#3100 The West End Of The Promenade~ The promenade of southern midgaard runs east along the River Midgaard. To the north a stone bridge has been built into the town wall. A small dirt road leads to the south along the town wall. ~ 31 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3152 S #3101 The Promenade~ The river gently flows westwards just north of here. The promenade continues further east and to the west you see the town wall. Park Road leads south from here. On the other side of the river you can see the rear of the old Grubby Inn. ~ 31 0 1 D1 The promenade continues. ~ ~ 0 -1 3142 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 The Promenade~ The river gently flows westwards just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. An old rickety bridge crossing the river to the town dump lies north. ~ 31 0 1 D0 An old rickety bridge crosses the river here. ~ ~ 0 0 3070 D1 You see the promenade. ~ ~ 0 -1 3143 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3142 S #3103 The Promenade~ The river gently flows westwards just north of here. The promenade continues both east and west. Emerald Avenue leads south, while across the river you can see the back of the thieves guild, which is somewhat hidden by a large willow tree. ~ 31 0 1 D1 You see the Promenade. ~ ~ 0 -1 3144 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3143 S #3104 The East End of the Promenade~ You stand along the eastern end of the promenade, which looks out upon the River Midgaard. Across the river you see the rear side building that resembles a warehouse. The promenade leads west along the river, while a dirt road leads south along the town wall. ~ 31 0 1 D2 The Concourse continues south. ~ ~ 0 -1 3155 D3 You see the promenade. ~ ~ 0 -1 3144 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3105 The Park Entrance~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 31 cI 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very cozy place with many tables and seats where you can relax and enjoy the view. To the east you can see the entrance to the park. ~ 31 dhJN 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 A Small Path In The Park~ You are walking along a small path through the park. The path continues south and east. ~ 31 0 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 A Small Path In The Park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 31 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 A Small Path In The Park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 31 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Guard Headquarters~ You are inside a tidy office. ~ 31 dJ 0 D1 You see Park Road. ~ door~ 1 3105 3075 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 31 0 1 D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 To the west lies the guard headquarters. ~ ~ 0 0 3075 E building door sign~ The sign says: -=- Guard Headquarters and Prison of the Realm -=- WARNING: Do not disturb the Chief guard, he's busy. ~ S #3112 The Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 31 cI 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A Path In The Park~ You are in the park. The paths lead north and west. Westward is the park entrance and to the east you see a small pond. ~ 31 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 31 0 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A Path In The Park~ You are in the park. The paths lead north and east. Eastward is the park entrance and to the west you see a small pond. ~ 31 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 The Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 31 cI 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the west is the park entrance. To the east is the not very big Town Hall of Midgaard. ~ 31 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. ~ 31 0 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3145 S #3120 The Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the center of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 31 0 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3146 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3147 D4 The chain disappears in the clouds. ~ ~ 0 -1 7914 E chain~ The chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 31 0 1 D1 ~ ~ 0 -1 3148 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 31 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. To the north you see Clan Row. ~ 31 0 1 D0 You see Clan Row, where the clan houses are. ~ ~ 0 0 3158 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 The End Of Elm Street~ You are at the end of Elm Street. ~ 31 0 1 D3 ~ ~ 0 -1 3123 S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 31 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. ~ 31 0 