crodo_mud/cnf/
crodo_mud/lib/
crodo_mud/lib/house/
crodo_mud/lib/misc/
crodo_mud/lib/plralias/F-J/
crodo_mud/lib/plralias/U-Z/
crodo_mud/lib/plrobjs/
crodo_mud/lib/plrvars/A-E/
crodo_mud/lib/plrvars/F-J/
crodo_mud/lib/plrvars/K-O/
crodo_mud/lib/plrvars/P-T/
crodo_mud/lib/plrvars/U-Z/
crodo_mud/lib/text/
crodo_mud/lib/text/help/
crodo_mud/lib/world/
crodo_mud/src/
#12700
The King's Road~
  You stand within the palace gates.  This road you're travelling leads
up to an immense castle.  The road is wide enough for several horses to
ride along side by side with room to spare.  The stones which make up
the road have been put into place with such skill that the road seems
to be perfectly smooth and straight.   The road east continues in the
direction of the castle, and you can exit the gates of the palace complex
back to the west.
&gA traveller passes by and waves cheerfully to you.&n
~
127 c 1
D1
The King's Road continues in a straight line to the east towards a grand
castle.
~
~
0 -1 12701
D3
Past the gates of the palace complex lie the city of Anapest.
~
gate gates~
1 -1 12579
E
traveller~
The traveller smiles cheerfully and calls 'hello' when you greet him,
but continues on his way.
The traveller is in excellent condition.
~
S
#12701
The King's Road~
   You stand in the center of the great King's Road.  The road is very well
built, and goes in a straight line due east-west.
~
127 0 1
D1
The King's Road continues in a straight line to the east.
~
~
0 -1 12702
D3
You see that the King's Road continues westwards towards a large city.
~
~
0 -1 12700
S
#12702
The King's Road~
   You stand on the King's Road, which leads east and west.  The
skill of the builders is apparent, since it is impossible to notice
any turn or irregularity in the road.
~
127 0 1
D1
You see a castle in the far east.
~
~
0 -1 12703
D3
The King's Road continues in a straight line to the west.
~
~
0 -1 12701
S
#12703
On The King's Road Outside A Castle~
   You are standing on the King's Road.  Before you is a large
Castle, evidently built not so much for strength as for beauty.
It is not totally without defences, though, for it is surrounded
by a deep moat, and its windows are just narrow slits for archers
to shoot through.  To the north there is a drawbridge across the
moat.
~
127 0 1
D0
You see the drawbridge.
~
~
0 -1 12704
D3
The King's Road continues in a straight line to the west.
~
~
0 -1 12702
S
#12704
On The Drawbridge~
   You have arrived at the drawbridge leading into the Castle.  Before
you is a huge, double-doored gate.  It seems very strong.  You see some
whirls in the moat.
~
127 c 1
D0
The gate has huge, but intricately carved hinges.  As the Castle itself,
it seems designed not only for strength, but also for beauty.
~
gate door~
1 -1 12707
D2
You see the King's Road.
~
~
0 -1 12703
E
whirls whirl moat~
You can't see much, but it seems that something beneath the surface
is creating them.
~
S
#12705
The Kitchen~
   You are in the Kitchen.  Lots of helpers hurry to do the Chief Cook's
bidding, and there is a wonderful smell that makes you feel very hungry.
All around the room, there are shelves with different kinds of cooking 
gear stacked on them.  There is an exit to the north, and one to the east;
both leading to small passages.
~
127 d 0
D0
You see a small, dimly lit passage.
~
~
0 -1 12710
D1
You see a small, dimly lit passage.
~
~
0 -1 12706
S
#12706
A Small Passage~
   You are standing in a small passage, that is clearly intended mostly
for the servants of the Castle.  It is only dimly lit and quite narrow.
The passage leads west, and to the east there is a small door.
~
127 d 0
D1
The door is small and uninteresting.
~
door small~
1 -1 12707
D3
You hear clanging of pots, and smell cooking meat.
~
~
0 -1 12705
S
#12707
The Entrance Hall~
   You are standing in the impressive Entrance Hall of the Castle.
To the north is an exit into the Great Hall.  There is also an exit
east, and a small door to the west.
~
127 d 0
D0
You see the King's Great Hall.
~
~
0 -1 12712
D1
There seems to be a small guard room to the east.
