#3400
A Gravel Road on the Graveyard~
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees. An iron
grate is to the north.
~
34 0 1
D0
Through the solid iron bars you see the Concourse.
~
grate~
1 3106 3129
D2
The gravel road continues southwards.
~
~
0 -1 3401
S
#3401
A Gravel Road on the Graveyard~
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3400
D2
The gravel road continues southwards.
~
~
0 -1 3402
S
#3402
A Gravel Road on the Graveyard~
You are on a well-kept gravel road that leads north-south through the
graveyard. On both sides of the road grow dark evergreen trees. There is a
small path leading to an open area to the west.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3401
D2
The gravel road continues southwards.
~
~
0 -1 3403
D3
~
~
0 0 3476
S
T 3507
#3403
A Gravel Road on the Graveyard~
You are on a well-kept gravel road that leads north-south through the
graveyard. A path leads west into the graveyard.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3402
D2
The gravel road continues southwards to an open space before a small
building.
~
~
0 -1 3404
D3
A path leading into the graveyard.
~
~
0 -1 3851
S
#3404
In front of the Chapel~
You are on an open space before a small chapel. A gravel road leads north
through the graveyard and the chapel entrance is to the south.
~
34 0 1
D0
The gravel road continues northwards.
~
~
0 -1 3403
D2
The chapel door is made of dark wood.
~
door~
1 -1 3405
S
#3405
Inside the Chapel~
You are in a small, dark chapel. The dark brown glass in the tiny windows
do not let much light through. A few rows of worn wooden benches stand here
and an ancient altar sits in the middle of the floor.
~
34 0 1
D0
The chapel door is made of dark wood.
~
door~
1 -1 3404
D5
~
altar~
1 -1 3421
E
glass windows~
The windows must be meant to be dark. At least they are completely clean.
~
E
altar~
The altar looks very old...you examine the floor around the alter and notice
that it seems less dusty than the rest of the room...
~
E
benches rows~
The benches are not of the comfortable kind.
~
S
#3408
Stairwell leading down into darkness~
You sense even more danger coming from below but are urged onward...
~
34 ad 0
D3
~
door~
1 3411 3449
D5
~
~
0 0 3450
S
#3409
The acolyte bedroom~
This is why you were not welcomed at the entrance by the tomb's faithful
servants...Blood and gore is almost knee deep in here...
Oh NO! the door shut behind you! It's a trap!
Wait! Do you see an exit north?
A bloodied corpse of an acolyte is lying here...
A bloodied corpse of an acolyte is lying here...
A bloodied corpse of an acolyte is lying here...
~
34 ad 0
D0
You see a curtain to the north
~
curtain~
1 -1 3437
E
corpse corpses~
Just heavily mauled and torn apart...throats were savagely ripped
out and guts spilled on the floor...you slip and land, planting yourself
firmly in the slick wetness and splatter yourself with the disgusting offel.
~
S
#3410
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns.
A half-decomposed body lies in the corner...
~
34 ad 0
D1
~
~
0 0 3415
D2
~
~
0 0 3411
E
body~
Oh gods! This is sick!...maggots and the smell of slowly rotting flesh...
But there is something scribbled or the floor beside him...you wonder
what kind of writing a dying man would write?...you may soon find out...
~
E
scribbling scribble writing~
It is a simple message (in blood): " H E L P "
hmm....wonder what it might mean...
~
S
#3411
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...the rooms seems foggy and the air a bit muggy...
A bed of straw is here and some dried out husks of bodies lying about...
~
34 ad 0
D0
~
~
0 0 3410
D2
~
~
0 0 3412
E
bed straw~
nothing too exciting here...
~
E
husks bodies~
They seem totally drained of their lifeforce...like someone sucked them
dry.
~
S
#3412
Grand hall of the kings~
You are at the west end of the Grand Hall which extends all the way eastward
but of course the hallway is dark so you can just make out the area around you.
Here there is a doorway to the south some strange writing written above it.
