#3000 A Social Gathering Room~ You are in a small, simple room which is dimly lit. Lamps on the walls are lit by town officials at night and snuffed in the morning. In daylight hours light seeps in through cracks in the ceiling and a small window which looks out onto the Hall Square. A wide, arched doorway leads east to the main hall. ~ 30 cdehIJKN 0 D1 You see the Great Hall of Midgaard ~ ~ 0 -1 3001 S #3001 The Great Hall~ The Great Hall of Midgaard is a quiet area at what is called "the top of midgaard. " The hall in shape, is long and rectangular, sporting exits in several directions. A large, arched opening leads down small set of steps which descend into the Hall Square. Smaller arch-ways lead west into a small gathering room, and east into a small alcove in which the donation rooms are located. To the northeast a long passage leads into Midgaard's Great Arena, while to the north a large wooden door opens into a small temple and altar. ~ 30 cdeIJK 0 D0 A large wooden door leads into a room with a large statue and altar, the town's only temple. ~ door wooden~ 1 -1 3059 D1 In the east, you see a small alcove with a rickety wooden sign which reads "Midgaard Donation Room." ~ ~ 0 -1 3063 D3 A small arched opening leads into a quite, dimmly lit little room. ~ ~ 0 -1 3000 D5 A large arched opening leads down a small set of stairs, which descend upon Hall Square below. ~ ~ 0 -1 3005 D6 The Arena lies here, in the shadow of the temple. ~ ~ 0 0 3700 S #3002 The Clerics' Inner Sanctum~ This is the deepest part of the inner sanctum. The center of this room is directly in line with the altar above, and each corner is in perfect geometry with the stars Exlabin, Forther, Lexiten, and Trinitan. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A small hole to the south leads into darkness, through which vile smells escape. The lovely smells of insense seem to mask those from the hole however. ~ 30 cdIJ 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 D2 You can't see whats in there, but it looks like a long drop, and it doesnt seem like you would be able to get back out. ~ ~ 0 0 7026 S #3003 The Clerics' Inner Sanctum~ The inner sanctum is a place of relaxation and concentration. The sanctum was placed directly under the temple altar for better prayer. A small lounge is to the east and a bar is set along the northern wall. There is a sign on the wall beside the bar. An exit leads west into a dark room. The decorations here are lavish, some pieces missing, you can thank the thieves guild for that however. Back to the south is the foyer. ~ 30 cdhIJN 0 D2 A small wooden door leads to the entrance. ~ door small wooden~ 1 -1 3004 D3 You see the inner sanctum. ~ ~ 0 -1 3002 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3004 Entrance To The Necropolis~ A small room has been carved out of the granite, and is lit by torches. Eerie shadows dance arround you as the flames from the torches flicker. This small room has been decorated modestly, with only a bench in the corner. A door leads north to the Clerics' Inner Sanctum, intentionally positioned under the Temple Altar. A small staircase leads up to the Temple. ~ 30 dJ 0 D0 A small wooden door leads into the bar, which has been lavishly decorated. ~ door small wooden~ 1 -1 3003 D4 A small staircase to the east leads up to the Temple. ~ ~ 0 0 3059 S #3005 Hall Square~ You stand in Midgaard's Hall Square. Midgaard was situated on somewhat of a hill, and as a result the city is "stepped". A hill rises up to the north with a small set of stairs leading to Midgaard's Great Hall. A small building has been erected to the west, a large sign on the building reads "NEWBIE SCHOOL". To the east is the old Grunting Boar Inn, one of the first buildings in Midgaard. To the south a small set of steps leads down into the market square, the heart of midgaard. This area is somewhat defined by it's name, the square is in fact square in shape, and unroofed. ~ 30 0 1 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3081 D3 ~ ~ 0 0 -1 D4 A large set of marble steps leads up to the temple. ~ ~ 0 0 3001 S #3006 The Entrance Hall Of The Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has a wooden, rustic look to it. The hall has been decorated with simple, functional furniture. Bottles clattering and drunkards making what seem to be incomprehensable statements can be heard from the bar to the east. To the north the sounds of rumaging through paper and crates are heard from the Post Office. A small staircase to the south leads up to the reception. ~ 30 dJ 0 D0 You see the Midgaard Post Office. ~ ~ 0 -1 3062 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D2 A small staircase leads up to the reception. ~ ~ 0 0 -1 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the reception. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the eastern wall, old archaic writing, carvings and symbols cover its top. To the north a fireplace has been built into the wall, while to the west a large set of double doors leads into the entry. The room has the same rustic, wooden furnishings as the entryway, a few tables are situated arround the center of the room. A small iron-plated sign is bolted to the side of the bar. ~ 30 dhJN 0 D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ S #3008 The Reception~ You are standing in the reception. There is random greenery placed arround this cozy little room. But of course they would want you to feel comforted, considering they *are* trying to run a business. A small sign is sitting on the counter, in the south-east corner of the reception a small stairway leads down to the entrance hall. ~ 30 dJ 0 D5 You see the entrance hall. ~ ~ 0 -1 3006 E sign~ Rooms are expensive but good! You may: Offer - get an offer on a room - Time is in real life days. Rent - Rent a room (saves your stuff, and quits the game), minimum charge is one day. MY WAY OR THE HIGHWAY PAY YOUR RENT! WE WON'T THINK TWICE BEFORE KICKING YOU OUT. ~ S #3009 Balthor's Fine Breads~ A small wooden stand has been set up here between two fairly large trees. Displayed are several pastries and breads. Balthor, the owner of the shop has put a lot of time and effort into the store. Behind the stand out front a door to the north leads into another room, seemingly a baking area, living quarters, or both. A note is nailed to the stand. ~ 30 dhJN 0 D0 A door leads into Balthor's house. ~ door~ 2 0 3009 D2 You see the main street. ~ ~ 0 -1 3080 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. All shops in Midgaard open at 6:00 am and close at midnight. ~ E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ S T 3014 #3010 The Outpost~ A rather cozy little room, shelves line the walls and a small circular shelf-like unit sits in this middle of the floor. The outpost was the first shop started in Midgaard by travelers. It is currently run by Sir Alf and his teen-aged son Patrick. Sir Alf himself stops by on occaison when not passed out drunk in the park. A note is tacked to the wall. ~ 30 dhJN 0 D2 Nothing. ~ ~ 0 -1 3082 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. All shops in Midgaard open at 6:00 am and close at midnight. ~ S T 3014 #3011 The Weapon Shop~ Here scrap metal litters the floor, and sharp objects dangle from the ceiling. If someone were to walk in here without foot and head wear they would probably have reason for concern. The sloppy appearance of the place says nothing, however, about the quality of the goods made and sold here. The shop contains a wide variety of weapons. A dagger holds a small note to the wall. A door is located to the south. ~ 30 dhJN 0 D1 ~ ~ 0 0 3085 D2 ~ door~ 2 -1 3011 E dagger~ It holds a small piece of parchment to the wall. ~ E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. All shops in Midgaard open at 6:00 am and close at midnight. ~ S T 3014 #3012 Main Street~ You are at the west end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards market square, and to the west is are the town gates. ~ 30 0 1 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the town gate. ~ ~ 0 -1 3040 S #3013 Main Street~ You are on the main street passing through the Town of Midgaard. To the west the road continues towards the town gates. East of here is the market square. ~ 30 0 1 D1 You see the market square. ~ ~ 0 -1 3083 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Gala Stage At The Center Of The Market~ You are situated at the very center of Midgaard's famous Market Square. Gala Stage, is a small circular area in the center of the giant marketplace. Performers and magicians come to perform here, while others come to sell their goods. The market stretches in all directions. ~ 30 0 1 D0 Nothing. ~ ~ 0 -1 3081 D1 You see the main street. ~ ~ 0 -1 3084 D2 Nothing. ~ ~ 0 -1 3086 D3 Nothing. ~ ~ 0 -1 3083 D6 ~ ~ 0 0 3082 D7 ~ ~ 0 0 