~
~
0 -1 12708
D2
To the south, there is a gate, that leads to the Drawbridge.
~
gate~
1 -1 12704
D3
The door is small and uninteresting.
~
door small~
1 -1 12706
S
#12708
The Guard Room~
   You are in a small room, evidently meant for guards currently
not on duty.  There is only one exit, back to the entrance hall.
~
127 d 0
D3
You see the Castle Entrance.
~
~
0 -1 12707
S
#12709
Under The Tower~
   You are below one the three mighty towers of the Castle.  There are
no guards here, and you sense that this part of the Castle is largely
unused.  There are stairs going up to the tower, and there is also an
exit to the north.
~
127 cd 0
D0
You see a small, dimly lit passage.
~
~
0 -1 12714
D4
The stairs are old, but in good repair. They lead up into the tower.
~
~
0 -1 12734
E
stairs~
The stairs are old, but in good repair. They lead up into the tower.
~
S
#12710
The Small Passage~
   You are standing in a small passage, that is clearly intended 
mainly for the servants of the Castle.  The passage leads north
and south.
~
127 d 0
D0
You see a small, dimly lit passage.
~
~
0 -1 12715
D2
You hear the clanging of pots, and smell cooking meat.
~
~
0 -1 12705
S
#12711
The Great Hall~
   You are standing in the south-west end of the Great Hall. It 
is truly vast; the roof is so high above your head, that it seems no
closer than the clouds outside.  The roof is beautifully painted, by
someone who must have been a true master.  The hall is very large,
and could easily seat several hundred people at a banquet.
~
127 d 0
D0
You see the King's Great Hall.
~
~
0 -1 12716
D1
You see the King's Great Hall.
~
~
0 -1 12712
E
roof paintings paint~
The paintings on the roof depict the great heroes and gods.  One of 
the gods is fairly heavy-bellied and incredibly hairy, with a massive
beard.  Also among them are the great enemies and wrongdoers, such as
the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
~
S
#12712
The Great Hall~
   You are standing in the southern end of the Great Hall.  It
is truly vast; the roof is so high above your head, that it seems no
closer than the clouds outside.  The roof is beautifully painted, by
someone who must have been a true master.  The hall is very large,
and could easily seat several hundred people at a banquet.  To your
north, you see King Welmar's great throne, and to the south is the
Castle Entrance.
~
127 d 0
D0
You see the part of the Great Hall where the throne is.
~
~
0 -1 12717
D1
You see the King's Great Hall.
~
~
0 -1 12713
D2
You see the Castle Entrance.
~
~
0 -1 12707
D3
You see the King's Great Hall.
~
~
0 -1 12711
E
roof paintings paint~
The paintings on the roof depict the great heroes and gods.  One of 
the gods is fairly heavy-bellied and incredibly hairy, with a massive
beard.  Also among them are the great enemies and wrongdoers, such as
the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
~
S
#12713
The Great Hall~
   You are standing in the south-east end of the Great Hall.  It
is truly vast; the roof is so high above your head, that it seems no
closer than the clouds outside.  The roof is beautifully painted, by
someone who must have been a true master.  The hall is very large,
and could easily seat several hundred people at a banquet.
~
127 d 0
D0
You see the King's Great Hall.
~
~
0 -1 12718
D3
You see the King's Great Hall.
~
~
0 -1 12712
E
roof paintings paint~
The paintings on the roof depict the great heroes and gods.  One of
the gods is fairly heavy-bellied and incredibly hairy, with a massive
beard.  Also among them are the great enemies and wrongdoers, such as
the evil Goddess Yochlol and the powerful, evil Wizard Tharoecon.
~
S
#12714
A Passage~
   You are standing in a passage, that leads north and south.  To the south
it leads towards one of towers.
~
127 d 0
D0
You see the small passage continue.
~
~
0 -1 12719
D2
~
~
0 -1 12709
S
#12715
The Passage~
   You are in a passage, that leads north and south. To the east there
is an exit to the Great Hall.
~
127 d 0
D0
You see the passage continue.
~
~
0 -1 12720
D1
You see the King's Great Hall.
~
~
0 -1 12716
D2
You see the passage continue.
