crodo_mud/cnf/
crodo_mud/lib/
crodo_mud/lib/house/
crodo_mud/lib/misc/
crodo_mud/lib/plralias/F-J/
crodo_mud/lib/plralias/U-Z/
crodo_mud/lib/plrobjs/
crodo_mud/lib/plrvars/A-E/
crodo_mud/lib/plrvars/F-J/
crodo_mud/lib/plrvars/K-O/
crodo_mud/lib/plrvars/P-T/
crodo_mud/lib/plrvars/U-Z/
crodo_mud/lib/text/
crodo_mud/lib/text/help/
crodo_mud/lib/world/
crodo_mud/src/
#3100
The West End Of The Promenade~
   The promenade of southern midgaard runs east along the River Midgaard.  To
the north a stone bridge has been built into the town wall.  A small dirt road
leads to the south along the town wall.    
~
31 0 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The promenade continues far south.
~
~
0 -1 3152
S
#3101
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues further east and to the west you see the town wall.  Park Road leads
south from here.  On the other side of the river you can see the rear of the
old Grubby Inn.    
~
31 0 1
D1
The promenade continues.
~
~
0 -1 3142
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues both east and west.  South of here you see the entrance to
the park, and a small building seems to be just west of the entrance.
An old rickety bridge crossing the river to the town dump lies north.
~
31 0 1
D0
An old rickety bridge crosses the river here.
~
~
0 0 3070
D1
You see the promenade.
~
~
0 -1 3143
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3142
S
#3103
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues both east and west.  Emerald Avenue leads south, while across the
river you can see the back of the thieves guild, which is somewhat hidden by a
large willow tree.    
~
31 0 1
D1
You see the Promenade.
~
~
0 -1 3144
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3143
S
#3104
The East End of the Promenade~
   You stand along the eastern end of the promenade, which looks out upon the
River Midgaard.  Across the river you see the rear side building that resembles
a warehouse.  The promenade leads west along the river, while a dirt road leads
south along the town wall.    
~
31 0 1
D2
The Concourse continues south.
~
~
0 -1 3155
D3
You see the promenade.
~
~
0 -1 3144
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3105
The Park Entrance~
   You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
31 cI 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
   You are inside Park Cafe, a very cozy place with many tables and
seats where you can relax and enjoy the view.  To the east you can
see the entrance to the park.
~
31 dhJN 0
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
A Small Path In The Park~
   You are walking along a small path through the park.  The path continues
south and east.
~
31 0 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
A Small Path In The Park~
   You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
31 0 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
A Small Path In The Park~
   You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
31 0 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Guard Headquarters~
   You are inside a tidy office.
~
31 dJ 0
D1
You see Park Road.
~
door~
1 3105 3075
S
#3111
Park Road~
   The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
31 0 1
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
To the west lies the guard headquarters.
~
~
0 0 3075
E
building door sign~
The sign says:

   -=- Guard Headquarters and Prison of the Realm -=-

      WARNING:  Do not disturb the Chief guard, he's busy.
~
S
#3112
The Western Park Entrance~
   You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
31 cI 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A Path In The Park~
   You are in the park.  The paths lead north and west.  Westward is the
park entrance and to the east you see a small pond.
~
31 0 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
   You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
31 0 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A Path In The Park~
   You are in the park.  The paths lead north and east.  Eastward is the
park entrance and to the west you see a small pond.
~
31 0 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
The Eastern Park Entrance~
   You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
31 cI 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
   You are standing on the north end of Emerald Avenue.  To the north is the
promenade and to the west is the park entrance.  To the east is the not very
big Town Hall of Midgaard.
~
31 0 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
   You are on Park Road which leads north and south.
~
31 0 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3119
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads north and
west.
~
31 0 1
D0
~
~
0 -1 3117
D3
~
~
0 -1 3145
S
#3120
The Road Crossing~
   You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the center of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
31 0 1
D0
~
~
0 -1 3133
D1
~
~
0 -1 3146
D2
~
~
0 -1 3134
D3
~
~
0 -1 3147
D4
The chain disappears in the clouds.
~
~
0 -1 7914
E
chain~
The chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.

~
S
#3121
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
31 0 1
D1
~
~
0 -1 3148
D2
~
~
0 -1 3125
S
#3122
Park Road~
   You are on Park Road which leads south and north.  Elm Street is east of
here.
~
31 0 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
   You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.  To the north you see Clan Row.
~
31 0 1
D0
You see Clan Row, where the clan houses are.
~
~
0 0 3158
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
The End Of Elm Street~
   You are at the end of Elm Street.
~
31 0 1
D3
~
~
0 -1 3123
S
#3125
Emerald Avenue~
   You are on Emerald Avenue which continues north.  The Concourse is south
of here.
~
31 0 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
   You are on Park Road which continues north.  The Concourse is south of
here.
~
31 0 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3127
The Southern Gate~
   You find yourself at the southwest corner of the town wall.  A dirt road
leads north and a small path leads off to the east.  Midgaard's southern gate
is positioned to the south.    
