#9000 Lucifer dying~ 0 l 1 ~ if (%HasSpoken% == 1) halt end say No! This can not be! I AM FOREVER! eval HasSpoken 1 Global HasSpoken ~ #9001 Preach the good word~ 0 h 100 ~ if (%actor.vnum% != -1) halt end if (%self.fighting%) halt end wait 1s if (%self.fighting%) halt end say God eurt eno eht dna thgil eht si Lucifer ecnirp krad eht rof. wait 5s if (%self.fighting%) halt end say Reppus sih ot emoc ohw yeht era yppah. wait 5s if (%self.fighting%) halt end say Noitavlas eveihce ouy nac ecarg sih hguorht ylno. ~ #9002 The puzzle box~ 1 c 2 sol~ eval number %random.6% switch %number% case 1 wait 1s nop %actor.is_frozen(on)% osend %actor% You run your fingers over the surface of a Lemarchand puzzle box. oechoaround %actor% %actor.name% runs their fingers over the surface of a Lemarchand puzzle box. wait 3s osend %actor% You run your finger in a circular pattern over the top of the box. oechoaround %actor% %actor.name% runs their finger in a circular pattern over the top of the box. wait 3s osend %actor% The puzzle box begins to slowly open. oechoaround %actor% The puzzle box begins to slowly open. wait 3s osend %actor% A gateway to Hell is ripped open and hooked chains shoot out towards you. oechoaround %actor% A gateway to Hell is ripped open and hooked chains shoot out towards %actor.name%. wait 1s osend %actor% The hooks sink deep into your flesh, practically tearing you apart. oechoaround %actor% The hooked chains sink into %actor.name%, tearing him apart. %damage% %actor% 150 wait 1s osend %actor% A Cenobite steps forth from Hell and approaches you. oechoaround %actor% A Cenobite emerges from the gateway and approaches %actor.name%. %load% mob 9028 wait 9s osend %actor% A Cenobite steps back through the gateway. oechoaround %actor% A Cenobite steps back through the gateway. wait 2s osend %actor% The chains tighten and you're pulled into the gateway. oechoaround %actor% The chains tighten and %actor.name% is pulled screaming into Hell. wait 1s osend %actor% You've been taken to Hell! oechoaround %actor% The gateway closes and an eerie silence fills the room. %teleport% %actor% 9048 nop %actor.is_frozen(off)% opurge %self% break case 2 wait 1s osend %actor% You run your fingers over the surface of a Lemarchand puzzle box. oechoaround %actor% %actor.name% runs their fingers over the surface of a Lemarchand puzzle box. wait 2s osend %actor% You press a circular button on the top of the box. oechoaround %actor% %actor.name% presses a circular button on the top of the box. wait 1s dg_cast 'bone shield' %actor% break case 3 wait 1s osend %actor% You run your fingers over the surface of a Lemarchand puzzle box. oechoaround %actor% %actor.name% runs their fingers over the surface of a Lemarchand puzzle box. wait 2s osend %actor% You slide a small piece out of the side of the box. oechoaround %actor% %actor.name% slides a small piece out of the side of the box. wait 1s dg_cast 'haste' %actor% break case 4 wait 1s osend %actor% You run your fingers over the surface of a Lemarchand puzzle box. oechoaround %actor% %actor.name% runs their fingers over the surface of a Lemarchand puzzle box. wait 2s osend %actor% You pull out a panel on the side of the box oechoaround %actor% %actor.name% pulls out a panel on the side of the box wait 1s dg_cast 'stout' %actor% break case 5 wait 1s osend %actor% You run your fingers over the surface of a Lemarchand puzzle box. oechoaround %actor% %actor.name% runs their fingers over the surface of a Lemarchand puzzle box. wait 2s osend %actor% You slide a small panel on the side of the box. oechoaround %actor% %actor.name% slides a small panel on the side of the box. wait 1s dg_cast 'bless' %actor% break case 6 wait 1s osend %actor% You run your