Also on the floor are some strange brownish stains. But glancing at it proves
fruitless as to its real nature.
~
34 ad 0
D1
~
~
0 0 3417
D2
A door to the south
~
door~
1 -1 3413
E
stains brownish~
ARG! Your sixth sense tells you that it may be old dried up blood. Your skin
crawls and the hairs on the back of your neck rises...
~
E
door writing~
Above the door is some strange writing!
hmm...it seems to be worn with age but it seems to refer to some old realm
that you never heard of and a ruler by the name of Shohan.
~
S
#3413
The shrine of Shohan~
BLOOD EVERYWHERE! The walls are coated with blood, bits of bloody flesh
lie at your feet and torn clothing is scattered about. It wouldn't disturb you
in the least if not for the fact that it is all FRESH!...What ever used to
pass as an altar here, lies overturned and smashed.
Doors lead to the south and to the north.
~
34 ad 0
D0
~
north~
1 -1 3412
D2
~
south~
1 -1 3414
E
Clothing~
Well It Used To Be White...It Seems To Be Clothing Of An Altarboy Or The
Remnants Of The Robes Of A Priest.
~
E
Flesh Blood~
Ick! Disgusting And It Smells Aweful. Your Feet Stick To The Floor.
~
E
Altar~
Well It Was A Beautifully Crafted Stone Altar To The Once King Of This
Region, Shohan...Now It Is More Or Less Destroyed Savagely.
~
S
#3414
The Ancient Tomb Of Shohan~
Once Beautiful, This Place Has Been Turned Into A Slaughterhouse By The
Hands Of Evil Beings...Even More Blood And Dead, Wet, And Cold, Rotting Flesh.
This Place Looks Like The Feeding Grounds Of Beasts And Monsters. The Is An
Overturned Sarcophagus Of The Once Powerful King Shohan Lying Here...All Of
It'S Contents Strewn About And Half Eaten. And Now You Seem To Know Where
The Lost Acolytes Have Been Taken...
A Door leads to the north and a doorway has been hewn to the east...
~
34 ad 0
D0
~
door north~
1 0 3413
D1
~
~
0 0 3419
E
door~
There is a door to the north and an opening that was smash with tremendous
strength to the east.
~
E
Coffin Sarcophagus~
An Eloquent Piece Of Art...Now Destroyed...There Seems To Be Writing On It...
~
E
Corpse Body King Shohan~
Quite Dead, Desecrated And Destoyed...
~
E
Writing~
It Is Barely Readable...But It Says:
"All Hail The New King; We Serve The Master,
Roch'tar...The Undying One!...
Those Who Decline His Worship Shall Be Slaughtered!"
~
S
#3415
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D1
~
~
0 0 3420
D2
~
~
0 0 3416
D3
~
~
0 0 3410
S
#3416
Entrance to the lower chambers~
You can tell that this area wasnt a part of the original construction the
walls have been hewn by a mighty force and the walls look as though they
were clawed to shape this crudely built passage.
The passage slopes upward here and also continues to the north.
~
34 ad 0
D0
~
~
0 0 3415
D4
~
tunnel~
1 -1 3418
E
walls~
Something BIG must have done this job! There are some blood traces in the
clawmarks tho...so maybe whatever did this is living...
~
S
#3417
The grand hall of the kings~
Nearing the western wing of the grand hall of the kings. To the south a door
exists but has been totally blocked and hammered to make it unusable to anyone.
Your only exits exist to the east and west in this gloomy hallway.
~
34 ad 0
D1
~
~
0 0 3422
D3
~
~
0 0 3412
E
door~
Ripped and torn...the lock has been smashed...
~
S
#3418
The shrine of Cristis the Kind~
Different than the rest this place is fairly well kept...whoever destroyed
the other areas must have been disinterested in this area and so an altar
still stands here and the walls show some interesting scenes from the life
of Cristis the Kind...a ruler of the outlying regions around Midgaard many
years ago...
