#9000 A fissure in the mountainside~ You stand on a small patch of flat land on the moutainside. The ground before you has cracked open. The stench of sulphur and brimstone emanate from the fissure, and you can ever so faintly hear what sounds like screams. The air here seems charged with electricity, and you can feel the hairs on the back of your neck bristle. There are no birds chirping or winds blowing. Almost as if time has come to a halt. The sides of the hole seems to have rocks jutting out from them, forming a makeshift stairwell down. ~ 90 c 5 D5 ~ ~ 0 0 9001 S #9001 Inside the fissure~ You carefully climb along the walls of the fissure. The air here is hot, and seems to be getting hotter the farther down you go. Small puffs of steam come rising up every now and again, then vanish into nothingness as they dissipate. You can continue down further into the mountain, or head back up to the relative safety of the mountain top. ~ 90 acd 0 D4 ~ ~ 0 0 9000 D5 ~ ~ 0 0 9002 S #9002 Deeper inside the fissure~ You continue climbing carefully along the walls of this rocky crevice. Farther down you can vaguely hear what sounds like howls of pain and screams of anguish. There most definately is something down there, but do you really want to find out what? You can continue down further into the mountain, or head back up to the relative safety of the mountain top. ~ 90 acd 0 D4 ~ ~ 0 0 9001 D5 ~ ~ 0 0 9003 S #9003 Even further inside the fissure~ You are very close to the bottom of this makeshift stone stairwell. The entrance above you is nothing more than a small dot of light now. The horrible sounds are growing, both in proximity and volume. The bottom of the fissure lies below you, or you can head back up the fissure towards the mountain top. ~ 90 acd 0 D4 ~ ~ 0 -1 9002 D5 ~ ~ 0 0 9004 S #9004 The end of the fissure~ You stand at the bottom of the rocky shaft. The ground below your feet is charred and dry, with no signs of vegetation anywhere. The air is extremely hot and reeks of brimstone and sulphur. Every now and again the ground cracks open and a jet of steam comes hissing out, like a vaporous snake. Walls of rock bar your movement to the north, east, and west. To the south the barren field continues, and above you is the stone shaft of the fissure. ~ 90 acd 0 D2 ~ ~ 0 0 9005 D4 ~ ~ 0 0 9003 S #9005 A barren charred field~ The earth below your feet looks like is has been horribly burned. The dirt is a sooty black and smells vaguely of charcoal. The only light sources here are the pillars of flame that shoot up from the ground sporadically. You can go north to the rocky shaft of the fissure, or continue south in the field. ~ 90 c 2 D0 ~ ~ 0 -1 9004 D2 ~ ~ 0 -1 9006 S #9006 A barren charred field~ You sweat in the horrible heat of this place. The air is thick and smelly, making breathing difficult. South of here you smell something that might be water. As you look south you can make out what appears to be a beach. You can go north through the field, or go south towards the water. ~ 90 c 2 D0 ~ ~ 0 0 9005 D2 ~ ~ 0 -1 9007 S #9007 On the banks of a river~ You stand on something like a beach before a large expanse of water. The ground, while not sand, is more like ash here. The water looks strange, almost unmoving. It's black in color so you can't even see an inch below the surface. You kick a small rock into the water and it just disappears. No ripples, no sounds, it just becomes engulfed in the darkness. To the north is the field and to the south is the river Styx. ~ 90 0 2 D0 ~ ~ 0 0 9006 D2 ~ ~ 0 0 9008 S #9008 The river Styx~ The murky waters seem to go on forever in all directions. As your boat moves through the water you notice that it leaves no ripples in it's wake. To the south of here you notice a faint torch like light. You can go north to the river shore, or go south towards the light. ~ 90 c 7 D0 ~ ~ 0 0 9007 D2 ~ ~ 0 0 9009 S #9009 The river Styx~ You're about halfway down the river currently. Occasionally you notice the water rise a little, as if there is something under there, waiting to come up. Whatever it is, you can be sure it isn't pleasant. The river continues to the north and south. ~ 90 c 7 D0 ~ ~ 0 -1 9008 D2 ~ ~ 0 -1 9010 S #9010 The river Styx~ You are near the end of the river. The light from the south is very bright here. So bright in fact, that you can see land. Off in the distant south you see what appears to be a giant gate of some type. The river continues north, or you can go south towards land. ~ 90 c 7 D0 ~ ~ 0 0 9009 D2 ~ ~ 0 0 9011 S #9011 Before the gates of Hell~ You stand before a pair of doors that shock you with their size. Each one stands over 500 feet high, and over 100 feet wide. Engraved across them are the words: ABANDON HOPE, ALL YE WHO ENTER HERE Over the tops of the doors you can see large shafts of fire shoot up into the blood red sky. The doors are permanently opened, allowing the countless damned access to their punishment. Only when the last person dies will they close. ~ 90 c 2 D0 ~ ~ 0 -1 9010 D2 ~ ~ 0 0 9012 S #9012 Inside Hell's courtyard~ This is the place where the newly damned are sent, each to be ushered off to their own punishment. Walls of flame shoot skywards from the ground. Amongst the flame you see faces of damned souls, writhing in agony. Your ears hurt from the screams of the damned. Each voice crying for mercy, even though they know there will be none. The courtyard continues to the east, south, and west, and to the north is the main gate. ~ 90 0 2 D0 ~ ~ 0 0 9011 D1 ~ ~ 0 0 9014 D2 ~ ~ 0 0 9016 D3 ~ ~ 0 0 9013 S #9013 The northwest corner~ You stand in the northwest corner of the main courtyard. The ground is soaked with the blood of the damned. Bits of flesh and bile are strewn about, rotting in the searing heat. One might reconsider their ways if this is what awaits after death. The courtyard continues to the east and south. ~ 90 0 2 D1 ~ ~ 0 0 9012 D2 ~ ~ 0 0 9015 S #9014 The northeast corner~ You stand in the northeast corner of the main courtyard. A massive wall surrounds the city, preventing souls from escaping. You can only pray it stops the dead souls, and not your own from leaving this atrocity. The courtyard continues to the west and south. ~ 90 0 2 D2 ~ ~ 0 0 9017 D3 ~ ~ 0 -1 9012 S #9015 The path to the abyss~ You stand in the western section of the courtyard. A man has been hung from a burnt out tree by his intestines, a ragged message carved into his flesh: WEST - THE ABYSS To the west you realize there aren't any flames, just a darkness. An all consuming darkness that seems to seep into your very essence. The abyss lies to the west, while to the north, east, and south lies the courtyard. ~ 90 0 2 D0 ~ ~ 0 0 9013 D1 ~ ~ 0 -1 9016 D2 ~ ~ 0 -1 9018 D3 ~ ~ 0 0 9055 S #9016 The courtyard center~ You stand in the dead center of this monstrous courtyard. All around you the howls of the damned pierce your soul. Demons chase down running souls, and skewer them on spikes and pitchforks. This is where the evil come when they die, pray you do better. The courtyard surrounds you in all directions. ~ 90 0 2 D0 ~ ~ 0 -1 9012 D1 ~ ~ 0 0 9017 D2 ~ ~ 0 0 9019 D3 ~ ~ 0 0 9015 S #9017 The path to the pit~ You stand in the eastern region of this horrific courtyard. Charred bones litter the ground, remnants of a demon's last victim. Some of the bones have been formed into the words: EAST - THE PIT To the east you see what appears to be a stone tunnel, something like a hallway. The tunnel is surrounded by a sort of mausoleum, fitting since it could be your grave. The pit lies to the east, while to the north, south, and west lies the courtyard. ~ 90 0 2 D0 ~ ~ 0 0 9014 D1 ~ ~ 0 0 9042 D2 ~ ~ 0 0 9020 D3 ~ ~ 0 0 9016 S #9018 The southwest corner~ You stand in the southwest corner of