#3505
The Trail To Miden'Nir~
You are in a light forest. A path leads south, but the passage to
the east is easy enough. To the west, smoke can be seen rising above
the treetops. The sprawl of Midgaard lies south-east of here.
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To the north, you see the Great Northern Road.
~
~
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D1
More light forest.
~
~
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D2
This path cuts through the darkness of the Miden'Nir.
~
~
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D3
The Woodsman's Inn can be seen a short distance to the west, it appears
to be the source of the smoke.
~
~
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S
#3506
The Miden'nir~
You are in a dark forest. To the east, mountains block passage. From
here, only the lighter forest to the west or south offer a way to travel.
~
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D1
The mountains can be seen jutting up to the east.
~
~
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D2
The forest is darker to the south.
~
~
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D3
The forest gets lighter as you go west.
~
~
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S
#3507
The Miden'nir~
The forest is deep here and the wind blows through the trees and
through your hair. To the north, the forest gets lighter. However,
the southern and western paths place you even deeper in the wood.
~
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D0
The forest is lighter in this direction.
~
~
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D2
More and darker woods.
~
~
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D3
There is a small path leading west.
~
~
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S
#3508
On a Small Path~
A path is here, leading east and south through the dark woods of
Miden'nir. Mountains slash the scenery to the west of here.
~
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D1
Wind-swept forest.
~
~
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D2
To the south, the trail continues.
~
~
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S
#3509
The Miden'nir~
The trees of Miden'nir are lush and green, hiding the evil that lurks
in these woods. The trees become too thick to the west, but you may go
north, south or travel toward the mountains that lie east of here.
~
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D0
The trees lighten up a bit this way.
~
~
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D1
Huge grey mountains lie in this direction.
~
~
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D2
The forest continues.
~
~
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S
#3510
A Crossroads~
Here footworn paths meet leading north, south and east. The trees
seem to be closing in on you at this point, and you can barely see
the sky through the thick branches above your head.
~
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D0
Trees as far as the eye can see.
~
~
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D1
There is an especially dark part of the forest this way.
~
~
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D2
There is an especially dark section of forest this way.
~
~
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S
#3511
The Trail~
You are on a north-south trail through the woods. To the west,
impassable mountains glare at you, and the thick woods and undergrowth
prevent any movement westward.
~
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D0
The trail bends to the north.
~
~
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D2
To the south, the path re-enters the forest.
~
~
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S
#3512
The Miden'nir~
The trees of Miden'nir are lush and green, hiding the evil that lurks
in these woods. You can go north toward the mountains, or west to the
forest, but the steep mountains prevent any movement east.
~
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D0
The mountains can be seen to the north.
~
~
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D2
A light section of forest.
~
~
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D3
The forest continues here.
~
~
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S
#3513
The Miden'nir~
The forest is dark, and becomes even darker west. You sense
that there is something evil hidden in these woods. The forest
gets lighter to the north. The wind kicks up as you ponder your
options.
~
35 0 3
D0
There is a small clearing to the north.
~
~
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D3
It gets darker and thicker this way.
~
~
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S
#3514
The Deep Forest~
It is quite dark here, forest surrounds you. With each step, the
forest seems to close around you, and get darker and more foreboding.
It might just be time to head back to somewhere safe.
~
35 0 3
D0
More forest.
~
~
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D1
Lighter forest and mountains in the distance.
~
~
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D2
More trees.
~
~
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D3
The forest continues.
~
~
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S
#3515
The Light Forest~
The forest is light here and you can easily pick your way through the
trail. To the east, the forest becomes thick and darker. South, the
trail continues.
~
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D0
A trail leading north-south.
~
~
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D1
The trees get thicker as you go east.
~
~
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D2
More trees and some small hills.
~
~
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S
#3516
Some Muddy Ground~
The ground is quite muddy here and puddles are all around. Your
boots make a disgusting SQUISH as you walk here. You can go in any
of the four cardinal directions from here. Hopefully, it will be
dryer.
~
35 0 3
D0
The Miden'nir continues.
~
~
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D1
More trees.
~
~
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D2
The trees get VERY thick to the south. You can barely see...
~
~
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D3
Some light trees and daylight.
~
~
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S
#3517
Near The Mountains~
The most prominent feature here is the mountains that lie to the
east. You can only go north and west from here as the rocks stop all
other movement.
~
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Many trees to the north.
~
~
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D3
There is a bit of a slope downward to the west.