~
31 0 1
D0
~
~
0 -1 3154
D1
~
~
0 -1 3128
D2
 Through the south gate you can see Tern Road.
~
gate~
1 3112 14206
S
#3128
A Small Path~
   A small path runs along the southern wall of Midgaard.  Small shrubs line
the wall to the south, and trees to the north.  Just west of here is the
southern gate of Midgaard, and the path continues to the east.    
~
31 0 1
D0
~
~
0 -1 3125
D1
~
~
0 -1 3150
D3
~
~
0 -1 3127
S
#3129
A Small Path Intersects With Park Road~
   The small path is not so small here, where it intersects with Park Road.  A
large iron gate leads south into the graveyard.  As usual the path leads east
and west.    
~
31 0 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3149
D2
Through the solid iron bars you see the graveyard.
~
gate~
2 3106 3400
D3
~
~
0 -1 3151
S
#3130
The Southeast Corner of Midgaard~
   You are at the southeast corner of Midgaard, abundant in trees, this little
area is a rather beautiful site, if not the most beautiful in Midgaard.  A
small trail leads off to the west, while a dirt road leads north, interestingly
or not, both run along the town wall.    
~
31 0 1
D0
~
~
0 -1 3157
D3
~
~
0 -1 3149
S
#3131
Park Road~
   You are at Park Road which continues north and south.
~
31 0 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
   You are at Emerald Avenue which continues north and south.  Penny Lane leads
east from here.
~
31 0 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
31 0 1
D1
~
~
0 -1 3145
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
31 0 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3148
S
#3135
Park Road~
   You are at a bend on Park Road.  The road continues to the north and to the
east.    
~
31 0 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3147
S
#3136
Park Road~
   You are at a bend on Park Road.  The road continues to the south and to the
west.    
~
31 0 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3146
S
#3137
The Waiting Room~
   You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk with a typewriter is placed in the middle of
the room.  A sign on the wall demands your attention.
~
31 dJ 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
E
sign wall~
   Registrations for a change of hometown can be processed here, for a cost of
10,000 coins.  To request a change, 'register <hometown>'.  Valid hometowns are
Midgaard and Anapest.    
~
E
typewriter~
It is an ancient Quifatronic T-1000 mk I.  These machines are known for their
incredible durability, and for their even more incredible weight.  They make
a Cray II look like a laptop.
~
E
desk~
An extremely heavy desk.  It is so large that it doesn't even need drawers.
Everything can be stored on its top.
~
E
chair chairs~
They don't look very comfortable.
~
S
#3138
The Mayor's Office~
   You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
31 dJ 0
D3
The waiting room is to the west.
~
~
0 -1 3137
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All auditoriums should be equipped with these things.  A shame
that there wouldn't be room for the students too, though.
~
E
desk~
This desk is obviously very old.  Nevertheless it looks as if has never been
used.
~
S
#3139
Penny Lane~
   You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
31 0 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
   You are on Penny Lane.  The narrow road continues north and west.
~
31 0 1
D0
~
~
0 -1 3141
D3
~
~
0 -1 3139
S
#3141
The End Of Penny Lane~
   You are at the end of Penny Lane.  The only exit appears to be south.
~
31 0 1
D2
~
~
0 -1 3140
S
#3142
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues further east and to the west.
~
31 0 1
D1
You see the promenade.
~
~
0 0 3102
D3
You see the promenade.
~
~
0 0 3101
S
#3143
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues further east and to the west.
~
31 0 1
D1
You see the promenade.
~
~
0 0 3103
D3
You see the promenade.
~
~
0 0 3102
S
#3144
The Promenade~
   The river gently flows westwards just north of here.  The promenade
continues to the west.  The concourse is to the east.  Across the river you can
see the docks.    
~
31 0 1
D1
You see the Concourse.
~
~
0 0 3104
D3
You see the Promenade.
~
~
0 0 3103
S
#3145
Emerald Avenue~
You are standing on Emerald Avenue. The road continues to the east and west.
~
31 0 1
D1
~
~
0 0 3119
D3
~
~
0 0 3133
S
#3146
Park Road~
   To the west is the Road Crossing.  Park Road continues to the East.    
~
31 0 1
D1
~
~
0 0 3136
D3
~
~
0 0 3120
S
#3147
Park Road~
   Park Road goes east and west.    
~
31 0 1
D1
~
~
0 0 3120
D3
~
~
0 0 3135
S
#3148
Emerald Avenue~
   Emerald Avenue leads east and west.    
~
31 0 1
D1
~
~
0 0 3134
D3
~
~
0 0 3121
S
#3149
A Small Path~
   The path here grows narrow as grass has grown in on the trail, making it
less distinguished.  The path leads east to west, or west to east, really
though, it doesnt matter.    
~
31 0 1
D1
~
~
0 0 3130
D3
~
~
0 0 3129
S
#3150
A Small Path~
   The path continues along the Midgaard's Southern Wall.  The Wall looks a bit
chipped away here, as if someone ran into it at a high velocity.  A small pond
is located just north of here, and the path contineus both east and west.    