The door to the north has been permanently jammed; the southern door seems to
have been ripped out of its hinges so there is nothing but an opening to the
south. The room slopes downward towards the north to a stone door.
The Ghost of Cristis the Kind stands here barely visible to the eye.
You sense he is trying to say something.
~
34 ad 0
D2
~
~
0 0 3419
D5
~
stone tunnel~
1 -1 3416
E
door~
The door to the north is permanently jammed and bolted down with large bands
of metal...the only ways out seem to be down and south.
~
E
altar~
This king must have been well loved. Great care was taken into the creation
of this altar. It stands only about 2 feet high with the remnants of candle-
wax on its top surface. It says in ancient tongue on its dusty top:
"Praise the almighty Cristis the bringer of
good and justice to the world. He who
fought the evilest finally is at peace
may the Gods remember him forever..."
~
E
walls scenes~
Beautiful and ancient...scenes of battles with horrid creatures of ugly
distortion...Cristis the Kind and his armies are shown here defeating the
evil armies of the past... You recognize a small painting of an ancient city
as being the older replica of Midgaard...it was much bigger then during the
greater times of the old Empire.
~
E
ghost cristis~
Pathetic and ghastly he looks very sad...his rest has been disturbed by
the evil creatures that have invaded his domain and grave...He stands here
shimmeringly desolid and quite unable to effect the outside world or be
effect by the outside world...he is quite old, but very kind looking...
He holds up a tiny piece of parchment for all to read and look at with a
glimmer of tears in his eyes...
~
E
parchment~
It says an aweful lot for its apperent size:
"Hello stranger and last hope for Midgaard and this tomb!
or just anyone who passes through my tomb. This is a last plea
for aid by a man long since dead from this Earth. I have served
all my life for the cause of good and hope for your help now
that my time has passed.
The forces of evil have taken control of this tomb and the great
Kings of old need your aid to free us and deliver us to peace
once again. I think that I alone have been able to make myself
appear and manage to have the last acolyte here write this note,
for I am unable to speak, or affect this dying world.
These forces of evil plan to eventually take over Midgaard
and the outlying reaches for their own! They MUST be stopped. No one
knows how long this will take it could be days it could be months!
Their leader goes by the name of Roch'tar, the reincarnated Vampire
of a time somewhere after my death. He is yet not able to enter
this world presently but is somewhere still trapped here in these
tombs. You MUST stop him by sytematically destroying his minions
and followers who he has created from the dead and called from the
bowels of the earth!!!
Thank you all who may endeaver to succeed and and may the Gods
bless you on your Quest!"
Two hints: in order to leave this place you must get the special
rod from a hidden vault in a room down and to the east somewhere...
this room will be a painted room as well...look vault and it will
tell you what to do...the second hint is that I may appear elsewhere
in the lower sections of the tombs for more help!
~
S
#3419
The ancient tomb of Cristis~
Everything here has simply been destroyed...
Exits lead north and west.
~
34 ad 0
D0
~
~
0 0 3418
D3
~
~
0 0 3414
S
#3420
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D1
~
~
0 0 3425
D3
~
~
0 0 3415
S
#3421
Entrance chamber to the great halls of the kings~
Whomever built this place must have been very rich indeed! Though
you did enter through a rather small door this place has enough room
to hold a several score of people. The floor has a beautifully woven
carpet, and the walls are covered in finely crafted tapesties. You can
tell that these things must have been worth much but they have not lasted
well throughtout the ages. Massive doors lead off to the south and a small
door leads up above you only accessable via a large stone staircase.
~
34 ad 0
D2
Finely polished oak doors stand in your way to the south.
~
oak~
1 -1 3422
D3
You see a large set of stone stairs leading upwards to a small stone door at
the top. But they lead more west for some reason than up.