~
~
0 -1 12710
S
#12716
The Great Hall~
   You are standing in the north-west end of the Great Hall.  It 
is truly vast; the roof is so high above your head, that it seems no
closer than the clouds outside.  The roof is beautifully painted, by
someone who must have been a true master.  The hall is very large,
and could easily seat several hundred people at a banquet.  To your
east, you see King Welmar's great throne, and to the west there is
an exit to a passage.
~
127 d 0
D1
You see the part of the Great Hall where the throne is.
~
~
0 -1 12717
D2
You see the King's Great Hall.
~
~
0 -1 12711
D3
You see a passage.
~
~
0 -1 12715
E
roof paintings paint~
The paintings on the roof depict the great heroes and gods.  One of
the gods is fairly heavy-bellied and incredibly hairy, with a massive
beard.  Also among them are the great enemies and wrongdoers, such as
the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
~
S
#12717
By The Throne In The Great Hall~
   You are standing by the King's huge ivory throne.  The throne is, to
an even greater degree than the Hall itself, a masterpiece.  It is
intricately and beautifully carved, and it seems to be made out of a 
single block of ivory, though you shiver at the thought of meeting
the animal that died to yield a piece of that size.  The Hall continues
to the east, west and south.
~
127 d 0
D1
You see the King's Great Hall.
~
~
0 -1 12718
D2
You see the King's Great Hall.
~
~
0 -1 12712
D3
You see the King's Great Hall.
~
~
0 -1 12716
E
throne ivory~
It is large and very beautiful.  The carvings are mainly of animals and
magic beasts.
~
E
roof paintings paint~
The paintings on the roof depict the great heroes and gods.  One of
the gods is fairly heavy-bellied and incredibly hairy, with a massive
beard.  Also among them are the great enemies and wrongdoers, such as
the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
~
S
#12718
The Great Hall~
   You are standing in the north-east end of the Great Hall.  It
is truly vast; the roof is so high above your head, that it seems no
closer than the clouds outside.  The roof is beautifully painted, by
someone who must have been a true master.  The hall is very large,
and could easily seat several hundred people at a banquet.  To your
west, you see King Welmar's great throne, and to the east there is
an exit to a small passage.
~
127 d 0
D1
You see a passage.
~
~
0 -1 12719
D2
You see the King's Great Hall.
~
~
0 -1 12713
D3
You see the part of the Great Hall where the throne is.
~
~
0 -1 12717
E
roof paintings paint~
The paintings on the roof depict the great heroes and gods.  One of 
the gods is fairly heavy-bellied and incredibly hairy, with a massive
beard.  Also among them are the great enemies and wrongdoers, such as
the evil Goddess Yochlol and the powerful evil Wizard Tharoecon.
~
S
#12719
The Small Passage~
   You are standing in a small passage, that leads north and south.
To the west, there is an exit into the Great Hall.
~
127 d 0
D0
The passage continues to the north.
~
~
0 -1 12724
D2
The passage continues to the south.
~
~
0 -1 12714
D3
To the west you see the Great Hall.
~
~
0 -1 12718
S
#12720
The Passage~
   You are standing in a north-south leading passage.  There is a door
to the east.
~
127 d 0
D0
The passage leads to a staircase.
~
~
0 -1 12725
D1
The door is quite small and unobtrusive.
~
door~
1 -1 12721
D2
The passage continues to the south.
~
~
0 -1 12715
S
#12721
The Servants' Corridor~
   You are standing in a corridor, that stretches further to the east.
There are doors to the north and west.  The corridor itself is mainly
used by servants, and lacks some of the beauty of the rest of the
castle.
~
127 d 0
D0
There is a door there!
~
door~
1 -1 12726
D1
The corridor seems to come to its end a bit further east.
~
~
0 -1 12722
D3
The door to the west is made out of wood.
~
door wood~
1 -1 12720
S
#12722
The End Of The Servants' Corridor~
   The corridor leads only west from here, but there is a door to
the north.
~
127 d 0
D0
The door leads to a room intended for the butler.
~
door~
1 12709 12727
D3
You see the corridor continue.
~
~
0 -1 12721
S
#12723
The Training Room~
   This is the Training Room of the men of the Castle guard.  It is
very large, with weapons standing in racks by all the walls.  Most
of the weapons seem to be intended for training only, with blunt
edges and the like, but there are some that might be useful for
real fighting.  There is a door to the north.
~
127 d 0
D0
The door is large and heavy.