3080 D8 ~ ~ 0 0 3087 D9 ~ ~ 0 0 3085 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ S #3015 Main Street~ You stand on the main street that passes through midgaard, creativly titled Main Street. The coblestone streets of Midgaard look especially old here, as if it has been redone to the west. To the east the road continues towards the town gates. ~ 30 0 1 D1 You see the main street. ~ ~ 0 -1 3016 D3 You see the market square. ~ ~ 0 -1 3084 S #3016 Main Street~ The coblestone Main Street of midgaard runs east to west here, and a fairly large building, the Warriors' Guild lies to the south. The southern wall of the Sorwaw Tavern lie to the north. Just east of here are the town gates. ~ 30 0 1 D1 You see the town gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 The Entrance To The Mages' Guild~ The entrance hall to this guild is a small, poor lighted room. ~ 30 dJ 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see your favorite place, the Mages' Bar. ~ ~ 0 -1 3018 S #3018 The Mages' Bar~ The bar is one of the weirdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 30 cdhIJN 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 The Mages' Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 30 cdIJ 0 D3 You see the bar. ~ ~ 0 -1 3018 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7017 S #3020 Armor and Stuff~ Armor and Stuff, sports some of the latest and rarest armors. Helmets sit ona shelf behind the counter, while breast plates and chain mail hands from the walls. Shields line the front of the counter, and smaller items have been spread out on the counter iteself. The armory, much unlike the weapon shop next door is clean, and well, safe to enter. A small note has been left on the counter. A tiny wooden door is latched shut to the south. ~ 30 dhJN 0 D0 Nothing. ~ ~ 0 -1 3085 D2 ~ door wooden~ 2 -1 3020 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. All shops in Midgaard open at 6:00 am and close at midnight. ~ S T 3014 #3021 The Entrance Hall To The Guild Of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 30 dJ 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 S #3022 The Bar Of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 30 cdhIJN 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the warriors' guild. ~ ~ 0 -1 3021 S #3023 The Tournament And Practice Yard~ This is the practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 30 cdIJ 0 D0 You see the bar. ~ ~ 0 -1 3022 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7048 S #3024 The Eastern End Of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. Floating some one and a half yard up in the air is a bright electric-blue circle, about two yards in diameter. It seems to pulsate with each breath you take. ~ 30 0 1 D1 You see the common square. ~ ~ 0 -1 3091 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 D4 Trough the sparkling circle you see a swirling haze, occasionally parting to reveal a strange and alien landscape under a hostile grey sky. ~ portal circle gate~ 0 0 8001 S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 30 0 1 D0 You see the market square. ~ ~ 0 -1 3086 D1 You see the dark alley. ~ ~ 0 -1 3090 D2 You see the town dump. ~ ~ 0 -1 3030 D3 You see Poor Alley. ~ ~ 0 -1 3091 S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 30 0 1 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves' guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3090 E guild~ It is the thieves' guild, don't enter if you care about your health or money. ~ S #3027 The Entrance Hall To The Guild Of Thieves~ The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 30 dJ 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves' Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 30 cdhIJN 0 D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves' guild. ~ ~ 0 -1 3027 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 The Secret Yard~ The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ 30 cdIJ 0 D0 You see the bar. ~ ~ 0 -1 3028 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7043 S #3030 The Dump~ The dump, where the people of Midgaard drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. North of here you see the common square. To the south lies a rickety old bridge. ~ 30 cI 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 A rickety bridge crosses the river here. ~ ~ 0 0 3070 D5 You see the sewers. ~ grate~ 2 3005 