~
31 0 1
D1
~
~
0 0 3151
D3
~
~
0 0 3128
S
#3151
A Small Path~
   The small path continues in an east-west direction along the southern wall
of Midgaard.  To the east the path grows wider as it intersects with Park Road.
~
31 0 1
D1
~
~
0 0 3129
D3
~
~
0 0 3150
S
#3152
A Dirt Road~
   Here the dirt road narrows as it passes through some trees to the east and
the wall to the west.  The road leads north and south.    
~
31 0 1
D0
~
~
0 0 3100
D2
~
~
0 0 3153
S
#3153
A Dirt Road~
   The road swerves off to the east towards the wall.  At it's narrowest here,
it still it retains enough width to allow the passage of wagons and the
occasional fat person.    
~
31 0 1
D0
~
~
0 0 3152
D2
~
~
0 0 3154
S
#3154
A Dirt Road~
   The dirt road here continues its north and south direction as meanders back
and forth between the wall to the est and the trees to the east.  The road ends
to the south at Midgaard's southern gate.    
~
31 0 1
D0
~
~
0 0 3153
D2
~
~
0 0 3127
S
#3155
A Dirt Road~
   You stand on a small dirt road, to the north the eastern end of the
Promenade rises before you, while to the south the dirt road slopes downward.
~
31 0 1
D0
~
~
0 0 3104
D2
~
~
0 0 3156
S
#3156
A Dirt Road~
   You stand along a dirt road that runs north to south along Midgaard's
eastern wall.  This portion of the road is on seemingly level ground and is
rather wide.  The road slopes upward to the north, and down to the south where
the road narrows out.  
~
31 0 1
D0
~
~
0 0 3155
D2
~
~
0 0 3157
S
#3157
A Dirt Road~
   The dirt road runs north to south along the eastern town wall of Midgaard.
A noticable slope leads up to the north, and down to the south.  The road is
rather narrow and you would be forced to squeeze past anyone going the opposite
direction.    
~
31 0 1
D0
~
~
0 0 3156
D2
~
~
0 0 3130
S
#3158
Clan Row~
   Here runs Clan Row, the location of all clans residing in Midgaard.  
Despite often heated rivalries, the clan houses are never defaced by other
clans, due to strict laws regarding the behavior of clan members in the town.
You see a peculiarly-constructed medium-sized building to the west, and an
evil-looking tiny building to the north.  Clan Row continues to the east.    
~
31 0 1
D0
You see a small building that radiates an evil aura.
~
culexdoor door~
2 3163 3163
D2
~
~
0 0 3123
D3
This clan house looks peculiar, as if it was built without clear plans.
You see a sign on the door.
~
dementiadoor door~
2 3160 3160
E
sign~
The sign says "aitnemeD".
~
S
#3159
Dementia Basement~
   You are in the basement of Clan Dementia.  There are things growing on the
rock walls.    
~
31 adtGJZ 1
D4
~
trapdoor trap~
2 3160 3160
S
#3160
Hall of Dementia~
   This is the clan hall of Dementia, the first clan ever created in ButterMUD.
Strangely, the ceiling is carpeted, although the rest of the room is rather
unfinished, the walls being bare wood.  You see a trapdoor in the floor, a
small room to the west, and a door to the east.    
~
31 drJX 0
D1
Through this door lies Clan Row.
~
door dementiadoor~
2 3160 3158
D3
You see a small, bare room.
~
~
0 0 3162
D5
   You see a trapdoor in the corner of the room that looks like it gets a lot
of use.    
~
trapdoor trap~
2 3160 3159
E
wall walls~
They are unpainted, rough wood. You avoid touching them for fear of getting a splinter.
~
E
-unused1-~
You see piles of sawdust in the corners of the room.
~
S
#3161
Dementia Office~
   This is the office of the leaders of Clan Dementia.  There is a large,
comfortable-looking chair behind a desk, and a small, uncomfortable-looking
chair in front of the desk.  You can return to the waiting room to the south.
~
31 dJ 0
D2
~
~
0 0 3162
S
#3162
Waiting Room~
   You are in the waiting room for the office of the leaders of Clan Dementia.
You can see the office to the north, and the main clan room to the east.    
~
31 dJ 0
D0
~
~
0 0 3161
D1
~
undefined~
0 0 3160
S
#3163
Hall of The Culex~
   Despite the presence of windows, this small room is quite gloomy, and you
have a peculiar feeling.  There is a door to the south, and a ladder leading up
to a dark hole in the ceiling.    
~
31 dJ 0
D2
You see a door.
~
door culexdoor~
2 3163 3158
D4
   You see a ladder leading up through a hole in the ceiling.  It is so dark up
there that you cannot see what is through the hole.
~
~
0 0 3164
S
#3164
Attic~
   You are in a very dark, cramped attic.  Piles of miscellaneous junk are
scattered around the floor.    
~
31 adiGJO 0
D5
You see a ladder leading down through a hole.
~
~
0 0 3163
S
$~