~
door large heavy~
1 -1 12728
D1
You see a small passage.
~
~
0 -1 12724
S
#12724
The Small Passage~
   You are standing in a small passage leading north and south.  There
is also an exit to the west, from which grunts, cheers and heavy blows
can be heard.
~
127 d 0
D0
The passage leads north to some stairs.
~
~
0 -1 12729
D2
You see the passage continuing.
~
~
0 -1 12719
D3
You see the Training Room.
~
~
0 -1 12723
S
#12725
The Stair Room~
   You are standing below a great staircase, that leads up to the
second floor of the Castle.  The stairs are made of marble, and there
are pillars carved in the likenesses of trees with little animals
running up and down the trunks.
~
127 d 0
D2
You see the passage.
~
~
0 -1 12720
D4
The stairs lead up to the second floor.
~
~
0 -1 12749
E
pillar pillars tree trees~
Very nice. Squirrels and little birds all over.
~
E
stairs stair~
Made out of marble, and as all the rest of the Castle made primarily
for beauty and with great skill.
~
S
#12726
The Servants' Quarters~
   You are standing in a large room, that seems to house many of the
servants.  The room is full of comfortable-looking beds.  There is also
a large chest, probably containing some of the servants' belongings.
~
127 d 0
D2
The door is made out of wood.
~
door wood~
1 -1 12721
E
bed~
The beds all look comfortable, despite the fact that this is just
the servants' place.
~
S
#12727
The Butler's Quarters~
   You see at once that this must be the butler's room, for it lies
in the servants' wing, and still it is large and comfortable; almost
luxurious, in fact.  There is a large bed and a drawer in the room.
The only exit is via the door to the south.
~
127 d 0
D2
You see the corridor.
~
door~
1 12709 12722
E
bed~
Looks very comfortable indeed.
~
S
#12728
The Guards' Barracks~
   You are standing in a very large room with bunks all over.  It is
obvious, that this is where the guards off duty spend most of their
time, drinking and gambling or, probably, mostly sleeping.
~
127 d 0
D2
The door is large and heavy.
~
door large heavy~
1 -1 12723
E
bunk bunks~
They look a bit hard, but you could sleep in them.
~
S
#12729
The Stairs~
   You are standing by a staircase leading down.  As you look down,
you notice that for the first time since you entered the castle,
things are not aesthetically made.  Instead it looks more functional
and prison-like.
~
127 d 0
D2
You see the small passage.
~
~
0 -1 12724
D5
The stairs down lead into darkness.
~
~
0 -1 12755
E
stairs stair staircase~
They seem to be made of granite, and stretch down into a more dimly
lit area than where you come from.
~
S
#12730
At A Bend In The Corridor~
   You are standing at a place where the corridor bends from east to north.
~
127 d 0
D0
You see the corridor continue.
~
~
0 -1 12735
D1
You see the corridor continue.
~
~
0 -1 12731
S
#12731
The Corridor~
   You are standing in a long corridor, decorated with tapestries
depicting old times and old heroes.  It leads east and west.
~
127 d 0
D1
You see the corridor continue.
~
~
0 -1 12732
D3
You see the corridor continue.
~
~
0 -1 12730
S
#12732
The Corridor~
   You are standing in a long corridor, decorated with tapestries
depicting old times and old heroes.  It leads east and west.
~
127 d 0
D1
You see the corridor continue.
~
~
0 -1 12733
D3
You see the corridor continue.
~
~
0 -1 12731
S
#12733
The Corridor~
   You are standing in a long corridor, decorated with tapestries
depicting old times and old heroes.  The corridor continues west,
and to the north you see the luxurious guest wing.
~
127 d 0
D0
You see the guest wing.
~
~
0 -1 12738
D3
You see the corridor continue.
~
~
0 -1 12732
S
#12734
In The South-East Tower~
   This part of the tower is fairly uninteresting, but it leads further
upwards...
~
127 d 0
D4
The room at the top of the tower seems darkish for some reason.
~
~
0 -1 12752
D5
You see the stairs at the bottom of the tower.
~
~
0 -1 12709
S
#12735
The Corridor~
   You are standing in a long corridor, decorated with tapestries
depicting old times and old heroes.  It leads north and south.  There
is also an exit to the east here.
~
127 d 0
D0
You see the corridor continue.