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3127 The Southern Gate~ You find yourself at the southwest corner of the town wall. A dirt road leads north and a small path leads off to the east. Midgaard's southern gate is positioned to the south. ~ 31 0 1 D0 ~ ~ 0 -1 3154 D1 ~ ~ 0 -1 3128 D2 Through the south gate you can see Tern Road. ~ gate~ 1 3112 14206 S #3128 A Small Path~ A small path runs along the southern wall of Midgaard. Small shrubs line the wall to the south, and trees to the north. Just west of here is the southern gate of Midgaard, and the path continues to the east. ~ 31 0 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3150 D3 ~ ~ 0 -1 3127 S #3129 A Small Path Intersects With Park Road~ The small path is not so small here, where it intersects with Park Road. A large iron gate leads south into the graveyard. As usual the path leads east and west. ~ 31 0 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3149 D2 Through the solid iron bars you see the graveyard. ~ gate~ 2 3106 3400 D3 ~ ~ 0 -1 3151 S #3130 The Southeast Corner of Midgaard~ You are at the southeast corner of Midgaard, abundant in trees, this little area is a rather beautiful site, if not the most beautiful in Midgaard. A small trail leads off to the west, while a dirt road leads north, interestingly or not, both run along the town wall. ~ 31 0 1 D0 ~ ~ 0 -1 3157 D3 ~ ~ 0 -1 3149 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 31 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are at Emerald Avenue which continues north and south. Penny Lane leads east from here. ~ 31 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 31 0 1 D1 ~ ~ 0 -1 3145 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 31 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3148 S #3135 Park Road~ You are at a bend on Park Road. The road continues to the north and to the east. ~ 31 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3147 S #3136 Park Road~ You are at a bend on Park Road. The road continues to the south and to the west. ~ 31 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3146 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk with a typewriter is placed in the middle of the room. A sign on the wall demands your attention. ~ 31 dJ 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 E sign wall~ Registrations for a change of hometown can be processed here, for a cost of 10,000 coins. To request a change, 'register <hometown>'. Valid hometowns are Midgaard and Anapest. ~ E typewriter~ It is an ancient Quifatronic T-1000 mk I. These machines are known for their incredible durability, and for their even more incredible weight. They make a Cray II look like a laptop. ~ E desk~ An extremely heavy desk. It is so large that it doesn't even need drawers. Everything can be stored on its top. ~ E chair chairs~ They don't look very comfortable. ~ S #3138 The Mayor's Office~ You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 31 dJ 0 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All auditoriums should be equipped with these things. A shame that there wouldn't be room for the students too, though. ~ E desk~ This desk is obviously very old. Nevertheless it looks as if has never been used. ~ S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 31 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 31 0 1 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3141 The End Of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 31 0 1 D2 ~ ~ 0 -1 3140 S #3142 The Promenade~ The river gently flows westwards just north of here. The promenade continues further east and to the west. ~ 31 0 1 D1 You see the promenade. ~ ~ 0 0 3102 D3 You see the promenade. ~ ~ 0 0 3101 S #3143 The Promenade~ The river gently flows westwards just north of here. The promenade continues further east and to the west. ~ 31 0 1 D1 You see the promenade. ~ ~ 0 0 3103 D3 You see the promenade. ~ ~ 0 0 3102 S #3144 The Promenade~ The river gently flows westwards just north of here. The promenade continues to the west. The concourse is to the east. Across the river you can see the docks. ~ 31 0 1 D1 You see the Concourse. ~ ~ 0 0 3104 D3 You see the Promenade. ~ ~ 0 0 3103 S #3145 Emerald Avenue~ You are standing on Emerald Avenue. The road continues to the east and west. ~ 31 0 1 D1 ~ ~ 0 0 3119 D3 ~ ~ 0 0 3133 S #3146 Park Road~ To the west is the Road Crossing. Park Road continues to the East. ~ 31 0 1 D1 ~ ~ 0 0 3136 D3 ~ ~ 0 0 3120 S #3147 Park Road~ Park Road goes east and west. ~ 31 0 1 D1 ~ ~ 0 0 3120 D3 ~ ~ 0 0 3135 S #3148 Emerald Avenue~ Emerald Avenue leads east and west. ~ 31 0 1 D1 ~ ~ 0 0 3134 D3 ~ ~ 0 0 3121 S #3149 A Small Path~ The path here grows narrow as grass has grown in on the trail, making it less