~
stone trapdoor door~
2 3410 3405
E
stone door trapdoor~
Its rather small and looks quite heavy but maybe with some kind of 'leverage'
you could move it...it does have a queerly shaped hole that looks big enough
for an equally queerly shaped pole to fit inside...if only you had it! Then
you could 'unlock' the trapdoor.
~
E
carpet~
Red carpeting completely covers the floor. it seems untouched throughtout
the ages and has a large build up of dust. There are tracks leading up and
to the west so you know that someone has been down here before.
~
E
tapesties~
The tapesties were woven into beautiful and exciting scenes of battles
long ago. One on the left your shows the historic battle between Jubal the
Benevolent and Hroth Kragen's forces that eventually Jubal's army won (of
course) and was responsible for the forming the city within which you now
reside. Here was the most inportant stategic point in Jubal's supply-line
due to the how remote it is and of course it was (at that time) the last
major population and mercanile district before the sea...where of course
Hroth's forces were eventually driven and demolished.
~
E
staircase stairs~
Though quite cracked they do look very stable.
~
E
oak~
They're HUGE! They are at least 2 feet tall and about 10 feet wide.
If not for one thing they would be perfectly preserved. There appears
to be some letters crudely scratched into the wood.
~
E
letters graffiti~
the letters say:
"Beware here all of man, because passed here lies only
death for those who dont flee now..."
Insho'rkthon brsskra-lehsn Roch'tar
Beneath, there are two criss-crossing scratchmarks in an X formation that
look like someone (or something) raked their claws across the wood.
Neat signature.
~
S
#3422
The grand hall of the kings~
Here lies a long hallway which stretchs both east and west. On the southern side of the hall there are many many doors each with the name of a king who
has passed away and is entombed here. The hallway is beautiful yet still kind
of chilling. Even tho the area has been relatively well keep by the acolytes
who live here, there still remains a stench of the undead.
~
34 ad 0
D0
~
oak~
1 -1 3421
D1
~
~
0 0 3427
D2
The door has written above it : "May all the lands thank Crotus the Victor
Without his guidance this kingdom would
not have stood"
~
door~
1 -1 3423
D3
~
~
0 0 3417
S
#3423
The shrine of the great king Crotus~
Mostly rubble this place used to be the shrine of the famous king Crotus
who saved the northern regions from being overrun by the Goblin hordes of
100 years ago. If not for him Midgaard of course would have eventually been
squashed by these monsters as well...luckily this was not the case. Tho it
is now appearent that a new threat has appeared to the city and this region.
Though Crotus was a goodly king, it was rumored that he turned to the dark ways
in his dying years...supposed he died an evil man...
~
34 ad 0
D0
~
door~
1 -1 3422
D2
~
~
0 0 3424
S
#3424
The tomb of Crotus the Victor~
Here the room is left fairly untouched...though not alot was done with the
room (or maybe the artwork just wore off). A sarcophagus lies in the middle of
the room and seems undisturbed...though it also seems used alot. A hole has been
knocked into the east wall...
~
34 ad 0
D0
~
~
0 0 3423
D1
~
~
0 0 3429
S
#3425
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D2
~
~
0 0 3426
D3
~
~
0 0 3420
S
#3426
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...You hear a brief shuffling noise somewhere off to the
east.
A half-decomposed body is lying in the corner here...
~
34 ad 0
D0
~
~
0 0 3425
D1
~
~
0 0 3430
E
corpse~
Yuk very disgusting...just lying there...it stinks.
~
S
#3427
The grand hall of the kings~
Nearing the western wing of the grand hall of the kings. To the south is a
door and to the east and west the hall continues. The writing is still legable
above the doorframe.
~
34 ad 0
D1
~
~
0 0 3432
D2
~
door~
1 -1 3428
D3
~
~
0 0 3422
E
door writing~
It says : "May he who falls in combat speak aloud oh great Mitnar's name
for then that warrior shall be saved..."
