#10001 Tern Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the east and west. ~ 100 0 3 D0 More trail ~ ~ 0 -1 10002 D2 Nearer the city, less dense forest. ~ ~ 0 -1 14295 S #10002 Tern Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the east and west. ~ 100 0 3 D0 More trail and a cottage ~ ~ 0 -1 10003 D2 Nearer the city, less dense forest. ~ ~ 0 -1 10001 S #10003 Intersection~ Tern road meets with Ershteep road here, the distinction largely defined by the narrow swath of trees cut out of the forest in each direction. On Ershteep road to the west can be seen a cottage. A warped old sign sticks out of the ground here. ~ 100 0 3 D0 More road ~ ~ 0 -1 10100 D2 A trail through the forest. ~ ~ 0 -1 10002 D3 A trail through the forest. ~ ~ 0 -1 10005 E sign old~ North - (smudged out) West - The city of the Enfans, Beware!!! South - Midgaard ~ S #10004 A deserted cottage~ Once inside you see that the former inhabitants of this cottage left in a hurry. There seems to be much that was left lying about. Now after many years only the things that aren't of much use lie here under a thick layer of dust. There is a fireplace in the north wall over which a large painting hangs. The only apparent exit is south. ~ 100 d 0 D0 A fireplace ~ fireplace lock grate~ 2 10001 10052 D2 A door back to the outside world! ~ ~ 0 -1 10005 E painting picture~ A wonderfully crafted oil which depicts a scene outside a jewellers in a busy city street. ~ E lock grate~ A lock made of a fine metal seems to be locking the grate in place. ~ E fireplace~ It looks like an ordinary fireplace but then a lock on the grate catches your eye. You have a distinct feeling the key is not here! ~ S #10005 Ershteep Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the north and south. The trail leads further east and west. To the north a small cottage lies in a natural clearing. It looks deserted. ~ 100 0 3 D0 A cottage, the front door is open ~ ~ 0 -1 10004 D1 More trail ~ ~ 0 -1 10003 D3 More trail ~ ~ 0 -1 10006 S #10006 Ershteep Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the west and south. The trail leads further east and north. ~ 100 0 3 D0 More trail ~ ~ 0 -1 10007 D1 More trail ~ ~ 0 -1 10005 S #10007 Ershteep Road~ You are standing on a thin trail only wide enough for two. The trail was once, apparently, the middle of a large and busy thoroughfare. It now lies overgrown by thick, impassable forest to the north and east and leads straight up a very large mountain. The trail leads further south and west. You see a plateau where the trail disappears to the west. ~ 100 0 5 D2 More trail ~ ~ 0 -1 10006 D3 More trail ~ ~ 0 -1 10008 S #10008 Ershteep Road~ You are standing at a triple junction. To the north you see a wide boulevard, to the east a narrow trail leads down the hill and to the west there is a large, open field. The way south is blocked by forest. ~ 100 0 5 D0 More road ~ ~ 0 -1 10010 D1 More trail ~ ~ 0 -1 10007 D3 A field ~ ~ 0 -1 10009 S #10009 An open field~ You stand on one of the many concentric grassy rings of this field. In the centre of the field a large unfamiliar tree is growing surrounded by a ring of earth then a ring of grass and so on so that a pattern of concentric circles emerges. You feel a strange power coming from the tree but as you try to approach it you suddenly feel quite rejected. There is an exit to the east back to the trail. The forest is too thick to penetrate here. ~ 100 0 2 D1 The trail again ~ ~ 0 -1 10008 S #10010 Ershteep Road~ The road here is wider and seemingly more travelled. The road leads north and south and is surrounded by impassable forest its the east and west sides. On the horizon you see a large city wall. ~ 100 0 3 D0 A road ~ ~ 0 -1 10011 D2 A road ~ ~ 0 -1 10008 S #10011 Outside the city wall~ As you stand before the city a very strange feeling overwhelms you. You get a sensation of great disaster but also a sense of lasting peace. The gates stand before you wide open and unattended. The road leads south and underneath the bridge you stand on lies a moat running east-west. ~ 100 0 1 D0 The city. ~ ~ 0 -1 10014 D2 A road. ~ ~ 0 -1 10010 E moat~ You look into the murky water below you and surmise that jumping in there wuld not be a wise thing to do. A number of rather heavy objects seem to be floating on the surface! ~ S #10012 Dead end~ The passage