fingers over the surface of a Lemarchand puzzle box. oechoaround %actor% %actor.name% runs their fingers over the surface of a Lemarchand puzzle box. wait 2s osend %actor% You press a button on the bottom of the box. oechoaround %actor% %actor.name% presses a button on the bottom of the box. wait 1s dg_cast 'purify flesh' %actor% break default break done ~ #9003 The arrival of the Cenobites~ 0 n 100 ~ * Clive Barker rules wait 2s say You solved the Box. We came. Now you must come with us. Taste our pleasures. wait 3s say We have such sights to show you. wait 3s say Down the dark decades of your pain this will seem like a memory of heaven. wait 1s mpurge %self% ~ #9004 Cerberus at the gate~ 0 c 100 s~ mecho %self.name% roars and blocks the way. ~ #9005 Russian roulette~ 1 j 100 ~ eval number %random.6% switch %number% case 1 oechoaround %actor% %actor.name% spins the cylinder and puts the revolver to his head. osend %actor% You spin the cylinder and put the revolver to your head. wait 1s oechoaround %actor% %actor.name% pulls the trigger. osend %actor% You pull the trigger. oechoaround %actor% CLICK osend %actor% CLICK break case 2 oechoaround %actor% %actor.name% spins the cylinder and puts the revolver to his head. osend %actor% You spin the cylinder and put the revolver to your head. wait 1s oechoaround %actor% %actor.name% pulls the trigger. osend %actor% You pull the trigger. oechoaround %actor% CLICK osend %actor% CLICK break case 3 oechoaround %actor% %actor.name% spins the cylinder and puts the revolver to his head. osend %actor% You spin the cylinder and put the revolver to your head. wait 1s oechoaround %actor% %actor.name% pulls the trigger. osend %actor% You pull the trigger. oechoaround %actor% BANG osend %actor% BANG %damage% %actor% 1000 break case 4 oechoaround %actor% %actor.name% spins the cylinder and puts the revolver to his head. osend %actor% You spin the cylinder and put the revolver to your head. wait 1s oechoaround %actor% %actor.name% pulls the trigger. osend %actor% You pull the trigger. oechoaround %actor% CLICK osend %actor% CLICK break case 5 oechoaround %actor% %actor.name% spins the cylinder and puts the revolver to his head. osend %actor% You spin the cylinder and put the revolver to your head. wait 1s oechoaround %actor% %actor.name% pulls the trigger. osend %actor% You pull the trigger. oechoaround %actor% CLICK osend %actor% CLICK break case 6 oechoaround %actor% %actor.name% spins the cylinder and puts the revolver to his head. osend %actor% You spin the cylinder and put the revolver to your head. wait 1s oechoaround %actor% %actor.name% pulls the trigger. osend %actor% You pull the trigger. oechoaround %actor% CLICK osend %actor% CLICK break default break done ~ #9006 Necronomicon ex Mortis~ 1 c 2 rea~ if (%HasRead% == 1) osend %actor% You've already summoned the evil, you can't send it back now. halt end wait 3s osend %actor% You start to recite the phonetic pronunciations of the passages. oechoaround %actor% %actor.name% Starts to recite something from the Necronomicon. wait 2s osend %actor% You say, 'Cunda astratta montose...' oechoaround %actor% %actor.name% says, 'Cunda astratta montose...' wait 3s osend %actor% You say, 'Eargrets gutt nos veratoos...' oechoaround %actor% %actor.name% says, 'Eargrets gutt nos veratoos...' wait 3s osend %actor% You say, 'Canda amantos canda.' oechoaround %actor% %actor.name% says, 'Canda amantos canda.' osend %actor% A crack of thunder pierces the sky and a chill runs through you. oechoaround %actor% A crack of thunder pierces the sky and you feel a bit of a chill. %load% mob 9030 wait 2s osend %actor% You feel as if you've summoned something very evil... eval HasRead 1 Global HasRead ~ $~