~
S
#3428
The shrine of Mitnar the Conquerer~
Noone ever really understood why he was laid to rest and honored here...
according to the writing on the wall Mitnar was quite a gruesome beast of
a man...he loved battle...and nothing else. But many warrior has passed
thru Midgaard over the years and warriors did love Mitnar he was the
perfect warrior and all fighting men looked up to this man...
On the wall is depicted battle after battle after battle. Not much
was really accomplished by this man that you can tell...
A small opening has been shaped carefully to the east.
~
34 ad 0
D0
~
door~
1 -1 3427
D1
~
~
0 0 3433
D2
~
~
0 0 3429
E
opening~
This one was done with more care during creation...odd.
~
S
#3429
The tomb of Mitnar the Conquerer~
Hmm...neat place. you can tell that it once held quite an inventory of
Gold, treasure and weapons because the wall paintings show dramatic scenes
of men and women warriors alike bowing down to their dead God-figure,
Mitnar. Scenes show get heaps of treasure and weapons sacrificed to the
Great Mitnar. Even today there exist cult worshipers of this long dead
great warrior and king. Where his coffin was...there is now only a
rectangular blemish on the floor of the dusty room...hmm...there is something
odd about the floor tho...the western wall has a hole punched through it as
well.
~
34 ad 0
D0
~
~
0 0 3428
D3
~
~
0 0 3424
D5
There seems to be a handle on the top though you cant figure out why you didnt
see it before.
~
trapdoor~
1 -1 3436
E
floor~
HEY! There's a trapdoor here!!!
~
S
#3430
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D1
~
~
0 0 3435
D2
~
~
0 0 3431
D3
~
~
0 0 3420
S
#3431
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D0
~
~
0 0 3430
D1
~
~
0 0 3436
S
#3432
The grand hall of the kings~
Nearing the western wing of the grand hall of the kings. To the south a door
exists but has been totally blocked and hammered also to make it unusable to
anyone. Your only exits exist to the east and west in this gloomy hallway.
~
34 ad 0
D1
~
~
0 0 3437
D3
~
~
0 0 3427
S
#3433
The shrine of Frath the Penniless~
More blood and gore are settled into this room...the stench is unbearable.
The walls are almost covered in blood and little chunks of dried meat. Almost
as if it were painted on...ICK! in fact there is a purposeful look to it.
The original paintings on the wall still are visible...but you still have
an urge to vomit!
A distant moan is heard...tho you cant really place it.
The normal exit to the south has been totally blocks by rubble systematically
piled there, and the door to the north is barred shut...thus the only way
to go is either east or west.
~
34 ad 0
D1
~
~
0 0 3438
D3
~
~
0 0 3428
E
rubble~
This isnt an accident...someone ..or thing placed this pile here for who
knows what reason...
~
E
painting walls~
Interesting...judging from the artwork Frath the Penniless was a very
generous ruler in his time...an excellent economist it seems...the joke at
the time was that he gave out so much money that he was penniless himself!
He thus recieved that title by default.
~
S
#3434
The tomb of Frath the penniless~
UGH! the scene is sickening...the sarcophagus is opened up and the mummified
body lies out in the open but ripped to pieces and partially gnawed pieces
of flesh and bone. Rubble lies to the north and the room has been physically
raised somehow because the only exit is downward from where you came...
~
34 ad 0
D5
~
~
0 0 3439
S
#3435
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
A half-decomposed body is lying in the corner here...
~
34 ad 0
D1
~
~
0 0 3441
D2
~
~
0 0 3436
D3
~
~
0 0 3430
E
corpse~
Yuk, very disgusting...just lying there...it stinks.
~
S
#3436
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D0
~
~
0 0 3435
D1
~
~
0 0 3441
D3
~
~
0 0 3431
S
#3437
The grand hall of the kings~
You are at the very western end of the grand hall of the kings. Again
someone seems to have purposely jammed the door leading south...there is a
door leading north and the hallway continues west.
Tho the southern door is blocked and damaged you can still making out some
writing at its head.