the courtyard. Gargantuan spears carved from a giant's bones have been placed upright in the ground here. Impaled on the spears are the numerous damned, each one kept alive and conscious by unholy magic. The courtyard stretches off towards the north and east. ~ 90 0 2 D0 ~ ~ 0 -1 9015 D1 ~ ~ 0 0 9019 S #9019 The path to Dis~ You stand in the southern most region of Hell's courtyard. The dead have been neatly line into two rows, making a demonic road south. You look to the south and see a wall, bigger than that surrounding the courtyard. Just beyond the wall a massive tower rises off into the black clouds. This path can only lead to one place, the legendary demon city of Dis. The courtyard lies to the north, west, and east. To the south is the heart of Hell, Dis. ~ 90 0 2 D0 ~ ~ 0 0 9016 D1 ~ ~ 0 0 9020 D2 ~ ~ 0 0 9021 D3 ~ ~ 0 0 9018 S #9020 The southeast corner~ You stand in the southeast corner of the courtyard. You run your fingers against the gargantuan wall the surrounds the courtyard. It appears to be made from bones held together with blood. You recoil in horror as you realize the wall is pulsing. The courtyard lies to the north and west. ~ 90 0 2 D0 ~ ~ 0 0 9017 D3 ~ ~ 0 0 9019 S #9021 The path to Dis~ You're walking along the path of corpses that leads to the infernal demon city Dis. Whereas most of Hell is for the punishing of the damned, Dis is where the higher up demons reside, living a Hellishly hedonistic life. Over the top of the wall surrounding Dis you see a massive tower with a spiral staircase around it, leading to the top. Perhaps this is where the lord of the realm resides. To the north is the courtyard, and to the south lies Dis. ~ 90 c 2 D0 ~ ~ 0 0 9019 D2 ~ ~ 0 0 9022 S #9022 The gate to Dis~ You're standing before the gate to Dis. This gate is almost double the size of the one that stood at the entrance to Hell. Beyond this gate lies a city where anything can be had for a price, and that price is often your soul. To the far north is the courtyard, and to the south is Dis. ~ 90 c 1 D0 ~ ~ 0 -1 9021 D2 ~ gate~ 2 9019 9023 S #9023 The infernal city of Dis~ You stand at the entrance of the city of Dis. The streets are paved with the bones of the dead, and the streets are lit by people that have been crucified and lit on fire. The demon populace pass by you, unconcerned by your intrusion. Small stores are everywhere, selling everything from exotic armor to strange weaponry. Of course everything has a price, a price only the most wealthy persons can meet. To the north is the city gate and to the south the street continues. To the east lies a magic shop, and to the west is the weapon shop. ~ 90 0 1 D0 ~ gate~ 2 9019 9022 D1 ~ ~ 0 0 9025 D2 ~ ~ 0 0 9026 D3 ~ ~ 0 0 9024 S #9024 Hell's weapon shop~ You enter the small weaponry shop. Behind a counter made of corpses are racks of strange and mystical weaponry. Each piece of equipment bears a very large price tag, and anything that costs that much must be excellent. The only exit is to the east, back to the street. ~ 90 de 0 D1 ~ ~ 0 0 9023 S #9025 Hell's magic shop~ You enter the magic shop. Occult like symbols have been drawn on the walls in blood. Small bone tables with potions and scrolls litter the place, while strange bursts of smoke and color erupt out of nowhere every now and again. The only exit is to the west, back to the street. ~ 90 de 0 D3 ~ ~ 0 0 9023 S #9026 The infernal city of Dis~ You stand on the main street of the city Dis. As you look around you notice a very large tower southeast of here. It seems to go up towards the sky forever, spiraling into eternity. Could this be the legendary unholy tower of Babylon? A small sign over a shop to the east says an armor shop resides there. To the west there is a street which has no name, and appears to lead to a number of large buildings. While to the south is a path to the tower. ~ 90 0 1 D0 ~ ~ 0 -1 