7030 S T 3016 #3031 The Sorwaw Tavern~ The tavern is a quaint little bar and meat house. Fresh boar, beer, and more! There are about 5 tables and the bar. You notice the floor boards to the south beginning to peel up- strange. The Sorwaw is run by Galton, an old man with an intriguing history. A fire place sits in the corner. ~ 30 cdhIJN 0 D3 ~ ~ 0 0 3082 E floor floorboards floorboard board~ Strange... It looks as if there is something hidden beneath them... ~ S T 3036 #3032 (sleeping)~ This room is where all the shopkeeper's are sent when they go to sleep at night. All enterings and exits are done with %teleport% in dg. The title is "(sleeping)" so players dont see anything crazy like "Shopkeeper storage room" when they type "where wanda". -FX ~ 30 dJ 0 S #3033 Wanda's Wands~ You stand in a small quiet little room. The walls are lined with racks of jars with labels describing the most putrid of concoctions arround. Cobwebs cover most of the items on the higher shelves. A small door to the south leads to what one would assume is a bedroom. A small note floats midair here. ~ 30 dhJN 0 D0 ~ ~ 0 0 3087 D2 A small door leads to a back room, likely where Wanda sleeps. ~ door~ 2 -1 3032 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. All shops in Midgaard open at 6:00 am and close at midnight. ~ S T 3014 #3040 Inside The West Gate Of Midgaard~ Two small towers have been built into the wall here, and are connected with a footbridge over the heavy wooden gate. Main Street leads east, and Wall Road heads off to the south. ~ 30 0 1 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the town wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The town gate is to the west. ~ gate~ 1 3112 3052 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the town wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3041 Inside The East Gate Of Midgaard~ You stand near two small towers that have been built into the town wall. A footbridge runs over the heavy wooden gate. A small side street runs south of here and to the west Main Street runs through the market. ~ 30 0 1 D1 You see the town gate. ~ gate~ 1 3112 3053 D2 You see a side street leading to the dark alley. ~ ~ 0 0 3089 D3 You see Main Street. ~ ~ 0 -1 3016 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the town wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3042 Wall Road~ You are walking next to the western town wall. The road continues further south and the town gate is just north of here. ~ 30 0 1 D0 You see the town gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 Wall Road~ You are walking next to the western town wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 30 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 Poor Alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E wall writing letters~ It says 'Who watches the watchmen?' ~ S #3044 Poor Alley~ You are on Poor Alley, which continues further east. You see the town wall to the west. To the north here on poor alley, is the Newbie Guild. ~ 30 0 1 D0 You see the entrance to the newbie's guild. ~ ~ 0 0 18600 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 The Dark Alley At The Docks~ You are standing in the alley which continues east and west. South of here you see the docks. To the north is Trunks' House of Whores. There is a note on the door. ~ 30 0 1 D0 ~ whoredoor~ 2 -1 3045 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 E note door~ The note says, "Sorry, we are currently closed." ~ S #3046 The Eastern End Of The Alley~ You are standing at the eastern end of the alley. To your north lies a small side street. A small warehouse is directly south of here. Mortar filling a hole in the wall to the east appears to be crumbling away. You might be able to squeeze through. ~ 30 0 1 D0 ~ ~ 0 0 3089 D1 On closer examination you see what appear to be teeth marks in the mortar! Has it simply crumbled or has something been chewing at it? ~ ~ 0 0 3901 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western town wall, which continues north. South of here is a bridge across the river. ~ 30 0 0 D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades; vile smells make you dizzy. ~ 30 dhJN 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 The Docks~ You are at the docks. To the south the river flows gently westward. The riverbank is very low, making it easy to enter the water, nonetheless a dock was still