way ends here where a door in the west wall leads further into the wall. The smell that comes from there tends to indicate that it leads into the sewers. ~ 100 cd 0 D1 A dimly lit passageway ~ ~ 0 -1 10013 D3 A door ~ door~ 2 10002 10056 E door~ A narrow wooden door with a rusted keyhole. ~ S #10013 East-West Passage~ You stand in a dimly lit passage way inside the city wall. To the east is the main city gate and west leads further into the dankness. It seems to be a dead end. ~ 100 d 0 D1 The city gates ~ ~ 0 -1 10014 D3 An apparent dead end ~ ~ 0 -1 10012 S #10014 City Gates~ You stand inside the wall of the city where thousands of feet have trod. To the south lies the relative safety of Ershteep Road, to the east and west lie dim passages into the wall and north you can see into the city. Strangely no normal city sounds seem to come from within! ~ 100 d 0 D0 The city of Orshingal ~ ~ 0 -1 10019 D1 A dim passage ~ ~ 0 -1 10015 D2 Ershteep Road ~ ~ 0 -1 10011 D3 A dim passage ~ ~ 0 -1 10013 S #10015 East-West Passage~ You stand in an dimly lit east-west passage inside the city wall. West lies the city gate and east seems to lead to a dead end. ~ 100 d 0 D1 A seemingly dead end ~ ~ 0 -1 10016 D3 City gates ~ ~ 0 -1 10014 S #10016 Dead end~ The passage way ends here where a door in the east wall leads further into the wall. The smell that comes from there tends to indicate that it leads into the sewers. ~ 100 cd 0 D1 A door ~ door~ 2 10002 10053 D3 A dimly lit passageway ~ ~ 0 -1 10015 E door~ A narrow wooden door with a rusted keyhole. ~ S #10017 On a Road~ You stand at a corner of a road which follows to city wall around. Through huge amounts of rubble to see that the road leads north and east from here. ~ 100 0 1 D0 On a Road ~ ~ 0 -1 10023 D1 On a Road ~ ~ 0 -1 10018 S #10018 On a Road~ You stand on a road which leads both east and west from here. To the north is a broken down, old building. ~ 100 0 1 D0 An old building ~ ~ 0 -1 10024 D1 A junction ~ ~ 0 -1 10019 D3 Road ~ ~ 0 -1 10017 S #10019 Inside the main gates~ You stand inside the main gates of Orshingal, a city in ruins. The cities invaders seemed to take no care in their attack and bodies and rubble line the streets. From here roads lead north, east and west. South leads back to the city gates. ~ 100 0 1 D0 Road ~ ~ 0 -1 10025 D1 Road ~ ~ 0 -1 10020 D2 City gates ~ ~ 0 -1 10014 D3 Road ~ ~ 0 -1 10018 S #10020 On a Road~ You stand on a road which though covered in bodies and rubble seems to lead both east and west from here. To the north is a mystic temple, strangely in tact. ~ 100 0 1 D0 A temple ~ ~ 0 -1 10026 D1 Road ~ ~ 0 -1 10021 D3 A junction ~ ~ 0 -1 10019 S #10021 On a Road~ You stand at a bend in the road. The road continues north and west from here. ~ 100 0 1 D0 Road ~ ~ 0 -1 10027 D3 Road ~ ~ 0 -1 10020 S #10022 On a Road~ You stand at a bend in the ruined road. The road apparently leads north and east from here. ~ 100 0 1 D0 Road ~ ~ 0 -1 10029 D1 Road ~ ~ 0 -1 10023 S #10023 On a Road~ You stand at a bend in the old road. It continues south and west through much rubble and many decaying bodies. ~ 100 0 1 D2 Road ~ ~ 0 -1 10017 D3 Road ~ ~ 0 -1 10022 S #10024 Armoury~ This ransacked shop once was an armoury and there are many pieces of ancient armour all rusting on the floor. There is a cabinet on the floor which seems to have been overlooked. Doors lead to the north and south. ~ 100 d 0 D0 A foyer ~ ~ 0 -1 10031 D2 Road ~ ~ 0 -1 10018 S #10025 A wide street~ A cobblestone street, meandering through the town. To the north is a large square dominated by a rather large mound in the centre with a tree on it. South is a junction of this street and another road. ~ 100 0 1 D0 A square ~ ~ 0 -1 10038 D2 A junction ~ ~ 0 -1 10019 S #10026 South Chapel of the Temple~ You are at the south end of the great temple. It is bedecked with many ancient symbols and artifacts. The strange thing about this temple is that unlike the rest of the city it seems to be quite well kept. An exit lies to the south and the main hall lies to the north. ~ 100 cd 0 D0 The main hall ~ ~ 0 -1 10032 D2 An exit back to the street ~ ~ 0 -1 10020 E symbols~ Strange symbols all in yellow and black are written on the walls. You have never seen anything like it before in your life. The strangest thing is that you seem to think the symbols say