~
34 ad 0
D0
~
door~
1 -1 3409
D3
~
~
0 0 3432
E
writing~
It reads : "Behind these doors lie the remains of
the great benefactor of all Midgaard
and its outlying regions,
Jubal the Benevolent"
Extra special care has been taken in keeping this lettering fresh.
~
S
#3438
The shrine of Jubal~
It is a shame this was once beautiful. Now the huge tapestries have been
torn down and the carpeting all pulled up...the paintings on the ceiling are
unreadable and the altar is crumbled...you here a crunching sound nearby...
~
34 ad 0
D2
~
~
0 0 3439
D3
~
~
0 0 3433
S
#3439
The ancient tomb of Jubal the Benevolent~
The desecration of the dead here is hideous...the smell coming off of the
opened sarcophagus and nauseating...the floor is slightly crumpled and walls
are raked...but the worst part is the mummy...Jubal the Benevolent is missing
his head!
The only exits are north and up to the west...
~
34 ad 0
D0
~
~
0 0 3438
D4
~
~
0 0 3434
S
#3440
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D1
~
~
0 0 3445
D2
~
~
0 0 3441
S
#3441
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...slithering noises now?
~
34 ad 0
D0
~
~
0 0 3440
D1
~
~
0 0 3446
D3
~
~
0 0 3436
S
#3442
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...You hear a far-off scream...
~
34 ad 0
D1
~
~
0 0 3447
D2
~
~
0 0 3443
S
#3443
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
A half-decomposed body is lying in the corner here...
~
34 ad 0
D0
~
~
0 0 3442
D2
~
~
0 0 3444
E
corpse~
Yuk, very disgusting...just lying there...oozing...
~
S
#3444
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D0
~
~
0 0 3443
D1
~
~
0 0 3449
S
#3445
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
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#3446
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
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D3
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#3447
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
~
34 ad 0
D0
~
~
0 0 3446
D2
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~
0 0 3448
D3
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0 0 3442
S
#3448
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...But then again this place is quite different!
The room has been totally hollowed out and smoothed...and a pit has
been drilled in the center of the floor (though nothing is in it).
Also extensive gruesome paintings of beasts and monsters terrorizing the
country side; vampires sucking the blood of beasts and humans alike...
the scenes are horribly graphic.
The Ghost of Cristis is floating here...
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ghost cristis~
He looks alittle fainter and is holding up another parchment for you
to read...
~
E
parchment~
Written on it he says :
"Congratuations adventurer you made it this far! Now, in order
to get out of here look at the vault hidden in the painting and
get the key pry rod that will take you out...if you have passed
through all of these monsters and abonimations with ease you are
ready to continue. But if not the rod will help you get out.The
Vault will clue you on what to open.
There exists nearby a horrid beast called Snapper Joe...he is
a reincarnated fiend called up directly from hell...he is tough
but if you manage to kill him he has a key to the lower depths
of these horrid tombs and catacombs. I cant promise you what lies
ahead but it will promise to be challenging and hopefully will
prove that we are nearing the end of the reign of the Horrid
Roch'tar.
If you need to rest and come back, take the rod. But remember to
dump it so that others will have a chance at continuing here also.
Thank you again brave fellows!"
~
E
vault~
Yeah there is a tiny painting of a vault in this murel...and it seems
to be reflected picture of the vault...the word in tiny print is rat'hcor
so that could mean ....
~
S
#3449
The lower chambers and tombs of the undead~
The stench of death is heavy in here...you think you may get easily lost
in these caverns...
A small door leads off to the east.
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~
door~
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D3
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#3450
Entrance to the Forbidden Catacombs~
You have entered the forbidden catacombs. This cave system must have been
built long ago. The air is dank and smells of something dead...or maybe undead.
Enter here at your own risk...something evil abodes here....
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Too dark to tell.
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Too dark to tell.
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D2
Too dark to tell.
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0 -1 3453
D3
Too dark to tell.