~
~
0 -1 12740
D1
You see a small room.
~
~
0 -1 12736
D2
You see the corridor continue.
~
~
0 -1 12730
S
#12736
By The Treasure Room~
   You are standing by a great iron door.  The door is very large, and
seems very solid indeed.  There is a sign posted by it. 
~
127 d 0
D1
You see a large steel door.
~
door steel large~
2 12707 12737
D3
You see the corridor.
~
~
0 -1 12735
E
sign~


              TREASURE ROOM

   Authorized personnel only - all others keep out.
   ANY trespassing will be SEVERELY punished!!

~
S
#12737
The Great Treasury~
   As you enter this room, you are astonished by the riches that
are stowed away here; not so much in gold, but paintings, tapestries,
skillful carvings and sculptures all over the vast room.  You realise,
however, that most of these things are too well known to be sold
anywhere, without branding yourself as a thief, and condemning yourself
to instant death at the hands of the Royal Guard.
~
127 d 0
D3
You see a large steel door.
~
door large steel~
2 12707 12736
E
painting paintings carving carvings sculptures tapestries~
It seems they are stored here temporarily to enable changing
of the decoration in the Castle on a regular basis.
~
S
#12738
The Guest Wing~
   You have arrived at the part of the Castle where prominent
guests are housed.  To the east there is a large, ornamented
door, and a somewhat smaller one leads north. 
~
127 d 0
D0
The door seems to lead to a guest room.
~
door small~
1 -1 12743
D1
You see the guest suite behind the ornamented door.
~
door ornament ornamented~
1 -1 12739
D2
You see the corridor.
~
~
0 -1 12733
S
#12739
The Guest Suite~
   This must be where only the most highly regarded guests stay, since
it is luxurious beyond your wildest imagination.  This is only the living
room of the suite, but it is huge and tastefully decorated.  All the
furniture is not only beautiful, but also made for comfort.  To the
north, there is an exit to the bedroom, and there is a door to the west.
~
127 d 0
D0
You see the bedroom.
~
~
0 -1 12744
D3
Behind the door you see the entrance to the Guest Wing.
~
door~
1 -1 12738
S
#12740
The Corridor~
   You are standing in a long corridor, decorated with tapestries
depicting old times and old heroes.  It leads north and south.
~
127 d 0
D0
You see the corridor continue.
~
~
0 -1 12745
D2
You see the corridor continue.
~
~
0 -1 12735
S
#12741
The Ball Room~
   You are standing in the great Ball Room.  It is a truly large room,
with a stage for an orchestra in the south-east end.
~
127 d 0
D0
You see the Ball Room.
~
~
0 -1 12746
D1
To the east you see the stage.
~
~
0 -1 12742
S
#12742
By The Stage~
   Before you you see the stage.  It is large enough for some 40 
musicians to play on at the same time.  The Ball Room continues
to the west and north.
~
127 d 0
D0
You see the Ball Room.
~
~
0 -1 12747
D3
You see the Ball Room.
~
~
0 -1 12741
S
#12743
A Guest Room~
   You are standing in a large room.  Although it is comfortable enough,
you can tell it is not meant for any of the most illustrious guests,
since it lacks that extreme luxury found elsewhere in the Castle.
~
127 d 0
D2
Behind the door, you see the entrance to the Guest Wing.
~
door~
1 -1 12738
S
#12744
The Bedroom~
   This room is dominated by the huge four-poster bed, that stands
against the northern wall.  The room is large and cosy, and the bed
virtually begs you to lie down in it and sleep.
~
127 d 0
D2
You see the living room of the suite.
~
~
0 -1 12739
E
bed~
Large, comfortable, bolstered... Invites you to sleep in it.
~
S
#12745
The Corridor~
   You are standing in a long corridor, decorated with tapestries
depicting old times and old heroes.  It leads north and south.  There
is an exit to the east, that leads to a large room.
~
127 d 0
D0
You see the corridor continue.
~
~
0 -1 12749
D1
You see the Ball Room.
~
~
0 -1 12746
D2
You see the corridor continue.
~
~
0 -1 12740
S
#12746
The Ball Room~
   You are standing in the great Ball Room.  It is a truly large room,
with a stage for an orchestra in the south-east end.
~
127 d 0
D1
You see the Ball Room.
~
~
0 -1 12747
D2
You see the Ball Room.
