0 0 37038 S #37074 Ramparts~ The ground below you is a dark gray. The white towers loom over you as you walk across the ramparts. The ghosts of dead souls that once inhabited this place roam everywhere. ~ 0 0 0 D1 ~ ~ 0 0 37075 D3 ~ ~ 0 0 37073 S #37075 Ramparts~ This section of the ramparts is like all the others, sickly gray. You get the feeling that these walls are helping to contain the great evil of the Aeternal. ~ 0 0 0 D1 ~ ~ 0 0 37040 D3 ~ ~ 0 0 37074 S #37076 Cell Block A~ You enter Cell Block A, where the aeternal put his worst enemies. Suddenly you wonder what ever happened to the King and the Queen of this Castle. ~ 0 0 0 D0 ~ ~ 1 0 37080 D1 ~ ~ 0 0 37062 D2 ~ ~ 1 0 37079 D3 ~ ~ 0 0 37024 S #37077 Cell~ This is a cell of drab grey brick. There is a torch sitting in a sconce and the only furniture you see is a small rock slab. ~ 0 0 0 D2 ~ ~ 1 0 37062 S #37078 Cell~ This is a cell of drab grey brick. There is a torch sitting in a sconce and the only furniture you see is a small rock slab. ~ 0 0 0 D0 ~ ~ 1 0 37062 S #37079 Cell~ This is a cell of drab grey brick. There is a torch sitting in a sconce and the only furniture you see is a small rock slab. ~ 0 0 0 D0 ~ ~ 1 0 37076 S #37080 Cell~ This is a cell of drab grey brick. There is a torch sitting in a sconce and the only furniture you see is a small rock slab. ~ 0 0 0 D2 ~ ~ 1 0 37076 S #37081 Top of the Black Spire~ You stand at the top of the black tower. The feeling of evil almost overcomes you. The wind whips around your body as you look out over the castle. The white towers radiating a bright white aura in the face of all the evil inside the castle. ~ 0 0 0 D5 ~ trapdoor~ 1 0 37032 S #37082 Necromatic's Shop~ You enter a small shop with a single lamp burning. There is something strangely disturbing about this place. It looks like a taxidermist's shop but there are stuffed corpses where the animals should be. Strange, Very strange! ~ 0 132 0 D0 ~ ~ 0 0 37024 S #37083 PetShop~ ~ 0 4100 0 S #37084 Stables~ ~ 0 4096 0 D2 ~ ~ 0 0 37083 S #37097 Test room 1~ ~ 0 4 0 S #37098 Kiam's House of Horrors~ You enter a room bathed in black. Black carpet, walls, and a black ceiling surround you. The only light source comes from a {Rlava lamp{X in the corner of the room. There is a stereo which plays songs of rage and hatred loud then any you've heard before. There is a bed on the side of the room opposite the stereo, and a casket in the middle of the room. The bed is only used for visitors. ~ 0 98828 0 S #37099 We Love Tien!~ Tien, you are the one who has helped all of us through this learning process. We thank you for it all. - Builders Personalized Messages: Dude, bro, you gave me the chance and I can't thank you enough for that. Just remember to take a break everyone in a while, moron. Heh. - Kiam ~ 0 4 0 S #0 #SPECIALS M 37021 spec_poison Load to: A {!P{1it {^V{6iper{x M 37029 spec_breath_gas Load to: {BA L{bich{x M 37099 spec_cast_cleric Load to: {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x S #RESETS D 0 37032 4 1 The up door of Bed Chamber is closed D 0 37059 0 1 The north