something important. ~ S #10027 On a Road~ A bend in the road. This was obviously where a great battle was fought as the stench here is overpowering. The road continues south and east from here. ~ 100 0 1 D1 Road ~ ~ 0 -1 10028 D2 Road ~ ~ 0 -1 10021 S #10028 On a Road~ The road heads north and west at this point because at this point, what is left of the city wall dictates that it does. ~ 100 0 1 D0 Road ~ ~ 0 -1 10034 D3 Road ~ ~ 0 -1 10027 S #10029 On a Road~ You stand on a north-south section of the road. The city wall is west of here and an old building lies to the east. ~ 100 0 1 D0 Road ~ ~ 0 -1 10035 D1 An old building ~ ~ 0 -1 10030 D2 Road ~ ~ 0 -1 10022 S #10030 Weaponary~ This shop has been looted and pillaged many times and now all that is left are broken swords and a few scabbards. There is an awful lot of blood on the walls and a pile of bones lies behind the counter. There is an exit to the west and a small foyer lies east of here. ~ 100 d 0 D1 A foyer ~ ~ 0 -1 10031 D3 An exit to the street ~ ~ 0 -1 10029 E bones~ The last remains of the weaponsmith. ~ S #10031 A small foyer~ This is a small room which connects three shops: The Armoury, Weaponry and Jewellery. These lie to the south, west and north respectively. ~ 100 d 0 D0 The Jewellery ~ ~ 0 -1 10037 D2 The Armoury ~ ~ 0 -1 10024 D3 The Weaponry ~ ~ 0 -1 10030 S #10032 The Main Hall~ Amazing patterns and dazzling images crowd your mind. Swirling visual illusions make you reel and almost fall over. There are exits north and south to small chapel like areas and in the east wall a small door leading who knows where? ~ 100 d 0 D0 A chapel ~ ~ 0 -1 10039 D1 A large jarrah door ~ door~ 2 -1 10033 D2 A chapel ~ ~ 0 -1 10026 S #10033 Cleric's Sanctum~ You feel quite out of place in here. On the walls lie shelves which haven't seen the love of a cleaner in what is apparently centuries. Many books lie about them and there are some scrolls on the table before you. You suddenly feel uneasy and you look around. ~ 100 d 0 D3 A door ~ door~ 2 -1 10032 S #10034 A street~ The road runs north-south here and there is a vile stench coming from a grate at the base of the wall. You expect there are sewers down there. ~ 100 0 1 D0 Road ~ ~ 0 -1 10041 D2 Road ~ ~ 0 -1 10028 D5 The city wall and a grate ~ grate~ 2 -1 10055 E grate~ It looks unlocked. ~ S #10035 On a Road~ At this point you can see through a hole in the wall of the city and see that there is a large plain to the east and moving around you see a large mountain to the north. The road turns to the south and east here. ~ 100 0 1 D1 Road ~ ~ 0 -1 10036 D2 Road ~ ~ 0 -1 10029 S #10036 On a Road~ The rubble lined road leads north and west from here. Through the debris you see that the road leads distantly to the north where the remnants of the wall impede its progress and it turns east. ~ 100 0 1 D0 Road ~ ~ 0 -1 10042 D3 Road ~ ~ 0 -1 10035 S #10037 Jewelery~ With little regard for years of timeless work, the city's destroyers have badly damaged this place. You can see little of any value here. The bones of the shopkeeper lie where he fell and they still clutch something! ~ 100 d 0 D1 The City Square can be seen through the broken door. ~ ~ 0 -1 10038 D2 A door to a small foyer ~ ~ 0 -1 10031 S #10038 The City Square~ In the centre of this large square, perched on the top of a small hillock, is an all to unfamiliar tree. Radial lines of grass feed out from the tree and you feel a sense of power radiating from it. Exits lie north and south along a cobblestone street and east and west lead into buildings. ~ 100 0 1 D0 Road ~ ~ 0 -1 10044 D1 The temple ~ ~ 0 -1 10039 D2 Road ~ ~ 0 -1 10025 D3 An old, broken down building ~ ~ 0 -1 10037 D4 Up to the tree ~ ~ 0 -1 10059 E tree~ Why not go and take a closer look yourself? ~ S #10039 North Chapel~ The dim candle light and smell of incense makes your head spin and you get the feeling that you could very well be in for a bit of peril in here! There is an exit to the west and the Main Hall lies to the south. ~ 100 d 0 D2 You see the main hall of the temple ~ ~ 0 -1 10032 D3 A door back to the outside ~ ~ 0 -1 10038 S #10040 On a Road~ The rubble lined road leads north and east from here. Through the debris you see that the road leads distantly to the north where the remnants of the wall impede its progress and it turns east. ~ 100 