~
~
0 -1 12741
D3
You see the corridor.
~
~
0 -1 12745
S
#12747
The Ball Room~
   You are standing in the great Ball Room.  It is a truly large room,
with a stage for an orchestra in the south-east end.
~
127 d 0
D1
To the east, you can enter a tower.
~
~
0 -1 12748
D2
To the south you see the stage.
~
~
0 -1 12742
D3
You see the Ball Room.
~
~
0 -1 12746
S
#12748
In The Tower~
   You are standing in the north-eastern of the three great watch-
towers of the Castle.  To the west, you can enter the Ball Room and
there are stairs leading up into the Tower.
~
127 d 0
D3
You see the Ball Room.
~
~
0 -1 12747
D4
The stairs lead a long way up to the top of the Tower.
~
~
0 -1 12754
E
stairs~
The stairs are made out of granite, and seem solid enough.
~
S
#12749
The Grand Staircase~
   You are standing on a great staircase, that leads up and down.  To 
the east, there is a large oak door, and a corridor leads south.
~
127 d 0
D1
The door is large and made out of oak.
~
door oak large~
1 12714 12750
D2
You see the corridor.
~
~
0 -1 12745
D4
The stairs continue up to the top of the tower.
~
~
0 -1 12753
D5
The stairs lead down to the first floor of the Castle.
~
~
0 -1 12725
E
stairs~
The stairs are made of marble, and there are pillars carved in the
likenesses of trees with little animals running up and down the
trunks.
~
S
#12750
The Cosy Room~
   You have entered a large, cosy living room.  There is a fireplace
with a fire burning, and a few comfortable chairs around a little
table.  There is a door to the west, and also an exit to the east.
~
127 d 0
D1
You see a large bedroom.
~
~
0 -1 12751
D3
The door is large, and made out of oak.
~
door large oak~
1 12714 12749
E
chairs~
The chairs are arranged around the fireplace.
~
E
table~
The table is made of mahogany, and elegant in a cosy way(!)
~
E
fire fireplace~
The fire is built out of logs, and seems to be able to burn for 
quite a while longer.
~
S
#12751
King Welmar's Bedroom~
   This is a large room, with a wonderful view.  To one side of the
room, stands a large four-poster bed.  All around the room there are
massive bookshelves, filled with all kinds of books.  The titles include
works such as: 'A Treatise on the History of Midgaard and surrounding
areas', 'Magic - A Beginner's Introduction' and many others.  There is
an exit to the west.
~
127 d 0
D3
There is a large and cosy room to the west.
~
~
0 -1 12750
E
magic~
Beginner?  This book goes beyond most of what YOU know about magic
anyway.  But then, there are levels of magical knowledge, it seems.
~
E
history midgaard~
A dry tome, filled with boring knowledge.
~
E
bed~
Seems nice enough to sleep in, though you would never dare to, since
it is a Royal Bed!
~
E
books book shelf shelves bookshelf bookshelves~
Most of the books seem worn, as if thoroughly studied.  The King
evidently is interested in keeping himself educated.
~
S
#12752
Up In The Tower~
   After a long climb, you finally reach the top of the tower.  This
room is small, and the only light source is a flickering candle, on
a cluttered table, in the middle of the room.  The only obvious exit
is back down the stairs.
~
127 d 0
D5
The stairs go down the tower.
~
~
0 -1 12734
E
candle~
Small, uninteresting... A candle that is as normal as can be.
~
E
table~
On the table are various objects, all very strange-looking.
~
S
#12753
The Top Of The Tower~
   You have arrived at the top of the tower.  This tower is pretty
uninteresting, and seems made purely for reasons of defence and 
guarding.  The windows are slits for bowmen, very narrow on the 
outward side and broad inwards to allow a wide shooting angle.
The only evident exit is down the stairs again.
~
127 d 0
D5
The stairs go down to the second floor.
~
~
0 -1 12749
E
window slit~
As you look out the windows, you are granted a view of the countryside.
~
S
#12754
The Top Of The Tower~
   This is the highest of all the towers, and is obviously used for
lookout purposes.  The view is splendid in all four directions.  All
around you, the rich countryside spreads out to the horizon.  To the
north and east you see a vast mountain range, and far to the west
a beautiful lake.  A bit closer, the town of Anapest lies at the
end of the King's Road.  The only exit you can see is down again.