9023 D1 ~ ~ 0 0 9027 D2 ~ ~ 0 -1 9028 D3 ~ ~ 0 0 9058 S #9027 Hell's armor shop~ You enter the armor shop. Rows of corpse have been impaled on spikes and dressed in armor to show off all the store's products. Most of the armor has been designed for demons and couldn't fit a human, but there is some you could wear. The only exit is to the west, back to the street. ~ 90 de 0 D3 ~ ~ 0 -1 9026 S #9028 The path to the tower~ You walk along the path that connects Dis and the tower of Babylon. Only the most prestigous of Hell's populace are allowed access to the tower, the heart of Hell. The tower looks much more imposing now that you're so close. You can either go north to the city, or south to the tower. ~ 90 c 1 D0 ~ ~ 0 0 9026 D2 ~ ~ 0 0 9029 S #9029 The path to the tower~ You are walking along the road between the tower and the city. The path comes to what appears to be the end. To the east is a large courtyard like area. The stench of death and decay is overwhelming in that direction. To the north is the path, and to the east is the courtyard. ~ 90 c 1 D0 ~ ~ 0 0 9028 D1 ~ ~ 0 0 9030 S #9030 The tower guardian~ You stand in a large courtyard before the gigantic tower. A mammoth gate bars your continued movement towards the tower. Bones and bits of flesh are strewn about the area, for this is where they separate the welcome from the dead. To the west is the path, and a gate lies to the east. ~ 90 0 2 D1 ~ gate~ 2 9020 9031 D3 ~ ~ 0 0 9029 S #9031 The gate to the tower~ You're inside the main area of the tower. The tower is a twisted piece of architecture, made of black stone and held together with blood. A spiral staircase runs along the outside of the tower, providing a tricky means of ascension. The tower reaches so high that is goes well above the ashen clouds. Winds sweep along the sides, ready to knock an unwary adventurer to their death. This is the heart of the evil, this is the heart of Hell. To the west is the courtyard, and to the east is the Tower of Babylon. ~ 90 c 2 D1 ~ ~ 0 -1 9032 D3 ~ gate~ 2 9020 9030 S #9032 The base of the tower~ You stand at the base of the tower of Babylon. The spiral staircase that runs along the sides of the tower is quite large, allowing even the largest of demonic entities to travel it. It'd be one heck of a journey to climb all the way to the top. You can either go west to the gate, or up the tower staircase. ~ 90 c 5 D3 ~ ~ 0 0 9031 D4 ~ ~ 0 0 9033 S #9033 The tower of Babylon~ You work your way along the rocky staircase of the tower. The wind whips around you, threatening to knock you off. There seems to be some magic here that keeps you reasonably safe from the wind, but what about other things? You can continue up or down along the tower. ~ 90 0 5 D4 ~ ~ 0 0 9034 D5 ~ ~ 0 0 9032 S #9034 The tower of Babylon~ You work your way along the rocky staircase of the tower. The wind whips around you, threatening to knock you off. There seems to be some magic here that keeps you reasonably safe from the wind, but what about other things? You can continue up or down along the tower. ~ 90 0 5 D4 ~ ~ 0 0 9035 D5 ~ ~ 0 0 9033 S #9035 The tower of Babylon~ You work your way along the rocky staircase of the tower. The wind whips around you, threatening to knock you off. There seems to be some magic here that keeps you reasonably safe from the wind, but what about other things? You can continue up or down along the tower. ~ 90 0 5 D4 ~ ~ 0 0 9036 D5 ~ ~ 0 0 9034 S #9036 The tower of Babylon~ You have come to the midpoint of the tower. However there is still quite a bit left in either direction. A small door has been placed in the tower, allowing you entrance to the inside. Just beyond the door you hear chanting. You can continue up or down along the tower, or go north into the tower. ~ 90 0 5 D0 ~ door~ 1 0 9073 D4 ~ ~ 0 0 9037 D5 ~ ~ 0 0 9035 S #9037 The tower of Babylon~ You work your way along