built. There is usually some old captain or pirate looking for quick cash by selling boats here during regular Midgaard business hours (6:00am - midnight). ~ 30 hN 1 D0 You see the alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 The Deserted Warehouse~ You are inside the warehouse. The room is decorated with various old items from ships. To the south you can here the water running from the River Midgaard. ~ 30 dJ 0 D0 You see the alley. ~ ~ 0 -1 3046 S T 3008 T 3014 #3051 On The Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western town wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 30 0 0 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ S #3052 Outside The West Gate Of Midgaard~ You are by two small towers that have been built into the town wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. Tern road runs north to south, hugging the western wall of Midgaard. ~ 30 0 1 D0 ~ ~ 0 0 14294 D1 The town gate is to the east. ~ gate~ 1 3112 3040 D2 ~ ~ 0 0 14293 D3 The forest edge is to the west. ~ ~ 0 -1 6000 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the town wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3053 Outside The East Gate Of Midgaard~ You are by two small towers that have been built into the town wall and connected with a footbridge across the heavy wooden gate. Trees are scattered here where the forest becomes the plains to the northeast. The laneway leads into the forest to the east, while the plains of the north stretch towards the mountains. ~ 30 0 1 D1 You see an intersection of roads. ~ ~ 0 -1 14399 D3 You see the town gate. ~ gate~ 1 3112 3041 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the town wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3054 The Temple Altar~ The only sacred area (aside from the graveyard) in Midgaard is this small temple and altar. The altar, large for such a small temple, is made from white polished marble, and behind it stands a ten foot tall sitting statue of Odin, King of the Gods. The rest of the temple lie to the south. ~ 30 cdehiIJKNO 0 D2 The temple is just to the south, and south beyond that is a large wooden door. ~ undefined~ 0 -1 3059 E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ S T 3054 T 3053 #3055 A Bright Light~ The room is filled with a bright light that so calms your soul that you would say yes to just about anything in order to continue the experience. ~ 30 defhjJKLNP 0 S T 3055 T 3056 T 3057 #3056 Butch's Meatslab~ Unlike all the other shops in Midgaard, this one is fairly large. Again a wooden finish. All the items for sale here look quite fresh, although the fingernail you just saw floating in a vat is cause for some concern. A small hatch with squares cut out of it in almost a cage fashion leaks light onto the wall. Perhaps its coming from the basement, where the meat is prepared. A ladder leads up to the upstairs appartment, to where butch and barry retire at nightfall. A small note on the counter has a few minor blood stains upon it. ~ 30 dJ 0 D3 ~ ~ 0 0 3087 D4 A ladder eads up to a locked trapdoor. On the other side would be the upstairs living quarters for butch and barry. ~ trapdoor~ 2 -1 3032 D5 The Butchery is obviously down there, given how the wall in which the ladder is placed is covered in blood. ~ hatch~ 1 -1 3057 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. All shops in Midgaard open at 6:00 am and close at midnight. ~ S T 3014 #3057 Butch's Basement Butchery~ This room is dominated by a large vat in which Butch boils down his meats. From the look of the selections on the cutting block he isn't too partial about where he gets his meat. The walls, covered in blood unsettle your stomach. The only exit is back up to the storefront. ~ 30 0 0 D4 The ladder leads back up to the storefront. ~ hatch~ 1 -1 3056 E meat~ The meats you see sitting around make you wonder why the health department hasn't closed this place down. You see a fido's entrails, a squishy brain and other less quality meats laying about. Is this shit safe to eat? ~ E blood walls~ The walls, and Butch himself are covered to the hilt in blood. ~ E vat~ The vat in which Butch boils down the fat from his meats is a most unsettling item. Not just the boiling blood and fat, but the fact that on occasion you see various items such as an eyeball, organs and what you swear was a fido's paw float to the top. ~ S #3058 The Winery~ You are standing in