~
~
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S
#3518
The Fading Trail~
The trail becomes nearly unpassable here. You can go north
as the forest is relatively light. To the south, you can see a
path.
~
35 0 3
D0
You can see a trail this way.
~
~
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D1
The trees are nearly trunk-to-trunk this way.
~
~
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D2
Dark forests.
~
~
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S
#3519
The Dark Path~
You are hemmed in by trees on either side of you. The path
continues north and south, and while is much to thick to explore
west, you can head off into the woods to the west.
~
35 0 3
D0
The forest gets lighter this way.
~
~
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D1
The forest continues.
~
~
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D2
There is a strong stench coming from this direction.
~
~
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D3
The trees are nearly trunk-to-trunk this way.
~
~
0 -1 -1
S
#3520
The Dark Forest~
You stomp your way through the underbrush. The dark forest of
Miden'nir get pretty thick here, and the branches high above your
head are so thick that they block out all direct sunlight. While
it is much too thick to go further east, you might be able to make
your way though the forest to the south and west.
~
35 0 3
D2
The thick forest continues.
~
~
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D3
The thick forest continues.
~
~
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S
#3521
The Carnage~
Here, you see a gruesome sight. Blood is everywhere... on the trees and
soaked into the ground. Two carcasses lie in front of you, seeming to look
up at you. The forest is impassible to the south, but the other directions
look ok.
~
35 a 3
D0
Darkness...
~
~
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D1
Your light does not extend that far.
~
~
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D3
More dark forest.
~
~
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E
carcass body corpse carcasses bodies corpses~
The corpses looked as if they have been pierced by a large, jagged
spear. The damage these people sustained is simply amazing. Worse,
the lips on the bodies are a light shade of blue, hinting at poison
in their systems.
~
S
#3522
Deep In The Forest Of Miden'nir~
There is a sickening stench here. It smells of blood and death.
To the north, you catch glimpses of daylight. To the east, you
simply cannot see. The stench seems to be comming from a cave to
the west. The trees are close and stifling.
~
35 0 3
D0
You see daylight and a trail to follow.
~
~
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D1
The stench seems to becoming from this direction.
~
~
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D3
~
~
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S
#3523
The Dark Forest~
The branches above you block out all direct sunlight, making the forest
in this area rather dark. The forest continues east, where it meets the
mountains. The air is still and stuffy - a stench comes from the west and
an ugly feeling causes the hair to rise on the back of your neck!
~
35 0 3
D0
It appears to get much darker that direction.
~
~
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D1
The forest appears to get much darker in this direction.
~
~
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D3
The sky becomes lighter in this direction.
~
~
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S
#3524
Dark Path~
This is a rather badly smelling stretch of path surrounded by trees
with bare limbs and gnarled trunks. The smell seems to be coming from
the west, and it might smell better to the east.
~
35 0 3
D1
~
~
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D3
Yuck, it smells over there.
~
~
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S
#3530
The Cave Entrance~
There are bones and flesh strewn about everywhere. The stench comming
from deeper in the cave overwhelms your senses. What sort of horrid beasts
inhabit this place? The hair on the back of your neck stands up straight.
~
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D1
~
~
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D3
Deeper into the cave...
~
~
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S
#3531
Deeper into the cave~
As you trek deeper into the cave it makes a turn to the south. On the
floor of the cave here you see many footprints of a strange sort of creature.
~
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~
~
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~
~
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S
#3532
The Cave Intersection~
The cave continues to the south here and a narrow crevace opens up into a
larger room to the west. You hear a strange sound from that direction. It
reminds you of a dog gnawing on a soupbone.
~
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A bend in the cave lies in this direction.
~
~
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D2
~
~
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D3
A fracture in the wall opens up into a large chamber here.
~
~
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S
#3533
The Feasting Chamber~
Bodies and Blood lie everywhere. Obviously the chamber where these horrible
beasts bring their victims to be feasted upon. The only exit lies back to the
east through a crack in the wall.
~
35 a 0
D1
A crack in the wall leads out of this horrible place.
~
~
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S
#3534
The Deeper Cave~
The cave seems to have a slight downward grade here, the air being of such
a stagnant nature torches would have a tough time breathing let alone any
living beast. The cave leads north to an intersection and south to a
narrowing.
~
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~
~
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~
~
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S
#3535
The Narrowing~
Here the cave begins to narrow somewhat, leading north to south. Further
south you can see the light of torches shining against the walls of the
cave.