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D4
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S
#3451
The catacombs~
Stone walls, musty air...the earth seems to moan softly.
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34 ad 0
D1
Too dark to tell.
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~
0 -1 3455
D2
Too dark to tell.
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0 -1 3450
S
#3452
The catacombs~
Stone walls, musty air...the earth seems to groan beneath your feet...
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34 ad 0
D0
Too dark to tell.
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~
0 0 3461
D3
Too dark to tell.
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~
0 -1 3450
S
#3453
The catacombs~
Stone walls, musty air...the earth seems to groan beneath your feet...
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34 ad 0
D0
Too dark to tell.
~
~
0 -1 3450
S
#3454
The catacombs~
Stone walls, musty air...the earth seems to moan softly.
~
34 ad 0
D1
Too dark to tell.
~
~
0 -1 3450
S
#3455
The catacombs~
Stone walls, musty air...a faint cry is heard in the distance.
~
34 ad 0
D2
Too dark to tell.
~
~
0 -1 3456
D3
Too dark to tell.
~
~
0 0 3451
S
#3456
The catacombs~
Stone walls, musty air...the walls are slick with moisture...
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34 ad 0
D0
Too dark to tell.
~
~
0 -1 3455
D1
Too dark to tell.
~
~
0 -1 3457
S
#3457
The catacombs~
Stone walls, musty air...the earth seems to groan softly...
~
34 ad 0
D2
Too dark to tell.
~
~
0 -1 3458
D3
Too dark to tell.
~
~
0 0 3456
S
#3458
The catacombs~
Stone walls, musty air...a faint cry is heard in the distance...
The floor rises slightly to the west.
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D0
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~
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D2
You see unfathomable blackness to the south...
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~
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D3
Too dark to tell.
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S
#3459
The catacombs~
Stone walls, musty air...the walls are slick with moisture, and
a horrible stench fills the air.
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34 ad 0
D1
Too dark to tell.
~
~
0 -1 3458
D3
Too dark to tell.
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0 -1 3460
S
#3460
Den of the Vampire~
Your mind whirls in the hideous madness of this place... The stench
is horrendous and dead bodies, suck of all their life, lay all over.
One coffin lies in the center of the room...but the occupant will
obviously be you...
~
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Too dark to tell.
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D5
A jet black coffin...who knows what lurks beneath.
~
coffin~
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E
coffin~
Jet black, it looks very old, as is it's owner.
~
S
#3461
The catacombs~
Stone walls, dank air...the walls seems to breath...
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34 ad 0
D1
Too dark to tell.
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D2
Too dark to tell.
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#3462
The catacombs~
Stone walls, dank air...the smell of the dead is quite noticable...
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34 ad 0
D2
Too dark to tell.
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~
0 0 3463
D3
Too dark too tell.
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~
0 0 3461
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#3463
The catacombs~
Stone walls, dank air...a faint dry is heard in the distance...
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34 ad 0
D0
Too dark to tell.
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~
0 0 3462
D1
Too dark to tell.
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#3464
The catacombs~
Stone walls, dank air...the slick walls seem to close in around you...
The eastern walls seems a bit odd for some reason.
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there seems to be a faint outline of something here...maybe a secret door~
secret~
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D2
Too dark to tell.
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~
0 0 3465
D3
Too dark to tell.
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E
secret~
YEAH! there it is ...a SECRET door...in the eastern wall!
~
S
#3465
The gilded hallway~
Wow! Although this hallway is quit filthy and dusty, but it is noticably
different than the rest of the catacombs...but you dont feel too safe...
The walls faintly show ancient detailed etchings in gold and silver of
ancient Gods and even more Ancient rituals...not all of which seems
pleasant. The hallway continues north into the catacombs and further
south as long as you can see.
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The glow of your light reflects off the walls and you see the catacombs.
~
~
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D2
The glow of your light reflects off the walls...the gilded hallway.
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E
etchings~
Beautiful yet disturbing...they urge you too move onward.