the center of a small wooden shop whose walls are covered with racks upon racks of jugs and bottles. Several large barrels with spigots are stacked in the corner. Along the southern and western walls are wine racks, however to the north it appears the jugs contain water. A door is placed between two racks of wine to the west. A note is tacked to a jug of water. ~ 30 dhJN 0 D1 ~ ~ 0 0 3080 D3 On either side of the door are large wine racks partially full. ~ door~ 2 -1 3032 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. All shops in Midgaard open at 6:00 am and close at midnight. ~ S T 3014 #3059 The Temple~ The only sacred area (aside from the graveyard) in Midgaard is this small temple. A small niche to the north contains a large statue of Odin and an altar. A small stairway leads down to the Cleric's Inner Sanctum, and a large wooden door leads south into the great hall. The sweet perfume of insense fills the air. ~ 30 deJK 0 D0 You see the temple altar. ~ ~ 0 -1 3054 D2 A strong wooden door leads south into the great hall. ~ door wooden~ 1 -1 3001 D5 A small stairway leads down into the cleric's guild. ~ ~ 0 0 3004 S #3060 The Great Field Of Midgaard~ You are walking on a wide dirt path through the lush, green, fresh Midgaard countryside. You can see to the horizon to the north, east, and west; the busy town of Midgaard lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever, surrounded by powerful beauty in all directions. The path you are on continues north through the field and south back to Midgaard. ~ 30 0 1 D0 You see more of the path through the Great Field. ~ ~ 0 -1 3061 D2 You see the path which goes back to Midgaard. ~ ~ 0 -1 3059 S #3061 The Great Field Of Midgaard~ You are walking on a wide dirt path through the lush, green, fresh Midgaard countryside. You can see to the horizon to the north, east, and west; the busy town of Midgaard lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever, surrounded by powerful beauty in all directions. There is a strange structure on the eastern side of the path. A small dirt path splits off of the main path and leads off to the west. ~ 30 cI 1 D0 The path continues northwards bringing you ever closer to the Dragonhelm Mountains. ~ ~ 0 -1 3065 D1 There is a strange structure to the east on the edge of the trail. ~ ~ 0 -1 -1 D2 You see more of the Field. ~ ~ 0 -1 3060 D3 There is a strange path leading towards a rusty gate to the west. ~ ~ 0 -1 3066 S #3062 The Post Office~ You are in the central post office for Midgaard. Piles of assorted mail lay untouched in the corners, collecting cobwebs. Several large crates have been pried open by curious customs agents, and are now stacked along the west wall, hiding plenty of 'WANTED' posters. There is a sign posted on the wall here. ~ 30 dehJKN 0 D2 You see the entrance to the Grunting Boar Inn and Tavern. ~ ~ 0 -1 3006 E WANTED posters poster wall~ Faces of various known Killers and Thieves can barely be seen behind the crates on the west wall. Some of them look quite familar, sorta like that guy who you saw in the Reception a minute ago... but then again, they are rather hard to see past the crates. ~ E crates opened large~ As you know, it is illegal to send contraband items through the Midgaard Mail. The customs agents use this as a great excuse to seize liquor, rare spices, and just about anything they might find useful or profitable. ~ E cobwebs~ They seem to cover everything here, even the Postmaster himself. ~ E letters envelopes assorted~ Envelopes of all sizes are heaped into hugh piles around the room. As you look closer, you see a letter that you had posted a full week ago, laying unnoticed and slightly rat-chewed towards the bottom of the pile. ~ E sign~ ********************************************************** * * * Mail Instructions: * * * * To send a note to someone: * * MAIL <playername> * * * * To see if you have any mail: * * CHECK * * * * To get the Postmaster to give you your mail: * * RECEIVE * * * * Stamps cost 150 coins per letter * * Type 'HELP MAIL' for more info * ********************************************************** ~ S #3063 The Entrance to The Midgaard Donation Rooms~ Following the same architectural theme as the rest of the temple, more arched openings lead into smaller rooms. There are four exits, including the one whence you came. To the north is a dark room, the Hall of Armor; to the east you notice few scattered