the rocky staircase of the tower. The wind whips around you, threatening to knock you off. There seems to be some magic here that keeps you reasonably safe from the wind, but what about other things? You can continue up or down along the tower. ~ 90 0 5 D4 ~ ~ 0 0 9038 D5 ~ ~ 0 0 9036 S #9038 The tower of Babylon~ You are quite close to the top of the tower. The dark clouds are now below you, blocking your vision of the dead world below. A door with a window in it has been set into the tower here. You gaze through the door and see a large comfy bed. You can continue up or down along the tower, or go north into the tower. ~ 90 0 5 D0 ~ door~ 1 0 9072 D4 ~ ~ 0 0 9039 D5 ~ ~ 0 0 9037 S #9039 The tower of Babylon~ You work your way along the rocky staircase of the tower. The wind whips around you, threatening to knock you off. There seems to be some magic here that keeps you reasonably safe from the wind, but what about other things? You can continue up or down along the tower. ~ 90 0 5 D4 ~ ~ 0 0 9040 D5 ~ ~ 0 0 9038 S #9040 The very top of the tower~ You've made it to the very top of the tower of Babylon. The wind has become silent here and it is almost pleasant. It seems almost safe to rest here. A large rocky ledge lies to the east, jutting out over the expanse of Hell below. You can go back down the tower, or east towards the ledge. ~ 90 c 5 D1 ~ ~ 0 0 9041 D5 ~ ~ 0 0 9039 S #9041 The view of Hell~ You're on the rocky ledge jutting out from the main tower. The clouds below have dispersed, allowing for a clear view of Hell. It seems to stretch on forever, going off well beyond the horizon. But a light from the east disrupts your viewing pleasure. You can go west to the tower, or east towards the light. ~ 90 0 5 D1 ~ ~ 0 0 9071 D3 ~ ~ 0 0 9040 S #9042 The Hell pit~ Despite the horrors that surround you, it is hard to remove your eyes from the pit. The pit entrance seems to have been carved from black marble, making it look like a crypt. Even though Hell is a filthy place, this area is remarkably clean. The entrance to the pit is to the east, while the courtyard lies to your west. ~ 90 c 2 D1 ~ ~ 0 0 9043 D3 ~ ~ 0 -1 9017 S #9043 The entrance to the pit~ You are standing inside the door to the crypt like pit. A lone hallway stretches off to the east, the cold stone walls icy to the touch. Occasionally, off down the hall, a shadow flutters by. Perhaps there is more life in the pit that it lets on. The pit lies to the east, while far to the west is the courtyard. ~ 90 c 0 D1 ~ ~ 0 -1 9044 D3 ~ ~ 0 0 9042 S #9044 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9045 D1 ~ ~ 0 0 9048 D2 ~ ~ 0 0 9047 D3 ~ ~ 0 0 9050 S #9045 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9044 D1 ~ ~ 0 0 9049 D2 ~ ~ 0 0 9047 D3 ~ ~ 0 0 9044 S #9046 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9045 D1 ~ ~ 0 0 9053 D2 ~ ~ 0 0 9048 D3 ~ ~ 0 0 9049 S #9047 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9048 D1 ~ ~ 0 0 9049 D2 ~ ~ 0 0 9051 D3 ~ ~ 0 0 9050 S #9048 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9044 D1 ~ ~ 0 0 9048 D2 ~ ~ 0 0 9048 D3 ~ ~ 0 0 9047 S #9049 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9046 D1 ~ ~ 0 0 9045 D2 ~ ~ 0 0 9052 D3 ~ ~ 0 0 9051 S #9050 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9047 D1 ~ ~ 0 0 9051 D2 ~ ~ 0 0 9051 D3 ~ ~ 0 0 9044 S #9051 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9050 D1 ~ ~ 0 0 9049 D2 ~ ~ 0 0 9052 D3 ~ ~ 0 0 9050 S #9052 The labyrinth of the pit~ You stand in one of the numerous halls of the labyrinth. Every wall looks the same, dark gray stone, with a cold rock floor. An almost identical hallway stretches off in every direction, each one leading to more hallways. As you step around, you notice that your footsteps leave no sound. In fact, it is deathly quiet except for your own breathing. Chances are if you screamed for help, no one would ever