distinguished. The path leads east to west, or west to east, really though, it doesnt matter. ~ 31 0 1 D1 ~ ~ 0 0 3130 D3 ~ ~ 0 0 3129 S #3150 A Small Path~ The path continues along the Midgaard's Southern Wall. The Wall looks a bit chipped away here, as if someone ran into it at a high velocity. A small pond is located just north of here, and the path contineus both east and west. ~ 31 0 1 D1 ~ ~ 0 0 3151 D3 ~ ~ 0 0 3128 S #3151 A Small Path~ The small path continues in an east-west direction along the southern wall of Midgaard. To the east the path grows wider as it intersects with Park Road. ~ 31 0 1 D1 ~ ~ 0 0 3129 D3 ~ ~ 0 0 3150 S #3152 A Dirt Road~ Here the dirt road narrows as it passes through some trees to the east and the wall to the west. The road leads north and south. ~ 31 0 1 D0 ~ ~ 0 0 3100 D2 ~ ~ 0 0 3153 S #3153 A Dirt Road~ The road swerves off to the east towards the wall. At it's narrowest here, it still it retains enough width to allow the passage of wagons and the occasional fat person. ~ 31 0 1 D0 ~ ~ 0 0 3152 D2 ~ ~ 0 0 3154 S #3154 A Dirt Road~ The dirt road here continues its north and south direction as meanders back and forth between the wall to the est and the trees to the east. The road ends to the south at Midgaard's southern gate. ~ 31 0 1 D0 ~ ~ 0 0 3153 D2 ~ ~ 0 0 3127 S #3155 A Dirt Road~ You stand on a small dirt road, to the north the eastern end of the Promenade rises before you, while to the south the dirt road slopes downward. ~ 31 0 1 D0 ~ ~ 0 0 3104 D2 ~ ~ 0 0 3156 S #3156 A Dirt Road~ You stand along a dirt road that runs north to south along Midgaard's eastern wall. This portion of the road is on seemingly level ground and is rather wide. The road slopes upward to the north, and down to the south where the road narrows out. ~ 31 0 1 D0 ~ ~ 0 0 3155 D2 ~ ~ 0 0 3157 S #3157 A Dirt Road~ The dirt road runs north to south along the eastern town wall of Midgaard. A noticable slope leads up to the north, and down to the south. The road is rather narrow and you would be forced to squeeze past anyone going the opposite direction. ~ 31 0 1 D0 ~ ~ 0 0 3156 D2 ~ ~ 0 0 3130 S #3158 Clan Row~ Here runs Clan Row, the location of all clans residing in Midgaard. Despite often heated rivalries, the clan houses are never defaced by other clans, due to strict laws regarding the behavior of clan members in the town. You see a peculiarly-constructed medium-sized building to the west, and an evil-looking tiny building to the north. Clan Row continues to the east. ~ 31 0 1 D0 You see a small building that radiates an evil aura. ~ culexdoor door~ 2 3163 3163 D2 ~ ~ 0 0 3123 D3 This clan house looks peculiar, as if it was built without clear plans. You see a sign on the door. ~ dementiadoor door~ 2 3160 3160 E sign~ The sign says "aitnemeD". ~ S #3159 Dementia Basement~ You are in the basement of Clan Dementia. There are things growing on the rock walls. ~ 31 adtGJZ 1 D4 ~ trapdoor trap~ 2 3160 3160 S #3160 Hall of Dementia~ This is the clan hall of Dementia, the first clan ever created in ButterMUD. Strangely, the ceiling is carpeted, although the rest of the room is rather unfinished, the walls being bare wood. You see a trapdoor in the floor, a small room to the west, and a door to the east. ~ 31 drJX 0 D1 Through this door lies Clan Row. ~ door dementiadoor~ 2 3160 3158 D3 You see a small, bare room. ~ ~ 0 0 3162 D5 You see a trapdoor in the corner of the room that looks like it gets a lot of use. ~ trapdoor trap~ 2 3160 3159 E wall walls~ They are unpainted, rough wood. You avoid touching them for fear of getting a splinter. ~ E -unused1-~ You see piles of sawdust in the corners of the room. ~ S #3161 Dementia Office~ This is the office of the leaders of Clan Dementia. There is a large, comfortable-looking chair behind a desk, and a small, uncomfortable-looking chair in front of the desk. You can return to the waiting room to the south. ~ 31 dJ 0 D2 ~ ~ 0 0 3162 S #3162 Waiting Room~ You are in the waiting room for the office of the leaders of Clan Dementia. You can see the office to the north, and the main clan room to the east. ~ 31 dJ 0 D0 ~ ~ 0 0 3161 D1 ~ undefined~ 0 0 3160 S #3163 Hall of The Culex~ Despite the presence of windows, this small room is quite gloomy, and you have a peculiar feeling. There is a door to the south, and a ladder leading up to a dark hole in the ceiling. ~ 31 dJ 0 D2 You see a door. ~ door culexdoor~ 2 3163 3158 D4 You see a ladder leading up through a hole in the ceiling. It is so dark up there that you cannot see what is through the hole. ~ ~ 0 0 3164 S #3164 Attic~ You are in a very dark, cramped attic. Piles of miscellaneous junk are scattered around the floor. ~ 31 adiGJO 0 D5 You see a ladder leading down through a hole. ~ ~ 0 0 3163 S $~