blood stains on the floor, in the Hall of Weapons; the most frequently used room is to the south, the Hall of Miscellaneous Junk. An exit west leads back into the Great Hall. ~ 30 cdeIJK 0 D0 The Hall of Armor ~ ~ 0 0 3068 D1 The Hall of Weapons ~ ~ 0 0 3067 D2 A large Junkpile ~ ~ 0 0 3069 D3 The great hall is back west. ~ ~ 0 -1 3001 S #3064 The Cryogenic Center~ You are standing in an impossible white sterile room with cylindrical body-length canisters lined up against the walls. The Reception is to the south. ~ 30 dJ 1 D2 The Reception is to the south. ~ ~ 0 -1 3008 S #3065 The Great Field Of Midgaard~ You are walking on a wide dirt path through the lush, green, fresh Midgaard countryside. You can see to the horizon to the north, east, and west; the busy town of Midgaard lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever. Tern road stretches before you to the north. The town of Migaard lies back to the south. ~ 30 0 2 D0 Tern road stretches into the distance. ~ ~ 0 -1 10001 D2 The path continues through the field to the south past an odd structure on the eastern side of the path. ~ ~ 0 -1 3061 E plot device~ What more is a plot device than something to block a certain direction for reasons beyond your comprehension. ~ S #3066 The Dirt Path~ You are walking along a narrow dirt path through the lush, green, fresh Midgaard countryside. You can see to the horizon to the north and east; the busy town of Midgaard lies to the south. All around you is healthy green grass and an occasional large oak tree. The sun feels wonderful on your face and a pleasant wind blows through your hair. Birds chirp quietly to themselves and you can smell the faint scent of flowers and freshly cut grass. You feel like you could lie down in the grass and stay here forever, surrounded by powerful beauty in all directions. ~ 30 0 2 D1 The path meets up with a larger path just to the east. ~ ~ 0 -1 3061 D3 The dirt path leads west, as far as the eye can see. ~ ~ 0 0 -1 S #3067 The Hall of Weapons~ A large bronze pot dominates the center of a rather plain room. Inside the pot are various weapons of various power donated by various people of various classes. You can't help but notice the bloodstained floor, perhaps there have been fights over weapons here before... ~ 30 cdetIJKZ 0 D3 ~ ~ 0 0 3063 S #3068 The Hall of Armor~ You are in the armory portion of the donation room, known to the locals as the Hall of Armor. The place is empty except for the donation pot sitting in the center of the room. The pot contains items donated by the kind citizens of this fine town. ~ 30 cdetIJKZ 0 D2 ~ ~ 0 0 3063 S #3069 The Room of Miscellaneous Junk~ The pot in this room contains the items that belong in neither the Hall of Armor nor the Hall of Weapons. Perhaps this would explain the room's name. Donate an item and add to the plethora of goodies inside the pot. Never forget: one man's trash is another man's treasure. ~ 30 cdetIJKZ 0 D0 ~ ~ 0 0 3063 S #3070 Rickety Bridge~ This bridge makes an arc across the river flowing below. Spanning between the Dump and the Promenade, it is just high enough to allow small boats to pass underneath it. ~ 30 0 1 D0 The smell from the town dump hits you hard from this direction. ~ ~ 0 0 3030 D2 The promenade lies before you. ~ ~ 0 0 3102 S #3075 Guard Headquarters~ Like most police stations this is in a state of disrepair. You would bet that the Elite Red's don't have to work in such a mess. To the north is the office of the Migaard Prison's Warden. To the west is the office of the Chief Guard. An exit east leads back into the park. ~ 30 dJ 0 D0 The prison lobby can be seen to the north. ~ ~ 0 0 3076 D1 Outside this dingy but impressive building lies fresh air and Park Road. ~ ~ 0 0 3111 D3 On the door is stamped the seal of the Chief Guard ~ door~ 1 3105 3110 S #3076 Prison Lobby~ Sparse in it's furnishing, the walls are covered with wanted posters along with a dash of green mold. The jail cell can be seen through steel bars to the west. There is an exit south which leads back into the guard headquarters. ~ 30 cdeIJK 0 D2 A hallway leads back into the guard headquarters. ~ ~ 0 0 3075 D3 The bars look quite sturdy. ~ cell door bars~ 2 3077 3077 S #3077 Prison Cell~ This prison cell wasn't designed for comfort. The only view supplied is that of freedom through locked bars to the east. Along with the occasional prisoner the only other visitors most