~
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~
~
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~
~
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S
#3536
The Cave Branching~
The cave branches to the east here from it's usual north to south path.
Further to the south the torch light becomes brighter.
~
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~
~
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~
~
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D2
~
~
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S
#3537
The Cave Barracks~
This is obviously a baracks of some sort. Straw beds are everywhere as
well as implements of war and destruction. This offshoot of the main cave
exits to the west.
~
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D3
~
~
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S
#3538
The Throne Cave~
A large throne made of bones sits at the back wall of this cave chamber.
Torches line the walls throwing off an haunting light. The only exit is
back to the north, hopefully to some fresh air.
~
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~
~
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S
#3550
At The Foot Of The Mountains~
You find yourself at the foot of the mountains bordering the forest
to the north. The lush, green forest of Miden'nir lies to the south
and west. Moutains block your passage in any other direction.
~
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D2
The forest of Miden'nir spreads out before you.
~
~
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D3
The forest of Miden'nir spreads out before you.
~
~
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S
#3551
Deep In The Forest Of Miden'nir~
The branches above you block out all direct sunlight, making
the forest in this area very dark. There is a dark path to the
east. To the west you can head deeper into the forest. All
other directions are impassable except for south, where you
notice a small tunnel dug into the mountainside.
~
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D1
~
~
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D2
The tunnel leads into the mountainside.
~
~
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D3
The forest continues, but appears to be getting lighter.
~
~
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S
#3552
A Tunnel In The Mountains~
The walls of this tunnel were carved out many years ago apparantly as
an entrance to some sort of mining operation. The floor is well worn
and continues south into the mountain, or back north out into the forest.
~
35 a 1
D0
Outside, you see the forest of Miden'nir.
~
~
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D2
The tunnel continues to the south.
~
~
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S
#3553
A Tunnel In The Mountains~
There is a horrible smell of death and decay wafting out of a large
hole in the floor here. Is that something written on the floor beside
the hole?
~
35 a 1
D0
The tunnel gets wider in this direction.
~
~
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D1
You see a small alcove.
~
~
0 -1 -1
D2
The tunnel gets smaller in this direction.
~
~
0 -1 -1
D5
There is some writing next to the hole.
~
~
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E
hole down~
There is a quite horrible stench rising from this hole. You see some
writing next to it.
~
E
floor writing~
It seems to be written in &rblood&n! "Beware...the dead live on."
~
S
#3560
The Front of the Inn~
You are standing on a well-worn path which opens into a clearing.
An old, wooden building is here with smoke billowing from its
chimney. A painted sign is visible on the porch to the west. You
could go north or south around the building or leave this place and
return to the forest.
~
35 0 3
D0
You can go north around the inn.
~
undefined~
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D1
Back through the trees to the Miden'Nir.
~
~
0 0 3505
D2
You can go south around the inn.
~
~
0 0 3562
D3
The front door of the warm, friendly inn beckons.
~
~
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E
sign~
The sign reads:
The Woodsman
Bed, Breakfast, Good Conversation
~
S
#3561
North of the Inn~
You are standing north of the inn. Things don't look much different
from this angle, though there is a window to the south if youd like to
peek inside. The air here is filled with smells of smoke and cooking.
East, the front porch is waiting for you... or you can see if there is
a back door.
~
35 0 3
D1
This way takes you to the front of the Inn.
~
~
0 0 3560
D3
This way will lead you behind the inn.
~
~
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S
#3562
South of the Inn~
You are standing south of the inn. The noise from within is quite
loud, but consists mainly of boisterous conversation. You could easily
go east and enter through the front door, or west and to the rear of
the establishment. From a tiny trail leading south, you hear a muffled
cry.
~
35 0 3
D1
This way leads to the front of the inn.
~
~
0 0 3560
D2
You hear a muffled cry, but cannot see the source!
~
~
0 0 3565
D3
This way leads to the back of the inn.
~
~
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S
#3563
Behind the Inn~
You now stand behind the inn. The smell here is not so pleasant as
the keeper and his help throw a good deal of garbage here. A couple of
piles of rubbish arre to the west, but you will smell the worse for
meddling there. As a clean alternative, you can go north or south around
the inn.
~
35 0 3
D0
You can go around the inn this way.
~
~
0 0 3561
D2
You can go around the inn this way.
~
~
0 0 3562
D3
Only rats and fool adventurers play in garbage.