0 1 D0 Road ~ ~ 0 -1 10046 D1 Road ~ ~ 0 -1 10041 S #10041 On a Road~ The rubble lined road leads south and west from here. ~ 100 0 1 D2 Road ~ ~ 0 -1 10034 D3 Road ~ ~ 0 -1 10040 S #10042 On a Road~ The rubble lined road leads north-south here. A small house lies to the east but no door is apparent in the wall. ~ 100 0 1 D0 Road ~ ~ 0 -1 10047 D2 Road ~ ~ 0 -1 10036 S #10043 Small House~ This small house, once occupied, now lies in ruins. There are lots of food scraps on the floor here and some clothes lie strewn on the floor. Looks tidy eh? ~ 100 ad 0 D0 The door out! ~ ~ 0 -1 10048 S #10044 A wide street~ A cobblestone street, meandering through the town. To the south is a large square dominated by a rather large mound in the centre with a tree on it. North is a junction of this street and another road. Small homes can be seen east and west of here. ~ 100 0 1 D0 A junction ~ ~ 0 -1 10049 D2 A square ~ ~ 0 -1 10038 S #10045 Small House~ This small house, once occupied, now lies in ruins. There are lots of food scraps on the floor here and some clothes lie strewn on the floor. Looks tidy eh? ~ 100 ad 0 D0 The door out! ~ ~ 0 -1 10050 S #10046 On a Road~ The rubble lined road leads north-south here. A small house lies to the west but no door is apparent in the wall. ~ 100 0 1 D0 Road ~ ~ 0 -1 10051 D2 Road ~ ~ 0 -1 10040 S #10047 On a Road~ The road turns here and leads south and east. To the north the city wall lies in complete ruin and all the city which was beyond it is now just wasteland. You get a strange sense of fear as you get closer to the wall. There is a small path through the rubble. ~ 100 0 1 D0 Something outside the city beckons from that direction. ~ ~ 0 -1 10060 D1 Road ~ ~ 0 -1 10048 D2 Road ~ ~ 0 -1 10042 S #10048 On a Road~ The road leads east-west and a door into a small, dark house leads south. ~ 100 0 1 D1 Road ~ ~ 0 -1 10049 D2 A small house ~ ~ 0 -1 10043 D3 Road ~ ~ 0 -1 10047 S #10049 Road Junction~ You stand at the junction of the two main roads in Orshingal. They lead south and east-west. ~ 100 0 1 D1 Road ~ ~ 0 -1 10050 D2 A wide street ~ ~ 0 -1 10044 D3 Road ~ ~ 0 -1 10048 S #10050 On a Road~ The road leads east-west and a door into a small, dark house leads south. ~ 100 0 1 D1 Road ~ ~ 0 -1 10051 D2 A small house ~ ~ 0 -1 10045 D3 Road ~ ~ 0 -1 10049 S #10051 On a Road~ The road turns here and leads south and west. To the north the city wall lies in complete ruin and all the city which was beyond it is now just wasteland. You get a strange sense of fear as you get closer to the wall. There is no way thru all the rubble, luckily. ~ 100 0 1 D2 Road ~ ~ 0 -1 10046 D3 Road ~ ~ 0 -1 10050 S #10052 Fireplace~ You stand in this small dim fireplace your light source dancing merrily and making shadowy pictures on the walls. The grate lies to the south. ~ 100 ad 0 D2 A grate ~ grate door~ 2 10001 10004 S #10053 Sewer~ The stench is revolting! You see that the sewer here leads east and there is a door in the west wall. ~ 100 ad 0 D1 More sewer ~ ~ 0 -1 10054 D3 A door ~ door sewer~ 2 10002 10016 E door~ A plain wooden door ~ S #10054 Sewer~ The sewer leads both north and west from here. ~ 100 ad 0 D0 More sewer ~ ~ 0 -1 10055 D3 More sewer ~ ~ 0 -1 10053 S #10055 Sewer~ The sewer leads south from here and there is a grate in the ceiling. ~ 100 ad 0 D2 More sewer ~ ~ 0 -1 10054 D4 A city street ~ grate ceiling~ 2 -1 10034 S #10056 Sewer~ The stench is revolting! You see that the sewer here leads west and there is a door in the east wall. ~ 100 ad 0 D1 A door ~ door sewer~ 2 10002 10012 D3 More sewer ~ ~ 0 -1 10057 E door~ A plain wooden door ~ S #10057 Sewer~ The sewer leads both north and east from here. ~ 100 ad 0 D0 More sewer ~ ~ 0 -1 10058 D1 More sewer ~ ~ 0 -1 10056 S #10058 Sewer~ Apparently this is a dead end with the only exit being south. ~ 100 ad 0 D2 More sewer ~ ~ 0 -1 10057 S #10059 By the tree~ Here, by the tree lie lots of bones and many bodies. There is an exit down. You might get to use it! ~ 100 0 1 D5 The square ~ ~ 0 -1 10038 S #10060 Outside the Wall~ Wasteland extends north of the wall here, mostly littered with bricks and other remnants of ancient construction. A great forest is on the west, individual trees reaching nearly to the clouds. The city wall on the south is in ruin, and a path leads through. ~ 100 0 4 D2 ~ ~ 0 -1 10047 S $~