door of Cell Block C is closed D 0 37059 2 1 The south door of Cell Block C is closed D 0 37060 2 1 The south door of Cell is closed D 0 37061 0 1 The north door of Cell is closed D 0 37062 0 1 The north door of Cell Block B is closed D 0 37062 2 1 The south door of Cell Block B is closed D 0 37076 0 1 The north door of Cell Block A is closed D 0 37076 2 1 The south door of Cell Block A is closed D 0 37077 2 1 The south door of Cell is closed D 0 37078 0 1 The north door of Cell is closed D 0 37079 0 1 The north door of Cell is closed D 0 37080 2 1 The south door of Cell is closed D 0 37081 5 1 The down door of Top of the Black Spire is closed M 0 37010 2 37003 2 *Load a {^P{6ortal {!G{1uard{X E 0 37003 0 16 *{7axe of the {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded wielded of a {^P{6ortal {!G{1uard{X O 0 37000 0 37003 *A {^d{6usty {!p{1ortal{x loaded to The Portal to Castle Empar O 0 37001 0 37004 *A {^d{6usty {!p{1ortal{x loaded to Inside the Walls M 0 37002 1 37005 1 *Load A blacksmith G 0 37028 0 *{da s{dteel {dc{dlub{x is given to A blacksmith G 0 37030 0 *{ga h{gunting {gh{gatchet{x is given to A blacksmith G 0 37029 0 *{ra t{rhin {rd{ragger{x is given to A blacksmith G 0 37027 0 *{wa t{wwisted {wr{wapier{x is given to A blacksmith M 0 37004 1 37006 1 *Load A Butcher G 0 37023 0 *{!h{1o{!t {3sausage{x is given to A Butcher G 0 37014 0 *A {&t-bone{x {1steak{x is given to A Butcher G 0 37013 0 *A stick of {!p{1e{!p{1e{!r{1o{!n{1i{x is given to A Butcher G 0 37012 0 *A {#slim {#jim{x is given to A Butcher M 0 37011 10 37010 3 *Load A {!G{1uard{x G 0 37024 0 *A {rg{ruard's {xsword is given to A {!G{1uard{x M 0 37003 1 37011 1 *Load A Peasant G 0 37033 0 *{ga {gc{gan{gv{gas {gc{ga{gnt{ge{gen{x is given to A Peasant G 0 37032 0 *{ya leather satchel{x is given to A Peasant G 0 37031 0 *{ya p{yitch {yt{yorch{x is given to A Peasant M 0 37005 1 37012 1 *Load A Baker G 0 37011 0 *A {3loaf{x of {&w{$on{!de{$r{&b{!re{$ad{x is given to A Baker G 0 37010 0 *A {3t{#wi{&n{#ki{3e{x is given to A Baker G 0 37009 0 *Pancakes is given to A Baker G 0 37007 0 *Shortbread is given to A Baker G 0 37008 0 *A pitcher of {#o{3range {#j{3uice{x is given to A Baker M 0 37012 30 37013 5 *Load A {^P{6easant{x E 0 37004 0 6 *{xmind control{x is loaded over the head of A {^P{6easant{x M 0 37012 30 37017 5 *Load A {^P{6easant{x E 0 37004 0 6 *{xmind control{x is loaded over the head of A {^P{6easant{x M 0 37016 2 37018 2 *Load A {&S{*keleton{x E 0 37025 0 14 *{ds{dkeletal {db{dracer{x is loaded on the left wrist of A {&S{*keleton{x M 0 37015 20 37021 3 *Load A {^T{6ower {!G{1uard{x E 0 37019 0 11 *{ct{cower {rg{ruard {ws{whield{x is loaded as a shield of A {^T{6ower {!G{1uard{x M 0 37012 30 37023 5 *Load A {^P{6easant{x E 0 37004 0 6 *{xmind control{x is loaded over the head of A {^P{6easant{x M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x M 0 37021 5 37024 5 *Load A {!P{1it {^V{6iper{x E 0 37002 0 21 *{!v{1iper {^f{6angs{x is loaded on the ears of A {!P{1it {^V{6iper{x M 0 37012 30 37027 5 *Load A {^P{6easant{x E 0 37004 0 6 *{xmind control{x