#30000
Look At Player~
0 g 100
~
if %fisherman_is_walking%
halt
end
wait 2s
%send% %actor% The aged fisherman lifts his head and looks up at you at you.
%echoaround% %actor% The aged fisherman lifts his head to look at %actor.name%.
wait 3s
%echo% The aged fisherman lowers his head.
~
#30001
Fisherman Looked At~
0 c 0
l~
if %arg% == fisherman && %cmd.mudcommand% = look
%send% %actor% He looks fairly old and experienced. It also looks like he has a story to
%send% %actor% tell, but no one chooses to speak to him.
%send% %actor% An aged fisherman is in excellent condition.
%echoaround% %actor% %actor.name% looks at an aged fisherman.
wait 2s
%send% %actor% The fisherman lifts his head and looks at you.
%echoaround% %actor% The fisherman lifts his head and looks at %actor.name%.
wait 2s
tell %actor.name% Have you ever been to Lake Skeldrach?
wait 25
tell %actor.name% Strange and eerie place it is... but theres great fishing!
wait 29
tell %actor.name% I'ld show you the way for 2 gold, but I won't stay with you...
wait 34
shrug
emote lowers his head to its former position.
halt
end
return 0
~
#30002
Fisherman Life~
0 m 0
~
if %amount% < 200
slap %actor.name%
say I said 2 gold dipshit!
give %amount% copper %actor.name%
halt
end
if %amount%-200 > 0
say I think have change...
wait 2s
emote rumages through his pockets.
wait 4s
give %amount%-2000 copper %actor.name%
end
say Ok lets go, mind you, I'll only take you part of the way...
%force% %actor.name% follow fisherman
stand
wait 2s
eval dest 30007
eval fisherman_is_walking 1
global fisherman_is_walking
while %self.room% != %dest%
pathto movedir %dest%
if %random.7% == 5
emote scratches his head.
wait 2s
say Hmmm let me think...
wait 2s
wait %random.5%s
say Aha!
end
%movedir%
wait 1s
wait %random.3%s
done
eval fisherman_is_walking 0
global fisherman_is_walking
say This is as far as I go, the lake is just south of here.
wait 2s
%force% %actor.name% follow self
wait 3s
eval dest 30003
eval fisherman_is_walking 1
global fisherman_is_walking
while %self.room% != %dest%
pathto movedir %dest%
%movedir%
wait 1s
wait %random.3%s
done
eval fisherman_is_walking 0
global fisherman_is_walking
sit bench
sigh
say Home sweet home!
wait 4s
rest
wait 10s
sleep
wait 5t
wake
say Off to anapest for the day...
stand
eval dest 12516+%random.83%
eval fisherman_is_walking 1
global fisherman_is_walking
while %self.room% != %dest%
pathto movedir %dest%
%movedir%
wait 1s
wait %random.3%s
done
eval fisherman_is_walking 0
global fisherman_is_walking
sit
unset fisherman_is_walking
~
#30003
Fisherman Birth~
0 n 100
~
eval dest 12516+%random.83%
say Off to anapest for the day...
wait 5s
stand
eval fisherman_is_walking 1
global fisherman_is_walking
while %self.room% != %dest%
pathto movedir %dest%
%movedir%
wait 1s
wait %random.3%s
pathto movedir %dest%
%movedir%
wait 1s
wait %random.3%s
done
eval fisherman_is_walking 0
global fisherman_is_walking
sit
unset fisherman_is_walking
~
#30004
Fisherman Bodily Functions~
0 b 5
~
switch %random.6%
case 1
burb
break
case 2
cough
break
case 3
drool
break
case 4
fart
break
case 5
yawn
break
case 6
stroke self
break
default
say Life sucks.
break
done
~
$~