hear you. If one isn't careful, they could get lost in these hallways for all eternity. ~ 90 adfgh 0 D0 ~ ~ 0 0 9049 D1 ~ ~ 0 0 9049 D2 ~ ~ 0 0 9051 D3 ~ ~ 0 0 9048 S #9053 The end of the labyrinth~ As you come to the end of the hallway you realize that there are no other hallways here. At last you've come to the end of that Hellish maze. In the corner is a stone staircase that leads upwards, towards a black sky. You can go up towards the dark sky, or west and back into the pit. ~ 90 c 0 D3 ~ ~ 0 -1 9044 D4 ~ ~ 0 0 9054 S #9054 High above the pit~ As you reach the top of the stairs you get an attack of vertigo. You stand high above the pit on a small walkway. To either side of you is open space, marred occasionally by a pathway through the pit. The sky is pitch black, and the wind howls even though there is no wind here. As weird as it sounds, there is a strange order to this place. Below you is the pit, and to the far west is what appears to be the pit entrance. ~ 90 0 2 D3 ~ ~ 0 -1 9043 D5 ~ ~ 0 0 9053 S #9055 The edge of the abyss~ You're in the black space between the courtyard and the abyss. There's an eerie stillness here, as if you're moving between worlds. There aren't any demons here, just a blackness that seeks to consume your very soul. The courtyard is to the east, and the darkness that is the abyss is to the west. ~ 90 c 2 D1 ~ ~ 0 0 9015 D3 ~ ~ 0 -1 9056 S #9056 Right over the abyss~ You stand on a platform made of what appears to be light, hovering silently over the abyss. Demons throw souls into the abyss with great joy, as if feeding an unholy master a screaming supper. If you could only use one word to describe the abyss, it would be darkness. The abyss is something like a black hole. It absorbs all light, and unfortunate souls, around it, and sends them to an unknown fate. To the east is the transition area to the abyss, while below you is the abyss itself. ~ 90 0 2 D1 ~ ~ 0 0 9055 D5 You see nothing but an empty blackness. Stepping into it wouldn't be a wise move. ~ ~ 0 0 9057 S #9057 The abyss~ You step off the floating platform into the darkness of the abyss. You begin to fall, faster and faster, until the platform disappears into the void. For the abyss is a limitless hole without end. All cast in fall for eternity. The funny thing about Hell is that the souls can never die, thus they suffer for eternity. Unfortunately, you aren't a soul. The sheer velocity of the neverending fall sends you into shock, killing you almost instantly. Sorry. ~ 90 bc 2 D4 ~ ~ 0 0 9056 S #9058 The suburbs of Dis~ You're on a nameless street leading away from the main city. It's along this strip that the non-shopping buildings are kept. The road is made of cobblestones, finally a road not made from human remains. You can see a handful of buildings to the west, and from the exceptionally low traffic here you guess they aren't very important. You can go west towards the suburbs or east to the city. ~ 90 c 1 D1 ~ ~ 0 0 9026 D3 ~ ~ 0 0 9059 S #9059 The suburbs of Dis~ You continue along the nameless street in the suburbs of Dis. The street is dead silent, you can't even hear the commotion of the main city here. The cobblestone road seems only slightly worn, not much traffic through here. South of here is a small building with barred windows that looks like a jail. Somewhat ironic when you consider what is Hell, if not a large prison? You can go east and west along the street, or south to the jail. ~ 90 c 1 D1 ~ ~ 0 0 9058 D2 ~ ~ 0 0 9066 D3 ~ ~ 0 0 9060 S #9060 The suburbs of Dis~ The nameless street of Dis comes to an abrupt end here. A tall building stands to the north, it looks to be about three stories tall. A sign on the fence surrounding it says it's an asylum. To the south is a large gate, beyond which you see many rows of tombstones, a graveyard perhaps? To the north is the asylum, to the south is the cemetary, and