is loaded over the head of A {^P{6easant{x M 0 37015 20 37028 3 *Load A {^T{6ower {!G{1uard{x E 0 37019 0 11 *{ct{cower {rg{ruard {ws{whield{x is loaded as a shield of A {^T{6ower {!G{1uard{x O 0 37095 0 37032 *{#t{3hron{#e {7of {6dar{3kne{1ss{x loaded to Bed Chamber M 0 37008 1 37036 1 *Load A {&Healer{0 M 0 37015 20 37037 3 *Load A {^T{6ower {!G{1uard{x E 0 37019 0 11 *{ct{cower {rg{ruard {ws{whield{x is loaded as a shield of A {^T{6ower {!G{1uard{x M 0 37026 20 37038 5 *Load An {^A{6vian{x E 0 37015 0 6 *{cwi{cng{ced {ca{cvian {yhelm{x is loaded over the head of An {^A{6vian{x G 0 37016 0 *{ca{cvian {wclaw{x is given to An {^A{6vian{x M 0 37015 20 37039 3 *Load A {^T{6ower {!G{1uard{x E 0 37019 0 11 *{ct{cower {rg{ruard {ws{whield{x is loaded as a shield of A {^T{6ower {!G{1uard{x M 0 37026 20 37040 5 *Load An {^A{6vian{x G 0 37016 0 *{ca{cvian {wclaw{x is given to An {^A{6vian{x E 0 37015 0 6 *{cwi{cng{ced {ca{cvian {yhelm{x is loaded over the head of An {^A{6vian{x M 0 37006 1 37041 1 *Load An Apothecary G 0 37037 0 *{ga s{cpri{gg {cof {gth{cy{gme{x is given to An Apothecary G 0 37035 0 *{ra p{dot{rio{dn {rof h{dat{rred{x is given to An Apothecary G 0 37036 0 *{gs{cpri{gg {cof {gs{cag{ge{x is given to An Apothecary G 0 37034 0 *{wa d{yiv{win{ye p{wot{yio{wn{x is given to An Apothecary M 0 37026 20 37042 5 *Load An {^A{6vian{x G 0 37016 0 *{ca{cvian {wclaw{x is given to An {^A{6vian{x E 0 37015 0 6 *{cwi{cng{ced {ca{cvian {yhelm{x is loaded over the head of An {^A{6vian{x M 0 37013 1 37043 1 *Load A {&P{*rince{x E 0 37021 0 16 *{cr{coyal {rd{ragger{x is loaded wielded of A {&P{*rince{x M 0 37026 20 37044 5 *Load An {^A{6vian{x G 0 37016 0 *{ca{cvian {wclaw{x is given to An {^A{6vian{x E 0 37015 0 6 *{cwi{cng{ced {ca{cvian {yhelm{x is loaded over the head of An {^A{6vian{x M 0 37007 1 37045 1 *Load A Librarian G 0 37038 0 *{ra t{rome {ro{rf {rp{rower{x is given to A Librarian G 0 37039 0 *{wa b{yoo{wk of d{yivin{we w{yrat{wh{x is given to A Librarian M 0 37014 1 37046 1 *Load A {&V{*irtuous {^P{6rincess{x E 0 37017 0 27 *The patch of royalty is loaded as a patch of A {&V{*irtuous {^P{6rincess{x M 0 37027 20 37048 5 *Load An {&A{*ir {!E{1lemental{x E 0 37018 0 16 *{wtr{dident {wof {ra{rir{x is loaded wielded of An {&A{*ir {!E{1lemental{x M 0 37027 20 37051 5 *Load An {&A{*ir {!E{1lemental{x E 0 37018 0 16 *{wtr{dident {wof {ra{rir{x is loaded wielded of An {&A{*ir {!E{1lemental{x M 0 37027 20 37054 5 *Load An {&A{*ir {!E{1lemental{x E 0 37018 0 16 *{wtr{dident {wof {ra{rir{x is loaded wielded of An {&A{*ir {!E{1lemental{x M 0 37017 5 37056 5 *Load A {!S{1oul{x E 0 37026 0 0 *{rs{roul's {xlast breath is loaded as a light of A {!S{1oul{x M 0 37018 5 37057 5 *Load A {^G{6houl{x M 0 37020 3 37059 1 *Load A {&P{*rison {!G{1uard{x E 0 37005 0 14 *{7handcuffs of the {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded on the left wrist of A {&P{*rison {!G{1uard{x E 0 37022 0 11 *{wa {wp{drison {rg{ruard's {ws{dhield{x is loaded as a shield of A {&P{*rison {!G{1uard{x M 0 37019 6 37060 3 *Load A {!D{1ying {^P{6risoner{x M 0 37019 6 37061 3 *Load A {!D{1ying {^P{6risoner{x M 0 37020 3 37062 1 *Load A {&P{*rison {!G{1uard{x E 0 37005 0 14 *{7handcuffs of the {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded on the left wrist of A {&P{*rison {!G{1uard{x E 0 37022 0 11 *{wa {wp{drison {rg{ruard's {ws{dhield{x is loaded as a shield of A {&P{*rison {!G{1uard{x M 0 37025 10 37068 5 *Load A {^S{6ewer {!R{1at{x M 0 37025 10 37069 5 *Load A {^S{6ewer {!R{1at{x M 0 37027 20 37074 5 *Load An {&A{*ir {!E{1lemental{x E 0 37018 0 16 *{wtr{dident {wof {ra{rir{x is loaded wielded of An {&A{*ir {!E{1lemental{x M 0 37020 3 37076 1 *Load A {&P{*rison {!G{1uard{x E 0 37005 0 14 *{7handcuffs of the {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded on the left wrist of A {&P{*rison {!G{1uard{x E 0 37022 0 11 *{wa {wp{drison {rg{ruard's {ws{dhield{x is loaded as a shield of A {&P{*rison {!G{1uard{x M 0 37024 10 37077 5 *Load a {^C{6astle {!S{1entry{x M 0 37024 10 37078 5 *Load a {^C{6astle {!S{1entry{x M 0 37023 1 37079 1 *Load The {^Q{6ueen{x E 0 37020 0 12 *The {cq{cueen's {xlingerie is loaded about the shoulders of The {^Q{6ueen{x M 0 37022 1 37080 1 *Load The {!K{1ing{x M 0 37099 1 37081 1 *Load {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x E 0 37092 0 6 *{%he{5lm {@o{2f {#t{3he {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded over the head of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x E 0 37091 0 13 *{%gi{5rth {@o{2f {#t{3he {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded around the waist of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x E 0 37090 0 10 *{marm{mplates {go{gf {yt{yhe {ma{ge{yt{ce{rr{yn{ga{ml{x is loaded on the arms of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x E 0 37094 0 7 *{mlegp{mlates {go{gf {yt{yhe {ma{ge{yt{ce{rr{yn{ga{ml{x is loaded on the legs of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x E 0 37099 0 8 *{mbo{mots {go{gf {yt{yhe {ma{ge{yt{ce{rr{yn{ga{ml{x is loaded on the feet of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x E 0 37089 0 12 *{%cl{5oak {@o{2f {#t{3he {%a{@e{#t{^e{!r{#n{@a{%l{x is loaded about the shoulders of {GT{Ch{Ye {MA{Ge{Yt{Ce{Rr{Yn{Ga{Ml{x M 0 37009 1 37082 1 *Load A {&G{*rave {^D{6igger{x O 0 37093 0 37082 *{rk{ri{da{dm{w'{ws c{wo{df{df{ri{rn{x loaded to Necromatic's Shop O 0 37093 0 37098 *{rk{ri{da{dm{w'{ws c{wo{df{df{ri{rn{x loaded to Kiam's House of Horrors S #SHOPS 37002 5 0 0 0 0 150 50 0 23 37003 1 13 17 15 0 150 50 0 23 37004 19 19 0 0 0 120 80 0 23 37005 19 0 0 0 0 120 80 0 23 37006 10 0 0 0 0 120 90 0 23 37007 28 2 0 0 0 100 100 7 18 37009 23 0 0 0 0 100 100 0 23 0 #MOBPROGS #37000 kill $r ~ #37001 if rand 25 mob mload 37028 mob echo The Aeternal summons forth a skeleton to aid him in battle! mob force skeleton k $n else if rand 40 mob mload 37029 mob echo The Aeternal summons forth a lich to aid him in battle! mob force lich kill $n else if rand 75 mob mload 37030 mob echo A deafening roar bursts forth as a Greater Demon joins the battle! mob force demon kill $n else mob echo The Aeternal attempts to summon someting, but fails. endif endif endif ~ #0 #$