receive are the rats that live in the walls. ~ 30 defhsJKLNY 0 D1 The bars look quite sturdy. ~ cell bars door~ 2 -1 3076 S #3080 Market Square~ The market square is a slightly wooded area with scattered trees and quaint buildings. You are at the northwest corner of Midgaard's Market Square. The sweet smell of freshly baked bread wafts in from Balthor's Fine Breads to the north. To the west is the winery, where you can buy a few neccesary (and some not so neccessary) liquids. To the southeast is the Market Ring where events often take place. To the south and east the square continues. ~ 30 0 1 D0 ~ ~ 0 0 3009 D1 ~ ~ 0 0 3081 D2 ~ ~ 0 0 3083 D3 ~ ~ 0 0 3058 D8 ~ ~ 0 0 3014 S #3081 Market Square~ The market square is a slightly wooded area with scattered trees and quaint buildings; a tree or two is set against the walls to the northern east and west. You are standing at the north edge of Market Square. The Temple rises above the treeline to the north. You can see the Square continuing in all other directions. To the south is the market circle, a large circular clearing for entertainment and trading. ~ 30 0 1 D0 ~ ~ 0 0 3005 D1 ~ ~ 0 0 3082 D2 ~ ~ 0 0 3014 D3 ~ ~ 0 0 3080 D8 ~ ~ 0 0 3084 D9 ~ ~ 0 0 3083 S #3082 Market Square~ The market square is a slightly wooded area with scattered trees and quaint buildings. You are at the northeast corner of Midgaard's Market Square. The Outpost lies to the north, where you can purchase your miscelaneous goods. To the east a small tavern awaits hungry victims. To the southwest is the Market Circle where event often take place. To the south and west the square continues. ~ 30 0 1 D0 ~ ~ 0 0 3010 D1 ~ ~ 0 0 3031 D2 ~ ~ 0 0 3084 D3 ~ ~ 0 0 3081 D9 ~ ~ 0 0 3014 S #3083 Market Square~ Here the market square becomes Main Street once again to the west. To the east is Gala Stage. Every other direction the market square continues, just waiting to part you with your gold coins. ~ 30 0 1 D0 ~ ~ 0 0 3080 D1 ~ ~ 0 0 3014 D2 ~ ~ 0 0 3085 D3 ~ ~ 0 0 3013 D6 ~ ~ 0 0 3081 D8 ~ ~ 0 0 3086 S #3084 Market Square~ You stand along the eastern edge of the market square, Main Street continues to the east and shops spread out in every other direction. To your west is the market circle, where waqndering poets and magicians perform on holidays. ~ 30 0 1 D0 ~ ~ 0 0 3082 D1 ~ ~ 0 0 3015 D2 ~ ~ 0 0 3087 D3 ~ ~ 0 0 3014 D7 ~ ~ 0 0 3081 D9 ~ ~ 0 0 3086 S #3085 Market Square~ This is probably the most densly foreseted area of the square. A large tree has grown between the two shops here. To the west is the Weaponsmith, and to the south is Armor and Stuff. The market continues in every other direction. ~ 30 0 1 D0 ~ ~ 0 0 3083 D1 ~ ~ 0 0 3086 D2 ~ ~ 0 0 3020 D3 ~ ~ 0 0 3011 D6 ~ ~ 0 0 3014 S #3086 Market Square~ From your perspective here on the southern edge of the market square, shops sprawl out in all directions. To the north is the market circle, and to the south the landscape changes drastically as the market square transitions to the common square. ~ 30 0 1 D0 ~ ~ 0 0 3014 D1 ~ ~ 0 0 3087 D2 ~ ~ 0 0 3025 D3 ~ ~ 0 0 3085 D6 ~ ~ 0 0 3084 D7 ~ ~ 0 0 3083 S #3087 Market Square~ Here the market square is free of most trees and brush. To the east is a small meat shop. To the south the old magic shop lay, now run under the name "Wanda's Wands". The alliteration is enought to make you sick, let alone the site of Wanda herself. The market continues in all other directions. ~ 30 0 1 D0 ~ ~ 0 0 3084 D1 ~ ~ 0 0 3056 D2 ~ ~ 0 0 3033 D3 ~ ~ 0 0 3086 D7 ~ ~ 0 0 3014 S #3088 -unused-~ This is a small side street which hugs the town walls. To your north lies the town gates while the side street continues to the south. ~ 30 0 1 D0 ~ ~ 0 0 3041 D2 ~ ~ 0 0 3089 S #3089 A Side Street~ The town walls are directly to your east and from the west you can hear the sound of metal clanking as warriors are obviously engaged in practice. The side street continues north and intersects with a dark alley to the south. ~ 30 0 1 D0 You see the eastern gate of Midgaard. ~ ~ 0 0 3041 D2 ~ ~ 0 0 3046 S #3090 The East End of Common Square~ To the east is the dark alley. To the west you see the common square. ~ 30 0 1 D1 The Dark Alley ~ ~ 0 0 3026 D3 The Common Square ~ ~ 0 0 3025 S #3091 The West End of The Common Square~ To the west you see the Poor Alley. The Common Square is to the east. ~ 30 0 1 D1 You see the Common Square. ~ ~ 0 0 3025 D3 You see the Poor Alley. ~ ~ 0 0 3024 S $~