~
~
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S
#3564
The Woodsman~
You are in the common room of the Woodsman. A thin haze of smoke sits
in the air here. People are all about eating, drinking, but mostly just
talking in as loud a voice as possible. Everything seems quite friendly.
The bar is just north of here. To the east, you catch a glimpse of a
man waving for you to come to him. If you'd rather have your own table,
one is just being vacated to the south.
~
35 0 1
D0
The bar is here, manned by the jolly innkeeper.
~
~
0 0 3566
D1
You can leave now and return to fresher air.
~
~
0 0 3560
D2
An empty table is a rare commodity.
~
~
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D3
A man, clad in a rustic cloak is waving to you.
~
~
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S
#3565
The Ambush Point~
This is a overgrown foot-trail south of the inn. It leads west, but you
would be hard pressed to follow it far. A young boy sits here on the dirt,
nursing his many bruises and cuts. He looks glad to see you.
~
35 0 3
D0
The inn lies to the north, its occupants oblivious to this scene.
~
~
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D3
Far in the distance, two horsemen escape on this trail.
~
~
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S
#3566
The Bar~
Many people sit here, enjoying the food, drink and hospitaity of the
innkeeper. If you do not like the reguars here, you can leave south and
retrun to the common room. As you look at the various drinks and dishes
other people have, the innkeeper comes up to you, smiles and gives a
hardy, "What may I do for you stranger?"
~
35 0 1
D2
You may retreat south back to the common room.
~
~
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E
reward payment~
"Oh yes, no less than 10000 coins. I put up half myself. Anything to
help a friend. To collect, you have to get the niece, see me and enter
the command n."
~
E
bard man~
Andros points to the southwest corner of the bar. "Thats the poor man,
he's been looking for his niece for weeks now. I know they have her, but
no one we know can track those good for nothing bandits. So, we offered
a reward, but alas, no one has claimed."
~
E
boy child children ambush~
"Oh no, they tried to take Bily!! Damn them, havent they got enough
of our children? They are nothing but a bunch of slavers. I'd thought
they'd left for good."
~
E
slavers trouble~
Andros frowns, "Well to be quite honest, we've been having a bit of
trouble with some slavers lately. They've been taking the children.
The poor bard's niece was their latest prize."
~
E
job work~
"Why I am the Innkeeper, of course." Andros chuckles.
~
E
name~
He seems delighted that you want to talk to him. "My name is Andros."
~
E
innkeeper keeper bartender~
This man smiles at you and seems quite happy. You reaize that you can
talk to him by typing 'look at <word>' where word is a one word topic
you'd like to discuss.
~
S
#3567
The Bard's Table~
A melancholy man sits here in a dirty cloak and boots. He is nursing
a liquor so strong you can smell it from where you are standing. He
motions you to sit with him and share his sad tale.
~
35 0 1
D1
You are able to leave this man in his misery by going east.
~
~
0 0 3564
E
reward find help payment~
"I am offering a good reward for anyone that can bring her to me. See
the innkeeper for details."
~
E
house hideout~
"There is a run down house to the west of here. I thought it was the
slaver hideout, but it seems I was wrong. Hope is lost, the slavers
can be many miles distant by now. I wish someone could help me find
her."
~
E
slavers taken~
"Yes, they took her on a trail just south of here. I tracked them to
an abandoned house, but her abductors were nowhere to be found."
~
E
niece missing~
"She was taken, nearly ten days ago, by the slavers."
~
E
job profession work~
"I used to be a traveling bard, but now I can only search for my poor
missing niece."
~
E
name~
He sighs, "My name is Rescuer, but I am afraid it is a decieving name."
~
E
bard man melancholy~
He looks sad, as of he has just borne a great loss. Also, by the
condition of his clothes, you can tell he has been travelling a long
time through rough terrain.
~
S
#3568
Garbage dump~
You stand knee deep in garbage. YECH!!! It smells terrible and who knows
what vermin live in these piles of filth...
~
35 0 3
D1
You can return to cleaner lands this way.
~
~
0 0 3563
S
#3569
A Quieter section of the Inn~
There seems to be noone in this end of the Woodsman, probably a safe place
to rest and lick your wounds...
~
35 0 3
D0
Back to the main Inn
~
~
0 0 3564
S
#3570
A dead end trail~
Wherever those horsemen went they arn't here. Maybe they had supernatural
help...
~
35 0 3
D1
Back to ambush point
~
~
0 0 3565
S
$~