~
S
#3466
The gilded hallway~
Ancient etchings and writing all done in intricate gold and silver
designs fill these walls...they are almost too interesting to go on.
but you draw your attention away due to how unsafe this horribly
beautiful place really is. Your light source flickers off the walls
showing you exits north and south.
~
34 ad 0
D0
Your light reveals more of the hallway.
~
~
0 0 3465
D2
Your light reveals more of the hallway.
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~
0 0 3467
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etchings~
beautiful yet disturbing...they urge you to move on carefully.
~
S
#3467
The gilded hallway~
Ancient etchings and writing all done in intricate gold and silver
designs fill these walls...they are almost too interesting to go on.
but you draw your attention away due to how unsafe this horribly
beautiful place really is. Your light source flickers off the walls
showing you exits north and south.
~
34 ad 0
D0
You light reveals more of the hallway.
~
~
0 0 3466
D2
Your light reveals more of the hallway.
~
~
0 0 3468
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.
~
S
#3468
The gilded hallway~
Ancient etchings and writing all done in intricate gold and silver
designs fill these walls...they are almost too interesting to go on.
but you draw your attention away due to how unsafe this horribly
beautiful place really is. Your light source flickers off the walls
showing you exits north and south.
~
34 ad 0
D0
You light reveals more of the hallway.
~
~
0 0 3467
D2
Your light reveals more of the hallway.
~
~
0 0 3469
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.
~
S
#3469
The gilded hallway~
Ancient etchings and writing all done in intricate gold and silver
designs fill these walls...they are almost too interesting to go on.
but you draw your attention away due to how unsafe this horribly
beautiful place really is. Your light source flickers off the walls
showing you exits north and west.
~
34 ad 0
D0
You light reveals more of the hallway.
~
~
0 0 3468
D3
Your light reveals THAT THIS LINK AINT DONE YET!-------------------
~
~
0 0 3469
E
etchings~
beautiful yet disturbing...they urge you to move on carefully.
~
E
west secret door~
weird no door here anymore
~
S
#3470
The secret passageway~
A secret passage! You wonder where it may lead!
~
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D2
Too dark to tell.
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~
0 0 3471
E
east secret door~
The door closed on you so softly that you didnt even notice!
~
S
#3471
The secret passageway~
A secret passage! Seems to be the southern end.
Another door lead to the west.
~
34 ad 0
D0
Too dark to tell.
~
~
0 0 3470
D3
Hmm...a small wooden door is this way.
~
door~
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door~
Hmm...maybe you should try to open it?
~
S
#3472
The short way to hell...~
you fall........
hmm....its getting really really HOT!
you fall...
you fall....
slowly you are cooking as you fall further....you skin is burning and
your hair 'evaporates'...
you fall...
and fall....
AND STOP!
Welcome to HELL!
But even in Hell we give you another chance.
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HEE HEE
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0 0 3458
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HEE HEE
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0 0 3450
D2
HEE HEE
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#3473
The catacombs~
Stone walls, musty air...the walls are slick with moisture, and
a horrible stench fills the air.
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D1
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0 0 3474
D3
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0 0 3460
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#3474
The catacombs~
Stone walls, musty air...a faint cry is heard in the distance...
The floor rises slightly to the west.
~
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D0
You would be really stupid to go this way...
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D2
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0 0 3457
D3
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0 0 3473
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#3475
Inside the coffin~
Holy cow! this place is HUGE! In fact you are inside a huge cavern.
You cant see around yourself because the light only lights this general
area. The cavern continue in all directions...a ladder leads upward to a
lid of some sort.
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D0
Needs yet to be linked anywhere important
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0 0 3475
D1
same as north
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D2
same as North
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~
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D3
same as north
~
~
0 0 3475
D4
~
lid coffin~
1 3419 3460
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#3476
A section of the graveyard~
You are off the path in the graveyard, walking among the headstones. Some
look recent, some look like they've been here a while, and some are starting to
crack.
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$~