~
127 d 0
D0
To the north, the tall White Mountains have their highest peaks.
The mountaintops disappear in the white clouds, far above the 
plains.  The sight of those high, far mountains fills you with a
desire to scale them, to see the world from that vantage.
~
~
0 -1 -1
D1
In the east you see an arm of the dominating mountain range on this
continent, the White Mountains.  Though not as high as those in the
north, the sight of those mountains fills you with awe.
~
~
0 -1 -1
D2
To the south, rolling hills stretch away, as far as you can see.
~
~
0 -1 -1
D3
As you look west, you see a river flowing through all of Midgaard
and continuing beyond it towards a great lake.  Still further
away, you can glimpse something silvery that has to be the Sea.
~
~
0 -1 -1
D5
You see the stairs going back down to the second floor.
~
~
0 -1 12748
S
#12755
The Bottom Of The Stairs~
   The stairs lead down to a damp part of the castle, you can hear
water dripping somewhere around you.  The area is lit by a single
torch flickering in the room which this staircase is built off of.
   The stairs lead upwards and they open up onto a fairly small
room to the east.
~
127 d 0
D1
A small room opens up to the east.
~
~
0 -1 12756
D4
The stairs lead upwards out of this dank, dark place.
~
~
0 -1 12729
S
#12756
The Guard Room~
   You are at a loss to explain why someone would want to spend all
day down here.  The only explanation that seems even remotely logical
to you is that there must be an important prisoner kept in one of the
cells through the south door.
   The decorations of the room are sparse, merely a table, a chair,
and a deck of cards.  A stairwell has been built into the western wall
and it leads upwards. 
~
127 d 0
D2
Through the peep hole at the top of the small wooden door you can see
that there is a small corridor leading past several cells.
~
door wooden~
1 12717 12757
D3
A small stairwell built into the western wall of the room leads upwards.
~
~
0 -1 12755
E
card floor~
The card on the floor seems to be the Ace of Spades... a bad card to find
indeed.  What could be the bad luck brought about by this discovery?
~
E
table cards deck~
There is a deck of cards on the table in a small pile.  There is one card
lying on the floor however.
~
S
#12757
The Prison~
   This small passage is about thirty feet long and is well lit by the
torches on each wall.  The torches have been locked inside small metal
cages to ensure that they are not removed.  The strangest thing about
the torches however, is the manner in which they burn, they have what
appears to be a constant flame in that it does not flicker whatsoever,
and does not give off any smoke.  Perhaps they have been magicked to
burn forever...
   There are three cells along this passage way, one on each side of
the corridor right near the north end and one isolated at the south
end of the corridor with a small metal plaque located over the door
in the keystone of the archway.
~
127 d 0
D0
A small wooden door blocks the way out of the prison.
~
door wooden~
1 12717 12756
D1
A cell door is set into the eastern wall.
~
door cell~
2 12717 12760
D2
The cell door to the south has been double padlocked and there is a
plaque placed in the keystone above the door.
~
door cell~
2 12717 12759
D3
A cell door is set into the western wall.
~
door cell~
2 12717 12758
E
plaque keystone~
The plaque in the keystone is engraved with four simple words:

                Ergan, Murderer of Townsbridge

~
S
#12758
A Cell~
   This cell is in a shambles.  There is a small hole in the
western wall where something has broken through the stones
into the cell.  There is a cell door in the eastern wall.
~
127 d 0
D1
The cell door to the east leads back to the prison hallway.
~
door cell~
2 12717 12757
E
hole~
The hole is much too small for you to clamber through.
~
S
#12759
Ergan's Cell~
   This large cell is almost like a living quarters with a cot
in one corner serving as a bed, a small table built out of the
wall in another corner.  There is even a rug in the center of
the floor to keep some warmth.  It seems that the prisoner kept
here is treated quite well, almost too well for a murderer of
an entire town...
~
127 d 0
D0
The cell door to the north leads back to the prison hallway.
~
door cell~
2 12717 12757
S
#12760
A Cell~
   This small cell is damp and dark and looks like noone and nothing
has lived in it for quite some time.  A small cell door is located in
the west wall.
~
127 d 0
D3
The cell door to the west leads back to the prison hallway.
~
door cell~
2 12717 12757
S
$~