to the east is the nameless street. ~ 90 c 1 D0 ~ ~ 0 -1 9061 D1 ~ ~ 0 0 9059 D2 ~ gate~ 1 0 9075 S #9061 The insane asylum~ You stand in the asylum's courtyard where new inmates are brought in. A massive fence surrounds the area, preventing the escape of prisoners. The screams of the many inmates pierces the silence of the area. This is a place for the souls whose minds can't comprehend what's happening. Some people, when they see the horrors of the underworld, snap and can't appreciate their suffering. This is where those souls are brought. The asylum lobby is to the north, and the nameless street to the south. ~ 90 c 2 D0 ~ ~ 0 -1 9062 D2 ~ ~ 0 0 9060 S #9062 The asylum lobby~ You enter into the lobby of Hell's insane asylum. This asylum is much like turn of the century asylums in that it's more like a torture chamber. Demons strap "patients" to racks and proceed to beat the sanity into them. The room was once hospital white, now it's red with the blood of the inmates. A small L shaped counter lies against the wall. To the east is the first ward for the crazy souls. You can go south to the exit, or east to the wards. ~ 90 d 0 D1 ~ ~ 0 -1 9063 D2 ~ ~ 0 -1 9061 S #9063 The crazy ward~ This ward is for the nonviolent souls whose minds have snapped under the pressure of damnation. The walls are padded to prevent them from injuring themselves. After all, that's what demons are for. A staircase in the far corner leads upwards to the next ward, reserved for the violent souls. The lobby is to the west, while the violent ward is up from here. ~ 90 d 0 D3 ~ ~ 0 0 9062 D4 ~ ~ 0 0 9064 S #9064 The violent ward~ This ward is for the souls who became violent on their arrival to damnation. While none of them pose a threat to demons, they're sent here since souls aren't meant to fight back. The staircase continues up to the final ward for sociopaths. You can go up or down the staircase to the other two wards. ~ 90 ad 0 D4 ~ ~ 0 0 9065 D5 ~ ~ 0 0 9063 S #9065 The psychotic ward~ This is the third and final ward, for souls who didn't stop at attacking demons, but attacked other souls. They're locked away here until they're sane enough to be released, at which time they'll probably join the demonic ranks. The only exit is down to the second ward. ~ 90 d 0 D5 ~ ~ 0 0 9064 S #9066 Outside Hell's prison~ You stand outside the small prison of Hell. It's a small, boring building made of concrete or steel to prevent escapes. A prison in Hell is somewhat pointless, as being gutted and strangled with your intestines is normally punishment enough. The nameless street is to the north, and the prison is to the south. ~ 90 c 1 D0 ~ ~ 0 -1 9059 D2 ~ ~ 0 -1 9067 S #9067 Hell's prison~ You enter the prison of Hell. It's not very large, with only enough room for a few people. A desk is set against the wall for the filing of reports and such. There's a lone cell to the east, with the following words etched into the door: DO NOT OPEN UNDER ANY CIRCUMSTANCES!!! Whatever's in that cell must be quite dangerous to merit this kind of treatment. The only visible exit is to the north and back to the suburbs. ~ 90 d 0 D0 ~ ~ 0 0 9066 D1 ~ cell~ 2 9016 9068 S #9068 A holding cell~ You stand in a ghoulish prison cell. Rats and roaches run along the floor, a floor which is sharp and jagged, allowing no rest. There is no bed or sink, just a dark cell made for the sole purpose of torturing those imprisoned here. The walls are cracked in places, though they remain quite sturdy. But the ceiling seems quite damaged, as if someone has been scraping at it. The only exit is back west, to the main prison. ~ 90 ad 0 D3 ~ cell~ 2 9016 9067 D4 ~ ceiling~ 1 0 9069 S #9069 A hole in the ceiling~ A-ha, there was something funny with the ceiling. Someone has carved out a small tunnel that leads quite a ways upward. It's quite small, with only enough room for one person. A small pinpoint