#6500
Dig~
0 b 41
~
if %self.fighting%
halt
end
emote digs some ore out of the rock face.
%load% obj 6522
drop ore
~
#6501
Haul Ore~
0 e 0
drops some ore~
wait %random.40% s
eval Path
while %Path.strlen% > 0
if !%self.fighting%
eval Action %Path.car%
eval Path %Path.cdr%
switch %Action%
case walk_to
eval Dest %Path.car%
eval Path %Path.cdr%
if %self.room% != %Dest%
pathto Step %Dest%
eval myroom %self.room%
%Step%
if %myroom% == %self.room%
say Hmm...I seem to be lost.
%echoc% %self.name% closes his eyes and utters the words, 'inset candusqirr'.
%echoc% %self.name% disappears.
%teleport% %self% 4373
eval Path rest
else
eval Path walk_to %Dest% %Path%
end
end
break
default
%Action%
break
done
end
wait 1 s
wait %random.5%
done
~
$~