of light can be seen at the end. You can go up towards the light, or down to the cell. ~ 90 adi 0 D4 ~ ~ 0 -1 9070 D5 ~ ceiling~ 1 0 9068 S #9070 Close to the surface~ You continue up the tunnel. The light is getting much brighter and you can hear what sounds like people above you. Someone must have dug this tunnel to escape from thier Hellish imprisonment. Of course if there was no one in the cell, and the tunnel does break through to the surface, then whatever Hell deemed too dangerous to be free is walking around free... You can go up to the surface, or back down the tunnel. ~ 90 adi 0 D4 ~ ~ 0 0 3090 D5 ~ ~ 0 0 9069 S #9071 The throne of Lucifer~ The light here is almost blinding, a pure white light that emanates from the room. You're at the end of the ledge, and balanced precariously on the edge is a massive throne made of gold. A throne fit for the lord of Hell. Vertigo attacks you as you look around. While the ledge is spacious, it is still very much open. If you trip up, you just might not live to regret it. The only exit is back towards the tower to the east. ~ 90 0 5 D3 ~ ~ 0 0 9041 S #9072 A bedroom~ You enter into the tower's bedroom. A large comfy bed sits peacefully in the corner, begging you to sleep in it. The pink carpet on the ground is nice and soft, making the room that much nicer. But, in a corner by a dresser and mirror is a pile of skeletons. Adventurers who stopped to rest but never woke up probably. The only exit is south, back to the outside of the tower. ~ 90 d 0 D2 ~ door~ 1 0 9038 S #9073 The dark chapel~ You stand in the rear section of this perverted chapel. This place is a mockery of all things holy, with crucifixes hung upside down and portraits of the virgin Mary painted in blood. A place like this could only exist in Hell. Rows of pews are set up, allowing demons to pray to their dark lord. A soft chanting is coming from the north where the altar is. You can go north to the altar or south to the outside tower. ~ 90 d 0 D0 ~ ~ 0 0 9074 D2 ~ door~ 1 0 9036 S #9074 The dark altar~ You approach the black altar of Hell's chapel. A large altar carved from obsidian has been placed here. On the altar are candles placed in the shape of a pentagram. Blood runs off the sides of the alter, probably from a sacrifice. A poor soul has been crucified and a crown of thorns placed atop his head. A sign nailed to his chest says, "Catholic". In Hell their is only one religion, the religion of the Morningstar. The only exit is to the south. ~ 90 d 0 D2 ~ ~ 0 -1 9073 S #9075 The graveyard~ You stand at the entrance to the graveyard. This is where demons are buried once their exceptionally long life span is up. A small wall encloses the cemetary. The rows of tombstones extends far to the west and south. ~ 90 0 2 D0 ~ gate~ 1 -1 9060 D2 ~ ~ 0 -1 9076 D3 ~ ~ 0 0 9077 S #9076 The graveyard~ You are standing in the southeast corner of the graveyard. Rows of graves extend to the north and west. ~ 90 0 2 D0 ~ ~ 0 -1 9075 D3 ~ ~ 0 0 9078 S #9077 The graveyard~ You stand amongst the many rows of graves. The rows continue to the south, east, and west. ~ 90 0 2 D1 ~ ~ 0 0 9075 D2 ~ ~ 0 -1 9078 D3 ~ ~ 0 -1 9079 S #9078 The graveyard~ You stand amongst the many rows of graves. The rows continue to the north, east, and you see a large tree to the west. ~ 90 0 2 D0 ~ ~ 0 0 9077 D1 ~ ~ 0 -1 9076 D3 ~ ~ 0 0 9080 S #9079 The graveyard~ You stand in the northwest corner of the graveyard. The rows continue to the east, while to the south you see a large tree. ~ 90 0 2 D1 ~ ~ 0 -1 9077 D2 ~ ~ 0 -1 9080 S #9080 By an old oak tree~ You stand before a large old oak tree. The branches have been charred black and the little grass around the base is brown and dead. A trickle of blood flows from the tree, forming a small pool around the roots. The cemetary continues to the north and east. ~ 90 0 2 D0 ~ ~ 0 -1 9079 D1 ~ ~ 0 -1 9078 S $~